Liga Relonchis V.1 G40 albertorelonchis (Allies+20) vs Maese_Bolo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to Northern Territory
2 fighters moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern TerritoryNon Combat Move - ANZAC
2 aaGuns moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 artillery moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 airfield placed in Northern Territory
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Combat - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour and 1 mech_infantry moved from Nenetsia to Timguska
Germans take Urals from Russians
7 bombers moved from Novgorod to Timguska
2 mech_infantrys moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to VologdaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Vologda
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Timguska
Germans attack with 1 armour, 7 bombers and 1 mech_infantry
Russians defend with 1 aaGun and 5 infantry
Germans win with 7 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 aaGun and 5 infantryNon Combat Move - Germans
7 bombers moved from Timguska to Hopei
9 armour and 8 mech_infantrys moved from Archangel to Urals
1 artillery and 3 mech_infantrys moved from Belarus to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
3 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
2 fighters and 4 tactical_bombers moved from Novgorod to France
1 artillery moved from Western Germany to France
2 aaGuns moved from Western Germany to France
10 infantry moved from Western Germany to France
6 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Karelia to Sweden
Germans take Sweden from Neutral_True
1 aaGun moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
1 mech_infantry moved from Western Germany to FrancePlace Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 mech_infantrys placed in France
3 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 3.
2 infantry and 1 mech_infantry placed in Western Germany
10 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,2,3,5,3,2,6,5,5,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,5,3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 54 PUs (9 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 fighter and 2 mech_infantrys; Remaining resources: 4 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Russia to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Russia to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 bomber moved from Russia to Vologda
3 infantry moved from Kansu to Shensi
2 bombers moved from Russia to Shensi
1 mech_infantry moved from Iraq to Greece
Russians take Greece from Germans
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from ItaliansCombat - Russians
Battle in Shensi
Russians attack with 2 bombers and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Shensi from Japanese with 2 bombers and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Vologda
Russians attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Vologda to Russia
1 fighter moved from Vologda to Russia
2 bombers moved from Shensi to Volgograd
1 mech_infantry moved from Kazakhstan to Russia
1 armour moved from Kazakhstan to Russia
2 mech_infantrys moved from Kazakhstan to Volgograd
6 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
4 artilleries moved from Russia to Bryansk
1 infantry moved from Kansu to Timguska
1 infantry moved from Kansu to Novosibirsk
1 aaGun moved from Kansu to Tsinghai
3 infantry moved from Tsinghai to Kazakhstan
2 infantry moved from Kazakhstan to VolgogradPlace Units - Russians
1 fighter and 2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
10 bombers moved from Kwangtung to Kazakhstan
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery, 1 infantry and 1 tactical_bomber moved from Hopei to Shensi
2 armour moved from Burma to West India
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
4 fighters and 1 tactical_bomber moved from 80 Sea Zone to Persia
4 fighters and 1 tactical_bomber moved from 80 Sea Zone to Iraq
3 armour and 3 mech_infantrys moved from Hopei to ShensiCombat - Japanese
Battle in Kazakhstan
Japanese attack with 10 bombers
Russians defend with 4 infantry; British defend with 2 fighters and 1 tactical_bomber
Japanese win with 5 bombers remaining. Battle score for attacker is -17
Casualties for Japanese: 5 bombers
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Russians: 4 infantry
Battle in Shensi
Japanese attack with 3 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Japanese win, taking Shensi from Chinese with 3 armour, 1 artillery, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in West India
Japanese attack with 2 armour
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Japanese attack with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
Japanese win, taking Persia from British with 1 armour and 4 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 1 infantry and 2 mech_infantrys
Battle in Iraq
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Japanese win, taking Iraq from British with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry and 1 mech_infantryNon Combat Move - Japanese
4 fighters moved from Persia to 80 Sea Zone
4 fighters and 1 tactical_bomber moved from Iraq to 80 Sea Zone
5 bombers moved from Kazakhstan to Szechwan
2 mech_infantrys moved from French Indo China to Szechwan
3 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 tactical_bomber moved from Shensi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangtung to Szechwan
3 fighters and 3 tactical_bombers moved from Kwangtung to Burma
1 infantry moved from Amur to Buryatia
1 infantry moved from Sakha to Buryatia
1 infantry moved from 80 Sea Zone to Saudi Arabia
Japanese take Saudi Arabia from Neutral_TruePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,4
Japanese collect 59 PUs (4 lost to blockades); end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Spain to Southern France
Americans take Southern France from Germans
2 fighters moved from 99 Sea Zone to Iraq
2 bombers moved from Egypt to Iraq
8 bombers moved from Egypt to Saudi Arabia
1 submarine moved from 6 Sea Zone to 20 Sea ZoneCombat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in Saudi Arabia
Americans attack with 8 bombers
Japanese defend with 3 infantry
Americans win with 6 bombers remaining. Battle score for attacker is -15
Casualties for Japanese: 3 infantry
Casualties for Americans: 2 bombers
Battle in Iraq
Americans attack with 2 bombers and 2 fighters
Japanese defend with 1 artillery and 1 factory_minor
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
6 bombers moved from Saudi Arabia to Turkey
2 bombers moved from Iraq to Turkey
2 fighters moved from Iraq to Turkey
1 carrier moved from 99 Sea Zone to 100 Sea Zone
1 mech_infantry moved from Central United States to Central America
3 artilleries moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
7 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 3 artilleries, 7 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
1 aaGun moved from 91 Sea Zone to Spain
7 infantry moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
3 carriers moved from 54 Sea Zone to 55 Sea Zone
1 battleship moved from 54 Sea Zone to 55 Sea Zone
2 cruisers moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Northern Territory to Philippines
1 tactical_bomber moved from Northern Territory to Philippines
1 fighter moved from 91 Sea Zone to Spain
1 fighter moved from 92 Sea Zone to Spain
1 tactical_bomber moved from 92 Sea Zone to Turkey
1 fighter moved from Gibraltar to SpainPlace Units - Americans
1 airfield placed in Spain
1 submarine placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
3 artilleries, 2 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Nigeria to French West Africa
British take French West Africa from Italians
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
1 artillery moved from Union of South Africa to Mozambique
2 infantry moved from Rhodesia to Mozambique
2 infantry moved from Afghanistan to West India
2 artilleries moved from Afghanistan to West India
1 artillery moved from Afghanistan to West India
2 infantry moved from Northwest Persia to Persia
2 bombers moved from Egypt to Persia
1 tactical_bomber moved from Northwest Persia to Persia
1 infantry moved from Turkey to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 mech_infantry moved from Turkey to Bulgaria
British take Bulgaria from Germans
1 mech_infantry moved from Turkey to Albania
British take Albania from Italians
1 infantry moved from 100 Sea Zone to Romania
1 infantry moved from Turkey to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Bessarabia
1 armour moved from Turkey to Iraq
British take Iraq from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Nigeria to French West Africa
British take French West Africa from Italians
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
1 artillery moved from Union of South Africa to Mozambique
2 infantry moved from Rhodesia to Mozambique
2 infantry moved from Afghanistan to West India
2 artilleries moved from Afghanistan to West India
1 artillery moved from Afghanistan to West India
2 infantry moved from Northwest Persia to Persia
2 bombers moved from Egypt to Persia
1 tactical_bomber moved from Northwest Persia to Persia
1 infantry moved from Turkey to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 mech_infantry moved from Turkey to Bulgaria
British take Bulgaria from Germans
1 mech_infantry moved from Turkey to Albania
British take Albania from Italians
1 infantry moved from 100 Sea Zone to Romania
1 infantry moved from Turkey to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Bessarabia
1 armour moved from Turkey to Iraq
British take Iraq from JapaneseCombat - British
Battle in West India
British attack with 3 artilleries and 2 infantry
Japanese defend with 2 armour
Japanese win with 1 armour remaining. Battle score for attacker is -12
Casualties for Japanese: 1 armour
Casualties for British: 3 artilleries and 2 infantry
Battle in Mozambique
British attack with 1 artillery and 2 infantry
Neutral_True defend with 2 infantry
British win, taking Mozambique from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Romania
Battle in Bessarabia
Battle in Persia
British attack with 2 bombers, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 factory_minor
British win, taking Romania from Germans, taking Bessarabia from Germans, taking Persia from Japanese with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Saudi Arabia from Japanese to British
EDIT: Changing ownership of Saudi Arabia from British to Japanese
EDIT: Changing ownership of Saudi Arabia from Japanese to British
EDIT: Adding units owned by British to Saudi Arabia: 1 armour
EDIT: Removing units owned by British from Iraq: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Saudi Arabia: 1 armour
EDIT: Adding units owned by British to Iraq: 1 armour
EDIT: Changing ownership of Saudi Arabia from British to Japanese
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Persia to Turkey
2 bombers moved from Persia to Turkey
1 carrier moved from 99 Sea Zone to 100 Sea Zone
2 transports moved from 99 Sea Zone to 100 Sea Zone
2 battleships moved from 99 Sea Zone to 100 Sea Zone
2 cruisers moved from 99 Sea Zone to 100 Sea Zone
2 fighters moved from 99 Sea Zone to 100 Sea Zone
1 mech_infantry moved from Alexandria to Tobruk
3 armour moved from Afghanistan to Volgograd
4 mech_infantrys moved from Afghanistan to Volgograd
2 infantry moved from Afghanistan to Eastern Persia
1 artillery moved from Afghanistan to Eastern Persia
3 aaGuns moved from Afghanistan to Eastern Persia
2 infantry moved from Northwest Persia to Turkey
2 artilleries moved from Northwest Persia to Turkey
3 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-JordanPlace Units - British
1 airfield and 1 factory_minor placed in Turkey
3 infantry placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,1,3,2,6,5,4,1,6,2,3,6,3,2,1,2,5,4,6,1,1,4,3,1,3
British collect 42 PUs (4 lost to blockades); end with 42 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
3 bombers moved from Novgorod to NovosibirskCombat - Italians
Battle in Novosibirsk
Italians attack with 3 bombers
Russians defend with 1 infantry
Italians win with 2 bombers remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 1 bomberNon Combat Move - Italians
2 bombers moved from Novosibirsk to IndiaPlace Units - Italians
2 artilleries placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,1,4,1
Italians collect 5 PUs (4 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 harbour and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 36 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
3 destroyers moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Northern Territory to 35 Sea Zone
2 fighters moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 harbour placed in Northern Territory
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
3 armour, 2 artilleries and 15 mech_infantrys moved from Eastern Poland to Romania
9 armour and 8 mech_infantrys moved from Urals to Kazakhstan
Germans take Novosibirsk from Russians
Germans take Kazakhstan from Russians
3 artilleries, 25 infantry and 3 mech_infantrys moved from France to Southern France
1 mech_infantry moved from Western Germany to Southern FranceCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Romania
Germans attack with 3 armour, 2 artilleries and 15 mech_infantrys
British defend with 1 infantry
Germans win, taking Romania from British with 3 armour, 2 artilleries and 15 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 3 artilleries, 25 infantry and 4 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Southern France from Americans with 3 artilleries, 25 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Germans
2 aaGuns moved from France to Southern France
2 fighters and 4 tactical_bombers moved from France to Novgorod
1 mech_infantry moved from Sweden to Karelia
6 infantry moved from Sweden to Finland
9 infantry moved from Western Germany to France
10 infantry moved from Germany to Western Germany
2 aaGuns moved from Eastern Poland to Romania
7 bombers moved from Hopei to India
1 fighter and 1 tactical_bomber moved from Belarus to NovgorodPlace Units - Germans
2 artilleries and 1 infantry placed in France
2 artilleries and 8 infantry placed in Germany
3 infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,4,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 50 PUs (6 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 20 PUs;
Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Timguska to Kansu
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Germans
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
2 bombers moved from Volgograd to Kansu
1 fighter moved from Russia to Belarus
1 bomber moved from Russia to Belarus
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from GermansCombat - Russians
Battle in Belarus
Russians attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 2 bombers and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 bombers moved from Kansu to Russia
1 aaGun moved from Tsinghai to Novosibirsk
1 fighter moved from Volgograd to Russia
1 bomber moved from Belarus to Russia
1 fighter moved from Belarus to Russia
4 mech_infantrys moved from Volgograd to Russia
1 armour moved from Ukraine to Russia
1 mech_infantry moved from Western Ukraine to Russia
1 infantry moved from Bryansk to Russia
1 mech_infantry moved from Greece to Turkey
1 infantry moved from Egypt to Trans-JordanPlace Units - Russians
4 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 fighters, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from West India to Eastern Persia
8 fighters and 1 tactical_bomber moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from Sikang to Afghanistan
Japanese take Afghanistan from British
1 artillery moved from Shensi to Tsinghai
1 mech_infantry moved from Shensi to Tsinghai
3 infantry moved from Buryatia to Yakut S.S.R.
1 bomber moved from Szechwan to Yakut S.S.R.
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
4 bombers moved from Szechwan to Tsinghai
1 fighter and 2 tactical_bombers moved from Szechwan to Tsinghai
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to CeylonCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Ceylon
Battle in Tsinghai
Japanese attack with 1 artillery, 4 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Ceylon from UK_Pacific with 4 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Eastern Persia
Japanese attack with 1 armour, 8 fighters and 1 tactical_bomber
British defend with 3 aaGuns, 1 artillery and 2 infantry
Japanese win, taking Eastern Persia from British with 1 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 2 fighters
Casualties for British: 3 aaGuns, 1 artillery and 2 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 80 Sea Zone to 77 Sea Zone
2 mech_infantrys moved from Szechwan to Kazakhstan
4 bombers, 1 fighter and 2 tactical_bombers moved from Tsinghai to Kazakhstan
6 fighters and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
1 armour moved from Burma to West India
3 fighters and 3 tactical_bombers moved from Burma to Kazakhstan
3 armour and 2 mech_infantrys moved from Yunnan to Sikang
3 armour and 2 mech_infantrys moved from Shensi to Sikang
3 armour and 2 mech_infantrys moved from Sikang to Kazakhstan
1 aaGun, 1 artillery and 1 infantry moved from Hopei to Shensi
3 mech_infantrys moved from French Indo China to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
5 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter moved from 19 Sea Zone to Kweichow
1 bomber moved from Yakut S.S.R. to BuryatiaPlace Units - Japanese
1 transport placed in 39 Sea Zone
2 fighters placed in India
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
1 fighter and 1 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
Japanese collect 56 PUs (3 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 fighters and 14 infantry; Remaining resources: 0 PUs;Combat Move - Americans
7 infantry moved from Spain to Portugal
3 artilleries moved from Spain to Portugal
1 mech_infantry moved from Spain to Portugal
1 mech_infantry moved from Central America to Venezuela
Americans take Venezuela from Neutral_True
3 transports moved from 101 Sea Zone to 89 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Portugal
3 infantry moved from 91 Sea Zone to Portugal
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Northern Territory to 39 Sea Zone
9 bombers moved from Northern Territory to 39 Sea Zone
1 destroyer moved from 55 Sea Zone to 39 Sea Zone
Americans take 41 Sea Zone from Japanese
3 carriers moved from 55 Sea Zone to 41 Sea Zone
2 cruisers moved from 55 Sea Zone to 41 Sea Zone
1 battleship moved from 55 Sea Zone to 41 Sea Zone
2 fighters moved from Philippines to 41 Sea Zone
1 tactical_bomber moved from Philippines to 41 Sea Zone
4 transports moved from 89 Sea Zone to 101 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 100 Sea Zone to 98 Sea Zone
2 fighters moved from Gibraltar to 98 Sea Zone
3 fighters moved from Spain to Egypt
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Turkey to Eastern Persia
1 tactical_bomber moved from Turkey to Eastern Persia
4 bombers moved from Turkey to West India
4 bombers moved from Turkey to Eastern Persia
1 fighter moved from Turkey to Russia
1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in Portugal
Americans attack with 6 artilleries, 10 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 6 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in West India
Americans attack with 4 bombers
Japanese defend with 1 armour
Americans win with 4 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Eastern Persia
Americans attack with 4 bombers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour
Americans win with 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 39 Sea Zone
Americans attack with 9 bombers, 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 2 transports
Americans win with 9 bombers and 3 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 2 transports
Casualties for Americans: 1 destroyerNon Combat Move - Americans
3 fighters moved from 39 Sea Zone to 41 Sea Zone
9 bombers moved from 39 Sea Zone to Iraq
4 bombers moved from West India to Iraq
4 bombers moved from Eastern Persia to Egypt
1 fighter moved from Eastern Persia to Iraq
1 tactical_bomber moved from Eastern Persia to Iraq
1 aaGun moved from Spain to PortugalPlace Units - Americans
1 bomber, 2 fighters and 7 infantry placed in Eastern United States
3 artilleries and 7 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 3 artilleries and 1 bomber; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Mozambique to Rhodesia
1 infantry moved from Mozambique to Rhodesia
1 mech_infantry moved from French West Africa to Gold Coast
British take Gold Coast from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 armour moved from Iraq to Saudi Arabia
British take Saudi Arabia from Japanese
1 armour moved from Saudi Arabia to IraqCombat - British
Non Combat Move - British
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Turkey to Iraq
2 infantry moved from Turkey to Iraq
5 artilleries moved from Turkey to Iraq
5 armour moved from Turkey to Iraq
1 fighter moved from 100 Sea Zone to Russia
1 tactical_bomber moved from Turkey to Russia
4 mech_infantrys moved from Volgograd to Russia
3 armour moved from Volgograd to Russia
2 bombers moved from Turkey to Russia
1 mech_infantry moved from Bulgaria to 100 Sea Zone
1 infantry moved from Bessarabia to 100 Sea Zone
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 carrier moved from 100 Sea Zone to 98 Sea Zone
1 infantry, 1 mech_infantry and 4 transports moved from 100 Sea Zone to 98 Sea Zone
2 battleships moved from 100 Sea Zone to 98 Sea Zone
2 cruisers moved from 100 Sea Zone to 98 Sea Zone
1 fighter moved from 100 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 mech_infantry moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Albania to Greece
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanPlace Units - British
3 armour placed in Iraq
3 artilleries placed in Egypt
1 bomber placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
British collect 43 PUs (3 lost to blockades); end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from India to Persia
1 bomber moved from India to TurkeyCombat - Italians
Strategic bombing raid in Turkey
Bombing raid in Turkey rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Turkey causes 6 damage total.
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Turkey to Romania
1 bomber moved from Persia to RomaniaPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,6,1,5
Italians collect 2 PUs (5 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Philippines to 19 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 19 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 19 Sea Zone to 21 Sea Zone
2 fighters moved from 21 Sea Zone to Guam
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 55 Sea Zone to 41 Sea Zone
3 destroyers moved from 55 Sea Zone to 41 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Northern Territory to 35 Sea Zone
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
2 submarines placed in 54 Sea Zone
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 fighter moved from Gibraltar to 98 Sea ZoneNon Combat Move - French
Turn Complete - French