@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
I don’t know…
scramble it
Thanks for the heads up
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Manchuria to Korea
1 bomber moved from Kwangsi to Korea
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
3 infantry moved from Kiangsi to Kwangtung
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Siam to Shan State
2 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 artilleries, 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Shan State
2 fighters moved from Kwangsi to Shan State
3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 bomber, 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
Americans scrambles 1 units out of Guam to defend against the attack in 21 Sea Zone
Americans scrambles to create a battle in territory 21 Sea Zone
Battle in Malaya
Battle in Borneo
Battle in Celebes
Battle in French Indo China
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking French Indo China from French, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 transport
Americans defend with 1 fighter
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese winJapanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Kwangtung
Japanese attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
2 carriers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
4 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Manchuria
1 aaGun and 4 infantry moved from Jehol to Manchuria
1 bomber moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
1 artillery, 2 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 artillery moved from Chahar to Hopei
1 tactical_bomber moved from Kwangtung to Kwangsi
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber, 1 fighter and 1 tactical_bomber moved from Wake Island to 21 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 21 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 26
Casualties for Americans: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Non Combat Move - Americans
1 bomber moved from 21 Sea Zone to New Guinea
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 16 Sea Zone to Midway
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Well damn. Didn’t consider for a second the dd and sub could reach from there. Nicely done. Putting the air on wake is a good one, really complicates all the fleet placement considerations.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter and 5 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Well damn. Didn’t consider for a second the dd and sub could reach from there. Nicely done. Putting the air on wake is a good one, really complicates all the fleet placement considerations.
Thanks - I was pretty excited that my scramble decision worked out for me too. I was also happy you scored 2+ hits :-D I am getting good luck…
I am not looking to attack 37, if that’s any comfort… :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 submarine; Remaining resources: 5 PUs;
Combat Move - British
1 unit repaired.
1 infantry moved from Scotland to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Egypt to 99 Sea Zone
1 destroyer moved from 58 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 1 artillery and 1 mech_infantry
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 42 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for British: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - British
1 fighter moved from 99 Sea Zone to Egypt
3 fighters moved from Holland Belgium to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
2 aaGuns and 1 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 artillery moved from India to Burma
1 mech_infantry moved from India to Burma
1 armour moved from India to Burma
1 aaGun moved from India to Burma
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
Place Units - British
1 destroyer placed in 110 Sea Zone
1 transport placed in 71 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 36 PUs total
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
1 fighter placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,6,6,5,1,5,4,4,2
UK_Pacific collect 10 PUs (1 lost to blockades); end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 1 fighter
Some Units in 39 Sea Zone change ownership: 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport
British defend with 1 submarine
Italians win with 1 bomber, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Morocco
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from Yugoslavia to Romania
2 aaGuns and 4 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
Place Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
3 fighters moved from Queensland to Caroline Islands
1 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
1 artillery moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Battle in Morocco
French attack with 1 infantry
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Tunisia to Libya
1 infantry moved from Nigeria to French Equatorial Africa
1 destroyer moved from 58 Sea Zone to 42 Sea Zone
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs;
Combat Move - Germans
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 110 Sea Zone
9 bombers moved from Western Germany to 91 Sea Zone
2 tactical_bombers moved from Southern Italy to 91 Sea Zone
1 mech_infantry moved from Southern France to Holland Belgium
2 artilleries moved from Normandy Bordeaux to Holland Belgium
Need scramble orders for 110 and OOL for 91, unless you want to do that round by round.
Yes, scramble 3 fighters
Lose destroyer first in 110
Maximum defense in 91
Battleship hit, carrier hit, 2 destroyers, carrier, cruiser, 2 fighters, battleship
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs;
Combat Move - Germans
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 110 Sea Zone
9 bombers moved from Western Germany to 91 Sea Zone
2 tactical_bombers moved from Southern Italy to 91 Sea Zone
1 mech_infantry moved from Southern France to Holland Belgium
2 artilleries moved from Normandy Bordeaux to Holland Belgium
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
British defend with 1 destroyer, 3 fighters and 1 transport
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 39
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer, 3 fighters and 1 transport
Battle in 91 Sea Zone
Germans attack with 9 bombers and 2 tactical_bombers
British defend with 1 battleship and 2 destroyers; Americans defend with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Units damaged: 1 battleship owned by the British
Germans win with 8 bombers remaining. Battle score for attacker is 57
Casualties for Germans: 1 bomber and 2 tactical_bombers
Casualties for British: 1 battleship and 2 destroyers
Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Battle in Holland Belgium
Germans attack with 2 artilleries and 1 mech_infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
8 bombers moved from 91 Sea Zone to Southern France
2 aaGuns and 4 armour moved from Germany to Poland
2 armour moved from Greece to Romania
1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
2 armour and 2 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 infantry placed in Southern France
1 transport placed in 93 Sea Zone
3 bombers and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Tough one for the Allies, poor dice all around.
I’ll just have to make the best of it
But 3 fighters for a sub? That’s terrible. I overlooked that you could take the first hit to a battleship. I’d better take Normandy this turn I guess, so at least it doesn’t immediately auto-repair and to deny you a fleet build. Jeez.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 7 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
11 infantry moved from Amur to Korea
Combat - Russians
Battle in Korea
Russians attack with 11 infantry
Japanese defend with 2 infantry
Russians win, taking Korea from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Amur to Korea
1 infantry moved from Yenisey to Yakut S.S.R.
5 infantry moved from Yenisey to Timguska
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
6 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
1 aaGun moved from Eastern Poland to Belarus
1 armour moved from Bryansk to Novgorod
4 infantry moved from Eastern Poland to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Novgorod to Belarus
4 artilleries and 4 infantry moved from Western Ukraine to Ukraine
1 submarine moved from 110 Sea Zone to 91 Sea Zone
Place Units - Russians
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
Russians collect 39 PUs (1 lost to blockades); end with 39 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Manchuria to 16 Sea Zone
1 bomber and 6 infantry moved from Manchuria to Korea
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Anhwe to Korea
1 bomber moved from Kwangsi to Korea
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Hopei to Kweichow
2 infantry moved from Hunan to Kweichow
1 battleship, 1 cruiser and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to 45 Sea Zone
Need scramble orders for sz33. I’ll roll it on the forum if you scramble.