Forgot something I think might need to make a small edit in sz 93/94, but cant until tomorrow morning
15L bmnielsen (Axis) vs. Gamerman01 (Allies +16)
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Well damn. Didn’t consider for a second the dd and sub could reach from there. Nicely done. Putting the air on wake is a good one, really complicates all the fleet placement considerations.
Thanks - I was pretty excited that my scramble decision worked out for me too. I was also happy you scored 2+ hits :-D I am getting good luck…
I am not looking to attack 37, if that’s any comfort… :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 submarine; Remaining resources: 5 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from Scotland to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Egypt to 99 Sea Zone
1 destroyer moved from 58 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 1 artillery and 1 mech_infantry
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 42 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for British: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - British
1 fighter moved from 99 Sea Zone to Egypt
3 fighters moved from Holland Belgium to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
2 aaGuns and 1 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 artillery moved from India to Burma
1 mech_infantry moved from India to Burma
1 armour moved from India to Burma
1 aaGun moved from India to Burma
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to BurmaPlace Units - British
1 destroyer placed in 110 Sea Zone
1 transport placed in 71 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 submarine placed in 39 Sea Zone
1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,6,6,5,1,5,4,4,2
UK_Pacific collect 10 PUs (1 lost to blockades); end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 1 fighter
Some Units in 39 Sea Zone change ownership: 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Syria to Trans-Jordan
Italians take Trans-Jordan from BritishCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport
British defend with 1 submarine
Italians win with 1 bomber, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in MoroccoNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from Yugoslavia to Romania
2 aaGuns and 4 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Kenya to Anglo Egyptian SudanPlace Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
3 fighters moved from Queensland to Caroline Islands
1 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
1 artillery moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Battle in Morocco
French attack with 1 infantry
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Tunisia to Libya
1 infantry moved from Nigeria to French Equatorial Africa
1 destroyer moved from 58 Sea Zone to 42 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 110 Sea Zone
9 bombers moved from Western Germany to 91 Sea Zone
2 tactical_bombers moved from Southern Italy to 91 Sea Zone
1 mech_infantry moved from Southern France to Holland Belgium
2 artilleries moved from Normandy Bordeaux to Holland Belgium -
Need scramble orders for 110 and OOL for 91, unless you want to do that round by round.
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Yes, scramble 3 fighters
Lose destroyer first in 110
Maximum defense in 91
Battleship hit, carrier hit, 2 destroyers, carrier, cruiser, 2 fighters, battleship -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 110 Sea Zone
9 bombers moved from Western Germany to 91 Sea Zone
2 tactical_bombers moved from Southern Italy to 91 Sea Zone
1 mech_infantry moved from Southern France to Holland Belgium
2 artilleries moved from Normandy Bordeaux to Holland BelgiumCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
British defend with 1 destroyer, 3 fighters and 1 transport
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 39
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer, 3 fighters and 1 transport
Battle in 91 Sea Zone
Germans attack with 9 bombers and 2 tactical_bombers
British defend with 1 battleship and 2 destroyers; Americans defend with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Units damaged: 1 battleship owned by the British
Germans win with 8 bombers remaining. Battle score for attacker is 57
Casualties for Germans: 1 bomber and 2 tactical_bombers
Casualties for British: 1 battleship and 2 destroyers
Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Battle in Holland Belgium
Germans attack with 2 artilleries and 1 mech_infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
8 bombers moved from 91 Sea Zone to Southern France
2 aaGuns and 4 armour moved from Germany to Poland
2 armour moved from Greece to Romania
1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
2 armour and 2 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 infantry placed in Southern France
1 transport placed in 93 Sea Zone
3 bombers and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
Tough one for the Allies, poor dice all around.
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I’ll just have to make the best of it
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But 3 fighters for a sub? That’s terrible. I overlooked that you could take the first hit to a battleship. I’d better take Normandy this turn I guess, so at least it doesn’t immediately auto-repair and to deny you a fleet build. Jeez.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 7 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
11 infantry moved from Amur to KoreaCombat - Russians
Battle in Korea
Russians attack with 11 infantry
Japanese defend with 2 infantry
Russians win, taking Korea from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Amur to Korea
1 infantry moved from Yenisey to Yakut S.S.R.
5 infantry moved from Yenisey to Timguska
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
6 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
1 aaGun moved from Eastern Poland to Belarus
1 armour moved from Bryansk to Novgorod
4 infantry moved from Eastern Poland to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Novgorod to Belarus
4 artilleries and 4 infantry moved from Western Ukraine to Ukraine
1 submarine moved from 110 Sea Zone to 91 Sea ZonePlace Units - Russians
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
Russians collect 39 PUs (1 lost to blockades); end with 39 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Manchuria to 16 Sea Zone
1 bomber and 6 infantry moved from Manchuria to Korea
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Anhwe to Korea
1 bomber moved from Kwangsi to Korea
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Hopei to Kweichow
2 infantry moved from Hunan to Kweichow
1 battleship, 1 cruiser and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to 45 Sea Zone -
Need scramble orders for sz33. I’ll roll it on the forum if you scramble.
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Yes, scramble, and don’t roll like you did on G3
Lose cruisers first
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Rolling for sz33 attack
Sub sneak attack
Rolls: 1@2; Total Hits: 11@2: (1)Cruiser, battleship, 3xftr, tac
Rolls: 4@3 2@4; Total Hits: 34@3: (3, 4, 5, 4)2@4: (4, 3) -
Defender loses 1 cruiser to sneak attack, 1 cruiser and 2 ftr normally.
Rolling for cruiser and 3xftr
Rolls: 1@3 3@4; Total Hits: 31@3: (1)3@4: (5, 1, 1) -
Attacker takes battleship tip, ftr and tac.
Rolling for cruiser, battleship, 2xftr
Rolls: 3@3 1@4; Total Hits: 13@3: (5, 6, 4)1@4: (1) -
Defender rolls for ftr
Rolls: 1@4; Total Hits: 11@4: (3)





