Question:
Normally a plane would be added to a carrier if you build one, you have a plane stationed there. This time I didnt get asked to land one. I edited it!!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Combat - French
Battle in 37 Sea Zone
ANZAC loiter and taunt; French attack with 1 destroyer
Japanese defend with 1 transport
French win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Territory Summary for French :
37 Sea Zone : 1 flag, 1 destroyer
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 46 / 51
Americans : 53 / 78
Chinese : 6 / 6
British : 33 / 39
UK_Pacific : 8 / 6
Italians : 14 / 19
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 1,1 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 1 fighter and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Germans
5 infantry moved from Western Germany to 113 Sea Zone
5 infantry moved from 113 Sea Zone to Sweden
5 armour and 5 infantry moved from Norway to Sweden
3 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Southern Italy to Morocco
2 bombers moved from Southern France to Morocco
2 bombers moved from Western Germany to Morocco
3 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to Spain
1 fighter moved from Western Germany to Spain
Combat - Germans
Battle in Morocco
Germans attack with 4 bombers and 3 fighters
Americans defend with 1 armour, 2 infantry and 2 mech_infantrys
Germans roll dice for 4 bombers and 3 fighters in Morocco, round 2 : 4/1 hits
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Morocco, round 2 : 2/1 hits
2 mech_infantrys owned by the Americans, 2 infantry owned by the Americans and 2 fighters owned by the Germans lost in Morocco
Germans roll dice for 4 bombers and 1 fighter in Morocco, round 3 : 3/1 hits
Americans roll dice for 1 armour in Morocco, round 3 : 1/1 hits
1 armour owned by the Americans and 1 fighter owned by the Germans lost in Morocco
Germans win with 4 bombers remaining. Battle score for attacker is -10
Casualties for Germans: 3 fighters
Casualties for Americans: 1 armour, 2 infantry and 2 mech_infantrys
Battle in Spain
Germans attack with 3 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Germans roll dice for 3 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Spain, round 2 : 4/1 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/0 hits
2 infantry owned by the Germans and 4 infantry owned by the Neutral_True lost in Spain
Germans roll dice for 3 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Spain, round 3 : 4/1 hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/1 hits
2 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 3 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Sweden
Germans attack with 5 armour and 10 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 1 cruiser in Sweden, round 2 : 0/1 hits
Germans roll dice for 5 armour and 10 infantry in Sweden, round 2 : 4/1 hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 2/0 hits
2 infantry owned by the Germans and 4 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 5 armour and 8 infantry in Sweden, round 3 : 4/1 hits
Neutral_True roll dice for 2 infantry in Sweden, round 3 : 1/1 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 5 armour and 7 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Germans
1 fighter moved from Spain to France
4 bombers moved from Morocco to Tunisia
Place Units - Germans
1 fighter placed in Western Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in Germany
5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 1 fighter
Tunisia : 4 bombers
Slovakia Hungary : 3 artilleries and 8 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Romania : 2 artilleries and 4 infantry
Poland : 1 artillery and 9 infantry
Germany : 3 aaGuns, 1 factory_major and 3 infantry
Holland Belgium : 3 infantry
113 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 5 transports
Bulgaria : 1 flag, 3 armour
Greece : 1 flag, 4 armour and 3 infantry
Sweden : 1 flag, 5 armour and 7 infantry
Yugoslavia : 1 flag
Spain : 1 flag, 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Finland : 1 flag, 13 infantry
Production/PUs Summary :
Germans : 48 / 58
Russians : 37 / 37
Japanese : 46 / 51
Americans : 53 / 78
Chinese : 6 / 6
British : 33 / 39
UK_Pacific : 8 / 6
Italians : 14 / 19
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.846
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Null / Other
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
Neutral_True Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
2 armour and 1 mech_infantry moved from Volgograd to Ukraine
6 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Russians
1 fighter placed in Volgograd
1 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Kazakhstan : 1 infantry
Buryatia : 2 aaGuns and 18 infantry
Baltic States : 1 infantry
Vyborg : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major and 2 infantry
Ukraine : 2 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
Western Ukraine : 2 aaGuns, 2 artilleries, 1 fighter and 22 infantry
Volgograd : 1 bomber, 1 factory_minor, 1 fighter and 1 infantry
Novgorod : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 26 infantry and 1 tactical_bomber
Caucasus : 4 armour, 3 infantry and 4 mech_infantrys
113 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 58
Russians : 37 / 37
Japanese : 46 / 51
Americans : 53 / 78
Chinese : 6 / 6
British : 33 / 39
UK_Pacific : 8 / 6
Italians : 14 / 19
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 bombers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 6 Sea Zone to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 37 Sea Zone
3 infantry moved from Shan State to Burma
1 armour, 2 artilleries, 8 fighters and 4 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
4 tactical_bombers moved from Kweichow to Shensi
1 infantry moved from Kiangsi to Kwangsi
3 armour moved from French Indo China to Burma
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Jehol to Chahar
Combat - Japanese
Battle in Caroline Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/1 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/1 hits
1 artillery owned by the Americans, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 4 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 4 tactical_bombers in Shensi, round 2 : 2/0 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for Chinese: 2 infantry
Battle in Philippines
Japanese attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/1 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 infantry and 1 tactical_bomber in Philippines, round 3 : 1/1 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Chahar
Japanese attack with 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 transport; French defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the French lost in 37 Sea Zone
ANZAC and Japanese reach a stalemate
. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for French: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery and 1 fighter
ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 1 fighter in Malaya, round 2 : 1/1 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery in Malaya, round 3 : 1/1 hits
UK_Pacific roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Java, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber could not land in Philippines and was removed
1 tactical_bomber could not land in Java and was removed
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from Shensi to Burma
1 infantry moved from Manchuria to Jehol
Place Units - Japanese
3 armour placed in French Indo China
2 bombers and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 artillery and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 13 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 1 aaGun and 2 infantry
Hainan : 1 harbour
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 4 armour, 5 artilleries, 8 fighters, 16 infantry and 3 tactical_bombers
Malaya : 1 flag, 1 artillery and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
French Indo China : 1 flag, 2 aaGuns, 3 armour and 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 infantry
42 Sea Zone : 1 transport
33 Sea Zone : 1 cruiser and 1 transport
37 Sea Zone : 1 carrier and 1 transport
36 Sea Zone : 1 destroyer
35 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Production/PUs Summary :
Germans : 48 / 58
Russians : 37 / 37
Japanese : 56 / 56
Americans : 51 / 78
Chinese : 5 / 6
British : 33 / 39
UK_Pacific : 5 / 6
Italians : 14 / 19
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.957
Median : 3.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
ANZAC Combat
1 was rolled 3 times
Average roll : 1.000
Median : 1.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3
UK_Pacific Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Americans
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to Tunisia
2 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from 94 Sea Zone to Tunisia
3 fighters and 1 tactical_bomber moved from 94 Sea Zone to Tunisia
2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 33 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser and 1 transport
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 cruiser and 1 transport
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer and 2 transports
Italians defend with 1 destroyer and 1 transport
Americans win with 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 37 Sea Zone
ANZAC loiter and taunt; Americans attack with 2 submarines
Japanese defend with 1 carrier and 1 transport
Units damaged: 1 carrier owned by the Japanese
Americans win with 2 submarines remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
Battle in Tunisia
Americans attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 4 bombers; Italians defend with 3 infantry
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Germans: 4 bombers
Casualties for Italians: 3 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Americans
3 fighters moved from Tunisia to 94 Sea Zone
1 tactical_bomber moved from Tunisia to 94 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 battleship, 2 carriers, 2 cruisers and 4 destroyers moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
10 infantry moved from Tsinghai to Shensi
1 fighter moved from Sikang to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Territory Summary for Chinese :
Shensi : 1 fighter and 12 infantry
Sikang : 2 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 48 / 58
Russians : 37 / 37
Japanese : 54 / 56
Americans : 51 / 75
Chinese : 7 / 7
British : 33 / 39
UK_Pacific : 5 / 6
Italians : 14 / 19
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
Non Combat Move - British
1 mech_infantry moved from Trans-Jordan to Turkey
British take Turkey from Neutral_True
2 armour moved from Trans-Jordan to Turkey
1 armour moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Turkey
2 fighters moved from Egypt to 99 Sea Zone
2 transports moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from West India to Afghanistan
British take Afghanistan from Neutral_True
2 artilleries, 2 fighters and 1 infantry moved from West India to India
3 infantry moved from Persia to 80 Sea Zone
3 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
3 infantry moved from 79 Sea Zone to West India
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Brazil to Venezuela
British take Venezuela from Neutral_True
1 infantry moved from Brazil to Argentina
British take Argentina from Neutral_True
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 83 Sea Zone to 85 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
Place Units - British
2 fighters placed in Egypt
1 submarine placed in 98 Sea Zone
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 4 fighters, 1 harbour, 26 infantry, 1 mech_infantry and 1 tactical_bomber
West India : 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 14 infantry and 1 mech_infantry
French Central Africa : 2 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Afghanistan : 1 flag, 5 infantry
Turkey : 1 flag, 3 armour, 9 infantry and 1 mech_infantry
85 Sea Zone : 1 transport
Eire : 1 flag
Argentina : 1 flag, 5 infantry
99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
79 Sea Zone : 1 destroyer and 2 transports
Brazil : 1 flag
Venezuela : 1 flag, 3 infantry
Northwest Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 58
Russians : 37 / 37
Japanese : 54 / 56
Americans : 51 / 75
Chinese : 7 / 7
British : 39 / 44
UK_Pacific : 5 / 5
Italians : 14 / 19
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Southern France to Spain
1 armour moved from Spain to Gibraltar
Italians take Gibraltar from British
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 armour moved from Northern Italy to Southern France
1 transport moved from 95 Sea Zone to 93 Sea Zone
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 armour and 1 harbour
Morocco : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Albania : 2 infantry
Northern Italy : 1 aaGun and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
93 Sea Zone : 1 transport
Greece : 2 infantry
97 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 48 / 58
Russians : 37 / 37
Japanese : 54 / 56
Americans : 50 / 75
Chinese : 7 / 7
British : 39 / 44
UK_Pacific : 5 / 5
Italians : 15 / 20
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 harbour
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for ANZAC :
India : 1 fighter
Malaya : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 transport
45 Sea Zone : 1 transport
37 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 48 / 58
Russians : 37 / 37
Japanese : 47 / 56
Americans : 50 / 75
Chinese : 7 / 7
British : 39 / 44
UK_Pacific : 8 / 5
Italians : 15 / 20
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Territory Summary for French :
37 Sea Zone : 1 flag
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 48 / 58
Russians : 37 / 37
Japanese : 47 / 56
Americans : 50 / 75
Chinese : 7 / 7
British : 39 / 44
UK_Pacific : 8 / 5
Italians : 15 / 20
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
13 infantry moved from Finland to Karelia
Germans take Karelia from Russians
5 armour moved from Sweden to Karelia
7 infantry moved from Sweden to Finland
1 artillery and 9 infantry moved from Poland to Baltic States
3 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
3 armour moved from Bulgaria to Greece
2 artilleries and 4 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Spain to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Eastern Poland
Germans attack with 3 artilleries and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 8 infantry in Eastern Poland, round 2 : 3/1 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Bessarabia, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 5 transports
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 5 transports in 113 Sea Zone, round 2 : 1/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 1 submarine and 5 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 1 artillery and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 9 infantry in Baltic States, round 2 : 2/0 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from France to Western Germany
Place Units - Germans
3 mech_infantrys placed in Normandy Bordeaux
1 armour and 1 mech_infantry placed in Western Germany
6 armour placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Poland: 3 infantry
EDIT: Removing units owned by Germans from Germany: 3 infantry
EDIT: Removing units owned by Germans from Western Germany: 5 infantry
EDIT: Adding units owned by Germans to Germany: 5 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,1,1,4,5,1
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 5 infantry and 4 mech_infantrys
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 1 mech_infantry
Poland : 3 infantry
Germany : 3 aaGuns, 6 armour, 1 factory_major and 5 infantry
Holland Belgium : 1 infantry
Karelia : 1 flag, 5 armour and 13 infantry
Baltic States : 1 flag, 1 artillery and 9 infantry
Eastern Poland : 1 flag, 3 artilleries and 8 infantry
Bessarabia : 1 flag, 2 artilleries and 4 infantry
113 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 5 transports
Bulgaria : 1 flag
Greece : 1 flag, 7 armour and 3 infantry
Sweden : 1 flag
Yugoslavia : 1 flag
Spain : 1 flag, 3 armour, 3 artilleries and 1 infantry
Finland : 1 flag, 7 infantry
Production/PUs Summary :
Germans : 51 / 54
Russians : 34 / 37
Japanese : 47 / 56
Americans : 50 / 75
Chinese : 7 / 7
British : 39 / 44
UK_Pacific : 8 / 5
Italians : 15 / 20
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.600
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Germans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Russians Combat
3 was rolled 1 times
6 was rolled 3 times
Average roll : 5.250
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
4 artilleries moved from Novgorod to Baltic States
16 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
2 artilleries moved from Western Ukraine to Eastern Poland
11 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
2 armour, 3 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
4 armour and 4 mech_infantrys moved from Caucasus to Iraq
1 bomber moved from Volgograd to Eastern Poland
Combat - Russians
Battle in Iraq
Russians attack with 4 armour and 4 mech_infantrys
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bessarabia
Russians attack with 2 armour, 1 fighter, 5 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 4 infantry
Russians win, taking Bessarabia from Germans with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 4 infantry
Battle in Eastern Poland
Russians attack with 2 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber
Germans defend with 3 artilleries and 8 infantry
Russians win, taking Eastern Poland from Germans with 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 3 artilleries and 8 infantry
Casualties for Russians: 7 infantry
Battle in Baltic States
Russians attack with 4 artilleries, 1 fighter and 16 infantry
Germans defend with 1 artillery and 9 infantry
Russians win, taking Baltic States from Germans with 4 artilleries, 1 fighter and 12 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 artillery and 9 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Russians
3 infantry moved from Caucasus to Turkey
1 infantry moved from Volgograd to Tambov
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Vyborg to Novgorod
1 fighter moved from Bessarabia to Ukraine
1 fighter moved from Baltic States to Belarus
1 bomber moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Volgograd to Ukraine
2 aaGuns and 9 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Novgorod to Baltic States
9 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 aaGuns and 18 infantry moved from Buryatia to Amur
Place Units - Russians
1 armour and 2 infantry placed in Ukraine
1 mech_infantry placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Belarus : 2 fighters, 10 infantry and 1 tactical_bomber
Baltic States : 2 aaGuns, 4 artilleries and 12 infantry
Eastern Poland : 2 aaGuns, 2 artilleries and 13 infantry
Bessarabia : 2 armour, 1 infantry and 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 9 infantry
Tambov : 1 infantry
Ukraine : 1 armour, 1 bomber, 1 factory_minor, 2 fighters and 2 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Samara : 1 infantry
Turkey : 3 infantry
Iraq : 1 flag, 4 armour and 3 mech_infantrys
114 Sea Zone : 1 cruiser
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 49 / 54
Russians : 38 / 46
Japanese : 47 / 56
Americans : 50 / 75
Chinese : 7 / 7
British : 39 / 44
UK_Pacific : 8 / 5
Italians : 15 / 20
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 battleship, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Japan to Anhwe
1 bomber moved from Japan to Anhwe
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Kwangsi to Yunnan
3 armour moved from French Indo China to Burma
Combat - Japanese
Battle in Anhwe
Japanese attack with 2 bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers in Anhwe, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Anhwe to French Indo China
Place Units - Japanese
2 armour and 1 fighter placed in French Indo China
1 battleship and 1 destroyer placed in 6 Sea Zone
1 armour placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,1,3
Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 artillery and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 13 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun and 2 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 infantry
Shan State : 1 flag
Burma : 1 flag, 7 armour, 5 artilleries, 8 fighters, 16 infantry and 3 tactical_bombers
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
French Indo China : 1 flag, 2 aaGuns, 2 armour, 2 bombers, 1 factory_minor and 1 fighter
Celebes : 1 flag
36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
6 Sea Zone : 1 battleship and 1 destroyer
Production/PUs Summary :
Germans : 49 / 54
Russians : 38 / 46
Japanese : 48 / 46
Americans : 50 / 75
Chinese : 6 / 7
British : 39 / 44
UK_Pacific : 8 / 5
Italians : 15 / 20
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.750
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Spain
2 submarines moved from 37 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 94 Sea Zone to Spain
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour and 1 harbour
Americans win, taking Gibraltar from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 67
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
Casualties for Americans: 4 destroyers and 2 submarines
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in Spain
Americans attack with 3 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 3 armour, 3 artilleries and 1 infantry
Americans win, taking Spain from Germans with 2 artilleries, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 3 armour, 3 artilleries and 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - Americans
1 fighter could not land in Gibraltar and was removed
1 tactical_bomber could not land in Spain and was removed
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
Americans take Portugal from Neutral_True
2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Spain to 92 Sea Zone
3 fighters moved from Spain to 92 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Marianas : 1 flag, 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 bomber, 1 harbour and 2 infantry
Midway : 1 airfield
33 Sea Zone : 1 transport
36 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber
35 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 3 destroyers and 1 fighter
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier and 1 fighter
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Gibraltar : 1 artillery
United Kingdom : 1 bomber
Portugal : 1 flag, 1 artillery and 3 infantry
92 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
101 Sea Zone : 2 transports
Spain : 1 flag, 2 artilleries
91 Sea Zone : 1 carrier, 1 destroyer and 5 transports
Production/PUs Summary :
Germans : 47 / 54
Russians : 38 / 46
Japanese : 48 / 46
Americans : 53 / 74
Chinese : 6 / 7
British : 39 / 44
UK_Pacific : 8 / 5
Italians : 15 / 20
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Hopei
1 infantry moved from Sikang to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Territory Summary for Chinese :
Shensi : 1 fighter and 10 infantry
Suiyuyan : 2 infantry
Kweichow : 1 infantry
Hopei : 2 infantry
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 47 / 54
Russians : 38 / 46
Japanese : 45 / 46
Americans : 53 / 74
Chinese : 9 / 10
British : 39 / 44
UK_Pacific : 8 / 5
Italians : 15 / 20
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0