@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Japanese 
 Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
 Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - Japanese 
 1 infantry moved from Manchuria to Amur
 Japanese take Amur from Russians
 4 infantry moved from Korea to Manchuria
 1 infantry moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
 1 transport moved from 20 Sea Zone to 6 Sea Zone
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 infantry moved from Siam to French Indo China
 Japanese take French Indo China from French
 1 infantry moved from Siam to Shan State
 Japanese take Shan State from UK_Pacific
 3 infantry moved from Kwangsi to Yunnan
 1 artillery moved from Kwangsi to Yunnan
 2 infantry moved from Kiangsi to Hunan
 1 infantry moved from Kiangsi to Kwangtung
 1 artillery moved from Kiangsi to Kwangtung
 1 fighter moved from Formosa to Hunan
 1 artillery moved from Kiangsu to Anhwe
 Japanese take Anhwe from Chinese
 3 infantry moved from Kiangsu to Anhwe
 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
 2 infantry moved from Shantung to Anhwe
 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
 1 fighter moved from Okinawa to Kwangtung
 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
 2 bombers moved from Japan to Yunnan
 2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
 1 fighter moved from Korea to Manchuria
 3 fighters moved from Manchuria to Kiangsi
 1 artillery moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 2 infantry moved from Jehol to Chahar
 1 infantry moved from 5 Sea Zone to Soviet Far East
 1 artillery moved from 5 Sea Zone to Soviet Far East
 2 tactical_bombers moved from Manchuria to Anhwe
 1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese 
 Battle in Soviet Far East
 Battle in Hunan
 Japanese attack with 1 fighter and 2 infantry
 Chinese defend with 2 infantry
 Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits
 Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
 Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 2/3 hits
 Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits
 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
 Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 2 infantry
 Battle in Kwangtung
 Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
 British defend with 1 harbour and 2 infantry
 Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 2/2 hits
 UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
 2 infantry owned by the British lost in Kwangtung
 Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for British: 2 infantry
 Battle in Yunnan
 Japanese attack with 1 artillery, 2 bombers and 3 infantry
 Chinese defend with 4 infantry
 Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Yunnan, round 2 : 2/6 hits
 Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
 Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Yunnan, round 3 : 2/5 hits
 Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
 2 infantry owned by the Chinese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 9
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 4 infantry
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 2 bombers moved from Yunnan to Kwangsi
 1 fighter moved from Hunan to Kwangsi
 2 fighters moved from Kiangsi to Kwangsi
 2 fighters moved from Kwangtung to Kwangsi
 1 tactical_bomber moved from Kwangtung to Kiangsi
 2 tactical_bombers moved from Anhwe to KiangsuPlace Units - Japanese 
 2 transports placed in 6 Sea Zone
 1 factory_minor placed in KoreaTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
 Japanese collect 38 PUs; end with 38 PUs totalTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry 
 Iwo Jima : 1 infantry
 Paulau Island : 1 infantry
 Shantung : 1 flag
 Kwangsi : 1 flag, 2 bombers and 5 fighters
 Korea : 1 factory_minor
 Kiangsu : 1 flag, 2 tactical_bombers
 Kiangsi : 1 flag, 1 fighter and 1 tactical_bomber
 Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
 Jehol : 1 flag
 Okinawa : 1 infantry
 Manchuria : 1 flag, 1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry
 Yunnan : 1 flag, 1 artillery and 2 infantry
 Hunan : 1 flag, 1 infantry
 Chahar : 1 flag, 1 artillery and 2 infantry
 Anhwe : 1 flag, 1 artillery and 5 infantry
 Shan State : 1 flag, 1 infantry
 Kwangtung : 1 flag, 2 artilleries, 1 harbour and 2 infantry
 Soviet Far East : 1 flag, 1 artillery and 1 infantry
 Amur : 1 flag, 1 infantry
 French Indo China : 1 flag, 1 infantry
 33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
 20 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
 16 Sea Zone : 1 destroyer
 5 Sea Zone : 1 transport
 6 Sea Zone : 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 3 transportsProduction/PUs Summary : Germans : 36 / 65 
 Russians : 35 / 37
 Japanese : 38 / 38
 Americans : 52 / 52
 Chinese : 8 / 12
 British : 28 / 28
 UK_Pacific : 13 / 17
 Italians : 10 / 10
 ANZAC : 10 / 10
 French : 13 / 0
 Dutch : 11 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 3 / 0
 Neutral_Allies : 8 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 5 times
 2 was rolled 7 times
 3 was rolled 6 times
 4 was rolled 6 times
 5 was rolled 5 times
 6 was rolled 3 times
 Average roll : 3.250
 Median : 3.000
 Variance : 0.323
 Standard Deviation : 0.568
 Total rolls : 32Null / Other 
 5 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Japanese Combat 
 1 was rolled 4 times
 2 was rolled 6 times
 3 was rolled 3 times
 4 was rolled 3 times
 5 was rolled 3 times
 Average roll : 2.737
 Median : 2.000
 Variance : 1.056
 Standard Deviation : 1.027
 Total rolls : 19UK_Pacific Combat 
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 5.500
 Median : 5.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Chinese Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 3 times
 4 was rolled 3 times
 6 was rolled 2 times
 Average roll : 3.600
 Median : 3.500
 Variance : 1.111
 Standard Deviation : 1.054
 Total rolls : 10
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Research Technology - Americans 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Research Technology - Americans Purchase Units - Americans 
 Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans 
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
 Americans takes Political Action: Political Action Americans To War With Germans
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Americans takes Political Action: Political Action Americans To War With Japanese
 Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
 Americans takes Political Action: Political Action Americans To War With Italians
 Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to AmericansCombat - Americans 
 Americans creates battle in territory 35 Sea ZoneNon Combat Move - Americans 
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 mech_infantry moved from Central United States to 101 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
 Americans take Brazil from Neutral_Allies
 1 bomber moved from Central United States to Gibraltar
 1 artillery moved from Western United States to Central United States
 1 mech_infantry moved from Western United States to Central United States
 1 armour moved from Central United States to Western United States
 1 infantry moved from Western United States to Central United States
 1 fighter moved from Western United States to Hawaiian Islands
 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
 1 fighter moved from Philippines to Queensland
 1 fighter moved from Eastern United States to GibraltarPlace Units - Americans 
 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 54 PUs; end with 54 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Kweichow to Yunnan
 2 infantry moved from Szechwan to Yunnan
 1 fighter moved from Szechwan to YunnanCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 4 infantry
 Japanese defend with 1 artillery and 2 infantry
 Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 artillery and 2 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Yunnan to Shensi
 2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese 
 4 infantry placed in SzechwanTurn Complete - Chinese 
 Chinese collect 9 PUs; end with 9 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Politics - British 
 Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British 
 1 unit repaired.
 1 destroyer moved from 109 Sea Zone to 111 Sea Zone
 1 fighter moved from Scotland to 111 Sea Zone
 1 fighter moved from United Kingdom to 111 Sea Zone
 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
 1 carrier moved from 98 Sea Zone to 97 Sea Zone
 1 submarine moved from 98 Sea Zone to 97 Sea Zone
 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
 1 fighter moved from Gibraltar to 96 Sea Zone
 1 fighter moved from Malta to 97 Sea Zone
 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
 1 armour moved from Alexandria to Tobruk
 1 armour moved from Egypt to Tobruk
 1 artillery and 2 infantry moved from Alexandria to Tobruk
 1 mech_infantry moved from Egypt to Tobruk
 1 fighter moved from United Kingdom to 97 Sea Zone
 1 bomber moved from United Kingdom to 97 Sea Zone
 1 cruiser moved from 110 Sea Zone to 111 Sea Zone
 3 infantry moved from Malaya to Shan State
 1 fighter moved from Burma to Shan State
 1 fighter moved from India to Shan State
 1 tactical_bomber moved from India to Shan StateCombat - British 
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Politics - British 
 Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British 
 1 unit repaired.
 1 destroyer moved from 109 Sea Zone to 111 Sea Zone
 1 fighter moved from Scotland to 111 Sea Zone
 1 fighter moved from United Kingdom to 111 Sea Zone
 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
 1 carrier moved from 98 Sea Zone to 97 Sea Zone
 1 submarine moved from 98 Sea Zone to 97 Sea Zone
 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
 1 fighter moved from Gibraltar to 96 Sea Zone
 1 fighter moved from Malta to 97 Sea Zone
 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
 1 armour moved from Alexandria to Tobruk
 1 armour moved from Egypt to Tobruk
 1 artillery and 2 infantry moved from Alexandria to Tobruk
 1 mech_infantry moved from Egypt to Tobruk
 1 fighter moved from United Kingdom to 97 Sea Zone
 1 bomber moved from United Kingdom to 97 Sea Zone
 1 cruiser moved from 110 Sea Zone to 111 Sea Zone
 3 infantry moved from Malaya to Shan State
 1 fighter moved from Burma to Shan State
 1 fighter moved from India to Shan State
 1 tactical_bomber moved from India to Shan StateCombat - British 
 Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - British 
 British buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British 
 Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British 
 1 unit repaired.
 1 destroyer moved from 109 Sea Zone to 111 Sea Zone
 1 fighter moved from Scotland to 111 Sea Zone
 1 fighter moved from United Kingdom to 111 Sea Zone
 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
 1 carrier moved from 98 Sea Zone to 97 Sea Zone
 1 submarine moved from 98 Sea Zone to 97 Sea Zone
 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
 1 fighter moved from Gibraltar to 96 Sea Zone
 1 fighter moved from Malta to 97 Sea Zone
 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
 1 armour moved from Alexandria to Tobruk
 1 armour moved from Egypt to Tobruk
 1 artillery and 2 infantry moved from Alexandria to Tobruk
 1 mech_infantry moved from Egypt to Tobruk
 1 fighter moved from United Kingdom to 97 Sea Zone
 1 bomber moved from United Kingdom to 97 Sea Zone
 1 cruiser moved from 110 Sea Zone to 111 Sea Zone
 3 infantry moved from Malaya to Shan State
 1 fighter moved from Burma to Shan State
 1 fighter moved from India to Shan State
 1 tactical_bomber moved from India to Shan StateCombat - British 
 Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
 Battle in 97 Sea Zone
 British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
 Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
 Units damaged: 1 battleship owned by the Italians
 Units damaged: 1 carrier owned by the British
 British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 53
 Casualties for Germans: 1 fighter
 Casualties for British: 1 fighter and 1 submarine
 Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
 Battle in 96 Sea Zone
 British attack with 1 cruiser, 1 fighter and 1 transport
 Italians defend with 1 destroyer and 1 transport
 British win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 15
 Casualties for Italians: 1 destroyer and 1 transport
 Battle in 111 Sea Zone
 British attack with 1 cruiser, 1 destroyer and 2 fighters
 Germans defend with 1 battleship and 1 submarine
 Units damaged: 1 battleship owned by the Germans
 Germans win with 1 battleship remaining. Battle score for attacker is -34
 Casualties for Germans: 1 submarine
 Casualties for British: 1 cruiser, 1 destroyer and 2 fighters
 Battle in Tobruk
 British attack with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry
 Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
 British win, taking Tobruk from Italians with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 14
 Casualties for British: 3 infantry
 Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
 Battle in Shan State
 British attack with 2 fighters, 3 infantry and 1 tactical_bomber
 Japanese defend with 1 infantry
 British win, taking Shan State from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - British 
 2 fighters moved from Shan State to Burma
 1 tactical_bomber moved from Shan State to Burma
 1 infantry moved from India to 39 Sea Zone
 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
 1 infantry moved from 41 Sea Zone to Sumatra
 UK_Pacific take Sumatra from Dutch
 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
 1 battleship moved from 37 Sea Zone to 54 Sea Zone
 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
 1 destroyer moved from 71 Sea Zone to 81 Sea Zone
 1 infantry moved from Union of South Africa to Rhodesia
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 infantry moved from West India to Eastern Persia
 British take Eastern Persia from Neutral_Allies
 1 fighter moved from 96 Sea Zone to Malta
 1 fighter moved from 97 Sea Zone to Malta
 1 tactical_bomber moved from 97 Sea Zone to Malta
 1 bomber moved from 97 Sea Zone to Malta
 1 infantry moved from Scotland to 109 Sea Zone
 1 aaGun moved from Scotland to 109 Sea Zone
 1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
 1 battleship moved from 110 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from Ontario to Quebec
 3 aaGuns, 1 artillery and 5 infantry moved from India to Burma
 1 infantry moved from Scotland to United Kingdom
 1 mech_infantry moved from United Kingdom to Eire
 British take Eire from Neutral_AlliesPlace Units - British 
 1 transport placed in 71 Sea Zone
 1 artillery placed in Union of South Africa
 1 fighter and 2 infantry placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,5
 British collect 26 PUs (2 lost to blockades); end with 27 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUsPlace Units - UK_Pacific 
 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 18 PUs; end with 18 PUs total
 Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Italians 
 Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians 
 1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
 1 artillery moved from Libya to Tunisia
 1 infantry moved from Libya to Tunisia
 1 armour moved from 94 Sea Zone to Tunisia
 1 infantry moved from 94 Sea Zone to Tunisia
 1 bomber moved from Northern Italy to 96 Sea Zone
 1 infantry moved from Northern Italy to Southern France
 2 artilleries moved from Northern Italy to Southern France
 2 infantry moved from Southern Italy to Northern Italy
 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
 Italians take Anglo Egyptian Sudan from British
 1 infantry moved from Italian Somaliland to Kenya
 Italians take Kenya from BritishCombat - Italians 
 Battle in 96 Sea Zone
 Italians attack with 1 bomber
 British defend with 1 cruiser and 1 transport
 Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
 1 bomber owned by the Italians lost in 96 Sea Zone
 British win with 1 cruiser and 1 transport remaining. Battle score for attacker is -12
 Casualties for Italians: 1 bomber
 Battle in 97 Sea Zone
 Italians attack with 1 cruiser, 1 destroyer and 1 submarine
 British defend with 1 carrier, 1 cruiser and 1 destroyer
 Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
 Italians roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/2 hits
 British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/3 hits
 1 submarine owned by the Italians lost in 97 Sea Zone
 Italians roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 3 : 1/2 hits
 British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 97 Sea Zone, round 3 : 2/3 hits
 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
 British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -10
 Casualties for British: 1 carrier
 Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
 Battle in Tunisia
 Italians attack with 1 armour, 1 artillery and 2 infantry
 French defend with 1 infantry
 Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tunisia, round 2 : 1/4 hits
 French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
 1 infantry owned by the French lost in Tunisia
 Italians win, taking Tunisia from French with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for French: 1 infantry
 Battle in Southern France
 Italians attack with 2 artilleries and 1 infantry
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 1/3 hits
 French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
 1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
 Italians roll dice for 2 artilleries in Southern France, round 3 : 1/2 hits
 French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
 1 artillery owned by the French lost in Southern France
 Italians win, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 4
 Casualties for French: 1 artillery and 1 infantry
 Casualties for Italians: 1 infantryNon Combat Move - Italians 
 1 infantry moved from Albania to Bulgaria
 Italians take Bulgaria from Neutral_Axis
 1 armour moved from Albania to BulgariaPlace Units - Italians 
 1 destroyer placed in 95 Sea ZoneTurn Complete - Italians 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
 Italians collect 15 PUs (2 lost to blockades); end with 17 PUs totalTerritory Summary for Italians : Kenya : 1 flag, 1 infantry 
 Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
 Southern France : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
 Tunisia : 1 flag, 1 armour, 1 artillery and 2 infantry
 Albania : 1 infantry
 Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
 Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
 95 Sea Zone : 1 destroyer
 94 Sea Zone : 1 transport
 Bulgaria : 1 flag, 1 armour and 5 infantryProduction/PUs Summary : Germans : 36 / 65 
 Russians : 35 / 37
 Japanese : 36 / 38
 Americans : 54 / 79
 Chinese : 9 / 15
 British : 26 / 32
 UK_Pacific : 18 / 18
 Italians : 17 / 17
 ANZAC : 10 / 10
 French : 9 / 0
 Dutch : 7 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 8 times
 2 was rolled 5 times
 3 was rolled 6 times
 4 was rolled 7 times
 5 was rolled 7 times
 6 was rolled 5 times
 Average roll : 3.395
 Median : 3.500
 Variance : 0.216
 Standard Deviation : 0.465
 Total rolls : 38Null / Other 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.286
 Median : 3.000
 Variance : 0.500
 Standard Deviation : 0.707
 Total rolls : 7French Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.286
 Median : 3.000
 Variance : 0.500
 Standard Deviation : 0.707
 Total rolls : 7British Combat 
 1 was rolled 3 times
 2 was rolled 2 times
 3 was rolled 1 times
 4 was rolled 1 times
 6 was rolled 2 times
 Average roll : 2.889
 Median : 2.000
 Variance : 0.875
 Standard Deviation : 0.935
 Total rolls : 9Italians Combat 
 1 was rolled 3 times
 2 was rolled 1 times
 3 was rolled 1 times
 4 was rolled 2 times
 5 was rolled 7 times
 6 was rolled 1 times
 Average roll : 3.800
 Median : 5.000
 Variance : 2.071
 Standard Deviation : 1.439
 Total rolls : 15
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Research Technology - ANZAC 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Research Technology - ANZAC Purchase Units - ANZAC 
 ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 2 infantry moved from New South Wales to 62 Sea Zone
 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
 2 infantry moved from 42 Sea Zone to Java
 ANZAC take Java from Dutch
 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
 1 cruiser moved from 63 Sea Zone to 54 Sea Zone
 2 fighters moved from New Zealand to Queensland
 2 aaGuns moved from New South Wales to Queensland
 1 fighter moved from Queensland to Java
 1 infantry moved from New Guinea to Dutch New Guinea
 ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC 
 1 transport placed in 62 Sea Zone
 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Politics - French 
 Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French 
 1 fighter moved from United Kingdom to 111 Sea Zone
 1 cruiser moved from 110 Sea Zone to 111 Sea Zone
 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
 1 infantry moved from French West Africa to French Central Africa
 1 infantry moved from Syria to Trans-Jordan
 1 infantry moved from Morocco to AlgeriaCombat - French 
 Battle in Southern France
 French attack with 1 artillery and 1 infantry
 Italians defend with 2 artilleries, 1 factory_minor and 1 harbour
 Italians win with no units remaining. Battle score for attacker is 1
 Casualties for French: 1 artillery and 1 infantry
 Casualties for Italians: 2 artilleries
 Battle in 111 Sea Zone
 French attack with 1 cruiser and 1 fighter
 Germans defend with 1 battleship
 retreated to 111 Sea Zone
 Germans win with 1 battleship remaining. Battle score for attacker is -12
 Casualties for French: 1 cruiserNon Combat Move - French 
 1 fighter moved from 111 Sea Zone to United KingdomTurn Complete - French 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Politics - French 
 Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French 
 1 fighter moved from United Kingdom to 111 Sea Zone
 1 cruiser moved from 110 Sea Zone to 111 Sea Zone
 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
 1 infantry moved from French West Africa to French Central Africa
 1 infantry moved from Syria to Trans-Jordan
 1 infantry moved from Morocco to AlgeriaCombat - French 
 Battle in Southern France
 French attack with 1 artillery and 1 infantry
 Italians defend with 2 artilleries, 1 factory_minor and 1 harbour
 Italians win with no units remaining. Battle score for attacker is 1
 Casualties for French: 1 artillery and 1 infantry
 Casualties for Italians: 2 artilleries
 Battle in 111 Sea Zone
 French attack with 1 cruiser and 1 fighter
 Germans defend with 1 battleship
 retreated to 111 Sea Zone
 Germans win with 1 battleship remaining. Battle score for attacker is -12
 Casualties for French: 1 cruiserNon Combat Move - French 
 1 fighter moved from 111 Sea Zone to United KingdomTurn Complete - French 
 Turning on Edit Mode
 EDIT: Removing units owned by French from 93 Sea Zone: 1 cruiser and 1 destroyer
 EDIT: Adding units owned by French to 91 Sea Zone: 1 cruiser and 1 destroyer
 EDIT: Removing units owned by French from 72 Sea Zone: 1 destroyer
 EDIT: Adding units owned by French to 98 Sea Zone: 1 destroyer
 EDIT: Turning off Edit Mode
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Research Technology - Germans Purchase Units - Germans 
 Germans buy 7 armour, 1 destroyer and 1 fighter; Remaining resources: 5 PUs;Combat Move - Germans 
 1 battleship moved from 111 Sea Zone to 113 Sea Zone
 3 bombers moved from Western Germany to 96 Sea Zone
 3 fighters moved from Western Germany to 97 Sea Zone
 1 tactical_bomber moved from Western Germany to Southern Italy
 1 mech_infantry moved from France to Normandy Bordeaux
 Germans take Normandy Bordeaux from French
 2 mech_infantrys moved from France to Southern France
 3 artilleries moved from France to Southern France
 1 armour moved from France to Normandy Bordeaux
 2 armour moved from France to Greater Southern Germany
 2 mech_infantrys moved from Western Germany to PolandCombat - Germans 
 Battle in 97 Sea Zone
 Germans attack with 3 fighters
 British defend with 1 cruiser and 1 destroyer
 Germans roll dice for 3 fighters in 97 Sea Zone, round 2 : 2/3 hits
 British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits
 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 97 Sea Zone
 Germans win with 2 fighters remaining. Battle score for attacker is 10
 Casualties for Germans: 1 fighter
 Casualties for British: 1 cruiser and 1 destroyer
 Battle in 96 Sea Zone
 Germans attack with 3 bombers
 British defend with 1 cruiser and 1 transport
 Germans roll dice for 3 bombers in 96 Sea Zone, round 2 : 3/3 hits
 British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
 1 transport owned by the British, 1 cruiser owned by the British and 1 bomber owned by the Germans lost in 96 Sea Zone
 Germans win with 2 bombers remaining. Battle score for attacker is 7
 Casualties for Germans: 1 bomber
 Casualties for British: 1 cruiser and 1 transportNon Combat Move - Germans 
 2 bombers moved from 96 Sea Zone to Western Germany
 2 fighters moved from 97 Sea Zone to Southern ItalyPlace Units - Germans 
 1 fighter placed in Western Germany
 1 destroyer placed in 113 Sea Zone
 6 armour placed in Germany
 1 armour placed in Western GermanyTurn Complete - Germans 
 Germans collect 38 PUs; end with 43 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans : Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry 
 Southern France : 3 artilleries and 2 mech_infantrys
 France : 1 flag, 1 airfield and 1 factory_minor
 Greater Southern Germany : 2 armour
 Slovakia Hungary : 4 armour, 2 artilleries and 8 infantry
 Western Germany : 3 aaGuns, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
 Romania : 1 armour and 2 infantry
 Poland : 1 armour, 3 artilleries, 14 infantry and 2 mech_infantrys
 Germany : 3 aaGuns, 6 armour and 1 factory_major
 Norway : 2 infantry
 Southern Italy : 2 fighters and 1 tactical_bomber
 113 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
 106 Sea Zone : 1 flag, 1 submarine
 Finland : 1 flag, 7 infantryProduction/PUs Summary : Germans : 38 / 53 
 Russians : 35 / 37
 Japanese : 36 / 38
 Americans : 54 / 79
 Chinese : 9 / 15
 British : 26 / 32
 UK_Pacific : 18 / 18
 Italians : 17 / 17
 ANZAC : 14 / 24
 French : 7 / 0
 Dutch : 3 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 3 times
 2 was rolled 2 times
 3 was rolled 1 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 2.778
 Median : 2.000
 Variance : 0.625
 Standard Deviation : 0.791
 Total rolls : 9Germans Combat 
 1 was rolled 3 times
 3 was rolled 1 times
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 2.667
 Median : 2.000
 Variance : 1.200
 Standard Deviation : 1.095
 Total rolls : 6British Combat 
 2 was rolled 2 times
 5 was rolled 1 times
 Average roll : 3.000
 Median : 2.000
 Variance : 2.500
 Standard Deviation : 1.581
 Total rolls : 3
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Research Technology - Russians 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Research Technology - Russians Purchase Units - Russians 
 Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Politics - Russians 
 Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians 
 1 infantry moved from Ulaanbaatar to Amur
 1 infantry moved from Buyant-Uhaa to Jehol
 Chinese take Jehol from Japanese
 1 infantry moved from Buyant-Uhaa to Amur
 1 infantry moved from Buryatia to AmurCombat - Russians 
 Battle in Amur
 Russians attack with 3 infantry
 Japanese defend with 1 infantry
 Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians 
 2 infantry moved from Olgiy to Kansu
 1 infantry moved from Dzavhan to Tsagaan Olom
 6 infantry moved from Yakut S.S.R. to Yenisey
 2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
 1 artillery moved from Novgorod to Karelia
 16 infantry moved from Novgorod to Karelia
 1 artillery and 5 infantry moved from Western Ukraine to Bryansk
 3 infantry moved from Ukraine to Bryansk
 1 mech_infantry moved from Russia to Belarus
 1 infantry moved from Russia to Bryansk
 1 bomber moved from Volgograd to RussiaPlace Units - Russians 
 1 fighter and 2 infantry placed in Novgorod
 3 infantry placed in Ukraine
 4 infantry placed in Russia
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Belarus: 1 armour, 3 infantry and 2 mech_infantrys
 EDIT: Adding units owned by Russians to Bryansk: 1 armour, 3 infantry and 2 mech_infantrys
 EDIT: Turning off Edit Mode
 Russians undo move 2.
 3 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 36 PUs; end with 36 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Japanese 
 Japanese buy 1 factory_upgrade, 1 fighter and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 1 artillery moved from Manchuria to Amur
 4 infantry moved from Manchuria to Jehol
 5 infantry and 1 mech_infantry moved from Manchuria to Amur
 1 artillery and 1 infantry moved from Soviet Far East to Siberia
 Japanese take Siberia from Russians
 1 armour and 1 infantry moved from Japan to 6 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
 1 artillery moved from 35 Sea Zone to Philippines
 1 armour moved from 35 Sea Zone to Philippines
 2 infantry moved from 35 Sea Zone to Philippines
 1 transport moved from 20 Sea Zone to 6 Sea Zone
 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
 1 battleship moved from 6 Sea Zone to 20 Sea Zone
 1 cruiser moved from 6 Sea Zone to 20 Sea Zone
 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
 1 bomber moved from Kwangsi to 42 Sea Zone
 1 bomber moved from Kwangsi to 41 Sea Zone
 1 infantry moved from French Indo China to Yunnan
 1 infantry moved from Hunan to Kweichow
 Japanese take Kweichow from Chinese
 1 infantry moved from Chahar to Suiyuyan
 Japanese take Suiyuyan from Chinese
 1 artillery and 1 infantry moved from Chahar to Hopei
 Japanese take Hopei from Chinese
 1 artillery moved from Anhwe to Kweichow
 5 infantry moved from Anhwe to Kweichow
 1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
 5 fighters moved from Kwangsi to Yunnan
 2 artilleries and 2 infantry moved from Kwangtung to Kwangsi
 2 tactical_bombers moved from Kiangsu to Kweichow
 1 transport moved from 5 Sea Zone to 6 Sea ZoneCombat - Japanese 
 Battle in Philippines
 Japanese attack with 1 armour, 1 artillery and 2 infantry
 Americans defend with 1 airfield, 1 harbour and 2 infantry
 Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 1/4 hits
 Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
 1 infantry owned by the Americans lost in Philippines
 Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 3 : 0/4 hits
 Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
 Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 4 : 1/4 hits
 Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits
 1 infantry owned by the Americans lost in Philippines
 Japanese win, taking Philippines from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Americans: 2 infantry
 Battle in 41 Sea Zone
 Japanese attack with 1 bomber
 British defend with 1 transport
 1 transport owned by the British lost in 41 Sea Zone
 Japanese win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in 36 Sea Zone
 Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
 British defend with 1 destroyer
 Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 4/9 hits
 British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the British lost in 36 Sea Zone
 Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyer
 Battle in Jehol
 Japanese attack with 4 infantry
 Russians defend with 1 infantry
 Japanese roll dice for 4 infantry in Jehol, round 2 : 0/4 hits
 Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
 Japanese roll dice for 4 infantry in Jehol, round 3 : 0/4 hits
 Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits
 1 infantry owned by the Japanese lost in Jehol
 Japanese roll dice for 3 infantry in Jehol, round 4 : 0/3 hits
 Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits
 Japanese roll dice for 3 infantry in Jehol, round 5 : 1/3 hits
 Chinese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits
 1 infantry owned by the Russians lost in Jehol
 Japanese win, taking Jehol from Chinese with 3 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Yunnan
 Japanese attack with 6 fighters, 1 infantry and 1 tactical_bomber
 Chinese defend with 3 infantry
 Japanese roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits
 Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
 3 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
 Casualties for Japanese: 1 fighter
 Casualties for Chinese: 3 infantry
 Battle in 42 Sea Zone
 Japanese attack with 1 bomber
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 42 Sea Zone
 Japanese win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Amur
 Japanese attack with 1 artillery, 5 infantry and 1 mech_infantry
 Russians defend with 3 infantry
 Japanese roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Amur, round 2 : 3/7 hits
 Russians roll dice for 3 infantry in Amur, round 2 : 1/3 hits
 3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
 Japanese win, taking Amur from Russians with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 3 infantryNon Combat Move - Japanese 
 1 bomber moved from 41 Sea Zone to French Indo China
 1 bomber moved from 42 Sea Zone to French Indo China
 1 tactical_bomber moved from Yunnan to Hunan
 5 fighters moved from Yunnan to Hunan
 2 tactical_bombers moved from Kweichow to Hunan
 1 fighter and 1 tactical_bomber moved from Japan to HunanPlace Units - Japanese 
 2 infantry placed in Korea
 Units in Korea being upgraded or consumed: 1 factory_minor
 1 factory_upgrade placed in Korea
 1 fighter placed in JapanTurn Complete - Japanese 
 Japanese collect 43 PUs; end with 45 PUs totalTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry 
 Iwo Jima : 1 infantry
 Paulau Island : 1 infantry
 Shantung : 1 flag
 Kwangsi : 1 flag, 2 artilleries and 2 infantry
 Korea : 1 factory_upgrade and 2 infantry
 Kiangsu : 1 flag
 Kiangsi : 1 flag
 Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
 Jehol : 1 flag, 3 infantry
 Okinawa : 1 infantry
 Manchuria : 1 flag, 1 aaGun
 Yunnan : 1 flag, 1 infantry
 Suiyuyan : 1 flag, 1 infantry
 Kweichow : 1 flag, 1 artillery and 6 infantry
 Hunan : 1 flag, 6 fighters and 4 tactical_bombers
 Hopei : 1 flag, 1 artillery and 1 infantry
 Chahar : 1 flag
 Anhwe : 1 flag
 Kwangtung : 1 flag, 1 harbour
 Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
 Soviet Far East : 1 flag
 Amur : 1 flag, 1 artillery, 4 infantry and 1 mech_infantry
 Siberia : 1 flag, 1 artillery and 1 infantry
 French Indo China : 1 flag, 2 bombers
 36 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
 35 Sea Zone : 2 transports
 16 Sea Zone : 1 destroyer
 6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transportsProduction/PUs Summary : Germans : 38 / 53 
 Russians : 34 / 36
 Japanese : 43 / 45
 Americans : 52 / 79
 Chinese : 5 / 15
 British : 26 / 32
 UK_Pacific : 18 / 18
 Italians : 17 / 17
 ANZAC : 14 / 24
 French : 7 / 0
 Dutch : 3 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 11 times
 2 was rolled 6 times
 3 was rolled 15 times
 4 was rolled 10 times
 5 was rolled 14 times
 6 was rolled 10 times
 Average roll : 3.606
 Median : 4.000
 Variance : 0.800
 Standard Deviation : 0.894
 Total rolls : 66Japanese Combat 
 1 was rolled 8 times
 2 was rolled 6 times
 3 was rolled 13 times
 4 was rolled 7 times
 5 was rolled 9 times
 6 was rolled 8 times
 Average roll : 3.529
 Median : 3.000
 Variance : 0.620
 Standard Deviation : 0.787
 Total rolls : 51Russians Combat 
 1 was rolled 1 times
 4 was rolled 1 times
 5 was rolled 1 times
 Average roll : 3.333
 Median : 4.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3British Combat 
 5 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Chinese Combat 
 1 was rolled 2 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 2 times
 Average roll : 3.143
 Median : 3.000
 Variance : 0.833
 Standard Deviation : 0.913
 Total rolls : 7Americans Combat 
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 2 times
 Average roll : 5.250
 Median : 5.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 4
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Research Technology - Americans 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Research Technology - Americans Purchase Units - Americans 
 Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans 
 1 submarine moved from 101 Sea Zone to 106 Sea Zone
 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
 1 bomber moved from Gibraltar to 106 Sea Zone
 1 fighter moved from Gibraltar to 94 Sea Zone
 1 submarine moved from 54 Sea Zone to 35 Sea Zone
 1 submarine moved from 26 Sea Zone to 16 Sea Zone
 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans 
 Battle in 106 Sea Zone
 Americans attack with 1 bomber, 1 destroyer and 1 submarine
 Germans defend with 1 submarine
 Americans win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
 Casualties for Germans: 1 submarine
 Casualties for Americans: 1 submarine
 Battle in 94 Sea Zone
 Americans attack with 1 fighter
 Italians defend with 1 transport
 Americans win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transport
 Battle in 16 Sea Zone
 Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
 Japanese defend with 1 destroyer
 Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in 35 Sea Zone
 Americans attack with 1 submarine
 Japanese defend with 2 transports
 Americans win with 1 submarine remaining. Battle score for attacker is 14
 Casualties for Japanese: 2 transportsNon Combat Move - Americans 
 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
 2 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 battleship, 2 cruisers, 2 destroyers, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
 2 infantry moved from 54 Sea Zone to Queensland
 1 armour and 1 infantry moved from Western United States to 10 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 bomber moved from 106 Sea Zone to Eastern United States
 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
 1 artillery moved from Central United States to 101 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 2 infantry moved from Central United States to 101 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
 1 carrier moved from 101 Sea Zone to 91 Sea Zone
 1 fighter moved from 94 Sea Zone to 91 Sea ZonePlace Units - Americans 
 3 infantry placed in Central United States
 3 transports placed in 101 Sea Zone
 1 carrier and 1 destroyer placed in 10 Sea Zone
 1 artillery placed in Eastern United States
 1 fighter placed in Eastern United States
 1 fighter placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 53 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 8 infantry moved from Szechwan to Yunnan
 1 fighter moved from Shensi to YunnanCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 8 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Yunnan to Sikang
 3 infantry moved from Shensi to SikangPlace Units - Chinese 
 5 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 6 PUs; end with 6 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - British 
 British buy 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British 
 1 infantry moved from Shan State to Siam
 UK_Pacific take Siam from Japanese
 2 infantry moved from Shan State to French Indo China
 2 fighters and 1 tactical_bomber moved from Burma to French Indo China
 1 mech_infantry moved from Eire to United Kingdom
 1 bomber moved from Malta to Anglo Egyptian Sudan
 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
 1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
 1 infantry moved from Egypt to Anglo Egyptian Sudan
 1 transport moved from 91 Sea Zone to 106 Sea ZoneCombat - British 
 Battle in Anglo Egyptian Sudan
 British attack with 1 artillery, 1 bomber and 2 infantry
 Italians defend with 1 artillery and 2 infantry
 1 bomber owned by the British retreated
 Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
 Casualties for British: 1 artillery and 2 infantry
 Casualties for Italians: 1 infantry
 Battle in French Indo China
 British attack with 2 fighters, 2 infantry and 1 tactical_bomber
 Japanese defend with 2 bombers
 British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
 Casualties for Japanese: 2 bombersNon Combat Move - British 
 1 bomber moved from Anglo Egyptian Sudan to Egypt
 2 armour and 1 mech_infantry moved from Tobruk to Egypt
 2 fighters and 1 tactical_bomber moved from Malta to Egypt
 2 artilleries moved from Tobruk to Alexandria
 1 infantry moved from Eastern Persia to Persia
 British take Persia from Neutral_Allies
 7 infantry moved from Burma to Yunnan
 3 aaGuns moved from Burma to Yunnan
 1 artillery moved from Burma to Yunnan
 1 artillery moved from India to Burma
 1 infantry moved from India to Burma
 1 armour and 1 mech_infantry moved from India to Yunnan
 2 fighters and 1 tactical_bomber moved from French Indo China to YunnanPlace Units - British 
 1 factory_minor and 2 fighters placed in United Kingdom
 British undo move 1.
 2 fighters placed in United Kingdom
 1 factory_minor placed in EgyptTurn Complete - British 
 British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific 
 1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,4,4,1,2,3,1,5,6,5,5,1,1,2
 UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs total
 Some Units in India change ownership: 1 armour and 3 mech_infantrys




 
		 
		






