@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Americans 
 Americans buy 1 armour, 1 artillery, 1 carrier, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Americans 
 Americans buy 1 armour, 1 artillery, 1 carrier, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans Non Combat Move - Americans 
 1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone
 1 fighter moved from Philippines to GuamPlace Units - Americans 
 1 submarine and 1 transport placed in 101 Sea Zone
 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
 1 armour and 1 artillery placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 2 infantry moved from Chahar to Anhwe
 Chinese take Anhwe from Japanese
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 2 infantry moved from Chahar to Anhwe
 Chinese take Anhwe from JapaneseCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 5 infantry placed in SzechwanTurn Complete - Chinese 
 Chinese collect 9 PUs; end with 10 PUs total
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Combat Move - British 
 1 transport moved from 91 Sea Zone to 92 Sea Zone
 2 infantry moved from Morocco to 92 Sea Zone
 2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
 2 infantry moved from 95 Sea Zone to Northern Italy
 1 cruiser moved from 91 Sea Zone to 95 Sea Zone
 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
 1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
 2 bombers moved from United Kingdom to Western Germany
 3 fighters moved from United Kingdom to Normandy Bordeaux
 2 infantry moved from Rhodesia to Belgian Congo
 1 battleship moved from 79 Sea Zone to 76 Sea Zone
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Combat Move - British 
 1 transport moved from 91 Sea Zone to 92 Sea Zone
 2 infantry moved from Morocco to 92 Sea Zone
 2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
 2 infantry moved from 95 Sea Zone to Northern Italy
 1 cruiser moved from 91 Sea Zone to 95 Sea Zone
 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
 1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
 2 bombers moved from United Kingdom to Western Germany
 3 fighters moved from United Kingdom to Normandy Bordeaux
 2 infantry moved from Rhodesia to Belgian Congo
 1 battleship moved from 79 Sea Zone to 76 Sea ZoneCombat - British 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Combat Move - British 
 1 transport moved from 91 Sea Zone to 92 Sea Zone
 2 infantry moved from Morocco to 92 Sea Zone
 2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
 2 infantry moved from 95 Sea Zone to Northern Italy
 1 cruiser moved from 91 Sea Zone to 95 Sea Zone
 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
 1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
 2 bombers moved from United Kingdom to Western Germany
 3 fighters moved from United Kingdom to Normandy Bordeaux
 2 infantry moved from Rhodesia to Belgian Congo
 1 battleship moved from 79 Sea Zone to 76 Sea ZoneCombat - British 
 Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
 Italians scrambles to create a battle in territory 95 Sea Zone
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Combat Move - British 
 1 transport moved from 91 Sea Zone to 92 Sea Zone
 2 infantry moved from Morocco to 92 Sea Zone
 2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
 2 infantry moved from 95 Sea Zone to Northern Italy
 1 cruiser moved from 91 Sea Zone to 95 Sea Zone
 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
 1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
 2 bombers moved from United Kingdom to Western Germany
 3 fighters moved from United Kingdom to Normandy Bordeaux
 2 infantry moved from Rhodesia to Belgian Congo
 1 battleship moved from 79 Sea Zone to 76 Sea ZoneCombat - British 
 Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
 Italians scrambles to create a battle in territory 95 Sea Zone
 Battle in Normandy Bordeaux
 British attack with 3 fighters
 Germans defend with 1 artillery, 1 factory_minor and 1 harbour
 British win with 3 fighters remaining. Battle score for attacker is 4
 Casualties for Germans: 1 artillery
 Battle in 95 Sea Zone
 British attack with 1 cruiser, 1 destroyer and 1 transport
 Italians defend with 2 fighters
 British win with 1 transport remaining. Battle score for attacker is 0
 Casualties for British: 1 cruiser and 1 destroyer
 Casualties for Italians: 2 fighters
 Battle in Northern Italy
 British converts factory_major into different units
 Air Battle in Western Germany
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - British 
 British buy 2 artilleries, 1 bomber and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - British 
 1 transport moved from 91 Sea Zone to 92 Sea Zone
 2 infantry moved from Morocco to 92 Sea Zone
 2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
 2 infantry moved from 95 Sea Zone to Northern Italy
 1 cruiser moved from 91 Sea Zone to 95 Sea Zone
 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
 1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
 2 bombers moved from United Kingdom to Western Germany
 3 fighters moved from United Kingdom to Normandy Bordeaux
 2 infantry moved from Rhodesia to Belgian Congo
 1 battleship moved from 79 Sea Zone to 76 Sea ZoneCombat - British 
 Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
 Italians scrambles to create a battle in territory 95 Sea Zone
 Battle in Normandy Bordeaux
 British attack with 3 fighters
 Germans defend with 1 artillery, 1 factory_minor and 1 harbour
 British win with 3 fighters remaining. Battle score for attacker is 4
 Casualties for Germans: 1 artillery
 Battle in 95 Sea Zone
 British attack with 1 cruiser, 1 destroyer and 1 transport
 Italians defend with 2 fighters
 British win with 1 transport remaining. Battle score for attacker is 0
 Casualties for British: 1 cruiser and 1 destroyer
 Casualties for Italians: 2 fighters
 Battle in Northern Italy
 British converts factory_major into different units
 Air Battle in Western Germany
 British attacks with 2 units heading to Western Germany
 Germans launches 3 interceptors out of Western Germany
 1 bomber owned by the British lost in Western Germany
 Air Battle is over, the remaining bombers go on to their targets
 Strategic bombing raid in Western Germany
 Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
 Bombing raid in Western Germany causes 3 damage total.
 Cleaning up after air battlesNon Combat Move - British 
 1 bomber moved from Western Germany to United Kingdom
 3 fighters moved from Normandy Bordeaux to United Kingdom
 1 infantry moved from 81 Sea Zone to Egypt
 1 artillery moved from 81 Sea Zone to Egypt
 1 infantry moved from Eastern Persia to Persia
 British take Persia from Neutral_AlliesPlace Units - British 
 2 artilleries and 1 fighter placed in Egypt
 1 bomber placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
 British collect 30 PUs (2 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific 
 1 fighter placed in India
 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 17 PUs; end with 17 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 fighter
 Some Units in 39 Sea Zone change ownership: 1 transport
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Italians 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Italians 
 Italians buy 1 carrier and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 artillery moved from Tunisia to Algeria
 1 bomber moved from Southern Italy to Algeria
 2 artilleries moved from Southern France to Northern Italy
 4 infantry moved from Southern Italy to Northern ItalyCombat - Italians 
 Battle in Northern Italy
 Italians attack with 2 artilleries and 4 infantry
 British defend with 1 factory_minor and 2 infantry
 Italians win, taking Northern Italy from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
 Casualties for Italians: 2 infantry
 Casualties for British: 2 infantry
 Battle in Algeria
 Italians attack with 1 artillery and 1 bomber
 French defend with 1 infantry
 Italians win with 1 bomber remaining. Battle score for attacker is -1
 Casualties for Italians: 1 artillery
 Casualties for French: 1 infantryNon Combat Move - Italians 
 1 bomber moved from Algeria to Southern Italy
 2 infantry moved from Syria to Iraq
 Italians take Iraq from Neutral_Axis
 1 armour moved from Syria to Iraq
 1 armour moved from Trans-Jordan to Iraq
 1 infantry moved from Trans-Jordan to Iraq
 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
 1 transport moved from 98 Sea Zone to 97 Sea Zone
 1 transport moved from 98 Sea Zone to 97 Sea Zone
 1 battleship moved from 98 Sea Zone to 97 Sea Zone
 1 transport moved from 99 Sea Zone to 97 Sea ZonePlace Units - Italians 
 1 carrier placed in 97 Sea Zone
 2 infantry placed in Southern ItalyTurn Complete - Italians 
 Italians collect 19 PUs; end with 19 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - ANZAC 
 ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
 1 fighter moved from Dutch New Guinea to Queensland
 2 infantry moved from New South Wales to 62 Sea Zone
 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
 1 artillery moved from Queensland to New South Wales
 2 infantry moved from Queensland to New South WalesNon Combat Move - ANZAC 
 2 infantry moved from 45 Sea Zone to Dutch New Guinea
 ANZAC take Dutch New Guinea from Dutch
 2 infantry moved from 42 Sea Zone to Java
 ANZAC take Java from DutchPlace Units - ANZAC 
 1 infantry placed in New South Wales
 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Politics - French 
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Politics - French Combat Move - French 
 1 infantry moved from French Central Africa to French Equatorial Africa
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Germans 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Germans 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Germans 
 Germans buy 4 armour, 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans 
 Germans takes Political Action: Political Action Axis To War With Russians
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans 
 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
 1 fighter moved from Poland to 115 Sea Zone
 1 tactical_bomber moved from Poland to 115 Sea Zone
 1 fighter moved from Romania to 115 Sea Zone
 1 tactical_bomber moved from Poland to 115 Sea Zone
 1 tactical_bomber moved from Poland to Baltic States
 2 infantry moved from Poland to Baltic States
 2 infantry moved from Romania to Bessarabia
 3 armour, 3 artilleries and 10 infantry moved from Poland to Eastern Poland
 1 infantry moved from Finland to Karelia
 Germans take Karelia from Russians
 1 infantry moved from Finland to Vyborg
 Germans take Vyborg from Russians
 1 fighter moved from Western Germany to 95 Sea Zone
 3 infantry moved from Greece to Bulgaria
 2 infantry moved from Greece to 97 Sea Zone
 1 infantry moved from Western Germany to 113 Sea Zone
 1 bomber moved from Romania to 115 Sea Zone
 1 bomber moved from Alexandria to BessarabiaCombat - Germans 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Germans 
 Germans buy 4 armour, 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans 
 Germans takes Political Action: Political Action Axis To War With Russians
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans 
 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
 1 fighter moved from Poland to 115 Sea Zone
 1 tactical_bomber moved from Poland to 115 Sea Zone
 1 fighter moved from Romania to 115 Sea Zone
 1 tactical_bomber moved from Poland to 115 Sea Zone
 1 tactical_bomber moved from Poland to Baltic States
 2 infantry moved from Poland to Baltic States
 2 infantry moved from Romania to Bessarabia
 3 armour, 3 artilleries and 10 infantry moved from Poland to Eastern Poland
 1 infantry moved from Finland to Karelia
 Germans take Karelia from Russians
 1 infantry moved from Finland to Vyborg
 Germans take Vyborg from Russians
 1 fighter moved from Western Germany to 95 Sea Zone
 3 infantry moved from Greece to Bulgaria
 2 infantry moved from Greece to 97 Sea Zone
 1 infantry moved from Western Germany to 113 Sea Zone
 1 bomber moved from Romania to 115 Sea Zone
 1 bomber moved from Alexandria to BessarabiaCombat - Germans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Germans 
 Germans buy 4 armour, 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans 
 Germans takes Political Action: Political Action Axis To War With Russians
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans 
 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
 1 fighter moved from Poland to 115 Sea Zone
 1 tactical_bomber moved from Poland to 115 Sea Zone
 1 fighter moved from Romania to 115 Sea Zone
 1 tactical_bomber moved from Poland to 115 Sea Zone
 1 tactical_bomber moved from Poland to Baltic States
 2 infantry moved from Poland to Baltic States
 2 infantry moved from Romania to Bessarabia
 3 armour, 3 artilleries and 10 infantry moved from Poland to Eastern Poland
 1 infantry moved from Finland to Karelia
 Germans take Karelia from Russians
 1 infantry moved from Finland to Vyborg
 Germans take Vyborg from Russians
 1 fighter moved from Western Germany to 95 Sea Zone
 3 infantry moved from Greece to Bulgaria
 2 infantry moved from Greece to 97 Sea Zone
 1 infantry moved from Western Germany to 113 Sea Zone
 1 bomber moved from Romania to 115 Sea Zone
 1 bomber moved from Alexandria to BessarabiaCombat - Germans 
 Battle in Bessarabia
 Germans attack with 1 bomber and 2 infantry
 Russians defend with 1 infantry
 Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Eastern Poland
 Germans attack with 3 armour, 3 artilleries and 10 infantry
 Russians defend with 1 infantry
 Germans win, taking Eastern Poland from Russians with 3 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Baltic States
 Germans attack with 2 infantry and 1 tactical_bomber
 Russians defend with 1 infantry
 Germans win, taking Baltic States from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 115 Sea Zone
 Germans attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
 Russians defend with 1 cruiser and 1 submarine
 Germans win with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
 Casualties for Germans: 1 submarine
 Casualties for Russians: 1 cruiser and 1 submarine
 Battle in 95 Sea Zone
 Germans attack with 1 fighter
 British defend with 1 transport
 Germans win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for British: 1 transportNon Combat Move - Germans 
 3 infantry moved from Romania to Eastern Poland
 2 artilleries moved from Romania to Eastern Poland
 1 submarine moved from 108 Sea Zone to 109 Sea Zone
 2 infantry moved from Norway to Finland
 1 armour moved from Germany to 113 Sea Zone
 1 armour moved from 113 Sea Zone to Norway
 2 fighters moved from 115 Sea Zone to Finland
 2 tactical_bombers moved from 115 Sea Zone to Finland
 1 fighter moved from Alexandria to Iraq
 1 fighter moved from 95 Sea Zone to Alexandria
 1 tactical_bomber moved from Baltic States to Western Germany
 1 bomber moved from Bessarabia to Yugoslavia
 1 bomber moved from 115 Sea Zone to Western Germany
 1 armour moved from Germany to 113 Sea Zone
 1 armour and 1 infantry moved from 113 Sea Zone to Norway
 9 armour and 9 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans 
 4 armour and 4 mech_infantrys placed in Germany
 1 artillery and 3 infantry placed in Western GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
 Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Russians 
 Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 3 infantry moved from Ukraine to Rostov
 1 artillery moved from Bryansk to Russia
 3 infantry moved from Tsagaan Olom to DzavhanNon Combat Move - Russians 
 1 armour moved from Caucasus to Northwest Persia
 Russians take Northwest Persia from Neutral_Allies
 1 armour moved from Northwest Persia to Persia
 1 mech_infantry moved from Caucasus to Persia
 1 infantry moved from Caucasus to Northwest Persia
 1 infantry moved from Caucasus to Northwest PersiaPlace Units - Russians 
 3 infantry placed in Novgorod
 10 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 33 PUs; end with 33 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs




 
		 
		





