@ManuC23 What should I do to show this History reference ?
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G40 Ktylu(Axis) vs Cyanight(Allies+13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 7 artilleries, 1 battleship, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 92 Sea Zone to 110 Sea Zone
1 cruiser moved from 105 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
3 artilleries moved from 104 Sea Zone to Spain
3 infantry moved from 104 Sea Zone to Spain
1 fighter moved from 103 Sea Zone to Spain
1 transport moved from 105 Sea Zone to 88 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 1 carrier, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Java to Philippines
1 infantry moved from Sakha to Amur
Russians take Amur from Japanese
2 fighters moved from Kiangsu to Shantung
1 bomber moved from Caroline Islands to Hawaiian Islands
4 fighters moved from Normandy Bordeaux to Southern France
1 destroyer moved from 103 Sea Zone to 104 Sea Zone
2 bombers moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 102 Sea ZoneCombat - Americans
Battle in Shantung
Americans attack with 2 fighters
Japanese defend with 1 armour
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for Americans: 1 fighter
Battle in Spain
Americans attack with 3 artilleries, 1 fighter and 3 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 2 bombers, 4 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 5 mech_infantrys
Americans win, taking Southern France from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is -24
Casualties for Germans: 5 mech_infantrys
Casualties for Americans: 2 bombers and 2 fighters
Battle in 110 Sea Zone
Americans attack with 1 cruiser and 2 submarines
Germans defend with 1 cruiser and 1 destroyer
Germans win with 1 cruiser remaining. Battle score for attacker is -16
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 cruiser and 2 submarinesNon Combat Move - Americans
2 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Spain to Normandy Bordeaux
1 fighter moved from Shantung to GuamPlace Units - Americans
1 battleship and 1 submarine placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Western United States
1 submarine placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
1 fighter placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2,1
Americans collect 65 PUs (3 lost to blockades); end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 7 artilleries, 1 battleship, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 92 Sea Zone to 110 Sea Zone
1 cruiser moved from 105 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
3 artilleries moved from 104 Sea Zone to Spain
3 infantry moved from 104 Sea Zone to Spain
1 fighter moved from 103 Sea Zone to Spain
1 transport moved from 105 Sea Zone to 88 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 1 carrier, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Java to Philippines
1 infantry moved from Sakha to Amur
Russians take Amur from Japanese
2 fighters moved from Kiangsu to Shantung
1 bomber moved from Caroline Islands to Hawaiian Islands
4 fighters moved from Normandy Bordeaux to Southern France
1 destroyer moved from 103 Sea Zone to 104 Sea Zone
2 bombers moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 102 Sea ZoneCombat - Americans
Battle in Shantung
Americans attack with 2 fighters
Japanese defend with 1 armour
Americans roll dice for 2 fighters in Shantung, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Shantung, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 armour owned by the Japanese lost in Shantung
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for Americans: 1 fighter
Battle in Spain
Americans attack with 3 artilleries, 1 fighter and 3 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 3 artilleries, 1 fighter and 3 infantry in Spain, round 2 : 3/7 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits
3 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 3 artilleries, 1 fighter and 3 infantry in Spain, round 3 : 3/7 hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits
1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 2 bombers, 4 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 5 mech_infantrys
Americans roll dice for 2 bombers, 4 fighters and 1 infantry in Southern France, round 2 : 2/7 hits
Germans roll dice for 5 mech_infantrys in Southern France, round 2 : 3/5 hits
1 fighter owned by the Americans, 2 bombers owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern France
Americans roll dice for 3 fighters and 1 infantry in Southern France, round 3 : 1/4 hits
Germans roll dice for 3 mech_infantrys in Southern France, round 3 : 1/3 hits
1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Americans roll dice for 2 fighters and 1 infantry in Southern France, round 4 : 2/3 hits
Germans roll dice for 2 mech_infantrys in Southern France, round 4 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is -24
Casualties for Germans: 5 mech_infantrys
Casualties for Americans: 2 bombers and 2 fighters
Battle in 110 Sea Zone
Americans attack with 1 cruiser and 2 submarines
Germans defend with 1 cruiser and 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser in 110 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 cruiser in 110 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 cruiser in 110 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 5 : 1/1 hits
1 cruiser owned by the Americans lost in 110 Sea Zone
Germans win with 1 cruiser remaining. Battle score for attacker is -16
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 cruiser and 2 submarinesNon Combat Move - Americans
2 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Spain to Normandy Bordeaux
1 fighter moved from Shantung to GuamPlace Units - Americans
1 battleship and 1 submarine placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Western United States
1 submarine placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
1 fighter placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2,1
Americans collect 65 PUs (3 lost to blockades); end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Borneo : 1 flag, 1 artillery and 1 infantry
Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 bomber and 1 harbour
Midway : 1 airfield
Amur : 1 infantry
35 Sea Zone : 1 flag
26 Sea Zone : 1 armour, 2 artilleries, 2 carriers, 3 infantry, 2 tactical_bombers and 3 transports
10 Sea Zone : 1 battleship and 1 submarine
Central United States : 1 factory_major and 1 fighter
Eastern United States : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 3 fighters, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 infantry
104 Sea Zone : 1 destroyer and 3 transports
106 Sea Zone : 2 transports
102 Sea Zone : 2 mech_infantrys and 2 transports
101 Sea Zone : 1 submarine
Brazil : 1 flag, 2 infantry
103 Sea Zone : 1 carrier
Spain : 1 flag, 3 artilleries and 2 infantry
88 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 55 / 68
Russians : 17 / 16
Japanese : 56 / 62
Americans : 68 / 90
Chinese : 4 / 6
British : 30 / 32
UK_Pacific : 0 / 0
Italians : 14 / 17
ANZAC : 17 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.600
Median : 4.000
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 70Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.312
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Neutral_True Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.556
Median : 5.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.676
Median : 4.000
Variance : 0.194
Standard Deviation : 0.441
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 infantry
Kiangsu : 2 infantry
Kwangtung : 1 flag, 1 harbour and 1 infantryProduction/PUs Summary :
Germans : 55 / 68
Russians : 17 / 16
Japanese : 52 / 62
Americans : 68 / 90
Chinese : 8 / 8
British : 30 / 32
UK_Pacific : 0 / 0
Italians : 14 / 17
ANZAC : 17 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.600
Median : 4.000
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 70Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.312
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Neutral_True Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.556
Median : 5.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.676
Median : 4.000
Variance : 0.194
Standard Deviation : 0.441
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Alexandria to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Tobruk to Libya
5 fighters moved from Egypt to Libya
1 bomber moved from Egypt to Iraq
1 cruiser moved from 81 Sea Zone to 72 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to QuebecCombat - British
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Battle in 110 Sea Zone
British attack with 1 fighter
Germans defend with 1 cruiser
British roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British lost in 110 Sea Zone
Germans win with 1 cruiser remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in Libya
British attack with 5 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 5 fighters and 1 infantry in Libya, round 2 : 3/6 hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Libya
British win, taking Libya from Italians with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
5 fighters moved from Libya to Tobruk
1 bomber moved from Iraq to EgyptPlace Units - British
3 infantry placed in Egypt
1 fighter and 2 infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Normandy Bordeaux : 4 infantry
Tobruk : 1 flag, 5 fighters
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
76 Sea Zone : 1 destroyer
106 Sea Zone : 1 armour and 1 infantry
72 Sea Zone : 1 cruiser
81 Sea Zone : 1 battleship and 1 destroyer
Persia : 1 flag
110 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 55 / 68
Russians : 17 / 16
Japanese : 52 / 62
Americans : 68 / 90
Chinese : 8 / 8
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 13 / 17
ANZAC : 17 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 17 times
6 was rolled 15 times
Average roll : 3.623
Median : 4.000
Variance : 0.724
Standard Deviation : 0.851
Total rolls : 77Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.294
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17British Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.714
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Neutral_True Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.556
Median : 5.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.676
Median : 4.000
Variance : 0.194
Standard Deviation : 0.441
Total rolls : 37 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians repair 0 damage on 1 factory_minor; Remaining resources: 14 PUs;
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 armour moved from Iraq to Persia
Italians take Persia from British
1 armour moved from Persia to Northwest Persia
Italians take Northwest Persia from RussiansCombat - Italians
Battle in Southern France
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 armour moved from Iraq to Saudi Arabia
Italians take Saudi Arabia from Neutral_True
1 infantry moved from Iraq to Turkey
Italians take Turkey from Neutral_True
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 2 mech_infantrys placed in IraqTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_upgrade and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from 20 Sea Zone to Formosa
1 submarine moved from 44 Sea Zone to 45 Sea Zone
3 fighters moved from New South Wales to New GuineaCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 factory_minor
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3,5,3,6,4,5,6,2,1
ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from Normandy Bordeaux to 110 Sea ZoneCombat - French
Battle in 110 Sea Zone
French attack with 1 fighter; British loiter and taunt with
Germans defend with 1 cruiser
Germans win with 1 cruiser remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
1 artillery and 9 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Southern France
Germans take Southern France from Americans
1 artillery, 9 infantry and 3 mech_infantrys moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 armour moved from Ukraine to Russia
2 artilleries and 3 infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea ZoneCombat - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
1 artillery and 9 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Southern France
Germans take Southern France from Americans
1 artillery, 9 infantry and 3 mech_infantrys moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 armour moved from Ukraine to Russia
2 artilleries and 3 infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea ZoneCombat - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
1 artillery and 9 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Southern France
Germans take Southern France from Americans
1 artillery, 9 infantry and 3 mech_infantrys moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 armour moved from Ukraine to Russia
2 artilleries and 3 infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 9 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 4 infantry; Americans defend with 1 factory_minor, 3 fighters, 1 harbour and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 7 infantry
Casualties for British: 4 infantry
Casualties for Americans: 3 fighters and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 9 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 1 fighter and 1 tactical_bomber
British defend with 1 transport
Germans win with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Russia
Germans attack with 3 armour, 2 artilleries and 3 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_major, 4 infantry and 1 mech_infantry
Germans captures 16PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery, 4 infantry and 1 mech_infantryNon Combat Move - Germans
6 infantry moved from Belarus to Bryansk
2 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 aaGun moved from France to Holland Belgium
2 aaGuns moved from France to Western Germany
2 aaGuns moved from France to Normandy Bordeaux
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Norway to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Western GermanyPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in France
Germans undo move 2.
1 armour and 2 mech_infantrys placed in France
1 artillery, 1 fighter and 8 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 71 PUs; end with 87 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Urals to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Buryatia to Amur
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 infantry moved from Volgograd to Tambov
Russians take Tambov from GermansCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Bid Purchase - British
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 bombers; Remaining resources: 6 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea ZoneCombat - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 bombers; Remaining resources: 6 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea ZoneCombat - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 bombers; Remaining resources: 6 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea ZoneCombat - Germans
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
Germans win with 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 32
Casualties for Germans: 7 infantry
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
3 aaGuns moved from Western Germany to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to Holland Belgium
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 111 Sea Zone to Western Germany
3 aaGuns moved from Germany to Western Germany
3 artilleries and 11 infantry moved from Germany to Poland
2 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
2 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Poland to Slovakia Hungary
1 fighter moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from Yugoslavia to Southern Italy
2 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 cruiser moved from 114 Sea Zone to 113 Sea ZonePlace Units - Germans
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs