@barnee Just so you know we are doing it the email way. I used the similar instructions and it basically works the same.
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 armour, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour moved from Manchuria to Amur
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
6 infantry moved from Manchuria to Korea
3 armour moved from Shantung to Kweichow
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Nenetsia
Japanese take Nenetsia from Russians
1 mech_infantry moved from Timguska to Vologda
Japanese take Vologda from Russians
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
2 infantry moved from Yunnan to Burma
4 armour, 3 artilleries, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
1 armour moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 33 Sea Zone to 31 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 armour, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour moved from Manchuria to Amur
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
6 infantry moved from Manchuria to Korea
3 armour moved from Shantung to Kweichow
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Nenetsia
Japanese take Nenetsia from Russians
1 mech_infantry moved from Timguska to Vologda
Japanese take Vologda from Russians
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
2 infantry moved from Yunnan to Burma
4 armour, 3 artilleries, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
1 armour moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 33 Sea Zone to 31 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 armour, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour moved from Manchuria to Amur
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
6 infantry moved from Manchuria to Korea
3 armour moved from Shantung to Kweichow
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Nenetsia
Japanese take Nenetsia from Russians
1 mech_infantry moved from Timguska to Vologda
Japanese take Vologda from Russians
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
2 infantry moved from Yunnan to Burma
4 armour, 3 artilleries, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
1 armour moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 33 Sea Zone to 31 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Amur
Japanese attack with 3 armour
Russians defend with 2 aaGuns
Japanese win, taking Amur from Russians with 3 armour remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Hawaiian Islands
Japanese attack with 5 artilleries and 5 infantry
Americans defend with 1 airfield, 1 bomber, 4 fighters and 1 harbour
Japanese win, taking Hawaiian Islands from Americans with 5 artilleries and 1 infantry remaining. Battle score for attacker is 40
Casualties for Americans: 1 bomber and 4 fighters
Casualties for Japanese: 4 infantry
Battle in Burma
Japanese attack with 7 armour, 3 artilleries, 3 infantry and 3 mech_infantrys
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 7 armour, 3 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in MidwayNon Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Yunnan to French Indo ChinaPlace Units - Japanese
3 armour placed in French Indo China
2 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Adding units owned by Japanese to 26 Sea Zone: 3 fighters
EDIT: Removing units owned by Japanese from Japan: 3 bombers
EDIT: Adding units owned by Japanese to Wake Island: 3 bombers
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber placed in Japan
3 armour placed in ShantungTurn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 111 Sea Zone
1 bomber moved from 111 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
3 mech_infantrys moved from Eastern United States to 101 Sea ZoneNon Combat Move - Americans
Place Units - Americans
5 infantry and 5 mech_infantrys placed in Eastern United States
3 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,2,5,3,2,6
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,6,1,1
Americans collect 40 PUs (9 lost to blockades); end with 40 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 55 PUsTerritory Summary for Americans :
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 5 mech_infantrys
United Kingdom : 1 bomber
86 Sea Zone : 1 submarine
101 Sea Zone : 1 flag, 2 armour, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 3 mech_infantrys, 2 submarines and 10 transportsProduction/PUs Summary :
Germans : 60 / 72
Russians : 11 / 17
Japanese : 83 / 98
Americans : 49 / 55
Chinese : 0 / 1
British : 31 / 31
UK_Pacific : 5 / 6
Italians : 30 / 46
ANZAC : 2 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Null / Other
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 60 / 72
Russians : 11 / 17
Japanese : 83 / 98
Americans : 49 / 55
Chinese : 0 / 1
British : 31 / 31
UK_Pacific : 5 / 6
Italians : 30 / 46
ANZAC : 2 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Null / Other
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from Egypt to Iraq
1 mech_infantry moved from Syria to Iraq
3 artilleries and 3 infantry moved from Libya to Tunisia
1 bomber moved from United Kingdom to Western GermanyCombat - British
Air Battle in Western Germany
British attacks with 1 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Attackers Fire, : 0/1 hits
Defenders Fire, : 1/3 hits
1 bomber owned by the British lost in Western Germany
Air Battle is over, the attackers have all died
Battle in Sumatra
Battle in Iraq
British attack with 2 fighters and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 2 fighters and 1 mech_infantry in Iraq, round 2 : 2/3 hits
Italians roll dice for 2 infantry in Iraq, round 2 : 2/2 hits
2 fighters owned by the British and 2 infantry owned by the Italians lost in Iraq
British win, taking Sumatra from Japanese, taking Iraq from Italians with 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for British: 2 fighters
Casualties for Italians: 2 infantry
Battle in Tunisia
British attack with 3 artilleries and 3 infantry
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 3 artilleries and 3 infantry in Tunisia, round 2 : 3/6 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 1/5 hits
1 infantry owned by the British, 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Tunisia
British roll dice for 3 artilleries and 2 infantry in Tunisia, round 3 : 2/5 hits
Italians roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 1/2 hits
1 infantry owned by the British, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 14
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Cleaning up after air battlesNon Combat Move - British
Place Units - British
2 fighters and 1 tactical_bomber placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,5,1,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,4,4,1,6,2,4
British collect 27 PUs (7 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 14 infantry and 1 mech_infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Syria : 1 flag
Tunisia : 1 flag, 3 artilleries and 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag, 1 mech_infantry
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 60 / 72
Russians : 11 / 17
Japanese : 79 / 98
Americans : 49 / 55
Chinese : 0 / 1
British : 34 / 27
UK_Pacific : 9 / 9
Italians : 27 / 46
ANZAC : 2 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 13 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.261
Median : 4.000
Variance : 1.378
Standard Deviation : 1.174
Total rolls : 46Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.364
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.364
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11British Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Italians Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.111
Median : 4.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Turkey to Iraq
3 armour moved from Turkey to Iraq
2 fighters moved from Turkey to Iraq
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 artillery and 1 infantry moved from Algeria to Tunisia
2 bombers moved from Southern France to TunisiaCombat - Italians
Battle in Iraq
Italians attack with 3 armour, 2 fighters and 2 infantry
British defend with 1 mech_infantry
Italians win, taking Iraq from British with 3 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tunisia
Italians attack with 1 artillery, 2 bombers and 1 infantry
British defend with 3 artilleries and 1 infantry
Italians win, taking Tunisia from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 12
Casualties for Italians: 1 infantry
Casualties for British: 3 artilleries and 1 infantryNon Combat Move - Italians
2 bombers moved from Tunisia to Spain
2 fighters moved from Iraq to Turkey
1 armour moved from Bulgaria to Turkey
2 infantry moved from Argentina to Chile
Italians take Chile from Neutral_True
1 artillery moved from Peru to Colombia
Italians take Colombia from Neutral_True
3 infantry moved from Argentina to ChilePlace Units - Italians
1 fighter placed in Southern Italy
3 armour placed in Turkey
3 submarines placed in 93 Sea ZoneTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from Syria to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
1 fighter moved from Slovakia Hungary to Southern Italy
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
1 tactical_bomber moved from Poland to Germany
6 infantry moved from Germany to Poland
6 infantry moved from Greater Southern Germany to Slovakia Hungary
3 armour moved from Greater Southern Germany to Slovakia Hungary
2 artilleries moved from Greater Southern Germany to Slovakia Hungary
5 infantry moved from Germany to Poland
3 artilleries moved from Germany to Poland
1 submarine moved from 124 Sea Zone to 111 Sea ZoneCombat - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
1 fighter moved from Slovakia Hungary to Southern Italy
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
1 tactical_bomber moved from Poland to Germany
6 infantry moved from Germany to Poland
6 infantry moved from Greater Southern Germany to Slovakia Hungary
3 armour moved from Greater Southern Germany to Slovakia Hungary
2 artilleries moved from Greater Southern Germany to Slovakia Hungary
5 infantry moved from Germany to Poland
3 artilleries moved from Germany to Poland
1 submarine moved from 124 Sea Zone to 111 Sea ZoneCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
1 fighter moved from Slovakia Hungary to Southern Italy
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
1 tactical_bomber moved from Poland to Germany
6 infantry moved from Germany to Poland
6 infantry moved from Greater Southern Germany to Slovakia Hungary
3 armour moved from Greater Southern Germany to Slovakia Hungary
2 artilleries moved from Greater Southern Germany to Slovakia Hungary
5 infantry moved from Germany to Poland
3 artilleries moved from Germany to Poland
1 submarine moved from 124 Sea Zone to 111 Sea ZoneCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in France
Germans attack with 3 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans roll dice for 3 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 6/17 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits
5 infantry owned by the French, 5 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 3 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 3 : 4/12 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 2/6 hits
1 infantry owned by the French, 1 armour owned by the British, 2 infantry owned by the Germans, 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 3 armour, 3 artilleries and 4 mech_infantrys in France, round 4 : 4/10 hits
French roll dice for 1 armour and 1 fighter in France, round 4 : 1/2 hits
1 armour owned by the French, 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 3 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 7 infantry and 1 mech_infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 111 Sea Zone
Germans attack with 1 battleship, 3 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 3 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 4/6 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits
1 cruiser owned by the British, 1 battleship owned by the British, 1 fighter owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
Germans win with 1 battleship, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 fighter, 2 submarines and 2 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the British
British roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits
2 tactical_bombers owned by the Germans, 1 fighter owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone
retreated to 110 Sea Zone
British win with 1 battleship, 2 cruisers and 3 fighters remaining. Battle score for attacker is -44
Casualties for Germans: 1 fighter, 2 submarines and 2 tactical_bombers
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
2 bombers moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from 111 Sea Zone to Western Germany
2 fighters moved from 111 Sea Zone to Western Germany
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
2 infantry moved from 113 Sea Zone to Norway
1 tactical_bomber moved from Germany to Western GermanyPlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor and 3 mech_infantrys
Slovakia Hungary : 4 armour, 2 artilleries and 8 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 2 mech_infantrys and 3 tactical_bombers
Romania : 1 armour and 2 infantry
Poland : 1 armour, 3 artilleries and 14 infantry
Germany : 3 aaGuns and 1 factory_major
Norway : 2 infantry
Southern Italy : 1 fighter
113 Sea Zone : 1 cruiser and 1 transport
106 Sea Zone : 1 flag, 1 submarine
Finland : 1 flag, 7 infantry
111 Sea Zone : 1 battleship and 1 submarineProduction/PUs Summary :
Germans : 36 / 65
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 22 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 15 times
Average roll : 3.517
Median : 3.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 87Germans Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 15 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.333
Median : 3.000
Variance : 1.161
Standard Deviation : 1.077
Total rolls : 57French Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 4.105
Median : 5.000
Variance : 1.611
Standard Deviation : 1.269
Total rolls : 19British Combat
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.455
Median : 3.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 bomber, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Russia to Belarus
1 artillery and 1 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Archangel to Novgorod
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Novgorod
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 armour and 1 mech_infantry moved from Volgograd to CaucasusPlace Units - Russians
1 bomber placed in Volgograd
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
4 infantry moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 fighter moved from Formosa to Hunan
1 artillery moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
3 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from Shantung to Anhwe
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 fighter moved from Okinawa to Kwangtung
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 bombers moved from Japan to Yunnan
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Korea to Manchuria
3 fighters moved from Manchuria to Kiangsi
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Jehol to Chahar
1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from 5 Sea Zone to Soviet Far East
2 tactical_bombers moved from Manchuria to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Battle in Hunan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 2/3 hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 2/2 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers and 3 infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Yunnan, round 3 : 2/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
1 fighter moved from Hunan to Kwangsi
2 fighters moved from Kiangsi to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
2 tactical_bombers moved from Anhwe to KiangsuPlace Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Japanese collect 38 PUs; end with 38 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 bombers and 5 fighters
Korea : 1 factory_minor
Kiangsu : 1 flag, 2 tactical_bombers
Kiangsi : 1 flag, 1 fighter and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag, 1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry
Yunnan : 1 flag, 1 artillery and 2 infantry
Hunan : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, 1 artillery and 5 infantry
Shan State : 1 flag, 1 infantry
Kwangtung : 1 flag, 2 artilleries, 1 harbour and 2 infantry
Soviet Far East : 1 flag, 1 artillery and 1 infantry
Amur : 1 flag, 1 infantry
French Indo China : 1 flag, 1 infantry
33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
20 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 transport
6 Sea Zone : 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 36 / 65
Russians : 35 / 37
Japanese : 38 / 38
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 13 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.323
Standard Deviation : 0.568
Total rolls : 32Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 2.737
Median : 2.000
Variance : 1.056
Standard Deviation : 1.027
Total rolls : 19UK_Pacific Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Americans
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Americans
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to AmericansCombat - Americans
Americans creates battle in territory 35 Sea ZoneNon Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from Central United States to Gibraltar
1 artillery moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 armour moved from Central United States to Western United States
1 infantry moved from Western United States to Central United States
1 fighter moved from Western United States to Hawaiian Islands
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Queensland
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs