@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
G40 Kytula (Axis) vs. Ferrousgryphon (Allies + 15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
6 infantry moved from Sikang to Tsinghai
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
4 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Shensi : 2 infantry
Suiyuyan : 1 infantry
Kansu : 3 infantry
Tsinghai : 1 fighter and 10 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 41 / 44
Americans : 52 / 78
Chinese : 6 / 6
British : 33 / 38
UK_Pacific : 13 / 17
Italians : 13 / 20
ANZAC : 18 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from United Kingdom to 92 Sea Zone
1 bomber moved from Egypt to 93 Sea Zone
1 tactical_bomber moved from Egypt to 92 Sea Zone
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan StateCombat - British
Battle in 93 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 92 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser and 1 transport
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from French West Africa to French Equatorial Africa
1 transport moved from 83 Sea Zone to 85 Sea Zone
1 bomber moved from 93 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
2 infantry moved from Persia to Northwest PersiaPlace Units - British
1 carrier placed in 81 Sea Zone
1 fighter placed in United Kingdom
1 armour and 1 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 16 PUs total
Some Units in India change ownership: 5 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;Combat Move - Italians
2 infantry moved from Morocco to Algeria
Italians take Algeria from FrenchCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 battleship, 1 destroyer, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Japanese
ANZAC win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 23
Casualties for Japanese: 1 battleship, 1 destroyer, 1 submarine and 1 transport
Casualties for ANZAC: 1 destroyer and 1 fighterNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to New GuineaPlace Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
India : 1 fighter
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 fighter
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
45 Sea Zone : 1 cruiser
54 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 40 / 44
Americans : 52 / 78
Chinese : 6 / 6
British : 33 / 38
UK_Pacific : 14 / 16
Italians : 14 / 24
ANZAC : 18 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 58 Sea Zone to 39 Sea ZoneTurn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 40 / 44
Americans : 52 / 78
Chinese : 6 / 6
British : 33 / 38
UK_Pacific : 14 / 16
Italians : 14 / 24
ANZAC : 18 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 armour and 5 infantry moved from Western Germany to 113 Sea Zone
2 bombers moved from Southern France to Gibraltar
3 tactical_bombers moved from Morocco to Gibraltar
2 bombers moved from Western Germany to United Kingdom
4 infantry moved from Norway to FinlandCombat - Germans
Air Battle in United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 armour and 5 infantry moved from Western Germany to 113 Sea Zone
2 bombers moved from Southern France to Gibraltar
3 tactical_bombers moved from Morocco to Gibraltar
2 bombers moved from Western Germany to United Kingdom
4 infantry moved from Norway to FinlandCombat - Germans
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Battle in Gibraltar
Germans attack with 2 bombers and 3 tactical_bombers
British defend with 1 artillery, 1 bomber, 1 fighter, 1 harbour and 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 3 tactical_bombers
Casualties for British: 1 artillery, 1 bomber, 1 fighter and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Gibraltar to Southern France
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
5 armour and 5 infantry moved from 113 Sea Zone to Norway
3 armour moved from Slovakia Hungary to Bulgaria
1 artillery moved from Germany to Slovakia Hungary
2 artilleries moved from Poland to Slovakia Hungary
1 bomber moved from Gibraltar to Southern FrancePlace Units - Germans
3 infantry placed in Normandy Bordeaux
2 fighters and 8 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Ukraine to Western Ukraine
1 armour, 1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
2 infantry moved from Russia to BryanskPlace Units - Russians
3 artilleries placed in Novgorod
2 armour and 1 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Volgograd
Russians undo move 3.
Russians undo move 2.
3 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Yakut S.S.R. : 6 infantry
Kazakhstan : 1 infantry
Buryatia : 2 aaGuns and 12 infantry
Baltic States : 1 infantry
Bryansk : 2 infantry
Vyborg : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 2 aaGuns, 2 artilleries, 1 fighter and 17 infantry
Volgograd : 2 armour, 1 bomber, 1 factory_minor and 1 mech_infantry
Novgorod : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 23 infantry and 1 tactical_bomber
Caucasus : 4 armour, 3 infantry and 4 mech_infantrys
113 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 40 / 44
Americans : 52 / 78
Chinese : 6 / 6
British : 33 / 38
UK_Pacific : 14 / 16
Italians : 14 / 24
ANZAC : 18 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour moved from Kwangtung to Yunnan
1 bomber moved from French Indo China to 33 Sea Zone
1 bomber moved from French Indo China to Malaya
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
3 infantry moved from Kweichow to Shensi
4 tactical_bombers moved from French Indo China to Shensi
2 artilleries moved from Kweichow to Yunnan
4 infantry moved from Kweichow to Yunnan
3 infantry moved from French Indo China to Shan State
8 fighters moved from French Indo China to Shan State
3 artilleries and 9 infantry moved from Yunnan to Burma
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Manchuria to Jehol
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to BorneoCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shensi
Japanese attack with 3 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 infantry and 4 tactical_bombers in Shensi, round 2 : 3/1 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 3 artilleries and 9 infantry
British defend with 1 infantry
Japanese roll dice for 3 artilleries and 9 infantry in Burma, round 2 : 3/0 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Borneo
Battle in Malaya
Japanese attack with 1 bomber and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 bomber and 1 infantry in Malaya, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Malaya
Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 8 fighters and 3 infantry
British defend with 2 infantry
Japanese roll dice for 8 fighters and 3 infantry in Shan State, round 2 : 5/1 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/1 hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 8 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
3 infantry moved from 36 Sea Zone to French Indo China
1 aaGun moved from 36 Sea Zone to French Indo China
8 fighters moved from Shan State to Yunnan
4 tactical_bombers moved from Shensi to Kweichow
1 bomber moved from 33 Sea Zone to MarianasPlace Units - Japanese
3 armour placed in French Indo China
2 artilleries and 2 infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 11 infantry
Jehol : 1 flag, 1 infantry
Marianas : 1 bomber
Manchuria : 1 flag, 1 aaGun and 3 infantry
Hainan : 1 harbour
Shensi : 1 flag, 2 infantry
Yunnan : 1 flag, 1 armour, 2 artilleries, 8 fighters and 4 infantry
Kweichow : 1 flag, 4 tactical_bombers
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 3 infantry
Burma : 1 flag, 3 artilleries and 9 infantry
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 2 aaGuns, 3 armour, 1 factory_minor and 3 infantry
Celebes : 1 flag
43 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 transport
36 Sea Zone : 1 destroyer, 1 submarine and 2 transports
6 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 51 / 51
Americans : 52 / 78
Chinese : 4 / 6
British : 33 / 38
UK_Pacific : 5 / 16
Italians : 14 / 24
ANZAC : 18 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3UK_Pacific Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Americans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 3 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 infantry, 3 mech_infantrys, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to MarianasCombat - Americans
Battle in Morocco
Battle in Marianas
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
Americans win, taking Morocco from Italians, taking Marianas from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - Americans
1 artillery moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Kansu to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair damage of 10x factory_major; Remaining resources: 28 PUs;
British buy 2 fighters and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
2 artilleries moved from Egypt to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
2 artilleries and 2 infantry moved from 79 Sea Zone to West India
3 infantry moved from Northwest Persia to Persia
1 armour moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to West India
1 armour moved from French Equatorial Africa to Egypt
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West AfricaPlace Units - British
2 fighters placed in Egypt
1 transport placed in 81 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from French
2 infantry moved from 94 Sea Zone to Tunisia
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 armour moved from Albania to Northern ItalyCombat - Italians
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 infantry
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from New Guinea to Queensland
1 cruiser moved from 45 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery placed in Queensland
1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
India : 1 fighter
Malaya : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
37 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 46 / 51
Americans : 53 / 78
Chinese : 6 / 6
British : 33 / 39
UK_Pacific : 8 / 6
Italians : 14 / 19
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneCombat - French
Battle in 37 Sea Zone
ANZAC loiter and taunt; French attack with 1 destroyer
Japanese defend with 1 transport
French win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
37 Sea Zone : 1 flag, 1 destroyer
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 46 / 51
Americans : 53 / 78
Chinese : 6 / 6
British : 33 / 39
UK_Pacific : 8 / 6
Italians : 14 / 19
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 1,1 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 1 fighter and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralCombat Move - Germans
5 infantry moved from Western Germany to 113 Sea Zone
5 infantry moved from 113 Sea Zone to Sweden
5 armour and 5 infantry moved from Norway to Sweden
3 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Southern Italy to Morocco
2 bombers moved from Southern France to Morocco
2 bombers moved from Western Germany to Morocco
3 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to Spain
1 fighter moved from Western Germany to SpainCombat - Germans
Battle in Morocco
Germans attack with 4 bombers and 3 fighters
Americans defend with 1 armour, 2 infantry and 2 mech_infantrys
Germans roll dice for 4 bombers and 3 fighters in Morocco, round 2 : 4/1 hits
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Morocco, round 2 : 2/1 hits
2 mech_infantrys owned by the Americans, 2 infantry owned by the Americans and 2 fighters owned by the Germans lost in Morocco
Germans roll dice for 4 bombers and 1 fighter in Morocco, round 3 : 3/1 hits
Americans roll dice for 1 armour in Morocco, round 3 : 1/1 hits
1 armour owned by the Americans and 1 fighter owned by the Germans lost in Morocco
Germans win with 4 bombers remaining. Battle score for attacker is -10
Casualties for Germans: 3 fighters
Casualties for Americans: 1 armour, 2 infantry and 2 mech_infantrys
Battle in Spain
Germans attack with 3 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Germans roll dice for 3 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Spain, round 2 : 4/1 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/0 hits
2 infantry owned by the Germans and 4 infantry owned by the Neutral_True lost in Spain
Germans roll dice for 3 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Spain, round 3 : 4/1 hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/1 hits
2 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 3 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Sweden
Germans attack with 5 armour and 10 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 1 cruiser in Sweden, round 2 : 0/1 hits
Germans roll dice for 5 armour and 10 infantry in Sweden, round 2 : 4/1 hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 2/0 hits
2 infantry owned by the Germans and 4 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 5 armour and 8 infantry in Sweden, round 3 : 4/1 hits
Neutral_True roll dice for 2 infantry in Sweden, round 3 : 1/1 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 5 armour and 7 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
1 fighter moved from Spain to France
4 bombers moved from Morocco to TunisiaPlace Units - Germans
1 fighter placed in Western Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 1 fighter
Tunisia : 4 bombers
Slovakia Hungary : 3 artilleries and 8 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Romania : 2 artilleries and 4 infantry
Poland : 1 artillery and 9 infantry
Germany : 3 aaGuns, 1 factory_major and 3 infantry
Holland Belgium : 3 infantry
113 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 5 transports
Bulgaria : 1 flag, 3 armour
Greece : 1 flag, 4 armour and 3 infantry
Sweden : 1 flag, 5 armour and 7 infantry
Yugoslavia : 1 flag
Spain : 1 flag, 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Finland : 1 flag, 13 infantryProduction/PUs Summary :
Germans : 48 / 58
Russians : 37 / 37
Japanese : 46 / 51
Americans : 53 / 78
Chinese : 6 / 6
British : 33 / 39
UK_Pacific : 8 / 6
Italians : 14 / 19
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.846
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Null / Other
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Neutral_True Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Russians





