@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
Dice is OK. Nice move with Germany!
Go ahead with Japan…
Good luck!
well obviously he would like it, you don’t even need to ask that question :wink:
now whether he will ask you to thats another question entirely.
JDOW, stop making trouble - there’s essentially no way that the sbr being rolled first has any significance in this case.
:-)
When does it have significance?
there are times, trust me.
JDOW, stop making trouble - there’s essentially no way that the sbr being rolled first has any significance in this case.
:-)
I apologize, I am afraid I simple have too much inspiration in causing trouble in games I am not playing by some forum members with shitloads of posts and at least 3 yellow badges next to their avatar;)
JDOW, stop making trouble - there’s essentially no way that the sbr being rolled first has any significance in this case.
:-)I apologize, I am afraid I simple have too much inspiration in causing trouble in games I am not playing by some forum members with shitloads of posts and at least 3 yellow badges next to their avatar;)
unfortunately i do not have the time or desire to try to understand this cryptic post :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 factory_minor and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 armour moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Korea
1 bomber moved from Kwangsi to Korea
Combat - Japanese
Battle in Korea
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Korea, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 aaGun and 5 infantry moved from Jehol to Manchuria
1 bomber moved from Korea to Manchuria
1 bomber moved from Korea to Kwangsi
3 artilleries and 6 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsi to Kweichow
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Caroline Islands to Kwangsi
1 tactical_bomber moved from Kiangsi to Anhwe
1 fighter moved from Kiangsi to Anhwe
2 infantry moved from Kiangsi to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to Anhwe
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 factory_minor placed in Manchuria
1 artillery, 1 bomber and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 4 artilleries, 1 bomber, 6 fighters, 9 infantry and 5 tactical_bombers
Korea : 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 bomber, 1 factory_minor and 9 infantry
Yunnan : 1 flag
Kweichow : 1 flag, 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 fighter and 2 tactical_bombers
33 Sea Zone : 1 battleship, 1 carrier, 2 destroyers and 1 submarine
36 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 transports
20 Sea Zone : 1 destroyer
19 Sea Zone : 1 transport
6 Sea Zone : 1 submarine and 1 transport
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 40
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 15
British : 25 / 34
UK_Pacific : 21 / 21
Italians : 12 / 13
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from Eastern United States to 102 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Western United States to Central United States
Place Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Sikang
3 artilleries and 6 infantry moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Szechwan
4 infantry placed in Sikang
Chinese undo move 1.
1 infantry placed in Sikang
Chinese undo move 2.
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 cruisers moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
3 fighters moved from Gibraltar to 98 Sea Zone
Combat - British
Battle in 93 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Italians lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 94 Sea Zone
British attack with 2 cruisers
Italians defend with 1 destroyer
British roll dice for 2 cruisers in 94 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
British win with 2 cruisers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 98 Sea Zone
British attack with 4 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers and 2 transports
British roll dice for 4 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 98 Sea Zone, round 2 : 2/3 hits
2 fighters owned by the British lost in 98 Sea Zone
British roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 98 Sea Zone, round 3 : 1/3 hits
1 fighter owned by the British and 1 cruiser owned by the Italians lost in 98 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 4 : 2/2 hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 4 : 1/2 hits
1 battleship owned by the Italians, 1 tactical_bomber owned by the British and 1 cruiser owned by the Italians lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 17
Casualties for British: 3 fighters and 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
Non Combat Move - British
1 aaGun and 3 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 3 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 carrier moved from 92 Sea Zone to 88 Sea Zone
1 battleship moved from 123 Sea Zone to 106 Sea Zone
1 bomber moved from Quebec to British Guiana
1 fighter moved from United Kingdom to 88 Sea Zone
1 armour moved from India to Eastern Persia
1 tactical_bomber moved from Burma to India
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Shan State to Burma
4 infantry moved from India to Burma
1 battleship and 1 cruiser moved from 39 Sea Zone to 60 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
Place Units - British
3 infantry placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 submarines placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
British collect 27 PUs; end with 27 PUs total
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 7 infantry
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 40
Japanese : 30 / 43
Americans : 52 / 52
Chinese : 8 / 14
British : 27 / 27
UK_Pacific : 24 / 24
Italians : 12 / 13
ANZAC : 14 / 14
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 bomber and 3 fighters moved from Southern Italy to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 2 cruisers
Italians roll dice for 1 bomber and 3 fighters in 94 Sea Zone, round 2 : 4/4 hits
British roll dice for 2 cruisers in 94 Sea Zone, round 2 : 1/2 hits
2 cruisers owned by the British and 1 fighter owned by the Italians lost in 94 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for British: 2 cruisers
Casualties for Italians: 1 fighter
Non Combat Move - Italians
2 fighters moved from 94 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 armour moved from Trans-Jordan to Iraq
2 infantry moved from Bulgaria to Romania
1 infantry moved from Northern Italy to Yugoslavia
2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from France to Western Germany
1 infantry moved from France to Western Germany
1 aaGun moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 bomber moved from 94 Sea Zone to Alexandria
Place Units - Italians
1 transport placed in 95 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Italians collect 13 PUs (2 lost to blockades); end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag, 1 armour, 3 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 artillery and 3 infantry
Western Germany : 1 aaGun and 1 infantry
Romania : 2 infantry
Northern Italy : 3 aaGuns, 1 factory_major, 4 infantry and 1 mech_infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 flag, 1 armour
95 Sea Zone : 1 transport
Iraq : 1 flag, 1 armour and 4 infantry
Yugoslavia : 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 44 / 54
Russians : 36 / 40
Japanese : 30 / 43
Americans : 52 / 52
Chinese : 8 / 14
British : 27 / 27
UK_Pacific : 24 / 24
Italians : 15 / 17
ANZAC : 14 / 14
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
1 fighter moved from Java to India
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 54 Sea Zone to 60 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Algeria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 armour moved from Poland to Novgorod
Germans take Baltic States from Russians
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 artillery moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
1 armour moved from Norway to Karelia
1 fighter moved from 112 Sea Zone to Karelia
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to 98 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
5 infantry moved from Norway to 112 Sea Zone
2 armour and 3 artilleries moved from Western Germany to 112 Sea Zone
2 armour, 3 artilleries, 1 battleship, 1 cruiser, 5 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 armour moved from Holland Belgium to 110 Sea Zone
3 armour, 3 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
3 tactical_bombers moved from Western Germany to 93 Sea Zone
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 3 tactical_bombers in 93 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 93 Sea Zone
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 109 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 0/2 hits
Russians roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans lost in 109 Sea Zone
1 submarine owned by the Russians Submerged
Germans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in 98 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Karelia
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Karelia, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Karelia, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Karelia
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Karelia, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Karelia, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Novgorod, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Novgorod, round 3 : 4/4 hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in United Kingdom
Germans attack with 3 armour, 3 artilleries and 6 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits
Germans roll dice for 3 armour, 3 artilleries and 6 infantry in United Kingdom, round 2 : 5/12 hits
British roll dice for 5 aaGuns, 4 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/5 hits
2 infantry owned by the French, 2 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 3 armour, 3 artilleries and 4 infantry in United Kingdom, round 3 : 2/10 hits
British roll dice for 2 infantry and 1 mech_infantry in United Kingdom, round 3 : 2/3 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 3 armour, 3 artilleries and 2 infantry in United Kingdom, round 4 : 3/8 hits
British roll dice for 1 mech_infantry in United Kingdom, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in United Kingdom
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 29
Casualties for Germans: 4 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 2 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to Iraq
1 bomber moved from 98 Sea Zone to Iraq
1 tactical_bomber moved from 93 Sea Zone to Southern Italy
2 tactical_bombers moved from 93 Sea Zone to Southern Italy
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 infantry moved from Norway to Finland
5 aaGuns, 1 armour, 4 artilleries and 18 infantry moved from Poland to Eastern Poland
5 infantry moved from Romania to Eastern Poland
2 artilleries and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Karelia to Finland
1 bomber moved from Novgorod to Eastern Poland
Place Units - Germans
8 artilleries and 1 mech_infantry placed in Germany
1 fighter placed in Western Germany
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
Germans collect 52 PUs (2 lost to blockades); end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Territory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
Germany : 8 artilleries, 1 factory_major and 1 mech_infantry
Holland Belgium : 1 aaGun
Southern Italy : 3 tactical_bombers
Karelia : 1 flag, 1 armour and 1 infantry
Baltic States : 1 flag
Eastern Poland : 5 aaGuns, 2 armour, 6 artilleries, 1 bomber, 24 infantry and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Iraq : 1 bomber, 2 fighters and 2 tactical_bombers
127 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 fighter and 1 infantry
110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 6 transports
Production/PUs Summary :
Germans : 54 / 89
Russians : 32 / 40
Japanese : 29 / 43
Americans : 52 / 52
Chinese : 8 / 14
British : 21 / 0
UK_Pacific : 24 / 24
Italians : 15 / 17
ANZAC : 15 / 25
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to 127 Sea Zone
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
5 artilleries and 10 infantry moved from Belarus to Novgorod
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Novgorod
Russians attack with 1 armour, 5 artilleries and 10 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 armour, 5 artilleries and 8 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from 127 Sea Zone to Smolensk
3 mech_infantrys moved from Russia to Smolensk
1 aaGun moved from Belarus to Novgorod
3 aaGuns, 1 artillery and 11 infantry moved from Belarus to Bryansk
2 artilleries and 3 infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Ukraine to Smolensk
2 infantry moved from Bryansk to Belarus
1 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Caucasus to Bryansk
1 mech_infantry moved from Szechwan to Kansu
1 mech_infantry moved from Szechwan to Sikang
6 infantry moved from Buryatia to Amur
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Production/PUs Summary :
Germans : 51 / 89
Russians : 35 / 35
Japanese : 29 / 43
Americans : 52 / 52
Chinese : 8 / 14
British : 21 / 0
UK_Pacific : 24 / 24
Italians : 15 / 17
ANZAC : 15 / 25
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
I already crashed this thread by annoying people with rules details so I might just continue:D
order of battles:
I know there are few scenarios where this really matters but I also know that those are the rules and that there are players out there in the playoffs who care about such details.
So I just mention this in case you guys were unaware about that.
Cheers!
Thanks for reminding JDOW.
Again - I accept the original dice :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Szechwan
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Kweichow to Yunnan
3 artilleries and 6 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 tactical_bomber moved from Anhwe to Hopei
1 fighter moved from Kwangsi to Hopei
2 carriers moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
3 transports moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangsi to 44 Sea Zone
1 fighter moved from Kwangsi to 45 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
1 bomber moved from Manchuria to Hopei
1 bomber moved from Kwangsi to Szechwan
2 tactical_bombers moved from Kwangsi to Kwangtung
1 bomber moved from Japan to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
Combat - Japanese
Japanese creates battle in territory 36 Sea Zone
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 3 fighters
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 fighters in 36 Sea Zone, round 2 : 4/6 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Shensi
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Shensi, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Shensi
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Siam
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Siam, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 1/1 hits
1 fighter owned by the Japanese lost in Siam
retreated to Siam
ANZAC win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 3 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 0/7 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 bomber, 3 infantry and 2 tactical_bombers in Kwangtung, round 3 : 3/7 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry in Yunnan, round 2 : 8/19 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
3 fighters moved from 36 Sea Zone to Caroline Islands
1 infantry moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
1 tactical_bomber moved from Shensi to Anhwe
1 fighter moved from Szechwan to Anhwe
1 tactical_bomber moved from Szechwan to Kwangsi
1 bomber moved from Szechwan to Kwangsi
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
2 destroyers and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Siam to Kwangsi
1 bomber moved from Hopei to Kwangsi
1 infantry moved from Kwangsi to French Indo China
Place Units - Japanese
1 armour and 2 artilleries placed in Manchuria
1 fighter placed in Japan
1 carrier placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 3 bombers and 2 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter and 8 infantry
Yunnan : 1 flag, 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry
Kweichow : 1 flag
Hunan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 2 fighters and 2 tactical_bombers
Kwangtung : 1 flag, 1 artillery, 1 harbour and 3 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
French Indo China : 1 flag, 2 infantry
36 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 destroyer
35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
20 Sea Zone : 1 carrier, 2 tactical_bombers and 4 transports
6 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 51 / 89
Russians : 35 / 35
Japanese : 37 / 37
Americans : 50 / 52
Chinese : 7 / 14
British : 21 / 0
UK_Pacific : 21 / 24
Italians : 15 / 17
ANZAC : 15 / 25
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 carrier moved from 102 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
2 fighters moved from 102 Sea Zone to Gibraltar
1 fighter moved from Guam to 56 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Western Australia
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 56 Sea Zone
2 fighters moved from Hawaiian Islands to New Zealand
1 tactical_bomber moved from Western Australia to 56 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
1 fighter moved from 56 Sea Zone to Western Australia
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 submarines and 1 transport placed in 101 Sea Zone
3 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries, 1 fighter and 10 infantry moved from Sikang to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Need OOL for Iraq… :-o