@SuperbattleshipYamato @The-Janus British turn next go ahead Janus japan-turn-2-complete-game-32-2 (1).tsvg
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 infantry moved from India to West India
2 infantry moved from India to Burma
2 fighters moved from India to Burma
2 tactical_bombers moved from India to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to West India
2 infantry moved from India to Burma
2 fighters moved from India to Burma
2 tactical_bombers moved from India to Eastern PersiaCombat - British
British creates battle in territory 109 Sea Zone
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
British win, taking 109 Sea Zone from Germans, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 2 infantry
Casualties for British: 1 fighter and 1 infantry
Battle in Eastern Persia
British attack with 2 tactical_bombers
Italians defend with 1 infantry
British win with 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 tactical_bombers moved from Eastern Persia to India
1 fighter moved from Burma to IndiaPlace Units - British
1 destroyer and 2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 24 PUs; end with 26 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 armour and 1 fighter; Remaining resources: 3 PUs;Combat Move - Italians
1 armour moved from Gold Coast to Nigeria
Italians take Nigeria from British
2 armour moved from Anglo Egyptian Sudan to Alexandria
3 fighters moved from Egypt to Alexandria
3 fighters moved from Southern Italy to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 2 armour and 6 fighters
French defend with 3 infantry; Americans defend with 2 bombers and 2 fighters
British win with 1 fighter remaining. Battle score for attacker is -29
Casualties for Italians: 2 armour and 6 fighters
Casualties for French: 3 infantry
Casualties for Americans: 2 bombers and 1 fighterNon Combat Move - Italians
2 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 armour moved from Saudi Arabia to Egypt
2 infantry moved from Saudi Arabia to Trans-Jordan
2 mech_infantrys moved from Turkey to Trans-Jordan
10 infantry moved from Turkey to Caucasus
1 armour moved from Turkmenistan to Afghanistan
Italians take Afghanistan from Neutral_TruePlace Units - Italians
3 armour placed in Egypt
2 armour and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 30 PUs; end with 33 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - ANZAC
1 destroyer moved from 60 Sea Zone to 40 Sea Zone
1 transport moved from 60 Sea Zone to 59 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - ANZAC
1 destroyer moved from 60 Sea Zone to 40 Sea Zone
1 transport moved from 60 Sea Zone to 59 Sea ZoneNon Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major; Remaining resources: 63 PUs;
Germans buy 3 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
1 tactical_bomber moved from Novgorod to Archangel
16 armour and 10 infantry moved from Novgorod to Belarus
2 armour moved from Eastern Poland to Ukraine
1 bomber moved from France to Normandy Bordeaux
5 infantry moved from France to Normandy Bordeaux
5 infantry moved from France to Southern France
2 tactical_bombers moved from Southern Italy to Southern France
2 bombers moved from Novgorod to Russia
1 bomber moved from Novgorod to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea ZoneCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 5 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Battle in Southern France
Germans attack with 5 infantry and 2 tactical_bombers
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Southern France from Americans with 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 artilleries and 1 mech_infantry
Battle in Ukraine
Germans attack with 2 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans win, taking Ukraine from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Archangel
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 16 armour and 10 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 16 armour and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer and 2 transports
Germans win with 2 bombers remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.Non Combat Move - Germans
2 bombers moved from 110 Sea Zone to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from Southern France to Southern Italy
2 infantry moved from Sweden to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
5 infantry moved from Sweden to Finland
3 infantry moved from Switzerland to Western Germany
1 tactical_bomber moved from Archangel to Novgorod
2 bombers moved from Russia to NovgorodPlace Units - Germans
3 armour placed in Novgorod
9 mech_infantrys placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 aaGuns
EDIT: Adding units owned by Germans to Western Germany: 3 aaGuns
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries moved from Bryansk to Russia
1 infantry moved from Rostov to Volgograd -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries moved from Bryansk to Russia
1 infantry moved from Rostov to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries moved from Bryansk to Russia
1 infantry moved from Rostov to VolgogradNon Combat Move - Russians
Place Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
2 armour and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 armour, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
3 fighters moved from 26 Sea Zone to 10 Sea Zone
2 carriers moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 artillery moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 artillery moved from New South Wales to Queensland
Japanese take Queensland from ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
2 artilleries and 2 transports moved from 62 Sea Zone to 63 Sea Zone
2 artilleries moved from 63 Sea Zone to New Zealand
1 battleship moved from 62 Sea Zone to 63 Sea Zone
1 cruiser moved from 62 Sea Zone to 63 Sea Zone
2 artilleries moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 artillery and 1 transport moved from 62 Sea Zone to 48 Sea Zone
1 artillery moved from 48 Sea Zone to Gilbert Islands
4 transports moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 artillery and 2 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Smolensk
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 40 Sea ZoneCombat - Japanese
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
2 armour and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 armour, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
3 fighters moved from 26 Sea Zone to 10 Sea Zone
2 carriers moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 artillery moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 artillery moved from New South Wales to Queensland
Japanese take Queensland from ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
2 artilleries and 2 transports moved from 62 Sea Zone to 63 Sea Zone
2 artilleries moved from 63 Sea Zone to New Zealand
1 battleship moved from 62 Sea Zone to 63 Sea Zone
1 cruiser moved from 62 Sea Zone to 63 Sea Zone
2 artilleries moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 artillery and 1 transport moved from 62 Sea Zone to 48 Sea Zone
1 artillery moved from 48 Sea Zone to Gilbert Islands
4 transports moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 artillery and 2 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Smolensk
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 40 Sea ZoneCombat - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
2 armour and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 armour, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
3 fighters moved from 26 Sea Zone to 10 Sea Zone
2 carriers moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 artillery moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 artillery moved from New South Wales to Queensland
Japanese take Queensland from ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
2 artilleries and 2 transports moved from 62 Sea Zone to 63 Sea Zone
2 artilleries moved from 63 Sea Zone to New Zealand
1 battleship moved from 62 Sea Zone to 63 Sea Zone
1 cruiser moved from 62 Sea Zone to 63 Sea Zone
2 artilleries moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 artillery and 1 transport moved from 62 Sea Zone to 48 Sea Zone
1 artillery moved from 48 Sea Zone to Gilbert Islands
4 transports moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 artillery and 2 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Smolensk
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 40 Sea ZoneCombat - Japanese
Battle in 40 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in New Zealand
Japanese attack with 2 artilleries
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking New Zealand from ANZAC with 2 artilleries remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Guam
Battle in Gilbert Islands
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Guam from Americans, taking Gilbert Islands from UK_Pacific, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Midway
Battle in Smolensk
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Midway from Americans, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hawaiian Islands
Japanese attack with 2 armour and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 armour remaining. Battle score for attacker is -5
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 armour and 2 infantry
Battle in 10 Sea Zone
Japanese attack with 2 carriers, 1 destroyer and 3 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 10 Sea Zone from Neutral with 2 carriers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Solomon Islands
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 submarine
Japanese win, taking Solomon Islands from ANZAC, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Wake IslandNon Combat Move - Japanese
1 carrier and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
3 armour moved from Kwangtung to Yunnan
3 bombers moved from Caroline Islands to JapanPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in New South Wales
3 artilleries, 2 fighters and 3 infantry placed in Japan
3 armour placed in KwangtungTurn Complete - Japanese
Japanese collect 89 PUs; end with 95 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 110 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 115 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone
1 armour moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Tunisia
2 bombers moved from Spain to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 94 Sea Zone to 98 Sea Zone
Americans take 98 Sea Zone from Italians
3 fighters moved from Spain to Normandy Bordeaux
1 artillery moved from Gibraltar to Spain
1 transport moved from 91 Sea Zone to 86 Sea Zone
4 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 87 Sea Zone to French West Africa
3 armour, 3 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone
1 armour moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Tunisia
2 bombers moved from Spain to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 94 Sea Zone to 98 Sea Zone
Americans take 98 Sea Zone from Italians
3 fighters moved from Spain to Normandy Bordeaux
1 artillery moved from Gibraltar to Spain
1 transport moved from 91 Sea Zone to 86 Sea Zone
4 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 87 Sea Zone to French West Africa
3 armour, 3 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to Normandy BordeauxCombat - Americans
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total. Damaged units is as follows: airfield = 6, factory_major = 8
Battle in Normandy Bordeaux
Americans attack with 2 bombers and 3 fighters
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -11
Casualties for Germans: 3 infantry
Casualties for Americans: 2 fighters
Battle in French West AfricaNon Combat Move - Americans
3 armour and 5 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Normandy Bordeaux to Spain
3 bombers moved from Western Germany to United Kingdom
1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - Americans
1 cruiser, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,3,1,5,5,2,6
Americans collect 48 PUs (6 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total