G15L variance vs Suprise Attack (Allies+20)


  • No scramble
    Its tea time for the pilots

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 factory_major and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from Western Germany to 91 Sea Zone
                1 tactical_bomber moved from Western Germany to 99 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from France to Normandy Bordeaux
                1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
                1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Scotland

    Combat - Germans
                Battle in 99 Sea Zone
                    Germans attack with 1 tactical_bomber
                    British defend with 1 transport
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber and 1 submarine
                    British defend with 1 destroyer and 2 transports
                    Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 22
                    Casualties for British: 1 destroyer and 2 transports
                Battle in 109 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    British defend with 1 battleship and 1 destroyer
                    Units damaged: 1 battleship owned by the Germans
                    Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 battleship and 1 destroyer
                Battle in Scotland
                    Germans attack with 1 infantry
                    British defend with 1 aaGun and 1 airfield
                    Germans win, taking Scotland from British with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun
                Battle in Normandy Bordeaux
                    Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from French with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery

    Non Combat Move - Germans
                1 tactical_bomber moved from 99 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
                1 bomber, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
                1 aaGun moved from Western Germany to Holland Belgium
                1 artillery and 3 infantry moved from Norway to Finland
                6 armour and 2 mech_infantrys moved from France to Germany
                3 aaGuns, 10 artilleries and 14 infantry moved from Germany to Poland
                3 armour moved from Yugoslavia to Slovakia Hungary
                2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
                5 infantry moved from Bulgaria to Romania
                1 bomber moved from 91 Sea Zone to Southern France
                2 aaGuns moved from France to Holland Belgium

    Place Units - Germans
                1 factory_major and 10 mech_infantrys placed in Germany
                Germans undo move 1.
                10 mech_infantrys placed in Germany
                1 factory_major placed in Romania

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Reseting Bonus Movement of Units
                1 infantry moved from Ulaanbaatar to Buryatia
                2 infantry moved from Buyant-Uhaa to Chahar
                1 infantry moved from Dzavhan to Yakut S.S.R.
                2 infantry moved from Olgiy to Kansu
                1 artillery and 4 infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                4 infantry moved from Novgorod to Belarus
                2 artilleries moved from Novgorod to Belarus
                1 submarine moved from 127 Sea Zone to 112 Sea Zone
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Novgorod to Belarus
                1 armour and 1 mech_infantry moved from Volgograd to Ukraine
                2 armour and 1 mech_infantry moved from Russia to Western Ukraine
                1 fighter moved from Russia to Novgorod


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Reseting Bonus Movement of Units
                1 infantry moved from Ulaanbaatar to Buryatia
                2 infantry moved from Buyant-Uhaa to Chahar
                1 infantry moved from Dzavhan to Yakut S.S.R.
                2 infantry moved from Olgiy to Kansu
                1 artillery and 4 infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                4 infantry moved from Novgorod to Belarus
                2 artilleries moved from Novgorod to Belarus
                1 submarine moved from 127 Sea Zone to 112 Sea Zone
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Novgorod to Belarus
                1 armour and 1 mech_infantry moved from Volgograd to Ukraine
                2 armour and 1 mech_infantry moved from Russia to Western Ukraine
                1 fighter moved from Russia to Novgorod

    Non Combat Move - Russians
                1 infantry moved from Vyborg to Karelia
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Novgorod to Baltic States

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 armour and 4 infantry placed in Russia
                3 infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total

  • 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 bomber, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery and 1 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 artillery moved from Amur to Buryatia
                1 mech_infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 fighter moved from Manchuria to Buryatia
                1 fighter and 1 tactical_bomber moved from Jehol to Chahar
                1 tactical_bomber moved from Jehol to Chahar
                1 fighter moved from Manchuria to Chahar
                1 artillery and 1 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Kiangsi to Hunan
                1 tactical_bomber moved from Jehol to Kwangtung
                1 fighter moved from Kwangsi to Kwangtung
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 armour moved from French Indo China to Yunnan
                2 infantry moved from Siam to Shan State
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter moved from Kwangsi to Hopei
                1 fighter moved from Kwangsi to Kweichow
                1 tactical_bomber moved from Kwangsi to Hunan
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 battleship, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                2 bombers moved from Kiangsi to Philippines
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 battleship and 1 carrier moved from 36 Sea Zone to 43 Sea Zone

  • 17 16 15 14 12

    scramble philippines?


  • MacArthur says to leave em on the ground, no scramble

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 bomber, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery and 1 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 artillery moved from Amur to Buryatia
                1 mech_infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 fighter moved from Manchuria to Buryatia
                1 fighter and 1 tactical_bomber moved from Jehol to Chahar
                1 tactical_bomber moved from Jehol to Chahar
                1 fighter moved from Manchuria to Chahar
                1 artillery and 1 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Kiangsi to Hunan
                1 tactical_bomber moved from Jehol to Kwangtung
                1 fighter moved from Kwangsi to Kwangtung
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 armour moved from French Indo China to Yunnan
                2 infantry moved from Siam to Shan State
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter moved from Kwangsi to Hopei
                1 fighter moved from Kwangsi to Kweichow
                1 tactical_bomber moved from Kwangsi to Hunan
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 battleship, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                2 bombers moved from Kiangsi to Philippines
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 battleship and 1 carrier moved from 36 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Shan State
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 6 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 6 infantry
                    Casualties for Japanese: 3 infantry
                Battle in Hunan
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    retreated to Kweichow
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry; Russians defend with 2 infantry
                    retreated to Chahar
                    Chinese win with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Chinese: 2 infantry
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in Borneo
                Battle in Buryatia
                    Japanese attack with 1 artillery and 1 fighter
                    Russians defend with 1 infantry
                    Japanese win, taking Borneo from UK_Pacific, taking Buryatia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer; Americans defend with 1 submarine
                    Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for British: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
                    Americans defend with 1 destroyer
                    Japanese win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Philippines
                    Japanese attack with 2 artilleries, 2 bombers and 2 infantry
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 fighter and 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Amur to Buryatia
                1 fighter moved from Buryatia to Amur
                1 infantry moved from Manchuria to Amur
                2 fighters and 2 tactical_bombers moved from Chahar to Anhwe
                1 fighter moved from Hopei to Anhwe
                1 fighter moved from Kweichow to Anhwe
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
                2 bombers moved from Philippines to Kwangsi
                1 tactical_bomber moved from Yunnan to 35 Sea Zone
                1 fighter moved from Kwangtung to 35 Sea Zone
                1 tactical_bomber moved from Kwangtung to Kwangsi
                2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Hunan to Anhwe
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Shantung
                1 bomber placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 cruiser in Caroline Islands, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 :  0/2 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery in Caroline Islands, round 3 :  1/1 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                        Americans roll dice for 1 artillery in Caroline Islands, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery in Caroline Islands, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 5 :  1/1 hits
                        1 artillery owned by the Americans lost in Caroline Islands
                    Japanese win with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 aaGun and 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 bomber in 6 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 bomber
                Battle in 91 Sea Zone
                    Americans attack with 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport
                    Germans defend with 1 submarine
                        Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 16 Sea Zone to Midway
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 7 Sea Zone

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter and 1 infantry placed in Western United States
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.417
            Median : 3.000
            Variance : 1.043
            Standard Deviation : 1.022
            Total rolls : 24

    Japanese Combat
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.375
            Median : 3.500
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.571
            Median : 3.500
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Hunan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hunan, round 4 :  1/1 hits
                        Japanese roll dice for 1 infantry in Hunan, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 armour and 1 artillery
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 :  0/2 hits
                        1 artillery owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 :  1/4 hits
                        Japanese roll dice for 1 armour in Yunnan, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                1 infantry placed in Kweichow
                1 infantry placed in Suiyuyan
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 8 times
                3 was rolled 9 times
                4 was rolled 9 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.610
            Median : 4.000
            Variance : 0.775
            Standard Deviation : 0.880
            Total rolls : 41

    Japanese Combat
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.786
            Median : 4.000
            Variance : 1.538
            Standard Deviation : 1.240
            Total rolls : 14

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.636
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 11

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.571
            Median : 3.500
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Combat Move - British
                3 infantry moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to Scotland
                1 artillery and 1 infantry moved from Ethiopia to Kenya
                1 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Rhodesia to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria
                1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
                1 fighter moved from Syria to 97 Sea Zone
                1 bomber moved from Malta to 97 Sea Zone
                1 tactical_bomber moved from Malta to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                2 infantry moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                1 tactical_bomber moved from India to Shan State
                1 armour moved from India to Shan State
                1 infantry moved from United Kingdom to Scotland


  • Scramble in sz 97

  • 17 16 15 14 12

    Scramble!

    OOL is destroyers, tacs, fighter, transports


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Combat Move - British
                3 infantry moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to Scotland
                1 artillery and 1 infantry moved from Ethiopia to Kenya
                1 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Rhodesia to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria
                1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
                1 fighter moved from Syria to 97 Sea Zone
                1 bomber moved from Malta to 97 Sea Zone
                1 tactical_bomber moved from Malta to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                2 infantry moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                1 tactical_bomber moved from India to Shan State
                1 armour moved from India to Shan State
                1 infantry moved from United Kingdom to Scotland

    Combat - British
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Scotland
                    British attack with 1 fighter and 4 infantry
                    Germans defend with 1 airfield and 1 infantry
                        British roll dice for 1 fighter and 4 infantry in Scotland, round 2 :  1/5 hits
                        Germans roll dice for 1 infantry in Scotland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Scotland
                    British win, taking Scotland from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kenya
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Kenya, round 2 :  2/2 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Alexandria
                    British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 cruiser in Alexandria, round 2 :  1/1 hits
                        British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 :  1/5 hits
                        Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 :  1/3 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 3 :  0/4 hits
                        Italians roll dice for 1 artillery in Alexandria, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Alexandria
                        British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 4 :  2/3 hits
                        Italians roll dice for 1 artillery in Alexandria, round 4 :  0/1 hits
                        1 artillery owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 2 destroyers and 2 transports
                        British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 :  2/4 hits
                        Italians roll dice for 2 destroyers, 1 fighter, 2 tactical_bombers and 2 transports in 97 Sea Zone, round 2 :  2/5 hits
                        2 destroyers owned by the Italians, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in 97 Sea Zone
                        British roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 3 :  1/2 hits
                        Italians roll dice for 1 fighter, 2 tactical_bombers and 2 transports in 97 Sea Zone, round 3 :  3/3 hits
                        1 bomber owned by the British, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
                    Italians win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -16
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 bomber, 2 fighters and 1 tactical_bomber
                    Casualties for Italians: 2 destroyers
                Battle in Shan State
                    British attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  2/5 hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Shan State to India
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 fighter moved from Scotland to United Kingdom
                1 artillery and 2 infantry moved from India to Burma

    Place Units - British
                1 destroyer placed in 109 Sea Zone
                1 fighter and 2 infantry placed in United Kingdom
                2 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
                British collect 28 PUs (3 lost to blockades); end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 16 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 2 times
                6 was rolled 12 times
            Average roll : 3.340
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 53

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                1 was rolled 2 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 7 times
            Average roll : 3.516
            Median : 3.000
            Variance : 1.433
            Standard Deviation : 1.197
            Total rolls : 31

    Italians Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.214
            Median : 2.500
            Variance : 1.231
            Standard Deviation : 1.109
            Total rolls : 14


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Place Units - UK_Pacific
                1 armour, 1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,3,4,3,3,1
                UK_Pacific collect 6 PUs (4 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 15 times
                3 was rolled 18 times
                4 was rolled 11 times
                5 was rolled 2 times
                6 was rolled 11 times
            Average roll : 3.227
            Median : 3.000
            Variance : 2.308
            Standard Deviation : 1.519
            Total rolls : 66

    Null / Other
                1 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 2 times
            Average roll : 2.778
            Median : 3.000
            Variance : 2.625
            Standard Deviation : 1.620
            Total rolls : 9

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 2 times
            Average roll : 2.778
            Median : 3.000
            Variance : 2.625
            Standard Deviation : 1.620
            Total rolls : 9

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                1 was rolled 2 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 7 times
            Average roll : 3.516
            Median : 3.000
            Variance : 1.433
            Standard Deviation : 1.197
            Total rolls : 31

    Italians Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.214
            Median : 2.500
            Variance : 1.231
            Standard Deviation : 1.109
            Total rolls : 14

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 airfield and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 bomber moved from Southern Italy to Alexandria
                1 armour moved from Tunisia to Algeria
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                2 artilleries moved from Greece to 99 Sea Zone
                2 artilleries and 2 infantry moved from 99 Sea Zone to Syria

    Combat - Italians
                Battle in Syria
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 1 infantry
                    Italians win, taking Syria from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for French: 1 infantry
                Battle in Alexandria
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 armour, 1 artillery and 1 mech_infantry
                    retreated to Alexandria
                    British win with 1 armour and 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Algeria
                    Italians attack with 1 armour
                    French defend with 1 infantry
                    Italians win, taking Algeria from French with 1 armour remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Alexandria to Greece
                1 aaGun moved from Southern France to Northern Italy
                1 infantry moved from Southern France to Northern Italy
                1 armour moved from Southern France to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 armour moved from Greece to Yugoslavia

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 airfield placed in Greece

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
                Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                2 fighters moved from Queensland to 62 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                2 fighters moved from Queensland to 62 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Malaya

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
                ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                3 was rolled 2 times
            Average roll : 1.571
            Median : 1.000
            Variance : 3.500
            Standard Deviation : 1.871
            Total rolls : 7

    Null / Other
                1 was rolled 2 times
                3 was rolled 1 times
            Average roll : 1.667
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
            Average roll : 1.667
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

Suggested Topics

  • 4
  • 103
  • 127
  • 71
  • 124
  • 137
  • 228
  • 99
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

18.0k

Users

40.8k

Topics

1.8m

Posts