dice…
JEB (Axis) vs Inno (Allies) 42 2E Game 06
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Note that I made 1 edit to the UK fighter as it doesn’t go with the carrier I move (It supposed to land on US carrier but they system didn’t recognise it)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Germans
Germans repair 5 damage on 2 factories; Remaining resources: 34 PUs;
Germans buy 1 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Ukraine S.S.R. to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
2 infantry moved from Germany to France
2 infantry moved from Germany to Northwestern Europe
1 fighter moved from Germany to France
1 fighter moved from Germany to Northwestern Europe
1 bomber moved from Germany to United Kingdom
1 fighter moved from Germany to West Russia
5 armour moved from Caucasus to West Russia
3 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Germany to France
1 artillery moved from Caucasus to West Russia
1 armour moved from French Equatorial Africa to French West Africa
Germans take French West Africa from British
1 armour moved from French West Africa to French Equatorial Africa
2 infantry moved from Poland to Belorussia
2 infantry moved from Germany to Baltic States
4 infantry moved from Poland to Belorussia
2 armour moved from Germany to Belorussia
1 fighter moved from Germany to Baltic States
1 fighter moved from Germany to Northwestern Europe
2 infantry moved from Ukraine S.S.R. to Belorussia
2 artilleries moved from Ukraine S.S.R. to Belorussia
1 artillery moved from Caucasus to West RussiaCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in United Kingdom causes 2 damage total.
Battle in France
Germans attack with 2 fighters and 2 infantry
British defend with 1 artillery
Germans roll dice for 2 fighters and 2 infantry in France, round 2 : 2/4 hits
British roll dice for 1 artillery in France, round 2 : 0/1 hits
1 artillery owned by the British lost in France
Germans win, taking France from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in West Russia
Germans attack with 5 armour, 2 artilleries, 1 fighter and 6 infantry
Russians defend with 6 infantry
Germans roll dice for 5 armour, 2 artilleries, 1 fighter and 6 infantry in West Russia, round 2 : 6/14 hits
Russians roll dice for 6 infantry in West Russia, round 2 : 1/6 hits
6 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 5 armour, 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 6 infantry
Battle in Northwestern Europe
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Northwestern Europe, round 2 : 2/4 hits
British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits
British roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Belorussia
Germans attack with 2 armour, 2 artilleries and 8 infantry
British defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries and 8 infantry in Belorussia, round 2 : 3/12 hits
British roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from British with 2 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 fighters moved from Northwestern Europe to Germany
2 fighters moved from France to Germany
1 fighter moved from Baltic States to Germany
1 fighter moved from West Russia to Caucasus
1 aaGun moved from Ukraine S.S.R. to Caucasus
2 artilleries moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 bomber moved from United Kingdom to GermanyPlace Units - Germans
1 armour and 4 infantry placed in Germany
4 artilleries placed in CaucasusTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs totalTerritory Summary for Germans :
Algeria : 1 artillery
Anglo-Egyptian Sudan : 1 flag, 2 artilleries
Baltic States : 1 infantry
Belgian Congo : 1 flag
Belorussia : 2 armour, 2 artilleries and 7 infantry
Caucasus : 1 flag, 1 aaGun, 4 artilleries, 1 factory, 1 fighter and 3 infantry
Egypt : 1 flag
France : 2 infantry
French Equatorial Africa : 1 flag, 1 armour
French West Africa : 1 flag
Germany : 1 aaGun, 1 armour, 1 bomber, 1 factory, 5 fighters and 10 infantry
Gibraltar : 1 flag
Italian East Africa : 1 flag
Italy : 1 factory
Northwestern Europe : 2 infantry
Rhodesia : 1 flag
Trans-Jordan : 1 flag
Union of South Africa : 1 flag
West Russia : 5 armour, 2 artilleries and 5 infantryProduction/PUs Summary :
Russians : 10 / 12
Germans : 52 / 52
British : 18 / 31
Japanese : 46 / 48
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - British
British repair 2 damage on 1 factory; Remaining resources: 28 PUs;
British buy 1 artillery, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 8 Sea Zone
1 artillery and 3 infantry moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from 8 Sea Zone to Northwestern Europe
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
1 bomber moved from United Kingdom to France
1 armour moved from Russia to Archangel
11 fighters moved from Russia to ArchangelCombat - British
Battle in Archangel
British attack with 1 armour and 11 fighters
Japanese defend with 1 artillery
British roll dice for 1 armour and 11 fighters in Archangel, round 2 : 9/12 hits
Japanese roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Archangel
British win, taking Archangel from Japanese with 1 armour and 11 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in France
British attack with 1 bomber and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 cruiser in France, round 2 : 0/1 hits
British roll dice for 1 bomber and 2 infantry in France, round 2 : 1/3 hits
Germans roll dice for 2 infantry in France, round 2 : 0/2 hits
1 infantry owned by the Germans lost in France
British roll dice for 1 bomber and 2 infantry in France, round 3 : 2/3 hits
Germans roll dice for 1 infantry in France, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in France
British win, taking France from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Northwestern Europe
British attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 3 infantry in Northwestern Europe, round 2 : 0/5 hits
Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 1/2 hits
1 infantry owned by the British lost in Northwestern Europe
British roll dice for 1 artillery, 1 fighter and 2 infantry in Northwestern Europe, round 3 : 1/4 hits
Germans roll dice for 2 infantry in Northwestern Europe, round 3 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Northwestern Europe
British roll dice for 1 artillery, 1 fighter and 1 infantry in Northwestern Europe, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Northwestern Europe, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Northwestern Europe
British win, taking Northwestern Europe from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
11 fighters moved from Archangel to Finland
1 fighter moved from Northwestern Europe to 8 Sea Zone
1 bomber moved from France to United Kingdom
1 submarine moved from 44 Sea Zone to 41 Sea ZonePlace Units - British
1 artillery, 1 bomber and 4 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTerritory Summary for British :
5 Sea Zone : 1 carrier and 1 destroyer
8 Sea Zone : 1 cruiser, 1 fighter and 3 transports
41 Sea Zone : 1 submarine
Archangel : 1 armour
Finland : 1 flag, 11 fighters
France : 1 flag, 1 infantry
Northwestern Europe : 1 flag, 1 artillery and 1 infantry
Norway : 1 flag
United Kingdom : 1 aaGun, 1 artillery, 2 bombers, 1 factory and 4 infantryProduction/PUs Summary :
Russians : 11 / 12
Germans : 44 / 52
British : 26 / 26
Japanese : 45 / 48
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Japanese
3 armour and 4 infantry moved from Evenki National Okrug to Archangel
1 artillery moved from Vologda to Archangel
1 infantry moved from Novosibirsk to Russia
7 armour, 9 artilleries and 9 infantry moved from Kazakh S.S.R. to Russia
1 armour moved from Sinkiang to Russia
2 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 4 transports moved from 60 Sea Zone to 47 Sea Zone
1 bomber moved from Manchuria to 64 Sea Zone
2 fighters moved from 47 Sea Zone to Borneo
2 infantry moved from 47 Sea Zone to Borneo
1 artillery moved from 47 Sea Zone to Borneo
1 bomber moved from Caucasus to Karelia S.S.R.Combat - Japanese
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits
Bombing raid in Karelia S.S.R. rolls: 6 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Battle in 64 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 64 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Archangel
Japanese attack with 3 armour, 1 artillery and 4 infantry
British defend with 1 armour
Japanese roll dice for 3 armour, 1 artillery and 4 infantry in Archangel, round 2 : 1/8 hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits
1 armour owned by the British lost in Archangel
Japanese win, taking Archangel from Russians with 3 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 2/2 hits
Americans roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Russia
Japanese attack with 8 armour, 9 artilleries and 10 infantry
Russians defend with 2 aaGuns, 1 factory and 4 infantry
Japanese roll dice for 8 armour, 9 artilleries and 10 infantry in Russia, round 2 : 7/27 hits
Russians roll dice for 2 aaGuns and 4 infantry in Russia, round 2 : 3/4 hits
4 infantry owned by the Russians, 3 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Russia
Japanese captures 12PUs while taking Russians capital
Japanese win, taking Russia from Russians with 8 armour, 9 artilleries and 7 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 aaGuns and 4 infantryNon Combat Move - Japanese
1 bomber moved from Karelia S.S.R. to Germany
5 fighters moved from Caucasus to Germany
1 bomber moved from Caucasus to Germany
2 fighters moved from 17 Sea Zone to Germany
1 battleship, 1 carrier and 1 transport moved from 17 Sea Zone to 15 Sea Zone
1 armour moved from Egypt to Algeria
2 infantry moved from Egypt to Libya
2 infantry moved from Persia to Caucasus
1 armour moved from India to Caucasus
2 infantry moved from India to Persia
1 aaGun moved from Kazakh S.S.R. to Caucasus
3 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Anhwei to Sinkiang
1 artillery moved from Anhwei to Sinkiang
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 bomber moved from 64 Sea Zone to Manchuria
1 bomber moved from Manchuria to Belorussia
2 fighters moved from Borneo to 47 Sea ZonePlace Units - Japanese
1 artillery placed in India
2 fighters placed in India
2 bombers placed in ManchuriaTurn Complete - Japanese
Japanese collect 58 PUs; end with 70 PUs totalTerritory Summary for Japanese :
15 Sea Zone : 1 battleship, 1 carrier, 1 submarine and 1 transport
47 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
Algeria : 1 armour
Anhwei : 1 flag
Archangel : 1 flag, 3 armour, 1 artillery and 4 infantry
Belorussia : 1 bomber
Borneo : 1 artillery and 2 infantry
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Caucasus : 1 aaGun, 2 armour and 2 infantry
Evenki National Okrug : 1 flag, 1 infantry
French Madagascar : 1 flag
Germany : 3 bombers and 7 fighters
India : 1 flag, 1 artillery, 1 factory and 2 fighters
Iwo Jima : 1 infantry
Japan : 1 factory
Kazakh S.S.R. : 1 flag, 3 infantry
Libya : 2 infantry
Manchuria : 3 bombers and 1 factory
New Guinea : 1 infantry
Novosibirsk : 1 flag
Okinawa : 1 infantry
Persia : 1 flag, 2 infantry
Russia : 1 flag, 8 armour, 9 artilleries, 1 factory and 7 infantry
Sinkiang : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag
Vologda : 1 flag
Yakut S.S.R. : 1 flag
Yunnan : 1 flagProduction/PUs Summary :
Russians : 2 / 0
Germans : 44 / 52
British : 26 / 26
Japanese : 58 / 70
Americans : 38 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from United Kingdom to Germany
1 bomber moved from Eastern Canada to GermanyCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/6 hits
Bombing raid in Germany rolls: 5,2,4,4,3,6 and causes: 15 damage to unit: factory
Bombing raid in Germany causes 15 damage total.Non Combat Move - Americans
6 bombers moved from Germany to Northwestern Europe
2 armour moved from Eastern Canada to 10 Sea Zone
1 artillery and 1 infantry moved from Eastern Canada to 10 Sea Zone
2 armour, 1 artillery, 1 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
1 artillery moved from 8 Sea Zone to Northwestern Europe
2 fighters moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from 5 Sea Zone to Northwestern Europe
2 fighters moved from 11 Sea Zone to Northwestern Europe
1 artillery and 3 infantry moved from United Kingdom to 8 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 8 Sea Zone to Northwestern Europe
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Eastern Canada
1 artillery and 1 infantry moved from Eastern United States to Eastern Canada
1 battleship, 1 carrier and 1 destroyer moved from 55 Sea Zone to 18 Sea Zone
1 submarine moved from 56 Sea Zone to 19 Sea ZonePlace Units - Americans
3 artilleries and 1 fighter placed in Eastern United States
2 fighters placed in 11 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alaska: 2 infantry
EDIT: Adding units owned by Americans to Western Canada: 2 infantry
EDIT: Removing units owned by Americans from Northwestern Europe: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
8 Sea Zone : 2 carriers, 1 destroyer and 4 transports
10 Sea Zone : 1 transport
11 Sea Zone : 1 carrier and 2 fighters
18 Sea Zone : 1 battleship, 1 carrier and 1 destroyer
19 Sea Zone : 1 submarine
Eastern Canada : 1 aaGun, 2 artilleries and 2 infantry
Eastern United States : 3 artilleries, 1 factory and 1 fighter
Northwestern Europe : 2 armour, 2 artilleries, 5 bombers, 5 fighters and 4 infantry
Solomon Islands : 1 flag
Wake Island : 1 flag
Western Canada : 2 infantry
Western United States : 1 factoryProduction/PUs Summary :
Russians : 2 / 0
Germans : 44 / 52
British : 26 / 26
Japanese : 58 / 70
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Karelia S.S.R. to Baltic States
1 fighter moved from 5 Sea Zone to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to 8 Sea Zone
1 destroyer moved from 5 Sea Zone to 8 Sea Zone
1 armour moved from Karelia S.S.R. to Finland
1 armour moved from Karelia S.S.R. to Norway
1 submarine moved from 13 Sea Zone to 8 Sea ZoneTurn Complete - Russians
Territory Summary for Russians :
8 Sea Zone : 1 destroyer, 1 fighter and 1 submarine
Baltic States : 1 flag, 1 infantry
Finland : 1 armour
Karelia S.S.R. : 1 factory
Norway : 1 armourProduction/PUs Summary :
Russians : 4 / 0
Germans : 42 / 52
British : 26 / 26
Japanese : 58 / 70
Americans : 38 / 38 -
The original playing file was corrupted so I replayed and round and made editing accordingly.
Cheers,
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Germans
Germans repair 0 damage on 1 factory; Remaining resources: 32 PUs;
Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from West Russia to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
7 infantry moved from Belorussia to Baltic States
2 artilleries moved from Belorussia to Baltic States
1 fighter moved from Caucasus to Baltic States
1 bomber moved from Germany to United Kingdom
2 infantry moved from Germany to France
3 fighters moved from Germany to France
1 fighter moved from Germany to France
1 fighter moved from Germany to Baltic StatesCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in United Kingdom causes 5 damage total.
Battle in France
Germans attack with 4 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 4 fighters and 2 infantry in France, round 2 : 4/6 hits
British roll dice for 1 infantry in France, round 2 : 0/1 hits
1 infantry owned by the British lost in France
Germans win, taking France from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 2 artilleries, 2 fighters and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 2 fighters and 7 infantry in Baltic States, round 2 : 4/11 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries, 2 fighters and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 armour moved from Belorussia to Germany
5 armour moved from West Russia to Baltic States
3 infantry moved from Caucasus to Ukraine S.S.R.
4 artilleries moved from Caucasus to Ukraine S.S.R.
1 aaGun moved from Caucasus to Ukraine S.S.R.
4 infantry moved from West Russia to Belorussia
2 artilleries moved from West Russia to Belorussia
2 fighters moved from Baltic States to Germany
4 fighters moved from France to Germany
1 bomber moved from United Kingdom to Germany
2 artilleries moved from Anglo-Egyptian Sudan to French Equatorial AfricaPlace Units - Germans
2 artilleries and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs totalTerritory Summary for Germans :
Algeria : 1 artillery
Anglo-Egyptian Sudan : 1 flag
Baltic States : 5 armour, 2 artilleries and 7 infantry
Belgian Congo : 1 flag
Belorussia : 2 artilleries and 4 infantry
Caucasus : 1 flag, 1 factory
Egypt : 1 flag
France : 2 infantry
French Equatorial Africa : 1 flag, 1 armour and 2 artilleries
French West Africa : 1 flag
Germany : 1 aaGun, 3 armour, 2 artilleries, 1 bomber, 1 factory, 6 fighters and 16 infantry
Gibraltar : 1 flag
Italian East Africa : 1 flag
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 factory and 1 infantry
Rhodesia : 1 flag
Trans-Jordan : 1 flag
Ukraine S.S.R. : 1 aaGun, 4 artilleries and 3 infantry
Union of South Africa : 1 flagProduction/PUs Summary :
Russians : 0 / 0
Germans : 52 / 52
British : 20 / 26
Japanese : 58 / 70
Americans : 38 / 38 -
happy holiday ; -).
Which units would you like to choose as casualty?

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Merry Xmas! All inf please.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - British
British repair 4 damage on 1 factory; Remaining resources: 23 PUs;
British buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 4 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 8 Sea Zone to 5 Sea Zone
1 artillery and 4 infantry moved from 5 Sea Zone to Germany
1 artillery and 1 infantry moved from Northwestern Europe to Germany
11 fighters moved from Finland to Germany
1 fighter moved from 8 Sea Zone to Germany
2 bombers moved from United Kingdom to Germany
1 cruiser moved from 8 Sea Zone to 5 Sea ZoneCombat - British
Battle in Germany
British attack with 2 artilleries, 2 bombers, 12 fighters and 5 infantry
Japanese defend with 3 bombers and 7 fighters; Germans defend with 1 aaGun, 3 armour, 2 artilleries, 1 bomber, 1 factory, 6 fighters and 16 infantry
AA fire in Germany : 0/3 hits
British roll dice for 1 cruiser in Germany, round 2 : 0/1 hits
British roll dice for 2 artilleries, 2 bombers, 12 fighters and 5 infantry in Germany, round 2 : 9/21 hits
Germans roll dice for 1 aaGun, 3 armour, 2 artilleries, 4 bombers, 13 fighters and 16 infantry in Germany, round 2 : 16/38 hits
2 bombers owned by the British, 5 infantry owned by the British, 9 infantry owned by the Germans, 2 artilleries owned by the British and 7 fighters owned by the British lost in Germany
Germans win with 1 aaGun, 3 armour, 2 artilleries, 4 bombers, 13 fighters and 7 infantry remaining. Battle score for attacker is -90
Casualties for Germans: 9 infantry
Casualties for British: 2 artilleries, 2 bombers, 7 fighters and 5 infantry
5 fighters owned by the British retreatedNon Combat Move - British
1 carrier moved from 5 Sea Zone to 8 Sea Zone
1 destroyer moved from 5 Sea Zone to 8 Sea Zone
3 fighters moved from Germany to 8 Sea Zone
1 submarine moved from 41 Sea Zone to 22 Sea Zone
1 fighter moved from Germany to Northwestern Europe
1 fighter moved from Germany to 8 Sea ZonePlace Units - British
1 transport placed in 8 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 8 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Northwestern Europe: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in 8 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 20 PUs; end with 20 PUs totalTerritory Summary for British :
5 Sea Zone : 1 cruiser and 3 transports
8 Sea Zone : 1 carrier, 1 destroyer, 4 fighters and 1 transport
22 Sea Zone : 1 submarine
Finland : 1 flag
Northwestern Europe : 1 flag, 2 fighters
Norway : 1 flag
United Kingdom : 1 aaGun, 1 factory and 2 infantryProduction/PUs Summary :
Russians : 0 / 0
Germans : 52 / 52
British : 20 / 20
Japanese : 58 / 70
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory; Remaining resources: 68 PUs;
Japanese buy 4 bombers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Japanese
7 fighters moved from Germany to 5 Sea Zone
1 bomber moved from Belorussia to United Kingdom
3 bombers moved from Germany to United Kingdom
2 infantry moved from Borneo to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Eastern Australia
Japanese take Eastern Australia from British
1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Western Australia
Japanese take Western Australia from British
1 artillery moved from Borneo to 47 Sea Zone
1 transport moved from 47 Sea Zone to 50 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 47 Sea Zone to 50 Sea ZoneCombat - Japanese
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/4 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5,6,1 and causes: 12 damage to unit: factory
Bombing raid in United Kingdom causes 12 damage total.
Battle in 5 Sea Zone
Japanese attack with 7 fighters
British defend with 1 cruiser and 3 transports
Japanese roll dice for 7 fighters in 5 Sea Zone, round 2 : 4/7 hits
British roll dice for 1 cruiser and 3 transports in 5 Sea Zone, round 2 : 1/1 hits
3 transports owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Japanese lost in 5 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is 23
Casualties for Japanese: 1 fighter
Casualties for British: 1 cruiser and 3 transportsNon Combat Move - Japanese
6 fighters moved from 5 Sea Zone to Germany
3 bombers moved from United Kingdom to Germany
3 armour moved from Archangel to Baltic States
1 artillery and 4 infantry moved from Archangel to Karelia S.S.R.
8 armour moved from Russia to Karelia S.S.R.
9 artilleries and 7 infantry moved from Russia to West Russia
2 armour moved from Caucasus to Bulgaria Romania
1 transport moved from 15 Sea Zone to 16 Sea Zone
1 aaGun moved from Caucasus to 16 Sea Zone
1 infantry moved from Caucasus to 16 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone
1 aaGun moved from 15 Sea Zone to Italy
1 infantry moved from 15 Sea Zone to Italy
1 infantry moved from Caucasus to Ukraine S.S.R.
3 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Persia to Trans-Jordan
2 fighters moved from India to 15 Sea Zone
1 artillery moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 artillery moved from India to Persia
1 infantry moved from Evenki National Okrug to Novosibirsk
3 bombers moved from Manchuria to Baltic StatesPlace Units - Japanese
4 bombers and 2 fighters placed in RussiaTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs totalTerritory Summary for Japanese :
15 Sea Zone : 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport
45 Sea Zone : 1 transport
46 Sea Zone : 1 transport
50 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Algeria : 1 armour
Anhwei : 1 flag
Archangel : 1 flag
Baltic States : 3 armour and 3 bombers
Bulgaria Romania : 2 armour
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Caucasus : 3 infantry
Eastern Australia : 1 flag, 1 infantry
Evenki National Okrug : 1 flag
French Madagascar : 1 flag
Germany : 3 bombers and 6 fighters
India : 1 flag, 1 factory
Italy : 1 aaGun and 1 infantry
Iwo Jima : 1 infantry
Japan : 1 factory
Karelia S.S.R. : 8 armour, 1 artillery and 4 infantry
Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
Libya : 2 infantry
Manchuria : 1 factory
New Guinea : 1 infantry
Novosibirsk : 1 flag, 1 infantry
Okinawa : 1 infantry
Persia : 1 flag, 1 artillery
Russia : 1 flag, 4 bombers, 1 factory and 2 fighters
Sinkiang : 1 flag
Soviet Far East : 1 flag
Szechwan : 1 flag
Trans-Jordan : 2 infantry
Ukraine S.S.R. : 1 infantry
Vologda : 1 flag
West Russia : 9 artilleries and 7 infantry
Western Australia : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flagProduction/PUs Summary :
Russians : 0 / 0
Germans : 52 / 52
British : 18 / 20
Japanese : 60 / 60
Americans : 38 / 38 -
I think I have no way to turn around. After US turn it’s time to start a new game for 2015, if you are interested : -)
Well played! It’s getting tough to play against you now in this edition now!
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Thank you and well played you too. Sure, but I think it’s because I’m playing the axis. Without a serious blunder it’s very hard to stop the axis momentum for the allies. It’s a bit unbalanced in this game don’t you think? Without bids at least. To me the 1st edition seems more balanced. I’m up for another game though!
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This is the feeling when playing this game at the beginning, but I am not fully convinced. (how stubborn I am :x)
Let me try Allies once more without bid : -)… and later we could try adding some Bids to balance it out if desired. I find adding Bid is also fun. It adds lot of variety to original games.
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