@simon33 no scrambles
G15L variance vs Suprise Attack (Allies+20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Syria to Ukraine
1 bomber moved from Southern France to Ukraine
3 infantry moved from Bessarabia to Ukraine
6 armour and 4 mech_infantrys moved from Romania to Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
3 infantry moved from Karelia to Novgorod
3 armour and 3 mech_infantrys moved from Baltic States to Novgorod
6 armour moved from Baltic States to Western Ukraine
12 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
6 mech_infantrys moved from Baltic States to Western Ukraine
6 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Novgorod
Germans attack with 3 armour, 3 infantry and 3 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 3 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for Russians: 2 aaGuns and 3 infantry
Battle in Western Ukraine
Germans attack with 6 armour, 12 artilleries, 12 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 6 armour, 12 artilleries, 12 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 6 armour, 2 bombers, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour, 1 artillery, 1 factory_minor and 6 infantry
Germans win, taking Ukraine from Russians with 6 armour, 2 bombers, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 6 infantryNon Combat Move - Germans
2 bombers and 1 tactical_bomber moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Baltic States to Western Ukraine
1 mech_infantry moved from Western Germany to Poland
1 artillery and 1 infantry moved from Karelia to FinlandPlace Units - Germans
5 armour and 5 mech_infantrys placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
1 infantry moved from Smolensk to Archangel
1 infantry moved from Rostov to Caucasus
1 infantry moved from Bryansk to Rostov
1 artillery moved from Volgograd to Tambov
1 infantry moved from Bryansk to Tambov
3 artilleries moved from Bryansk to Russia
2 armour moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
2 infantry moved from Smolensk to Russia
2 infantry moved from Bryansk to Russia
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 cruiser moved from 115 Sea Zone to 113 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
1 infantry moved from Smolensk to Archangel
1 infantry moved from Rostov to Caucasus
1 infantry moved from Bryansk to Rostov
1 artillery moved from Volgograd to Tambov
1 infantry moved from Bryansk to Tambov
3 artilleries moved from Bryansk to Russia
2 armour moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
2 infantry moved from Smolensk to Russia
2 infantry moved from Bryansk to Russia
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 cruiser moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 armour, 1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 mech_infantrys, 6 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Yakut S.S.R. to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Kweichow to Szechwan
2 bombers and 1 tactical_bomber moved from Anhwe to Szechwan
1 mech_infantry moved from Shantung to Hunan
1 artillery moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Hunan
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 45 Sea Zone
1 bomber moved from Marshall Islands to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 battleship and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 carrier moved from 42 Sea Zone to 45 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 destroyer
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 tactical_bombers
ANZAC defend with 1 carrier and 2 fighters
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 36
Casualties for ANZAC: 1 carrier and 2 fighters
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship
Units damaged: 1 battleship owned by the British
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in 55 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Hunan
Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 bombers, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 artillery, 1 fighter and 1 infantry
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 1 artillery, 1 fighter and 1 infantry
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomberNon Combat Move - Japanese
1 tactical_bomber moved from Hunan to Anhwe
2 bombers and 1 tactical_bomber moved from Szechwan to Anhwe
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 45 Sea Zone to Philippines
1 tactical_bomber moved from 55 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 45 Sea Zone
1 bomber moved from 47 Sea Zone to Paulau Island
1 aaGun moved from Yakut S.S.R. to Yenisey
1 artillery, 1 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
3 mech_infantrys placed in Shantung
1 destroyer, 6 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Reseting Bonus Movement of Units
1 mech_infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 transport moved from 5 Sea Zone to 8 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 4,1 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Reseting Bonus Movement of Units
1 mech_infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 transport moved from 5 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in Iwo Jima
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
Americans roll dice for 2 infantry in Iwo Jima, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits
Americans roll dice for 2 infantry in Iwo Jima, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits
Americans roll dice for 2 infantry in Iwo Jima, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits
Americans roll dice for 2 infantry in Iwo Jima, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 1/1 hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 infantry in Iwo Jima, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 7 : 1/1 hits
1 infantry owned by the Americans lost in Iwo Jima
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 5 Sea Zone to 8 Sea Zone
1 submarine moved from 5 Sea Zone to 8 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
2 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.474
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.182
Median : 3.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from Yunnan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from Yunnan to KwangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 infantry placed in Hunan
1 artillery and 1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.474
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.182
Median : 3.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Persia to 98 Sea Zone
1 armour moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Libya to Tunisia
British take Tunisia from Italians
1 armour moved from Tunisia to Algeria
British take Algeria from Italians
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 armour moved from Belgian Congo to Egypt
1 fighter moved from Gibraltar to 109 Sea Zone
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 tactical_bomber moved from Persia to India
1 armour moved from French Indo China to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Burma to Yunnan
1 mech_infantry moved from Union of South Africa to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Persia to 98 Sea Zone
1 armour moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Libya to Tunisia
British take Tunisia from Italians
1 armour moved from Tunisia to Algeria
British take Algeria from Italians
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 armour moved from Belgian Congo to Egypt
1 fighter moved from Gibraltar to 109 Sea Zone
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 tactical_bomber moved from Persia to India
1 armour moved from French Indo China to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Burma to Yunnan
1 mech_infantry moved from Union of South Africa to Belgian CongoCombat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Trans-Jordan
British attack with 1 armour and 1 artillery
Italians defend with 1 armour
British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 0/2 hits
Italians roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits
British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 3 : 1/2 hits
Italians roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 1 artillery
Casualties for Italians: 1 armourNon Combat Move - British
1 fighter moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from 109 Sea Zone to United KingdomPlace Units - British
1 artillery placed in United Kingdom
2 destroyers, 1 submarine and 1 transport placed in 109 Sea Zone
1 armour placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.480
Median : 4.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6British Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.182
Median : 3.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Place Units - UK_Pacific
1 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 1 infantryDice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.480
Median : 4.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6British Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.182
Median : 3.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Bryansk
1 bomber moved from Southern Italy to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 3 infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
bump
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to New South WalesPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalDice Statistics:
Total
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.167
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.167
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Ukraine to Rostov
6 armour and 4 mech_infantrys moved from Ukraine to Russia
6 armour and 9 mech_infantrys moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
2 bombers and 1 tactical_bomber moved from Bessarabia to Russia
2 infantry moved from Belarus to Smolensk
2 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to SmolenskCombat - Germans
Battle in Archangel
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 12 armour, 2 bombers, 1 fighter, 13 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 6 armour, 6 artilleries, 1 factory_major and 12 infantry
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 2 armour, 1 fighter and 13 mech_infantrys
Casualties for Russians: 2 aaGuns, 6 armour, 6 artilleries and 12 infantryNon Combat Move - Germans
2 bombers moved from Russia to Ukraine
2 tactical_bombers moved from Russia to Bryansk
5 armour and 5 mech_infantrys moved from Romania to Bulgaria
1 mech_infantry moved from Poland to Romania
1 infantry moved from Vyborg to Finland
1 armour and 3 mech_infantrys moved from Novgorod to Vyborg
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Bessarabia to Ukraine
12 artilleries and 15 infantry moved from Western Ukraine to Bryansk
1 aaGun moved from Eastern Poland to Romania
3 aaGuns moved from Western Germany to GermanyPlace Units - Germans
8 mech_infantrys placed in Germany
2 artilleries and 1 infantry placed in France
3 armour placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 56 PUs (2 lost to blockades); end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs -
Hows that for bad a$$





