@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Americans 
 Americans buy 7 artilleries, 1 battleship, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans 
 2 submarines moved from 92 Sea Zone to 110 Sea Zone
 1 cruiser moved from 105 Sea Zone to 110 Sea Zone
 1 infantry moved from Normandy Bordeaux to Holland Belgium
 Americans take Holland Belgium from Germans
 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
 3 artilleries moved from 104 Sea Zone to Spain
 3 infantry moved from 104 Sea Zone to Spain
 1 fighter moved from 103 Sea Zone to Spain
 1 transport moved from 105 Sea Zone to 88 Sea Zone
 4 transports moved from 102 Sea Zone to 101 Sea Zone
 1 transport moved from 101 Sea Zone to 106 Sea Zone
 1 transport moved from 101 Sea Zone to 106 Sea Zone
 1 armour, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
 1 armour, 2 artilleries, 1 carrier, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from Java to Philippines
 1 infantry moved from Sakha to Amur
 Russians take Amur from Japanese
 2 fighters moved from Kiangsu to Shantung
 1 bomber moved from Caroline Islands to Hawaiian Islands
 4 fighters moved from Normandy Bordeaux to Southern France
 1 destroyer moved from 103 Sea Zone to 104 Sea Zone
 2 bombers moved from Normandy Bordeaux to Southern France
 1 infantry moved from Normandy Bordeaux to Southern France
 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 102 Sea ZoneCombat - Americans 
 Battle in Shantung
 Americans attack with 2 fighters
 Japanese defend with 1 armour
 Americans roll dice for 2 fighters in Shantung, round 2 : 1/2 hits
 Japanese roll dice for 1 armour in Shantung, round 2 : 1/1 hits
 1 fighter owned by the Americans and 1 armour owned by the Japanese lost in Shantung
 Americans win with 1 fighter remaining. Battle score for attacker is -4
 Casualties for Japanese: 1 armour
 Casualties for Americans: 1 fighter
 Battle in Spain
 Americans attack with 3 artilleries, 1 fighter and 3 infantry
 Neutral_True defend with 6 infantry
 Americans roll dice for 3 artilleries, 1 fighter and 3 infantry in Spain, round 2 : 3/7 hits
 Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits
 3 infantry owned by the Neutral_True lost in Spain
 Americans roll dice for 3 artilleries, 1 fighter and 3 infantry in Spain, round 3 : 3/7 hits
 Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits
 1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
 Americans win, taking Spain from Neutral_True with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 15
 Casualties for Neutral_True: 6 infantry
 Casualties for Americans: 1 infantry
 Battle in Southern France
 Americans attack with 2 bombers, 4 fighters and 1 infantry
 Germans defend with 1 factory_minor, 1 harbour and 5 mech_infantrys
 Americans roll dice for 2 bombers, 4 fighters and 1 infantry in Southern France, round 2 : 2/7 hits
 Germans roll dice for 5 mech_infantrys in Southern France, round 2 : 3/5 hits
 1 fighter owned by the Americans, 2 bombers owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern France
 Americans roll dice for 3 fighters and 1 infantry in Southern France, round 3 : 1/4 hits
 Germans roll dice for 3 mech_infantrys in Southern France, round 3 : 1/3 hits
 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
 Americans roll dice for 2 fighters and 1 infantry in Southern France, round 4 : 2/3 hits
 Germans roll dice for 2 mech_infantrys in Southern France, round 4 : 0/2 hits
 2 mech_infantrys owned by the Germans lost in Southern France
 Americans win, taking Southern France from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is -24
 Casualties for Germans: 5 mech_infantrys
 Casualties for Americans: 2 bombers and 2 fighters
 Battle in 110 Sea Zone
 Americans attack with 1 cruiser and 2 submarines
 Germans defend with 1 cruiser and 1 destroyer
 Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
 Americans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits
 1 submarine owned by the Americans lost in 110 Sea Zone
 Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
 Americans roll dice for 1 cruiser in 110 Sea Zone, round 3 : 1/1 hits
 Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 3 : 1/2 hits
 1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
 Americans roll dice for 1 cruiser in 110 Sea Zone, round 4 : 0/1 hits
 Germans roll dice for 1 cruiser in 110 Sea Zone, round 4 : 0/1 hits
 Americans roll dice for 1 cruiser in 110 Sea Zone, round 5 : 0/1 hits
 Germans roll dice for 1 cruiser in 110 Sea Zone, round 5 : 1/1 hits
 1 cruiser owned by the Americans lost in 110 Sea Zone
 Germans win with 1 cruiser remaining. Battle score for attacker is -16
 Casualties for Germans: 1 destroyer
 Casualties for Americans: 1 cruiser and 2 submarinesNon Combat Move - Americans 
 2 fighters moved from Southern France to Normandy Bordeaux
 1 fighter moved from Spain to Normandy Bordeaux
 1 fighter moved from Shantung to GuamPlace Units - Americans 
 1 battleship and 1 submarine placed in 10 Sea Zone
 2 artilleries and 1 infantry placed in Western United States
 1 submarine placed in 101 Sea Zone
 5 artilleries and 5 infantry placed in Eastern United States
 1 fighter placed in Central United StatesTurn Complete - Americans 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2,1
 Americans collect 65 PUs (3 lost to blockades); end with 65 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsTerritory Summary for Americans : Caroline Islands : 1 flag, 1 airfield and 1 harbour 
 Borneo : 1 flag, 1 artillery and 1 infantry
 Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
 Guam : 1 airfield and 1 fighter
 Wake Island : 1 airfield
 Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
 Hawaiian Islands : 1 airfield, 1 bomber and 1 harbour
 Midway : 1 airfield
 Amur : 1 infantry
 35 Sea Zone : 1 flag
 26 Sea Zone : 1 armour, 2 artilleries, 2 carriers, 3 infantry, 2 tactical_bombers and 3 transports
 10 Sea Zone : 1 battleship and 1 submarine
 Central United States : 1 factory_major and 1 fighter
 Eastern United States : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
 Normandy Bordeaux : 1 flag, 1 factory_minor, 3 fighters, 1 harbour and 1 mech_infantry
 Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
 Holland Belgium : 1 flag, 1 infantry
 104 Sea Zone : 1 destroyer and 3 transports
 106 Sea Zone : 2 transports
 102 Sea Zone : 2 mech_infantrys and 2 transports
 101 Sea Zone : 1 submarine
 Brazil : 1 flag, 2 infantry
 103 Sea Zone : 1 carrier
 Spain : 1 flag, 3 artilleries and 2 infantry
 88 Sea Zone : 1 transportProduction/PUs Summary : Germans : 55 / 68 
 Russians : 17 / 16
 Japanese : 56 / 62
 Americans : 68 / 90
 Chinese : 4 / 6
 British : 30 / 32
 UK_Pacific : 0 / 0
 Italians : 14 / 17
 ANZAC : 17 / 30
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 16 / 0Dice Statistics: Total 
 1 was rolled 12 times
 2 was rolled 11 times
 3 was rolled 11 times
 4 was rolled 8 times
 5 was rolled 15 times
 6 was rolled 13 times
 Average roll : 3.600
 Median : 4.000
 Variance : 0.435
 Standard Deviation : 0.659
 Total rolls : 70Null / Other 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 1 times
 Average roll : 2.750
 Median : 2.500
 Variance : 1.333
 Standard Deviation : 1.155
 Total rolls : 4Japanese Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 1 times
 Average roll : 2.750
 Median : 2.500
 Variance : 1.333
 Standard Deviation : 1.155
 Total rolls : 4Germans Combat 
 1 was rolled 3 times
 2 was rolled 4 times
 3 was rolled 3 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 4 times
 Average roll : 3.312
 Median : 3.000
 Variance : 0.800
 Standard Deviation : 0.894
 Total rolls : 16Neutral_True Combat 
 1 was rolled 1 times
 4 was rolled 2 times
 5 was rolled 4 times
 6 was rolled 2 times
 Average roll : 4.556
 Median : 5.000
 Variance : 1.625
 Standard Deviation : 1.275
 Total rolls : 9Americans Combat 
 1 was rolled 6 times
 2 was rolled 5 times
 3 was rolled 6 times
 4 was rolled 5 times
 5 was rolled 8 times
 6 was rolled 7 times
 Average roll : 3.676
 Median : 4.000
 Variance : 0.194
 Standard Deviation : 0.441
 Total rolls : 37
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Kiangsi to Kwangtung
 Chinese take Kwangtung from Japanese
 1 infantry moved from Kiangsi to Kwangsi
 Chinese take Kwangsi from JapaneseCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 2 infantry placed in KiangsuTurn Complete - Chinese 
 Chinese collect 8 PUs; end with 8 PUs totalTerritory Summary for Chinese : Kwangsi : 1 infantry 
 Kiangsu : 2 infantry
 Kwangtung : 1 flag, 1 harbour and 1 infantryProduction/PUs Summary : Germans : 55 / 68 
 Russians : 17 / 16
 Japanese : 52 / 62
 Americans : 68 / 90
 Chinese : 8 / 8
 British : 30 / 32
 UK_Pacific : 0 / 0
 Italians : 14 / 17
 ANZAC : 17 / 30
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 16 / 0Dice Statistics: Total 
 1 was rolled 12 times
 2 was rolled 11 times
 3 was rolled 11 times
 4 was rolled 8 times
 5 was rolled 15 times
 6 was rolled 13 times
 Average roll : 3.600
 Median : 4.000
 Variance : 0.435
 Standard Deviation : 0.659
 Total rolls : 70Null / Other 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 1 times
 Average roll : 2.750
 Median : 2.500
 Variance : 1.333
 Standard Deviation : 1.155
 Total rolls : 4Japanese Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 1 times
 Average roll : 2.750
 Median : 2.500
 Variance : 1.333
 Standard Deviation : 1.155
 Total rolls : 4Germans Combat 
 1 was rolled 3 times
 2 was rolled 4 times
 3 was rolled 3 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 4 times
 Average roll : 3.312
 Median : 3.000
 Variance : 0.800
 Standard Deviation : 0.894
 Total rolls : 16Neutral_True Combat 
 1 was rolled 1 times
 4 was rolled 2 times
 5 was rolled 4 times
 6 was rolled 2 times
 Average roll : 4.556
 Median : 5.000
 Variance : 1.625
 Standard Deviation : 1.275
 Total rolls : 9Americans Combat 
 1 was rolled 6 times
 2 was rolled 5 times
 3 was rolled 6 times
 4 was rolled 5 times
 5 was rolled 8 times
 6 was rolled 7 times
 Average roll : 3.676
 Median : 4.000
 Variance : 0.194
 Standard Deviation : 0.441
 Total rolls : 37
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - British 
 British buy 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British 
 1 fighter moved from United Kingdom to 110 Sea Zone
 1 mech_infantry moved from Alexandria to Egypt
 1 mech_infantry moved from Tobruk to Egypt
 1 infantry moved from Tobruk to Libya
 5 fighters moved from Egypt to Libya
 1 bomber moved from Egypt to Iraq
 1 cruiser moved from 81 Sea Zone to 72 Sea Zone
 1 destroyer moved from 81 Sea Zone to 76 Sea Zone
 1 armour and 1 infantry moved from Quebec to 106 Sea Zone
 1 artillery and 1 infantry moved from Ontario to QuebecCombat - British 
 Strategic bombing raid in Iraq
 AA fire in Iraq : 0/1 hits
 Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
 Bombing raid in Iraq causes 3 damage total.
 Battle in 110 Sea Zone
 British attack with 1 fighter
 Germans defend with 1 cruiser
 British roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits
 1 fighter owned by the British lost in 110 Sea Zone
 Germans win with 1 cruiser remaining. Battle score for attacker is -10
 Casualties for British: 1 fighter
 Battle in Libya
 British attack with 5 fighters and 1 infantry
 Germans defend with 1 infantry
 British roll dice for 5 fighters and 1 infantry in Libya, round 2 : 3/6 hits
 Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits
 1 infantry owned by the Germans lost in Libya
 British win, taking Libya from Italians with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - British 
 5 fighters moved from Libya to Tobruk
 1 bomber moved from Iraq to EgyptPlace Units - British 
 3 infantry placed in Egypt
 1 fighter and 2 infantry placed in United Kingdom
 1 transport placed in 110 Sea ZoneTurn Complete - British 
 British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific Territory Summary for British and UK_Pacific : Iceland : 1 airfield 
 Quebec : 1 artillery, 1 factory_minor and 1 infantry
 Gibraltar : 1 harbour
 New Brunswick Nova Scotia : 1 harbour
 Egypt : 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
 Union of South Africa : 1 factory_minor and 1 harbour
 Scotland : 1 airfield
 Malta : 1 aaGun and 1 infantry
 United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
 Normandy Bordeaux : 4 infantry
 Tobruk : 1 flag, 5 fighters
 Libya : 1 flag, 1 infantry
 Italian Somaliland : 1 flag
 Ethiopia : 1 flag
 76 Sea Zone : 1 destroyer
 106 Sea Zone : 1 armour and 1 infantry
 72 Sea Zone : 1 cruiser
 81 Sea Zone : 1 battleship and 1 destroyer
 Persia : 1 flag
 110 Sea Zone : 1 transportProduction/PUs Summary : Germans : 55 / 68 
 Russians : 17 / 16
 Japanese : 52 / 62
 Americans : 68 / 90
 Chinese : 8 / 8
 British : 31 / 31
 UK_Pacific : 0 / 0
 Italians : 13 / 17
 ANZAC : 17 / 30
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 16 / 0Dice Statistics: Total 
 1 was rolled 14 times
 2 was rolled 11 times
 3 was rolled 12 times
 4 was rolled 8 times
 5 was rolled 17 times
 6 was rolled 15 times
 Average roll : 3.623
 Median : 4.000
 Variance : 0.724
 Standard Deviation : 0.851
 Total rolls : 77Null / Other 
 1 was rolled 1 times
 Average roll : 1.000
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Japanese Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 1 times
 Average roll : 2.750
 Median : 2.500
 Variance : 1.333
 Standard Deviation : 1.155
 Total rolls : 4Germans Combat 
 1 was rolled 3 times
 2 was rolled 4 times
 3 was rolled 4 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 4 times
 Average roll : 3.294
 Median : 3.000
 Variance : 0.938
 Standard Deviation : 0.968
 Total rolls : 17British Combat 
 1 was rolled 2 times
 3 was rolled 1 times
 5 was rolled 3 times
 6 was rolled 1 times
 Average roll : 3.714
 Median : 5.000
 Variance : 1.167
 Standard Deviation : 1.080
 Total rolls : 7Italians Combat 
 2 was rolled 1 times
 6 was rolled 1 times
 Average roll : 4.000
 Median : 4.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Neutral_True Combat 
 1 was rolled 1 times
 4 was rolled 2 times
 5 was rolled 4 times
 6 was rolled 2 times
 Average roll : 4.556
 Median : 5.000
 Variance : 1.625
 Standard Deviation : 1.275
 Total rolls : 9Americans Combat 
 1 was rolled 6 times
 2 was rolled 5 times
 3 was rolled 6 times
 4 was rolled 5 times
 5 was rolled 8 times
 6 was rolled 7 times
 Average roll : 3.676
 Median : 4.000
 Variance : 0.194
 Standard Deviation : 0.441
 Total rolls : 37
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Italians 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Italians 
 Italians repair 0 damage on 1 factory_minor; Remaining resources: 14 PUs;
 Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians 
 1 infantry moved from Northern Italy to Southern France
 1 fighter moved from Southern Italy to Southern France
 1 armour moved from Iraq to Persia
 Italians take Persia from British
 1 armour moved from Persia to Northwest Persia
 Italians take Northwest Persia from RussiansCombat - Italians 
 Battle in Southern France
 Italians attack with 1 fighter and 1 infantry
 Americans defend with 1 factory_minor, 1 harbour and 1 infantry
 Italians win with 1 fighter remaining. Battle score for attacker is 0
 Casualties for Italians: 1 infantry
 Casualties for Americans: 1 infantryNon Combat Move - Italians 
 1 fighter moved from Southern France to Southern Italy
 1 armour moved from Iraq to Saudi Arabia
 Italians take Saudi Arabia from Neutral_True
 1 infantry moved from Iraq to Turkey
 Italians take Turkey from Neutral_True
 3 infantry moved from Southern Italy to Northern Italy
 1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians 
 1 armour and 2 mech_infantrys placed in IraqTurn Complete - Italians 
 Italians collect 19 PUs; end with 19 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - ANZAC 
 ANZAC buy 1 factory_upgrade and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
 1 infantry moved from 20 Sea Zone to Formosa
 1 artillery moved from 20 Sea Zone to Formosa
 1 submarine moved from 44 Sea Zone to 45 Sea Zone
 3 fighters moved from New South Wales to New GuineaCombat - ANZAC 
 Battle in FormosaNon Combat Move - ANZAC Place Units - ANZAC 
 1 fighter placed in New South Wales
 Turning on Edit Mode
 EDIT: Adding units owned by ANZAC to Queensland: 1 factory_minor
 EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
 EDIT: Turning off Edit ModeTurn Complete - ANZAC 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3,5,3,6,4,5,6,2,1
 ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Combat Move - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Combat Move - French 
 1 fighter moved from Normandy Bordeaux to 110 Sea ZoneCombat - French 
 Battle in 110 Sea Zone
 French attack with 1 fighter; British loiter and taunt with
 Germans defend with 1 cruiser
 Germans win with 1 cruiser remaining. Battle score for attacker is -10
 Casualties for French: 1 fighterNon Combat Move - French Turn Complete - French 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Purchase Units - Germans 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Purchase Units - Germans 
 Germans buy 3 armour, 1 artillery, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 1 infantry moved from Rostov to Caucasus
 Germans take Caucasus from Russians
 1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
 1 artillery and 9 infantry moved from Western Germany to Holland Belgium
 1 infantry moved from France to Southern France
 Germans take Southern France from Americans
 1 artillery, 9 infantry and 3 mech_infantrys moved from France to Normandy Bordeaux
 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
 3 armour moved from Ukraine to Russia
 2 artilleries and 3 infantry moved from Bryansk to Russia
 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea ZoneCombat - Germans 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Purchase Units - Germans 
 Germans buy 3 armour, 1 artillery, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 1 infantry moved from Rostov to Caucasus
 Germans take Caucasus from Russians
 1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
 1 artillery and 9 infantry moved from Western Germany to Holland Belgium
 1 infantry moved from France to Southern France
 Germans take Southern France from Americans
 1 artillery, 9 infantry and 3 mech_infantrys moved from France to Normandy Bordeaux
 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
 3 armour moved from Ukraine to Russia
 2 artilleries and 3 infantry moved from Bryansk to Russia
 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea ZoneCombat - Germans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Purchase Units - Germans 
 Germans buy 3 armour, 1 artillery, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 1 infantry moved from Rostov to Caucasus
 Germans take Caucasus from Russians
 1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
 1 artillery and 9 infantry moved from Western Germany to Holland Belgium
 1 infantry moved from France to Southern France
 Germans take Southern France from Americans
 1 artillery, 9 infantry and 3 mech_infantrys moved from France to Normandy Bordeaux
 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
 3 armour moved from Ukraine to Russia
 2 artilleries and 3 infantry moved from Bryansk to Russia
 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea ZoneCombat - Germans 
 Battle in Normandy Bordeaux
 Germans attack with 1 artillery, 1 fighter, 9 infantry, 5 mech_infantrys and 1 tactical_bomber
 British defend with 4 infantry; Americans defend with 1 factory_minor, 3 fighters, 1 harbour and 1 mech_infantry
 Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 25
 Casualties for Germans: 7 infantry
 Casualties for British: 4 infantry
 Casualties for Americans: 3 fighters and 1 mech_infantry
 Battle in Holland Belgium
 Germans attack with 1 artillery and 9 infantry
 Americans defend with 1 infantry
 Germans win, taking Holland Belgium from Americans with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
 Casualties for Americans: 1 infantry
 Battle in 110 Sea Zone
 Germans attack with 1 cruiser, 1 fighter and 1 tactical_bomber
 British defend with 1 transport
 Germans win with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in Russia
 Germans attack with 3 armour, 2 artilleries and 3 infantry
 Russians defend with 1 airfield, 1 artillery, 1 factory_major, 4 infantry and 1 mech_infantry
 Germans captures 16PUs while taking Russians capital
 Germans converts factory_major into different units
 Germans win, taking Russia from Russians with 3 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 17
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 artillery, 4 infantry and 1 mech_infantryNon Combat Move - Germans 
 6 infantry moved from Belarus to Bryansk
 2 armour moved from Novgorod to Bryansk
 1 mech_infantry moved from Novgorod to Bryansk
 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
 1 aaGun moved from France to Holland Belgium
 2 aaGuns moved from France to Western Germany
 2 aaGuns moved from France to Normandy Bordeaux
 1 infantry moved from Norway to Sweden
 Germans take Sweden from Neutral_True
 1 infantry moved from Norway to 113 Sea Zone
 1 infantry moved from 113 Sea Zone to Western GermanyPlace Units - Germans 
 2 armour and 1 mech_infantry placed in Ukraine
 1 armour and 2 mech_infantrys placed in France
 Germans undo move 2.
 1 armour and 2 mech_infantrys placed in France
 1 artillery, 1 fighter and 8 infantry placed in Western GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
 Germans collect 71 PUs; end with 87 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Combat Move - Russians 
 1 infantry moved from Urals to Novosibirsk
 Russians take Novosibirsk from Japanese
 1 infantry moved from Buryatia to Amur
 1 infantry moved from Volgograd to Rostov
 Russians take Rostov from Germans
 1 infantry moved from Volgograd to Tambov
 Russians take Tambov from GermansCombat - Russians Non Combat Move - Russians Turn Complete - Russians 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Purchase Units - Japanese 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Bid Purchase - British 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Germans 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Germans 
 Germans buy 2 bombers; Remaining resources: 6 PUs;Combat Move - Germans 
 1 submarine moved from 124 Sea Zone to 111 Sea Zone
 1 battleship moved from 113 Sea Zone to 111 Sea Zone
 1 fighter moved from Holland Belgium to 110 Sea Zone
 2 fighters moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 2 tactical_bombers moved from Western Germany to 110 Sea Zone
 1 submarine moved from 103 Sea Zone to 110 Sea Zone
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 bomber moved from Germany to 110 Sea Zone
 1 bomber moved from Germany to 111 Sea Zone
 1 fighter moved from Norway to 111 Sea Zone
 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
 3 armour moved from Greater Southern Germany to France
 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
 1 armour moved from Slovakia Hungary to Yugoslavia
 1 armour moved from Romania to Yugoslavia
 1 fighter moved from Slovakia Hungary to Yugoslavia
 1 tactical_bomber moved from Poland to Yugoslavia
 1 submarine moved from 118 Sea Zone to 106 Sea Zone
 1 submarine moved from 117 Sea Zone to 106 Sea ZoneCombat - Germans 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Germans 
 Germans buy 2 bombers; Remaining resources: 6 PUs;Combat Move - Germans 
 1 submarine moved from 124 Sea Zone to 111 Sea Zone
 1 battleship moved from 113 Sea Zone to 111 Sea Zone
 1 fighter moved from Holland Belgium to 110 Sea Zone
 2 fighters moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 2 tactical_bombers moved from Western Germany to 110 Sea Zone
 1 submarine moved from 103 Sea Zone to 110 Sea Zone
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 bomber moved from Germany to 110 Sea Zone
 1 bomber moved from Germany to 111 Sea Zone
 1 fighter moved from Norway to 111 Sea Zone
 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
 3 armour moved from Greater Southern Germany to France
 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
 1 armour moved from Slovakia Hungary to Yugoslavia
 1 armour moved from Romania to Yugoslavia
 1 fighter moved from Slovakia Hungary to Yugoslavia
 1 tactical_bomber moved from Poland to Yugoslavia
 1 submarine moved from 118 Sea Zone to 106 Sea Zone
 1 submarine moved from 117 Sea Zone to 106 Sea ZoneCombat - Germans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Germans 
 Germans buy 2 bombers; Remaining resources: 6 PUs;Combat Move - Germans 
 1 submarine moved from 124 Sea Zone to 111 Sea Zone
 1 battleship moved from 113 Sea Zone to 111 Sea Zone
 1 fighter moved from Holland Belgium to 110 Sea Zone
 2 fighters moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 2 tactical_bombers moved from Western Germany to 110 Sea Zone
 1 submarine moved from 103 Sea Zone to 110 Sea Zone
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 bomber moved from Germany to 110 Sea Zone
 1 bomber moved from Germany to 111 Sea Zone
 1 fighter moved from Norway to 111 Sea Zone
 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
 3 armour moved from Greater Southern Germany to France
 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
 1 armour moved from Slovakia Hungary to Yugoslavia
 1 armour moved from Romania to Yugoslavia
 1 fighter moved from Slovakia Hungary to Yugoslavia
 1 tactical_bomber moved from Poland to Yugoslavia
 1 submarine moved from 118 Sea Zone to 106 Sea Zone
 1 submarine moved from 117 Sea Zone to 106 Sea ZoneCombat - Germans 
 Battle in 106 Sea Zone
 Germans attack with 2 submarines
 British defend with 1 destroyer and 1 transport
 Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
 Casualties for British: 1 destroyer and 1 transport
 Battle in 111 Sea Zone
 Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
 British defend with 1 battleship, 1 cruiser and 1 destroyer
 Units damaged: 1 battleship owned by the British
 Germans win with 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
 Casualties for Germans: 1 submarine
 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
 Battle in Yugoslavia
 Germans attack with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
 Neutral_Allies defend with 5 infantry
 Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
 Casualties for Germans: 2 infantry
 Casualties for Neutral_Allies: 5 infantry
 Battle in 110 Sea Zone
 Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
 British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
 Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
 Casualties for Germans: 2 submarines
 Casualties for British: 1 battleship and 1 cruiser
 Casualties for French: 1 cruiser
 Battle in France
 Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
 British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
 Germans captures 19PUs while taking French capital
 Germans converts factory_major into different units
 Germans win, taking France from French with 6 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 32
 Casualties for Germans: 7 infantry
 Casualties for British: 1 armour and 1 artillery
 Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
 Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans 
 3 aaGuns moved from Western Germany to Holland Belgium
 1 tactical_bomber moved from 110 Sea Zone to Western Germany
 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
 1 fighter moved from 110 Sea Zone to Holland Belgium
 2 fighters moved from 110 Sea Zone to Western Germany
 1 tactical_bomber moved from 111 Sea Zone to Western Germany
 1 fighter moved from 111 Sea Zone to Holland Belgium
 1 bomber moved from 110 Sea Zone to Western Germany
 1 bomber moved from 111 Sea Zone to Western Germany
 3 aaGuns moved from Germany to Western Germany
 3 artilleries and 11 infantry moved from Germany to Poland
 2 infantry moved from Romania to Bulgaria
 Germans take Bulgaria from Neutral_Axis
 2 infantry moved from Slovakia Hungary to Romania
 3 infantry moved from Poland to Slovakia Hungary
 1 fighter moved from Yugoslavia to Southern Italy
 1 tactical_bomber moved from Yugoslavia to Southern Italy
 2 infantry moved from Norway to Finland
 Germans take Finland from Neutral_Axis
 1 transport moved from 114 Sea Zone to 113 Sea Zone
 2 infantry moved from Denmark to 113 Sea Zone
 2 infantry moved from 113 Sea Zone to Norway
 1 cruiser moved from 114 Sea Zone to 113 Sea ZonePlace Units - Germans 
 2 bombers placed in Western GermanyTurn Complete - Germans 
 Germans collect 39 PUs; end with 64 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Russians 
 Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 6 infantry moved from Amur to Sakha
 6 infantry moved from Buryatia to Yakut S.S.R.
 1 mech_infantry moved from Volgograd to Russia
 1 armour moved from Volgograd to Russia
 3 infantry moved from Ukraine to Rostov
 1 infantry moved from Bessarabia to Ukraine
 1 artillery and 1 infantry moved from Western Ukraine to Bryansk
 1 infantry moved from Eastern Poland to Western Ukraine
 1 infantry moved from Caucasus to Volgograd
 2 infantry moved from Baltic States to Belarus
 1 infantry moved from Belarus to Smolensk
 2 infantry moved from Karelia to Novgorod
 1 fighter moved from Novgorod to Russia
 1 artillery moved from Novgorod to Belarus
 6 infantry moved from Novgorod to Belarus
 3 infantry moved from Vyborg to Novgorod
 1 infantry moved from Archangel to SmolenskNon Combat Move - Russians Place Units - Russians 
 3 artilleries and 7 infantry placed in Russia
 1 artillery placed in VolgogradTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total




 
		 
		





