@dawgoneit I edited the Yunnan casualties to keep UK fighters instead of ANZAC and assumed no scramble for Northern Italy as it would be nearly 100% win rate for me
G15L variance vs Suprise Attack (Allies+20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaCombat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 2 transports
2 transports owned by the Italians lost in 99 Sea Zone
French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 5 times
3 was rolled 2 times
Average roll : 1.571
Median : 1.000
Variance : 3.500
Standard Deviation : 1.871
Total rolls : 7Null / Other
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Aw damn I didn’t consider that french destroyer
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 6 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern France to 98 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from Holland Belgium to 91 Sea Zone
3 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Eastern Poland
2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 8 infantry moved from Poland to Eastern Poland
8 artilleries moved from Poland to Eastern Poland
3 armour moved from Slovakia Hungary to Baltic States
6 infantry moved from Poland to Baltic States
6 armour and 12 mech_infantrys moved from Germany to Baltic States
1 artillery and 8 infantry moved from Finland to KareliaCombat - Germans
Battle in Eastern Poland
Germans attack with 12 artilleries and 18 infantry
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 12 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 9 armour, 6 infantry and 12 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 9 armour, 6 infantry and 12 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser, 1 destroyer and 1 transport
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Battle in Karelia
Germans attack with 1 artillery and 8 infantry
Russians defend with 3 infantry
Germans win, taking Karelia from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 cruiser and 1 transport
Americans defend with 1 cruiser, 1 destroyer and 1 transport
Germans win with 1 battleship, 1 bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from 98 Sea Zone to Syria
1 bomber moved from 91 Sea Zone to Southern France
3 aaGuns moved from Holland Belgium to Western Germany
3 aaGuns moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
6 armour and 4 mech_infantrys placed in RomaniaTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Kansu to Novosibirsk
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
5 infantry moved from Novgorod to Baltic States
9 infantry moved from Belarus to Baltic States
3 artilleries moved from Belarus to Baltic States
3 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Ukraine to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Kansu to Novosibirsk
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
5 infantry moved from Novgorod to Baltic States
9 infantry moved from Belarus to Baltic States
3 artilleries moved from Belarus to Baltic States
3 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 0/5 hits
Germans roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Bessarabia, round 3 : 0/5 hits
Germans roll dice for 3 infantry in Bessarabia, round 3 : 3/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Russians lost in Bessarabia
1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Ukraine
Germans win with 3 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Baltic States
Russians attack with 3 artilleries, 3 fighters, 14 infantry and 1 tactical_bomber
Germans defend with 9 armour, 6 infantry and 12 mech_infantrys
Russians roll dice for 3 artilleries, 3 fighters, 14 infantry and 1 tactical_bomber in Baltic States, round 2 : 5/21 hits
Germans roll dice for 9 armour, 6 infantry and 12 mech_infantrys in Baltic States, round 2 : 9/27 hits
9 infantry owned by the Russians and 5 infantry owned by the Germans lost in Baltic States
Russians roll dice for 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/12 hits
Germans roll dice for 9 armour, 1 infantry and 12 mech_infantrys in Baltic States, round 3 : 13/22 hits
5 infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 1 infantry owned by the Germans, 3 artilleries owned by the Russians and 3 fighters owned by the Russians lost in Baltic States
Germans win with 9 armour and 12 mech_infantrys remaining. Battle score for attacker is -77
Casualties for Germans: 6 infantry
Casualties for Russians: 3 artilleries, 3 fighters, 14 infantry and 1 tactical_bomber
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 mech_infantry moved from Western Ukraine to Belarus
2 armour moved from Western Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
3 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Caucasus to Bryansk
4 infantry moved from Russia to Smolensk
1 infantry moved from Caucasus to RostovPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour and 2 artilleries placed in Russia
1 artillery placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsDice Statistics:
Total
1 was rolled 16 times
2 was rolled 11 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 21 times
6 was rolled 20 times
Average roll : 3.745
Median : 4.000
Variance : 0.722
Standard Deviation : 0.849
Total rolls : 98Germans Combat
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.473
Median : 3.000
Variance : 0.426
Standard Deviation : 0.653
Total rolls : 55Russians Combat
1 was rolled 6 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 14 times
6 was rolled 8 times
Average roll : 4.093
Median : 5.000
Variance : 2.405
Standard Deviation : 1.551
Total rolls : 43 -
Hey Happy New Buddy! I am going to do the jap turn then I am going out for some HARD drinking.
:-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 carriers and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 artillery moved from Buryatia to Yakut S.S.R.
1 fighter moved from Amur to Jehol
1 mech_infantry moved from Shantung to Jehol
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Shantung to Kweichow
1 armour moved from Shantung to Hunan
1 bomber moved from Kwangsi to Suiyuyan
1 bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Hunan
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 33 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 battleship and 1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
3 fighters moved from Anhwe to JapanCombat - Japanese
Battle in Celebes
Battle in 26 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking Celebes from Dutch with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Jehol
Japanese attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
retreated to Jehol
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Sumatra
Battle in New Britain
Battle in 33 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport
Japanese win, taking Sumatra from Dutch, taking New Britain from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 battleship, 1 carrier and 2 cruisers moved from 35 Sea Zone to 6 Sea Zone
1 aaGun moved from Buryatia to Yakut S.S.R.
1 fighter moved from Jehol to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
2 fighters moved from Kwangsi to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 26 Sea Zone to Marshall Islands
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 bomber moved from Suiyuyan to Anhwe
1 bomber moved from Kweichow to Anhwe
1 tactical_bomber moved from Hunan to Anhwe
1 artillery moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Anhwe to KwangsiPlace Units - Japanese
2 carriers placed in 6 Sea Zone
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 5 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 5 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea ZoneCombat - Americans
Battle in Siberia
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 2 battleships in Siberia, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 91 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 battleship and 1 transport
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 10 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to Hunan
3 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 16 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 5 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 infantry moved from Yunnan to Hunan
3 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 8 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 8 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 9 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 9 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
1 artillery and 2 infantry placed in Yunnan
1 artillery and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.552
Median : 3.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 29Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 1.929
Standard Deviation : 1.389
Total rolls : 15Americans Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Combat Move - British
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
British take 109 Sea Zone from Germans
2 fighters moved from United Kingdom to 91 Sea Zone
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
3 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to French Indo China
1 artillery and 2 infantry moved from Burma to Yunnan
1 battleship moved from 39 Sea Zone to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Combat Move - British
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
British take 109 Sea Zone from Germans
2 fighters moved from United Kingdom to 91 Sea Zone
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
3 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to French Indo China
1 artillery and 2 infantry moved from Burma to Yunnan
1 battleship moved from 39 Sea Zone to 41 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 battleship
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 battleship and 1 transport
British roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
British roll dice for 2 fighters in 91 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British and 1 battleship owned by the Germans lost in 91 Sea Zone
1 transport owned by the Germans lost in 91 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 battleship and 1 transport
Casualties for British: 1 destroyer and 1 fighter
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 4 : 2/4 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Tanganyika Territory to Kenya
2 armour moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from India to Burma
1 armour moved from India to Yunnan
2 infantry moved from Scotland to United KingdomPlace Units - British
1 destroyer and 1 transport placed in 106 Sea Zone
1 mech_infantry placed in Union of South Africa
1 artillery placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 16 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 6 times
Average roll : 3.500
Median : 3.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 58Null / Other
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Neutral_Axis Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Germans Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.389
Median : 3.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 1.929
Standard Deviation : 1.389
Total rolls : 15Americans Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Place Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryDice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 16 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 6 times
Average roll : 3.500
Median : 3.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 58Null / Other
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Neutral_Axis Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Germans Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.389
Median : 3.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 1.929
Standard Deviation : 1.389
Total rolls : 15Americans Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Algeria to Libya
1 armour moved from Southern Italy to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 artilleries and 1 infantry moved from Syria to Iraq
1 bomber moved from Greece to 99 Sea ZoneCombat - Italians
Battle in Libya
Italians attack with 1 armour
British defend with 1 armour
British win with 1 armour remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Trans-Jordan
Italians attack with 1 armour and 1 infantry
British defend with 1 artillery
Italians win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Battle in Iraq
Italians attack with 2 artilleries and 1 infantry
British defend with 2 infantry
British win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for British: 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
1 armour moved from Yugoslavia to Eastern Poland
2 infantry moved from Northern Italy to FrancePlace Units - Italians
1 artillery and 3 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 destroyer moved from 62 Sea Zone to 47 Sea Zone
1 cruiser moved from 62 Sea Zone to 55 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Malaya to 44 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to Northern Territory
1 fighter moved from 62 Sea Zone to Queensland
1 fighter moved from 62 Sea Zone to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 destroyer moved from 62 Sea Zone to 47 Sea Zone
1 cruiser moved from 62 Sea Zone to 55 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Malaya to 44 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to Northern Territory
1 fighter moved from 62 Sea Zone to Queensland
1 fighter moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 47 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Syria to Ukraine
1 bomber moved from Southern France to Ukraine
3 infantry moved from Bessarabia to Ukraine
6 armour and 4 mech_infantrys moved from Romania to Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
3 infantry moved from Karelia to Novgorod
3 armour and 3 mech_infantrys moved from Baltic States to Novgorod
6 armour moved from Baltic States to Western Ukraine
12 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
6 mech_infantrys moved from Baltic States to Western Ukraine
6 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Novgorod
Germans attack with 3 armour, 3 infantry and 3 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 3 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for Russians: 2 aaGuns and 3 infantry
Battle in Western Ukraine
Germans attack with 6 armour, 12 artilleries, 12 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 6 armour, 12 artilleries, 12 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 6 armour, 2 bombers, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour, 1 artillery, 1 factory_minor and 6 infantry
Germans win, taking Ukraine from Russians with 6 armour, 2 bombers, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 6 infantryNon Combat Move - Germans
2 bombers and 1 tactical_bomber moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Baltic States to Western Ukraine
1 mech_infantry moved from Western Germany to Poland
1 artillery and 1 infantry moved from Karelia to FinlandPlace Units - Germans
5 armour and 5 mech_infantrys placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs





