@dawgoneit I edited the Yunnan casualties to keep UK fighters instead of ANZAC and assumed no scramble for Northern Italy as it would be nearly 100% win rate for me
Soulblighter (Axis) VS axis-dominion (Allies +16)
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First round Novgorod :P. Rests case.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
12 infantry moved from Buryatia to Sakha
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Vologda to Archangel
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Archangel
1 fighter moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
3 infantry moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Caucasus
2 armour and 1 mech_infantry moved from Sikang to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 submarine moved from 91 Sea Zone to 104 Sea ZoneCombat - Russians
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Sakha
Russians attack with 12 infantry
Japanese defend with 1 infantry
Russians win, taking Sakha from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 2 armour, 4 infantry and 2 mech_infantrys
Italians defend with 1 armour
Russians win, taking Caucasus from Italians with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
1 fighter moved from Sikang to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Russia to Vologda
1 aaGun moved from Buryatia to Sakha
4 infantry moved from Russia to Samara
3 infantry moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
3 aaGuns, 3 artilleries and 42 infantry moved from Bryansk to Russia
1 infantry moved from Ukraine to Rostov
1 aaGun and 6 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 infantry placed in Volgograd
1 infantry placed in Ukraine
Russians undo move 1.
2 infantry and 1 mech_infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
I hope you liked my way of pushing you back to Moscow.
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using the threat of a can-opening is a standard way to do it.
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using the threat of a can-opening is a standard way to do it.
Yeah I know, but in the past I wasn’t aggressive enough with Germany. I am still not a fan of how I play Japan tho. Especially the few opening turns need tweaking. I do like the transports.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
2 infantry moved from Kweichow to Hunan
3 artilleries and 7 infantry moved from Kweichow to Shensi
2 bombers, 4 fighters and 4 tactical_bombers moved from Anhwe to Hunan
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 34 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
1 fighter, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone -
prepares for the worst
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
2 infantry moved from Kweichow to Hunan
3 artilleries and 7 infantry moved from Kweichow to Shensi
2 bombers, 4 fighters and 4 tactical_bombers moved from Anhwe to Hunan
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 34 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
1 fighter, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery and 3 infantry
UK_Pacific defend with 1 harbour; Chinese defend with 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Hunan from Chinese with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Shensi
Japanese attack with 3 artilleries and 7 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 20 Sea Zone
2 bombers moved from Hunan to Philippines
3 fighters and 3 tactical_bombers moved from Hunan to 35 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
3 artilleries and 3 infantry moved from Korea to Manchuria
1 infantry moved from Soviet Far East to Siberia
3 fighters moved from Japan to Siberia
1 aaGun and 7 infantry moved from Jehol to AnhwePlace Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 48 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Western United States to 110 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Germans defend with 1 cruiser
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiserNon Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 infantry moved from Solomon Islands to 49 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 49 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 41 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to India
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 2 carriers, 1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 submarines moved from 30 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Central America
2 infantry moved from Brazil to British Guiana
1 submarine moved from 80 Sea Zone to 39 Sea ZonePlace Units - Americans
2 fighters placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 artillery moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
3 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 3 mech_infantrys moved from Yunnan to Kwangtung
1 mech_infantry moved from West India to Persia
British take Persia from Italians
1 bomber moved from India to Kwangtung
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - British
Battle in Holland Belgium
Battle in Borneo
Battle in Normandy Bordeaux
Battle in Kwangtung
British attack with 1 armour, 1 bomber and 3 mech_infantrys
Japanese defend with 1 artillery, 1 harbour and 2 infantry
British win, taking Holland Belgium from Germans, taking Borneo from Japanese, taking Normandy Bordeaux from Germans, taking Kwangtung from Japanese with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 bomber moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to Caucasus
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 battleship moved from 41 Sea Zone to 55 Sea Zone
2 destroyers moved from 41 Sea Zone to 55 Sea Zone
2 carriers and 2 fighters moved from 41 Sea Zone to 55 Sea Zone
2 cruisers moved from 41 Sea Zone to 55 Sea Zone
1 infantry moved from West India to Eastern Persia
1 armour moved from West India to Turkmenistan
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Shan State
2 mech_infantrys moved from India to Yunnan
1 fighter moved from 41 Sea Zone to Yunnan
1 fighter moved from 41 Sea Zone to India
1 submarine moved from 71 Sea Zone to 80 Sea Zone
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from French West Africa to 110 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
1 mech_infantry moved from India to Yunnan
2 mech_infantrys moved from India to West India
1 aaGun moved from Yunnan to BurmaPlace Units - British
1 carrier and 1 fighter placed in 110 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,6,2,5,6,5
UK_Pacific collect 19 PUs (3 lost to blockades); end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 5 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northwest Persia to Persia
1 bomber and 2 fighters moved from Egypt to Persia
2 armour moved from Baltic States to Western Ukraine
1 armour and 3 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Western UkraineCombat - Italians
Battle in Bryansk
Italians attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 mech_infantry
Italians win, taking Persia from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Persia to Iraq
1 bomber moved from Persia to Egypt
2 armour moved from Iraq to Egypt
1 artillery moved from Northwest Persia to Iraq
2 aaGuns and 9 infantry moved from Southern Italy to Northern Italy
1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
2 aaGuns moved from Belarus to BryanskPlace Units - Italians
3 armour placed in Iraq
3 infantry placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,6,2
Italians collect 22 PUs (4 lost to blockades); end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 armour moved from Queensland to Northern Territory
1 tactical_bomber moved from Queensland to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 cruiser moved from 41 Sea Zone to 55 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 2 infantry
EDIT: Adding units owned by ANZAC to Belgian Congo: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
3 infantry moved from Algeria to Tunisia
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 destroyer moved from 41 Sea Zone to 55 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Belarus to Rostov
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
4 bombers moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 fighters and 2 tactical_bombers moved from Southern Italy to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium -
prepares for the worst
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Minor adjustment of my CM. Forgot something :D.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Belarus to Rostov
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
4 bombers moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 fighters and 2 tactical_bombers moved from Southern Italy to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
2 bombers moved from Eastern Poland to Rostov -
Again prepared for the worst.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Belarus to Rostov
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
4 bombers moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 fighters and 2 tactical_bombers moved from Southern Italy to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
2 bombers moved from Eastern Poland to RostovCombat - Germans
Battle in Rostov
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 1 mech_infantry in Bessarabia, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 4 bombers and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 bombers and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 4 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/7 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
4 bombers moved from Normandy Bordeaux to Germany
3 aaGuns, 2 armour and 2 mech_infantrys moved from Western Germany to Germany
1 bomber, 2 fighters and 2 tactical_bombers moved from Holland Belgium to Germany
1 tactical_bomber moved from Egypt to Southern Italy
2 bombers moved from Bessarabia to Germany
3 aaGuns, 14 armour, 12 artilleries, 16 infantry and 3 mech_infantrys moved from Belarus to Bryansk
2 bombers moved from Rostov to Novgorod
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
3 submarines moved from 125 Sea Zone to 127 Sea ZonePlace Units - Germans
3 bombers and 2 mech_infantrys placed in Germany
3 mech_infantrys placed in Novgorod
3 infantry placed in France
1 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs





