@fasthard scramble?
Whackamatt (Axis) vs Odonis (Allies +14)
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no scramble in 26, max scramble in 54
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
2 bombers moved from Japan to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 26 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 54 Sea Zone
1 battleship and 2 cruisers moved from 46 Sea Zone to 54 Sea Zone
1 carrier moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 46 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 armour moved from Manchuria to Buyant-Uhaa
1 artillery moved from Chahar to Buyant-Uhaa
1 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Shantung to Kweichow
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Jehol
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 37 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZACCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser and 3 fighters; Americans defend with 2 destroyers, 2 submarines and 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/8 hits
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 cruiser, 2 destroyers, 3 fighters and 1 transport in 54 Sea Zone, round 2 : 5/6 hits
2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 1 cruiser, 3 fighters and 1 transport in 54 Sea Zone, round 3 : 3/4 hits
1 cruiser owned by the Japanese, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 4 : 2/2 hits
Americans roll dice for 1 fighter and 1 transport in 54 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the Japanese, 1 transport owned by the Americans and 1 fighter owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is -13
Casualties for Japanese: 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
Casualties for ANZAC: 1 cruiser and 3 fighters
Casualties for Americans: 2 destroyers, 2 submarines and 1 transport
Battle in 26 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 1 carrier and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 carrier in 26 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Americans lost in 26 Sea Zone
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Buyant-Uhaa
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Buyant-Uhaa, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Jehol, round 2 : 2/3 hits
Chinese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Midway
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kweichow
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 3 : 2/3 hits
Chinese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Midway from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Johnston Island
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Johnston Island from Americans, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 aaGun moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from 26 Sea Zone to Marshall IslandsPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 armour, 1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 carrier, 1 destroyer, 1 harbour and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Queensland to 25 Sea Zone
1 bomber moved from Malta to Western Germany
1 bomber moved from Morocco to Southern Italy
1 bomber moved from Morocco to Southern France
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium -
Submerge your sub?
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nah, it’ll fight
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 carrier, 1 destroyer, 1 harbour and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Queensland to 25 Sea Zone
1 bomber moved from Malta to Western Germany
1 bomber moved from Morocco to Southern Italy
1 bomber moved from Morocco to Southern France
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern Italy causes 5 damage total.
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 25 Sea Zone
Americans attack with 1 bomber, 2 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 40
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 bomber and 1 submarineNon Combat Move - Americans
2 fighters moved from 25 Sea Zone to Hawaiian Islands
2 tactical_bombers moved from Western United States to Hawaiian Islands
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 64 Sea Zone
3 artilleries and 3 infantry moved from 64 Sea Zone to Central America
1 carrier moved from 91 Sea Zone to 86 Sea Zone
1 battleship moved from 91 Sea Zone to 86 Sea Zone
6 transports moved from 91 Sea Zone to 86 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Southern Italy to Greece
3 fighters moved from 91 Sea Zone to Central America
2 carriers, 3 cruisers, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 bomber placed in Eastern United States
1 airfield and 1 harbour placed in Central AmericaTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 artillery and 3 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
1 fighter moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
2 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Saudi Arabia to 80 Sea Zone
1 armour and 1 artillery moved from Saudi Arabia to 80 Sea Zone
4 fighters moved from Saudi Arabia to Egypt
2 mech_infantrys moved from Iraq to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 armour, 1 artillery, 1 battleship, 3 infantry and 4 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 armour moved from 81 Sea Zone to Egypt
2 fighters moved from Malta to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
1 fighter moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
2 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Saudi Arabia to 80 Sea Zone
1 armour and 1 artillery moved from Saudi Arabia to 80 Sea Zone
4 fighters moved from Saudi Arabia to Egypt
2 mech_infantrys moved from Iraq to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 armour, 1 artillery, 1 battleship, 3 infantry and 4 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 armour moved from 81 Sea Zone to Egypt
2 fighters moved from Malta to EgyptCombat - British
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in Shan State
British attack with 1 artillery, 4 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British win, taking Shan State from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in Egypt
British attack with 1 armour, 2 artilleries, 6 fighters, 3 infantry and 2 mech_infantrys
Germans defend with 2 armour, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Germans win with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -49
Casualties for Germans: 1 armour, 1 artillery and 4 infantry
Casualties for British: 1 armour, 2 artilleries, 4 fighters, 3 infantry and 2 mech_infantrys
2 fighters owned by the British retreatedNon Combat Move - British
2 fighters moved from Egypt to Saudi Arabia
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Shan State to India
2 aaGuns, 4 artilleries, 3 infantry and 2 mech_infantrys moved from Burma to YunnanPlace Units - British
2 transports placed in 110 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in Saudi Arabia
British undo move 2.
1 artillery, 1 fighter and 1 infantry placed in Saudi Arabia
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,3,6,1
British collect 39 PUs (1 lost to blockades); end with 39 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,6,4,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
Wow, some horrendous rolling in Egypt has turned the tide in this game…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northern Italy to Albania
1 armour moved from Yugoslavia to Bulgaria
1 armour moved from Northern Italy to Bulgaria
1 armour moved from Northern Italy to Albania
1 armour and 1 mech_infantry moved from Portugal to Normandy Bordeaux
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Spain to Holland Belgium
1 bomber moved from Spain to Bulgaria
1 artillery moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters
Americans defend with 1 artillery and 1 infantry
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -20
Casualties for Italians: 2 fighters
Battle in Bulgaria
Italians attack with 2 armour and 1 bomber
Russians defend with 1 armour and 1 mech_infantry
Italians win, taking Bulgaria from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Albania
Italians attack with 2 armour
Russians defend with 1 armour and 1 mech_infantry
Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Italians: 2 armourNon Combat Move - Italians
1 bomber moved from Bulgaria to Northern Italy
4 aaGuns, 1 artillery and 2 infantry moved from Spain to Gibraltar
1 infantry moved from Portugal to Spain
1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 battleship
ANZAC win with 2 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleshipNon Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to Hawaiian IslandsPlace Units - ANZAC
2 infantry placed in Queensland
1 armour placed in QueenslandTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 2 infantry
EDIT: Adding units owned by French to 110 Sea Zone: 2 infantry
EDIT: Turning off Edit Mode -
turn is coming tomorrow!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery and 12 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Spain to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
1 mech_infantry moved from Spain to Holland Belgium
1 mech_infantry moved from Spain to Gibraltar
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 artillery moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
4 fighters and 1 tactical_bomber moved from Egypt to Saudi Arabia
1 armour moved from Egypt to Saudi Arabia
Germans take Trans-Jordan from British
4 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 armour moved from Slovakia Hungary to Poland
1 mech_infantry moved from Slovakia Hungary to Poland
1 mech_infantry moved from Slovakia Hungary to Poland
1 armour and 1 mech_infantry moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Norway to Sweden
1 artillery and 5 infantry moved from Karelia to FinlandCombat - Germans
Battle in Bessarabia
Germans attack with 5 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Bessarabia from Russians with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Poland
Germans attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 4 artilleries
Germans win, taking Poland from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 4 artilleries
Battle in Eastern Poland
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 aaGun and 1 tactical_bomber
Russians win with no units remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 aaGun and 1 tactical_bomber
Battle in Holland Belgium
Germans attack with 1 armour and 3 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantry
Battle in Saudi Arabia
Germans attack with 1 armour, 4 fighters and 1 tactical_bomber
ANZAC defend with 1 fighter; British defend with 1 airfield, 1 artillery, 1 factory_minor, 3 fighters and 1 infantry
retreated to Saudi Arabia
British win with 4 fighters remaining. Battle score for attacker is -30
Casualties for Germans: 1 armour, 2 fighters and 1 tactical_bomber
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from Saudi Arabia to Egypt
1 carrier and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
3 aaGuns and 6 artilleries moved from Spain to Gibraltar
1 tactical_bomber moved from Bessarabia to RomaniaPlace Units - Germans
3 armour placed in Egypt
10 infantry placed in Western Germany
1 artillery and 2 infantry placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Germans collect 43 PUs (4 lost to blockades); end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 armour, 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 armour moved from Novgorod to Poland
1 mech_infantry moved from Belarus to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
2 armour moved from Greece to Bulgaria
1 tactical_bomber moved from Ukraine to Poland
1 fighter moved from Ukraine to Yugoslavia
1 armour moved from Albania to Yugoslavia
1 mech_infantry moved from Albania to Bulgaria
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 mech_infantry moved from Szechwan to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Shensi to Hunan
Chinese take Hunan from Japanese
1 mech_infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 armour, 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 armour moved from Novgorod to Poland
1 mech_infantry moved from Belarus to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
2 armour moved from Greece to Bulgaria
1 tactical_bomber moved from Ukraine to Poland
1 fighter moved from Ukraine to Yugoslavia
1 armour moved from Albania to Yugoslavia
1 mech_infantry moved from Albania to Bulgaria
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 mech_infantry moved from Szechwan to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Shensi to Hunan
Chinese take Hunan from Japanese
1 mech_infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from GermansCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Yugoslavia
Russians attack with 1 armour and 1 fighter
Italians defend with 1 infantry
Russians winGermans win with no units remaining, taking Yugoslavia from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bulgaria
Russians attack with 2 armour and 1 mech_infantry
Italians defend with 2 armour
Russians win, taking Bulgaria from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 armour
Battle in Bessarabia
Russians attack with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Germans defend with 4 infantry
Russians win, taking Bessarabia from Germans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Poland
Russians attack with 3 armour and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 1 mech_infantry
Russians win, taking Poland from Germans with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Russians: 2 armour and 1 tactical_bomberNon Combat Move - Russians
2 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Russia to Western Ukraine
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 armour and 2 mech_infantrys moved from Volgograd to Ukraine
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Yenisey to Yakut S.S.R.
1 fighter moved from Yugoslavia to AlbaniaPlace Units - Russians
3 armour placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Volgograd
1 mech_infantry placed in Russia
1 factory_minor placed in Western UkraineTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,5,1
Russians collect 48 PUs (2 lost to blockades); end with 48 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs -
i am going to go ahead and concede this one. Too much of an uphill battle. Another loss for the Neutral Crush move. lol
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yeah, I haven’t had much luck either with that strategy. I liked your building of the major in Romania, but it doesn’t leave much doubt as to the strategy unfortunately…
Let me know if you want a rematch!





