G15L variance vs Suprise Attack (Allies+20)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                2 fighters moved from Queensland to 62 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                2 fighters moved from Queensland to 62 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Malaya

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
                ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                3 was rolled 2 times
            Average roll : 1.571
            Median : 1.000
            Variance : 3.500
            Standard Deviation : 1.871
            Total rolls : 7

    Null / Other
                1 was rolled 2 times
                3 was rolled 1 times
            Average roll : 1.667
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
            Average roll : 1.667
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa

    Combat - French
                Battle in 99 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 2 transports
                        2 transports owned by the Italians lost in 99 Sea Zone
                    French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 5 times
                3 was rolled 2 times
            Average roll : 1.571
            Median : 1.000
            Variance : 3.500
            Standard Deviation : 1.871
            Total rolls : 7

    Null / Other
                1 was rolled 2 times
                3 was rolled 1 times
            Average roll : 1.667
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
            Average roll : 1.667
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 17 16 15 14 12

    Aw damn I didn’t consider that french destroyer

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 6 armour and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Southern France to 98 Sea Zone
                1 battleship, 1 cruiser and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 bomber moved from Holland Belgium to 91 Sea Zone
                3 infantry moved from Romania to Bessarabia
                2 infantry moved from Romania to Eastern Poland
                2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
                2 artilleries and 8 infantry moved from Poland to Eastern Poland
                8 artilleries moved from Poland to Eastern Poland
                3 armour moved from Slovakia Hungary to Baltic States
                6 infantry moved from Poland to Baltic States
                6 armour and 12 mech_infantrys moved from Germany to Baltic States
                1 artillery and 8 infantry moved from Finland to Karelia

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 12 artilleries and 18 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Eastern Poland from Russians with 12 artilleries and 17 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Baltic States
                    Germans attack with 9 armour, 6 infantry and 12 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Baltic States from Russians with 9 armour, 6 infantry and 12 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Bessarabia
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 98 Sea Zone
                    Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    British defend with 1 cruiser, 1 destroyer and 1 transport
                    Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 cruiser, 1 destroyer and 1 transport
                Battle in Karelia
                    Germans attack with 1 artillery and 8 infantry
                    Russians defend with 3 infantry
                    Germans win, taking Karelia from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 3 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 cruiser and 1 transport
                    Americans defend with 1 cruiser, 1 destroyer and 1 transport
                    Germans win with 1 battleship, 1 bomber and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 cruiser
                    Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport

    Non Combat Move - Germans
                1 bomber and 1 tactical_bomber moved from 98 Sea Zone to Syria
                1 bomber moved from 91 Sea Zone to Southern France
                3 aaGuns moved from Holland Belgium to Western Germany
                3 aaGuns moved from Poland to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany

    Place Units - Germans
                6 armour and 4 mech_infantrys placed in Romania

    Turn Complete - Germans
                Germans collect 44 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Reseting Bonus Movement of Units
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                2 infantry moved from Kansu to Novosibirsk
                1 submarine moved from 112 Sea Zone to 105 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                5 infantry moved from Novgorod to Baltic States
                9 infantry moved from Belarus to Baltic States
                3 artilleries moved from Belarus to Baltic States
                3 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 armour and 1 mech_infantry moved from Ukraine to Bessarabia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Reseting Bonus Movement of Units
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                2 infantry moved from Kansu to Novosibirsk
                1 submarine moved from 112 Sea Zone to 105 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                5 infantry moved from Novgorod to Baltic States
                9 infantry moved from Belarus to Baltic States
                3 artilleries moved from Belarus to Baltic States
                3 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 armour and 1 mech_infantry moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 3 infantry
                        Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Bessarabia, round 2 :  0/5 hits
                        Germans roll dice for 3 infantry in Bessarabia, round 2 :  0/3 hits
                        Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Bessarabia, round 3 :  0/5 hits
                        Germans roll dice for 3 infantry in Bessarabia, round 3 :  3/3 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Russians lost in Bessarabia
                    1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Ukraine
                    Germans win with 3 infantry remaining. Battle score for attacker is -10
                    Casualties for Russians: 2 infantry and 1 mech_infantry
                Battle in Baltic States
                    Russians attack with 3 artilleries, 3 fighters, 14 infantry and 1 tactical_bomber
                    Germans defend with 9 armour, 6 infantry and 12 mech_infantrys
                        Russians roll dice for 3 artilleries, 3 fighters, 14 infantry and 1 tactical_bomber in Baltic States, round 2 :  5/21 hits
                        Germans roll dice for 9 armour, 6 infantry and 12 mech_infantrys in Baltic States, round 2 :  9/27 hits
                        9 infantry owned by the Russians and 5 infantry owned by the Germans lost in Baltic States
                        Russians roll dice for 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Baltic States, round 3 :  1/12 hits
                        Germans roll dice for 9 armour, 1 infantry and 12 mech_infantrys in Baltic States, round 3 :  13/22 hits
                        5 infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 1 infantry owned by the Germans, 3 artilleries owned by the Russians and 3 fighters owned by the Russians lost in Baltic States
                    Germans win with 9 armour and 12 mech_infantrys remaining. Battle score for attacker is -77
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 3 artilleries, 3 fighters, 14 infantry and 1 tactical_bomber
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 mech_infantry moved from Western Ukraine to Belarus
                2 armour moved from Western Ukraine to Bryansk
                3 artilleries moved from Western Ukraine to Bryansk
                3 infantry moved from Western Ukraine to Ukraine
                3 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 armour moved from Caucasus to Bryansk
                4 infantry moved from Russia to Smolensk
                1 infantry moved from Caucasus to Rostov

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 armour and 2 artilleries placed in Russia
                1 artillery placed in Volgograd

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 11 times
                3 was rolled 16 times
                4 was rolled 14 times
                5 was rolled 21 times
                6 was rolled 20 times
            Average roll : 3.745
            Median : 4.000
            Variance : 0.722
            Standard Deviation : 0.849
            Total rolls : 98

    Germans Combat
                1 was rolled 10 times
                2 was rolled 11 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 12 times
            Average roll : 3.473
            Median : 3.000
            Variance : 0.426
            Standard Deviation : 0.653
            Total rolls : 55

    Russians Combat
                1 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 14 times
                6 was rolled 8 times
            Average roll : 4.093
            Median : 5.000
            Variance : 2.405
            Standard Deviation : 1.551
            Total rolls : 43

  • 17 16 15 14 12

    Hey Happy New Buddy!  I am going to do the jap turn then I am going out for some HARD drinking.

    :-)

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 carriers and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 mech_infantry moved from Sakha to Yakut S.S.R.
                1 artillery moved from Buryatia to Yakut S.S.R.
                1 fighter moved from Amur to Jehol
                1 mech_infantry moved from Shantung to Jehol
                1 infantry moved from Hopei to Suiyuyan
                1 mech_infantry moved from Shantung to Kweichow
                1 armour moved from Shantung to Hunan
                1 bomber moved from Kwangsi to Suiyuyan
                1 bomber moved from Kwangsi to Kweichow
                1 tactical_bomber moved from Kwangsi to Hunan
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
                1 infantry moved from 47 Sea Zone to New Britain
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 33 Sea Zone
                1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 artillery and 2 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                1 bomber moved from Japan to 26 Sea Zone
                1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                1 battleship and 1 carrier moved from 43 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                3 fighters moved from Anhwe to Japan

    Combat - Japanese
                Battle in Celebes
                Battle in 26 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win, taking Celebes from Dutch with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Jehol
                    Japanese attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                    retreated to Jehol
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Sumatra
                Battle in New Britain
                Battle in 33 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 cruiser and 1 transport
                    Japanese win, taking Sumatra from Dutch, taking New Britain from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Americans: 1 cruiser and 1 transport
                Battle in Suiyuyan
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 armour and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yakut S.S.R.
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Yakut S.S.R. from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 battleship, 1 carrier and 2 cruisers moved from 35 Sea Zone to 6 Sea Zone
                1 aaGun moved from Buryatia to Yakut S.S.R.
                1 fighter moved from Jehol to 6 Sea Zone
                1 fighter moved from Anhwe to 6 Sea Zone
                2 fighters moved from Kwangsi to 6 Sea Zone
                1 fighter moved from 35 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from 26 Sea Zone to Marshall Islands
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Kwangsi to 42 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Anhwe to 6 Sea Zone
                1 bomber moved from Suiyuyan to Anhwe
                1 bomber moved from Kweichow to Anhwe
                1 tactical_bomber moved from Hunan to Anhwe
                1 artillery moved from Kwangtung to Kwangsi
                2 tactical_bombers moved from Anhwe to Kwangsi

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone
                3 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 58 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
                1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
                2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 5 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Midway to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from Western United States to 10 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
                1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
                2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 5 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Midway to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from Western United States to 10 Sea Zone

    Combat - Americans
                Battle in Siberia
                    Americans attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 battleships in Siberia, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Siberia
                    Americans win, taking Siberia from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 battleship and 1 transport
                        Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to 10 Sea Zone

    Place Units - Americans
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 infantry moved from Yunnan to Hunan
                3 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Hunan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 16 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 5 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                3 infantry moved from Yunnan to Hunan
                3 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour in Hunan, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 5 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 6 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 7 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 7 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 8 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 8 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 9 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 9 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                1 artillery and 2 infantry placed in Yunnan
                1 artillery and 1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 9 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.552
            Median : 3.000
            Variance : 1.107
            Standard Deviation : 1.052
            Total rolls : 29

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.929
            Standard Deviation : 1.389
            Total rolls : 15

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                      British take 109 Sea Zone from Germans
                2 fighters moved from United Kingdom to 91 Sea Zone
                1 armour moved from Alexandria to Libya
                      British take Tobruk from Italians
                      British take Libya from Italians
                3 infantry moved from Persia to Iraq
                1 fighter and 1 tactical_bomber moved from India to Iraq
                1 armour moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 armour moved from Siam to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Shan State to French Indo China
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 battleship moved from 39 Sea Zone to 41 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                      British take 109 Sea Zone from Germans
                2 fighters moved from United Kingdom to 91 Sea Zone
                1 armour moved from Alexandria to Libya
                      British take Tobruk from Italians
                      British take Libya from Italians
                3 infantry moved from Persia to Iraq
                1 fighter and 1 tactical_bomber moved from India to Iraq
                1 armour moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 armour moved from Siam to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Shan State to French Indo China
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 battleship moved from 39 Sea Zone to 41 Sea Zone

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 battleship
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    British win, taking 41 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 91 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 battleship and 1 transport
                        British roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British lost in 91 Sea Zone
                        British roll dice for 2 fighters in 91 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the British and 1 battleship owned by the Germans lost in 91 Sea Zone
                        1 transport owned by the Germans lost in 91 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 battleship and 1 transport
                    Casualties for British: 1 destroyer and 1 fighter
                Battle in Iraq
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 :  1/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 :  1/4 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 3 :  0/2 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 4 :  2/4 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 4 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Iraq to Persia
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 artillery moved from Egypt to Trans-Jordan
                1 artillery moved from Alexandria to Egypt
                1 artillery moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Egypt
                1 infantry moved from Tanganyika Territory to Kenya
                2 armour moved from Union of South Africa to Belgian Congo
                1 artillery and 2 infantry moved from India to Burma
                1 armour moved from India to Yunnan
                2 infantry moved from Scotland to United Kingdom

    Place Units - British
                1 destroyer and 1 transport placed in 106 Sea Zone
                1 mech_infantry placed in Union of South Africa
                1 artillery placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 16 times
                4 was rolled 9 times
                5 was rolled 12 times
                6 was rolled 6 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.263
            Standard Deviation : 1.124
            Total rolls : 58

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Neutral_Axis Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Germans Combat
                2 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.333
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.389
            Median : 3.000
            Variance : 0.588
            Standard Deviation : 0.767
            Total rolls : 18

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.929
            Standard Deviation : 1.389
            Total rolls : 15

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 16 times
                4 was rolled 9 times
                5 was rolled 12 times
                6 was rolled 6 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.263
            Standard Deviation : 1.124
            Total rolls : 58

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Neutral_Axis Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Germans Combat
                2 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.333
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.389
            Median : 3.000
            Variance : 0.588
            Standard Deviation : 0.767
            Total rolls : 18

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.929
            Standard Deviation : 1.389
            Total rolls : 15

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Algeria to Libya
                1 armour moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                2 artilleries and 1 infantry moved from Syria to Iraq
                1 bomber moved from Greece to 99 Sea Zone

    Combat - Italians
                Battle in Libya
                    Italians attack with 1 armour
                    British defend with 1 armour
                    British win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour
                Battle in Trans-Jordan
                    Italians attack with 1 armour and 1 infantry
                    British defend with 1 artillery
                    Italians win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 artillery
                Battle in Iraq
                    Italians attack with 2 artilleries and 1 infantry
                    British defend with 2 infantry
                    British win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Italians: 2 artilleries and 1 infantry
                    Casualties for British: 1 infantry
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber
                    French defend with 1 destroyer
                    Italians win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 99 Sea Zone to Southern Italy
                1 armour moved from Yugoslavia to Eastern Poland
                2 infantry moved from Northern Italy to France

    Place Units - Italians
                1 artillery and 3 infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 destroyer moved from 62 Sea Zone to 47 Sea Zone
                1 cruiser moved from 62 Sea Zone to 55 Sea Zone
                1 carrier moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from Malaya to 44 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from Queensland to Northern Territory
                1 fighter moved from 62 Sea Zone to Queensland
                1 fighter moved from 62 Sea Zone to 45 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 destroyer moved from 62 Sea Zone to 47 Sea Zone
                1 cruiser moved from 62 Sea Zone to 55 Sea Zone
                1 carrier moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from Malaya to 44 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from Queensland to Northern Territory
                1 fighter moved from 62 Sea Zone to Queensland
                1 fighter moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 47 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 47 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 44 Sea Zone to 45 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

Suggested Topics

  • 128
  • 145
  • 173
  • 125
  • 137
  • 228
  • 99
  • 291
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

18.0k

Users

40.8k

Topics

1.8m

Posts