TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Reseting Bonus Movement of Units
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 bomber moved from Hawaiian Islands to 35 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,2
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 35 Sea Zone, round 2 : 3/4 hits
2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 bomber and 1 fighter in 35 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 35 Sea Zone, round 3 : 3/4 hits
1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is -42
Casualties for Americans: 1 bomber, 1 destroyer, 1 fighter and 2 submarines
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 3/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 tactical_bomber moved from Western United States to 26 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3,4
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.492
Median : 3.000
Variance : 0.362
Standard Deviation : 0.602
Total rolls : 59
Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19