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G40 Ktylu(Axis) vs Cyanight(Allies+13)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 factory_minor, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 artillery and 1 infantry moved from Sikang to Tsinghai
2 bombers moved from Yunnan to Tsinghai
1 infantry moved from Tsagaan Olom to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 artillery and 1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
4 artilleries moved from French Indo China to 36 Sea Zone
4 infantry moved from French Indo China to 36 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 56 Sea Zone
4 artilleries and 4 infantry moved from 56 Sea Zone to Western Australia
1 submarine moved from 36 Sea Zone to 33 Sea Zone
3 artilleries moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 1 infantry and 3 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 34 Sea Zone to 33 Sea Zone
3 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Japan to 33 Sea Zone
2 battleships moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 35 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 carriers, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 33 Sea ZoneCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Western Australia
Japanese attack with 4 artilleries and 6 infantry
ANZAC defend with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese win, taking Western Australia from ANZAC with 4 artilleries and 1 infantry remaining. Battle score for attacker is 38
Casualties for ANZAC: 1 bomber, 3 fighters and 1 tactical_bomber
Casualties for Japanese: 5 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 5 transports
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 5 transports remaining. Battle score for attacker is 73
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers
Battle in Tsinghai
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 2 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caroline Islands
Japanese attack with 3 artilleries, 4 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Japanese win, taking Caroline Islands from Americans with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Japanese: 4 infantry and 1 mech_infantry
Battle in Burma
Japanese attack with 5 fighters, 1 mech_infantry and 5 tactical_bombers
British defend with 1 infantry
Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
5 fighters moved from Burma to Yunnan
5 tactical_bombers moved from Burma to Yunnan
2 infantry moved from Malaya to Shan State
3 infantry moved from Kwangsi to Yunnan
1 aaGun moved from Hunan to Yunnan
2 bombers moved from Tsinghai to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone
1 carrier moved from 36 Sea Zone to 56 Sea Zone
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Philippines
1 destroyer moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 submarine and 2 transports placed in 6 Sea Zone
2 armour and 2 infantry placed in Japan
1 fighter placed in 6 Sea Zone
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from Wake Island to Hawaiian Islands
1 fighter moved from Wake Island to Hawaiian Islands
1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
5 transports moved from 91 Sea Zone to 102 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
5 transports moved from 102 Sea Zone to 101 Sea Zone
2 bombers moved from Eastern United States to Spain
1 carrier moved from 91 Sea Zone to 92 Sea Zone
3 bombers moved from United Kingdom to 104 Sea Zone
2 fighters moved from Eastern United States to Gibraltar -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 infantry moved from India to Burma
1 bomber moved from United Kingdom to Western Germany -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 infantry moved from India to Burma
1 bomber moved from United Kingdom to Western GermanyCombat - British
British creates battle in territory 39 Sea Zone
Air Battle in Western Germany -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 infantry moved from India to Burma
1 bomber moved from United Kingdom to Western GermanyCombat - British
British creates battle in territory 39 Sea Zone
Air Battle in Western Germany
British attacks with 1 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 armour moved from Persia to Turkmenistan
Italians take Turkmenistan from Russians
1 armour moved from French Central Africa to French West Africa
Italians take French West Africa from French
1 fighter moved from Iraq to Anglo Egyptian Sudan
1 fighter moved from Iraq to Anglo Egyptian Sudan
1 armour moved from French West Africa to Gold Coast
Italians take Gold Coast from British
3 armour moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 99 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 3 armour and 2 fighters
ANZAC defend with 2 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 mech_infantrys moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
Italians take Turkey from Neutral_True
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
1 artillery and 2 infantry moved from Syria to Trans-Jordan
1 armour moved from Syria to Saudi Arabia
Italians take Saudi Arabia from Neutral_TruePlace Units - Italians
3 fighters placed in Southern Italy
1 fighter placed in EgyptTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 75 Sea Zone to 60 Sea ZonePlace Units - ANZAC
1 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
3 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 48 PUs;
Germans buy 3 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
4 bombers moved from Eastern Poland to Russia
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 armour moved from Eastern Poland to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 fighters and 1 tactical_bomber moved from Baltic States to 115 Sea Zone
1 tactical_bomber moved from Baltic States to BryanskCombat - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 48 PUs;
Germans buy 3 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
4 bombers moved from Eastern Poland to Russia
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 armour moved from Eastern Poland to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 fighters and 1 tactical_bomber moved from Baltic States to 115 Sea Zone
1 tactical_bomber moved from Baltic States to BryanskCombat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 48 PUs;
Germans buy 3 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
4 bombers moved from Eastern Poland to Russia
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 armour moved from Eastern Poland to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 fighters and 1 tactical_bomber moved from Baltic States to 115 Sea Zone
1 tactical_bomber moved from Baltic States to BryanskCombat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 115 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for Russians: 1 cruiser and 1 submarine
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,5,3,6 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in Bryansk
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for British: 1 destroyer, 2 fighters and 1 transportNon Combat Move - Germans
1 bomber moved from 109 Sea Zone to Western Germany
1 fighter moved from 109 Sea Zone to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Novgorod
8 infantry moved from Karelia to Novgorod
3 infantry moved from Karelia to Novgorod
1 aaGun moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
4 bombers moved from Russia to Novgorod
2 armour moved from Germany to Eastern Poland
1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
3 aaGuns, 1 bomber and 6 infantry moved from Western Germany to FrancePlace Units - Germans
6 mech_infantrys placed in Germany
3 armour placed in Novgorod
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 11 PUs;
Russians buy 2 aaGuns; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 11 PUs;
Russians buy 2 aaGuns; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Bryansk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 2/4 hits
Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to RostovPlace Units - Russians
2 aaGuns placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Russians :
Belarus : 1 infantry
Bryansk : 2 artilleries and 1 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 21 infantry and 1 mech_infantry
Ukraine : 1 armour, 1 factory_minor and 1 mech_infantry
Volgograd : 1 factory_minor and 6 infantry
Smolensk : 1 infantry
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 70
Russians : 19 / 25
Japanese : 74 / 79
Americans : 52 / 72
Chinese : 0 / 0
British : 24 / 24
UK_Pacific : 6 / 6
Italians : 32 / 43
ANZAC : 9 / 9
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 9 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Germans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese