Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 11 PUs;
Russians buy 2 aaGuns; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Bryansk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 2/4 hits
Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to Rostov
Place Units - Russians
2 aaGuns placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for Russians :
Belarus : 1 infantry
Bryansk : 2 artilleries and 1 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 21 infantry and 1 mech_infantry
Ukraine : 1 armour, 1 factory_minor and 1 mech_infantry
Volgograd : 1 factory_minor and 6 infantry
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 51 / 70
Russians : 19 / 25
Japanese : 74 / 79
Americans : 52 / 72
Chinese : 0 / 0
British : 24 / 24
UK_Pacific : 6 / 6
Italians : 32 / 43
ANZAC : 9 / 9
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 9 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Germans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 units repaired.
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
2 carriers moved from 33 Sea Zone to 26 Sea Zone
4 fighters moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
3 artilleries and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 6 Sea Zone
3 artilleries, 1 mech_infantry and 4 transports moved from 33 Sea Zone to 54 Sea Zone
3 artilleries, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 62 Sea Zone
3 artilleries and 1 mech_infantry moved from 62 Sea Zone to New South Wales
1 battleship and 2 cruisers moved from 33 Sea Zone to 62 Sea Zone
1 battleship moved from 33 Sea Zone to 62 Sea Zone
4 artilleries and 1 infantry moved from Western Australia to 56 Sea Zone
4 artilleries, 1 infantry and 6 transports moved from 56 Sea Zone to 62 Sea Zone
1 destroyer moved from 56 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
4 artilleries and 1 infantry moved from 62 Sea Zone to New South Wales
1 carrier moved from 56 Sea Zone to 62 Sea Zone
2 infantry moved from Shan State to Burma
5 fighters and 5 tactical_bombers moved from Yunnan to Burma
1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Timguska
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
Combat - Japanese
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 units repaired.
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
2 carriers moved from 33 Sea Zone to 26 Sea Zone
4 fighters moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
3 artilleries and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 6 Sea Zone
3 artilleries, 1 mech_infantry and 4 transports moved from 33 Sea Zone to 54 Sea Zone
3 artilleries, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 62 Sea Zone
3 artilleries and 1 mech_infantry moved from 62 Sea Zone to New South Wales
1 battleship and 2 cruisers moved from 33 Sea Zone to 62 Sea Zone
1 battleship moved from 33 Sea Zone to 62 Sea Zone
4 artilleries and 1 infantry moved from Western Australia to 56 Sea Zone
4 artilleries, 1 infantry and 6 transports moved from 56 Sea Zone to 62 Sea Zone
1 destroyer moved from 56 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
4 artilleries and 1 infantry moved from 62 Sea Zone to New South Wales
1 carrier moved from 56 Sea Zone to 62 Sea Zone
2 infantry moved from Shan State to Burma
5 fighters and 5 tactical_bombers moved from Yunnan to Burma
1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Timguska
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
Combat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 units repaired.
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
2 carriers moved from 33 Sea Zone to 26 Sea Zone
4 fighters moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
3 artilleries and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 6 Sea Zone
3 artilleries, 1 mech_infantry and 4 transports moved from 33 Sea Zone to 54 Sea Zone
3 artilleries, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 62 Sea Zone
3 artilleries and 1 mech_infantry moved from 62 Sea Zone to New South Wales
1 battleship and 2 cruisers moved from 33 Sea Zone to 62 Sea Zone
1 battleship moved from 33 Sea Zone to 62 Sea Zone
4 artilleries and 1 infantry moved from Western Australia to 56 Sea Zone
4 artilleries, 1 infantry and 6 transports moved from 56 Sea Zone to 62 Sea Zone
1 destroyer moved from 56 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
4 artilleries and 1 infantry moved from 62 Sea Zone to New South Wales
1 carrier moved from 56 Sea Zone to 62 Sea Zone
2 infantry moved from Shan State to Burma
5 fighters and 5 tactical_bombers moved from Yunnan to Burma
1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Timguska
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
Combat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Burma
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 3 carriers, 1 destroyer, 5 fighters and 1 submarine
Americans defend with 1 battleship, 3 fighters and 1 transport
Units damaged: 1 battleship owned by the Americans
Japanese win, taking 26 Sea Zone from Neutral with 2 carriers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 battleship, 3 fighters and 1 transport
Casualties for Japanese: 1 carrier, 2 fighters and 1 submarine
Battle in New South Wales
Japanese attack with 7 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Japanese captures 9PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 6 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for ANZAC: 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
2 armour and 2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 armour and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Philippines to Caroline Islands
2 bombers moved from Yunnan to Caroline Islands
5 fighters and 5 tactical_bombers moved from Burma to Yunnan
Place Units - Japanese
2 artilleries and 2 infantry placed in Japan
3 armour placed in Kwangtung
1 carrier, 2 destroyers and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5
Japanese collect 78 PUs (2 lost to blockades); end with 88 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 mech_infantry moved from Spain to Southern France
Americans take Southern France from Italians
2 artilleries moved from Spain to Southern France
1 mech_infantry moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy Bordeaux
3 fighters moved from Gibraltar to Spain
1 submarine moved from 92 Sea Zone to 94 Sea Zone
3 bombers moved from United Kingdom to Holland Belgium
2 fighters moved from 92 Sea Zone to Alexandria
2 fighters moved from Spain to 92 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
2 bombers moved from Eastern United States to Spain
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 102 Sea Zone
1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from Eastern United States to Spain
2 bombers moved from Spain to Southern France
1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 4 transports moved from 102 Sea Zone to 91 Sea Zone
1 bomber moved from Western United States to 10 Sea Zone
1 bomber moved from 10 Sea Zone to Western United States
1 tactical_bomber moved from Hawaiian Islands to Western United States
2 bombers moved from Gibraltar to 99 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 mech_infantry moved from Spain to Southern France
Americans take Southern France from Italians
2 artilleries moved from Spain to Southern France
1 mech_infantry moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy Bordeaux
3 fighters moved from Gibraltar to Spain
1 submarine moved from 92 Sea Zone to 94 Sea Zone
3 bombers moved from United Kingdom to Holland Belgium
2 fighters moved from 92 Sea Zone to Alexandria
2 fighters moved from Spain to 92 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
2 bombers moved from Eastern United States to Spain
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 102 Sea Zone
1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from Eastern United States to Spain
2 bombers moved from Spain to Southern France
1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 4 transports moved from 102 Sea Zone to 91 Sea Zone
1 bomber moved from Western United States to 10 Sea Zone
1 bomber moved from 10 Sea Zone to Western United States
1 tactical_bomber moved from Hawaiian Islands to Western United States
2 bombers moved from Gibraltar to 99 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 2 bombers
Italians defend with 1 cruiser and 2 transports
Americans win with 2 bombers remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transports
Battle in 94 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Holland Belgium
Americans attack with 3 bombers
Germans defend with 2 aaGuns and 1 fighter
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 aaGuns and 1 fighter
Casualties for Americans: 1 bomber
Non Combat Move - Americans
2 bombers moved from Holland Belgium to United Kingdom
1 artillery moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 bombers moved from Southern France to Spain
2 bombers moved from 99 Sea Zone to Alexandria
Place Units - Americans
3 armour, 2 bombers and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,5,3,5,2,2,6
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Place Units - Chinese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 infantry moved from India to West India
2 infantry moved from India to Burma
2 fighters moved from India to Burma
2 tactical_bombers moved from India to Eastern Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to West India
2 infantry moved from India to Burma
2 fighters moved from India to Burma
2 tactical_bombers moved from India to Eastern Persia
Combat - British
British creates battle in territory 109 Sea Zone
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
British win, taking 109 Sea Zone from Germans, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 2 infantry
Casualties for British: 1 fighter and 1 infantry
Battle in Eastern Persia
British attack with 2 tactical_bombers
Italians defend with 1 infantry
British win with 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 tactical_bombers moved from Eastern Persia to India
1 fighter moved from Burma to India
Place Units - British
1 destroyer and 2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 24 PUs; end with 26 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 armour and 1 fighter; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour moved from Gold Coast to Nigeria
Italians take Nigeria from British
2 armour moved from Anglo Egyptian Sudan to Alexandria
3 fighters moved from Egypt to Alexandria
3 fighters moved from Southern Italy to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 2 armour and 6 fighters
French defend with 3 infantry; Americans defend with 2 bombers and 2 fighters
British win with 1 fighter remaining. Battle score for attacker is -29
Casualties for Italians: 2 armour and 6 fighters
Casualties for French: 3 infantry
Casualties for Americans: 2 bombers and 1 fighter
Non Combat Move - Italians
2 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 armour moved from Saudi Arabia to Egypt
2 infantry moved from Saudi Arabia to Trans-Jordan
2 mech_infantrys moved from Turkey to Trans-Jordan
10 infantry moved from Turkey to Caucasus
1 armour moved from Turkmenistan to Afghanistan
Italians take Afghanistan from Neutral_True
Place Units - Italians
3 armour placed in Egypt
2 armour and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 30 PUs; end with 33 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - ANZAC
1 destroyer moved from 60 Sea Zone to 40 Sea Zone
1 transport moved from 60 Sea Zone to 59 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - ANZAC
1 destroyer moved from 60 Sea Zone to 40 Sea Zone
1 transport moved from 60 Sea Zone to 59 Sea Zone
Non Combat Move - ANZAC
Turn Complete - ANZAC
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major; Remaining resources: 63 PUs;
Germans buy 3 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
1 tactical_bomber moved from Novgorod to Archangel
16 armour and 10 infantry moved from Novgorod to Belarus
2 armour moved from Eastern Poland to Ukraine
1 bomber moved from France to Normandy Bordeaux
5 infantry moved from France to Normandy Bordeaux
5 infantry moved from France to Southern France
2 tactical_bombers moved from Southern Italy to Southern France
2 bombers moved from Novgorod to Russia
1 bomber moved from Novgorod to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea Zone
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 5 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Battle in Southern France
Germans attack with 5 infantry and 2 tactical_bombers
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Southern France from Americans with 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 artilleries and 1 mech_infantry
Battle in Ukraine
Germans attack with 2 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans win, taking Ukraine from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Archangel
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 16 armour and 10 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 16 armour and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer and 2 transports
Germans win with 2 bombers remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Non Combat Move - Germans
2 bombers moved from 110 Sea Zone to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from Southern France to Southern Italy
2 infantry moved from Sweden to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
5 infantry moved from Sweden to Finland
3 infantry moved from Switzerland to Western Germany
1 tactical_bomber moved from Archangel to Novgorod
2 bombers moved from Russia to Novgorod
Place Units - Germans
3 armour placed in Novgorod
9 mech_infantrys placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 aaGuns
EDIT: Adding units owned by Germans to Western Germany: 3 aaGuns
EDIT: Turning off Edit Mode