G40 Ktylu(Axis) vs Cyanight(Allies+13)


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 6 armour, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 armour moved from Manchuria to Amur
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                6 infantry moved from Manchuria to Korea
                3 armour moved from Shantung to Kweichow
                1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
                      Japanese take Yenisey from Russians
                1 mech_infantry moved from Novosibirsk to Nenetsia
                      Japanese take Nenetsia from Russians
                1 mech_infantry moved from Timguska to Vologda
                      Japanese take Vologda from Russians
                1 infantry moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                2 infantry moved from Yunnan to Burma
                4 armour, 3 artilleries, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
                3 armour moved from French Indo China to Burma
                1 armour moved from Northern Territory to Queensland
                      Japanese take Queensland from ANZAC
                1 infantry moved from New South Wales to Victoria
                      Japanese take Victoria from ANZAC
                2 artilleries moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 artilleries moved from Caroline Islands to 33 Sea Zone
                3 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 infantry moved from Wake Island to 31 Sea Zone
                1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
                1 infantry moved from 25 Sea Zone to Midway
                1 transport moved from 33 Sea Zone to 31 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
                3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 submarines moved from 6 Sea Zone to 1 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone

    Combat - Japanese


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 6 armour, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 armour moved from Manchuria to Amur
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                6 infantry moved from Manchuria to Korea
                3 armour moved from Shantung to Kweichow
                1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
                      Japanese take Yenisey from Russians
                1 mech_infantry moved from Novosibirsk to Nenetsia
                      Japanese take Nenetsia from Russians
                1 mech_infantry moved from Timguska to Vologda
                      Japanese take Vologda from Russians
                1 infantry moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                2 infantry moved from Yunnan to Burma
                4 armour, 3 artilleries, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
                3 armour moved from French Indo China to Burma
                1 armour moved from Northern Territory to Queensland
                      Japanese take Queensland from ANZAC
                1 infantry moved from New South Wales to Victoria
                      Japanese take Victoria from ANZAC
                2 artilleries moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 artilleries moved from Caroline Islands to 33 Sea Zone
                3 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 infantry moved from Wake Island to 31 Sea Zone
                1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
                1 infantry moved from 25 Sea Zone to Midway
                1 transport moved from 33 Sea Zone to 31 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
                3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 submarines moved from 6 Sea Zone to 1 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone

    Combat - Japanese

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 6 armour, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 armour moved from Manchuria to Amur
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                6 infantry moved from Manchuria to Korea
                3 armour moved from Shantung to Kweichow
                1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
                      Japanese take Yenisey from Russians
                1 mech_infantry moved from Novosibirsk to Nenetsia
                      Japanese take Nenetsia from Russians
                1 mech_infantry moved from Timguska to Vologda
                      Japanese take Vologda from Russians
                1 infantry moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                2 infantry moved from Yunnan to Burma
                4 armour, 3 artilleries, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
                3 armour moved from French Indo China to Burma
                1 armour moved from Northern Territory to Queensland
                      Japanese take Queensland from ANZAC
                1 infantry moved from New South Wales to Victoria
                      Japanese take Victoria from ANZAC
                2 artilleries moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 artilleries moved from Caroline Islands to 33 Sea Zone
                3 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 infantry moved from Wake Island to 31 Sea Zone
                1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
                1 infantry moved from 25 Sea Zone to Midway
                1 transport moved from 33 Sea Zone to 31 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
                3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 submarines moved from 6 Sea Zone to 1 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 3 armour
                    Russians defend with 2 aaGuns
                    Japanese win, taking Amur from Russians with 3 armour remaining. Battle score for attacker is 10
                    Casualties for Russians: 2 aaGuns
                Battle in Hawaiian Islands
                    Japanese attack with 5 artilleries and 5 infantry
                    Americans defend with 1 airfield, 1 bomber, 4 fighters and 1 harbour
                    Japanese win, taking Hawaiian Islands from Americans with 5 artilleries and 1 infantry remaining. Battle score for attacker is 40
                    Casualties for Americans: 1 bomber and 4 fighters
                    Casualties for Japanese: 4 infantry
                Battle in Burma
                    Japanese attack with 7 armour, 3 artilleries, 3 infantry and 3 mech_infantrys
                    British defend with 2 infantry
                    Japanese win, taking Burma from UK_Pacific with 7 armour, 3 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Midway

    Non Combat Move - Japanese
                4 fighters and 4 tactical_bombers moved from Yunnan to French Indo China

    Place Units - Japanese
                3 armour placed in French Indo China
                2 infantry placed in New South Wales
                1 submarine placed in 62 Sea Zone
                2 submarines placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 3 fighters
                EDIT: Adding units owned by Japanese to 26 Sea Zone: 3 fighters
                EDIT: Removing units owned by Japanese from Japan: 3 bombers
                EDIT: Adding units owned by Japanese to Wake Island: 3 bombers
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber placed in Japan
                3 armour placed in Shantung

    Turn Complete - Japanese
                Japanese collect 83 PUs; end with 83 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to 111 Sea Zone
                1 bomber moved from 111 Sea Zone to United Kingdom
                2 fighters moved from Eastern United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                2 armour moved from Eastern United States to 101 Sea Zone
                3 mech_infantrys moved from Eastern United States to 101 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                5 infantry and 5 mech_infantrys placed in Eastern United States
                3 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,2,5,3,2,6
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,6,1,1
                Americans collect 40 PUs (9 lost to blockades); end with 40 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 55 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 5 mech_infantrys
        United Kingdom : 1 bomber
        86 Sea Zone : 1 submarine
        101 Sea Zone : 1 flag, 2 armour, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 3 mech_infantrys, 2 submarines and 10 transports

    Production/PUs Summary :

    Germans : 60 / 72
        Russians : 11 / 17
        Japanese : 83 / 98
        Americans : 49 / 55
        Chinese : 0 / 1
        British : 31 / 31
        UK_Pacific : 5 / 6
        Italians : 30 / 46
        ANZAC : 2 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 60 / 72
        Russians : 11 / 17
        Japanese : 83 / 98
        Americans : 49 / 55
        Chinese : 0 / 1
        British : 31 / 31
        UK_Pacific : 5 / 6
        Italians : 30 / 46
        ANZAC : 2 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                2 fighters moved from Egypt to Iraq
                1 mech_infantry moved from Syria to Iraq
                3 artilleries and 3 infantry moved from Libya to Tunisia
                1 bomber moved from United Kingdom to Western Germany

    Combat - British
                Air Battle in Western Germany
                    British attacks with 1 units heading to Western Germany
                    Germans launches 3 interceptors out of Western Germany
                        Attackers Fire,  :  0/1 hits
                        Defenders Fire,  :  1/3 hits
                    1 bomber owned by the British lost in Western Germany
                    Air Battle is over, the attackers have all died
                Battle in Sumatra
                Battle in Iraq
                    British attack with 2 fighters and 1 mech_infantry
                    Italians defend with 2 infantry
                        British roll dice for 2 fighters and 1 mech_infantry in Iraq, round 2 :  2/3 hits
                        Italians roll dice for 2 infantry in Iraq, round 2 :  2/2 hits
                        2 fighters owned by the British and 2 infantry owned by the Italians lost in Iraq
                    British win, taking Sumatra from Japanese, taking Iraq from Italians with 1 mech_infantry remaining. Battle score for attacker is -14
                    Casualties for British: 2 fighters
                    Casualties for Italians: 2 infantry
                Battle in Tunisia
                    British attack with 3 artilleries and 3 infantry
                    Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                        British roll dice for 3 artilleries and 3 infantry in Tunisia, round 2 :  3/6 hits
                        Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tunisia, round 2 :  1/5 hits
                        1 infantry owned by the British, 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Tunisia
                        British roll dice for 3 artilleries and 2 infantry in Tunisia, round 3 :  2/5 hits
                        Italians roll dice for 1 armour and 1 artillery in Tunisia, round 3 :  1/2 hits
                        1 infantry owned by the British, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tunisia
                    British win, taking Tunisia from Italians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 14
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - British

    Place Units - British
                2 fighters and 1 tactical_bomber placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,5,1,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,4,4,1,6,2,4
                British collect 27 PUs (7 lost to blockades); end with 27 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 14 infantry and 1 mech_infantry
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 transport
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Ontario : 1 artillery and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
        Syria : 1 flag
        Tunisia : 1 flag, 3 artilleries and 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 flag, 1 mech_infantry
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 60 / 72
        Russians : 11 / 17
        Japanese : 79 / 98
        Americans : 49 / 55
        Chinese : 0 / 1
        British : 34 / 27
        UK_Pacific : 9 / 9
        Italians : 27 / 46
        ANZAC : 2 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 13 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.261
            Median : 4.000
            Variance : 1.378
            Standard Deviation : 1.174
            Total rolls : 46

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.364
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.364
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    British Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.071
            Standard Deviation : 1.035
            Total rolls : 15

    Italians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.111
            Median : 4.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 armour, 1 fighter and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Turkey to Iraq
                3 armour moved from Turkey to Iraq
                2 fighters moved from Turkey to Iraq
                1 infantry moved from Persia to Eastern Persia
                      Italians take Eastern Persia from British
                1 artillery and 1 infantry moved from Algeria to Tunisia
                2 bombers moved from Southern France to Tunisia

    Combat - Italians
                Battle in Iraq
                    Italians attack with 3 armour, 2 fighters and 2 infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Iraq from British with 3 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Tunisia
                    Italians attack with 1 artillery, 2 bombers and 1 infantry
                    British defend with 3 artilleries and 1 infantry
                    Italians win, taking Tunisia from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 infantry
                    Casualties for British: 3 artilleries and 1 infantry

    Non Combat Move - Italians
                2 bombers moved from Tunisia to Spain
                2 fighters moved from Iraq to Turkey
                1 armour moved from Bulgaria to Turkey
                2 infantry moved from Argentina to Chile
                      Italians take Chile from Neutral_True
                1 artillery moved from Peru to Colombia
                      Italians take Colombia from Neutral_True
                3 infantry moved from Argentina to Chile

    Place Units - Italians
                1 fighter placed in Southern Italy
                3 armour placed in Turkey
                3 submarines placed in 93 Sea Zone

    Turn Complete - Italians
                Italians collect 32 PUs; end with 32 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - ANZAC

    Turn Complete - ANZAC


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                2 infantry moved from Syria to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Research Technology - Germans


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Western Germany to 111 Sea Zone
                2 bombers moved from Germany to 110 Sea Zone
                1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                2 infantry moved from Denmark to 113 Sea Zone
                1 fighter moved from Slovakia Hungary to Southern Italy
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                1 tactical_bomber moved from Poland to Germany
                6 infantry moved from Germany to Poland
                6 infantry moved from Greater Southern Germany to Slovakia Hungary
                3 armour moved from Greater Southern Germany to Slovakia Hungary
                2 artilleries moved from Greater Southern Germany to Slovakia Hungary
                5 infantry moved from Germany to Poland
                3 artilleries moved from Germany to Poland
                1 submarine moved from 124 Sea Zone to 111 Sea Zone

    Combat - Germans

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Western Germany to 111 Sea Zone
                2 bombers moved from Germany to 110 Sea Zone
                1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                2 infantry moved from Denmark to 113 Sea Zone
                1 fighter moved from Slovakia Hungary to Southern Italy
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                1 tactical_bomber moved from Poland to Germany
                6 infantry moved from Germany to Poland
                6 infantry moved from Greater Southern Germany to Slovakia Hungary
                3 armour moved from Greater Southern Germany to Slovakia Hungary
                2 artilleries moved from Greater Southern Germany to Slovakia Hungary
                5 infantry moved from Germany to Poland
                3 artilleries moved from Germany to Poland
                1 submarine moved from 124 Sea Zone to 111 Sea Zone

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Western Germany to 111 Sea Zone
                2 bombers moved from Germany to 110 Sea Zone
                1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                2 infantry moved from Denmark to 113 Sea Zone
                1 fighter moved from Slovakia Hungary to Southern Italy
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                1 tactical_bomber moved from Poland to Germany
                6 infantry moved from Germany to Poland
                6 infantry moved from Greater Southern Germany to Slovakia Hungary
                3 armour moved from Greater Southern Germany to Slovakia Hungary
                2 artilleries moved from Greater Southern Germany to Slovakia Hungary
                5 infantry moved from Germany to Poland
                3 artilleries moved from Germany to Poland
                1 submarine moved from 124 Sea Zone to 111 Sea Zone

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the British lost in 106 Sea Zone
                        1 transport owned by the British lost in 106 Sea Zone
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 4 :  0/1 hits
                    Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in France
                    Germans attack with 3 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                        Germans roll dice for 3 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 :  6/17 hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 :  5/11 hits
                        5 infantry owned by the French, 5 infantry owned by the Germans and 1 aaGun owned by the French lost in France
                        Germans roll dice for 3 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 3 :  4/12 hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 :  2/6 hits
                        1 infantry owned by the French, 1 armour owned by the British, 2 infantry owned by the Germans, 1 artillery owned by the British and 1 artillery owned by the French lost in France
                        Germans roll dice for 3 armour, 3 artilleries and 4 mech_infantrys in France, round 4 :  4/10 hits
                        French roll dice for 1 armour and 1 fighter in France, round 4 :  1/2 hits
                        1 armour owned by the French, 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 3 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 28
                    Casualties for Germans: 7 infantry and 1 mech_infantry
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in 111 Sea Zone
                    Germans attack with 1 battleship, 3 fighters, 2 submarines and 2 tactical_bombers
                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                        Germans roll dice for 2 submarines in 111 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 battleship, 3 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 :  4/6 hits
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 :  2/3 hits
                        1 cruiser owned by the British, 1 battleship owned by the British, 1 fighter owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
                    Germans win with 1 battleship, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for Germans: 1 fighter and 1 submarine
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 1 fighter, 2 submarines and 2 tactical_bombers
                    French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 :  1/5 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 3 fighters in 110 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 :  3/3 hits
                        2 tactical_bombers owned by the Germans, 1 fighter owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone
                    retreated to 110 Sea Zone
                    British win with 1 battleship, 2 cruisers and 3 fighters remaining. Battle score for attacker is -44
                    Casualties for Germans: 1 fighter, 2 submarines and 2 tactical_bombers
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                2 bombers moved from 110 Sea Zone to Western Germany
                2 tactical_bombers moved from 111 Sea Zone to Western Germany
                2 fighters moved from 111 Sea Zone to Western Germany
                3 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                2 infantry moved from 113 Sea Zone to Norway
                1 tactical_bomber moved from Germany to Western Germany

    Place Units - Germans
                1 bomber and 1 fighter placed in Western Germany
                2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 36 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor and 3 mech_infantrys
        Slovakia Hungary : 4 armour, 2 artilleries and 8 infantry
        Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 2 mech_infantrys and 3 tactical_bombers
        Romania : 1 armour and 2 infantry
        Poland : 1 armour, 3 artilleries and 14 infantry
        Germany : 3 aaGuns and 1 factory_major
        Norway : 2 infantry
        Southern Italy : 1 fighter
        113 Sea Zone : 1 cruiser and 1 transport
        106 Sea Zone : 1 flag, 1 submarine
        Finland : 1 flag, 7 infantry
        111 Sea Zone : 1 battleship and 1 submarine

    Production/PUs Summary :

    Germans : 36 / 65
        Russians : 37 / 37
        Japanese : 26 / 26
        Americans : 52 / 52
        Chinese : 12 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 8 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 12 times
                3 was rolled 22 times
                4 was rolled 12 times
                5 was rolled 13 times
                6 was rolled 15 times
            Average roll : 3.517
            Median : 3.000
            Variance : 0.872
            Standard Deviation : 0.934
            Total rolls : 87

    Germans Combat
                1 was rolled 12 times
                2 was rolled 5 times
                3 was rolled 15 times
                4 was rolled 9 times
                5 was rolled 9 times
                6 was rolled 7 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.161
            Standard Deviation : 1.077
            Total rolls : 57

    French Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 4.105
            Median : 5.000
            Variance : 1.611
            Standard Deviation : 1.269
            Total rolls : 19

    British Combat
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.455
            Median : 3.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Research Technology - Russians

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 1 bomber, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                1 armour and 1 mech_infantry moved from Russia to Belarus
                1 artillery and 1 infantry moved from Russia to Bryansk
                2 aaGuns moved from Russia to Bryansk
                2 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Archangel to Novgorod
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                1 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Baltic States to Novgorod
                6 infantry moved from Buryatia to Yakut S.S.R.
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                6 infantry moved from Amur to Buryatia
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                1 armour and 1 mech_infantry moved from Volgograd to Caucasus

    Place Units - Russians
                1 bomber placed in Volgograd
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                4 infantry moved from Korea to Manchuria
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                3 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                2 infantry moved from Kiangsi to Hunan
                1 infantry moved from Kiangsi to Kwangtung
                1 artillery moved from Kiangsi to Kwangtung
                1 fighter moved from Formosa to Hunan
                1 artillery moved from Kiangsu to Anhwe
                      Japanese take Anhwe from Chinese
                3 infantry moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
                2 infantry moved from Shantung to Anhwe
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
                1 fighter moved from Okinawa to Kwangtung
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
                2 bombers moved from Japan to Yunnan
                2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Korea to Manchuria
                3 fighters moved from Manchuria to Kiangsi
                1 artillery moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                2 infantry moved from Jehol to Chahar
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 artillery moved from 5 Sea Zone to Soviet Far East
                2 tactical_bombers moved from Manchuria to Anhwe
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in Soviet Far East
                Battle in Hunan
                    Japanese attack with 1 fighter and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 2 :  0/3 hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  0/2 hits
                        Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 3 :  2/3 hits
                        Chinese roll dice for 2 infantry in Hunan, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kwangtung
                    Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 :  2/2 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers and 3 infantry
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Yunnan, round 2 :  2/6 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Yunnan, round 3 :  2/5 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 3 :  0/2 hits
                        2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers moved from Yunnan to Kwangsi
                1 fighter moved from Hunan to Kwangsi
                2 fighters moved from Kiangsi to Kwangsi
                2 fighters moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kwangtung to Kiangsi
                2 tactical_bombers moved from Anhwe to Kiangsu

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                1 factory_minor placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                Japanese collect 38 PUs; end with 38 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 2 bombers and 5 fighters
        Korea : 1 factory_minor
        Kiangsu : 1 flag, 2 tactical_bombers
        Kiangsi : 1 flag, 1 fighter and 1 tactical_bomber
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
        Jehol : 1 flag
        Okinawa : 1 infantry
        Manchuria : 1 flag, 1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry
        Yunnan : 1 flag, 1 artillery and 2 infantry
        Hunan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 artillery and 2 infantry
        Anhwe : 1 flag, 1 artillery and 5 infantry
        Shan State : 1 flag, 1 infantry
        Kwangtung : 1 flag, 2 artilleries, 1 harbour and 2 infantry
        Soviet Far East : 1 flag, 1 artillery and 1 infantry
        Amur : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 infantry
        33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
        20 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
        16 Sea Zone : 1 destroyer
        5 Sea Zone : 1 transport
        6 Sea Zone : 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 3 transports

    Production/PUs Summary :

    Germans : 36 / 65
        Russians : 35 / 37
        Japanese : 38 / 38
        Americans : 52 / 52
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 13 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 8 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.323
            Standard Deviation : 0.568
            Total rolls : 32

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
            Average roll : 2.737
            Median : 2.000
            Variance : 1.056
            Standard Deviation : 1.027
            Total rolls : 19

    UK_Pacific Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 3.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Research Technology - Americans

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Research Technology - Americans

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Americans takes Political Action: Political Action Americans To War With Japanese
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans

    Combat - Americans
                Americans creates battle in territory 35 Sea Zone

    Non Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 bomber moved from Central United States to Gibraltar
                1 artillery moved from Western United States to Central United States
                1 mech_infantry moved from Western United States to Central United States
                1 armour moved from Central United States to Western United States
                1 infantry moved from Western United States to Central United States
                1 fighter moved from Western United States to Hawaiian Islands
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 fighter moved from Philippines to Queensland
                1 fighter moved from Eastern United States to Gibraltar

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

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