15L Cyanight (Axis) vs MrRoboto (Allies +16)

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Germans
                Germans buy 6 fighters and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Ukraine to Caucasus
                5 armour moved from Volgograd to Caucasus
                1 armour moved from Kazakhstan to Caucasus
                2 armour moved from Tambov to Caucasus
                2 armour moved from Russia to Vologda
                      Germans take Vologda from Russians
                2 armour moved from Vologda to Archangel
                3 infantry moved from Smolensk to Archangel
                1 armour and 1 mech_infantry moved from Novgorod to Archangel
                1 armour moved from Novosibirsk to Urals
                      Germans take Urals from Russians
                1 armour moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Sakha to Soviet Far East
                      Germans take Siberia from Russians
                      Germans take Soviet Far East from Russians
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                2 fighters and 1 tactical_bomber moved from Greece to Caucasus

    Combat - Germans
                Battle in Archangel
                    Germans attack with 3 armour, 3 infantry and 1 mech_infantry
                    Russians defend with 4 infantry
                    Germans win, taking Archangel from Russians with 3 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Russians: 4 infantry
                Battle in Caucasus
                    Germans attack with 8 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking Caucasus from British with 8 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from Caucasus to Greece
                2 infantry moved from Tambov to Volgograd
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 battleship moved from 97 Sea Zone to 98 Sea Zone
                4 bombers moved from Southern Italy to Alexandria
                6 fighters moved from Western Germany to Alexandria
                2 infantry moved from France to Southern France
                2 artilleries moved from France to Southern France
                1 aaGun moved from France to Southern France
                1 mech_infantry moved from Western Germany to Southern France
                2 transports moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Germans
                6 fighters and 4 infantry placed in Western Germany
                3 infantry placed in Volgograd
                3 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
                Germans collect 71 PUs (1 lost to blockades); end with 71 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Korea to Jehol
                1 infantry moved from Shantung to Kiangsu
                1 armour moved from Shantung to Kiangsu
                1 armour moved from Shantung to Jehol
                1 mech_infantry moved from Anhwe to Chahar
                      Japanese take Chahar from Chinese
                1 mech_infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                3 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
                1 cruiser moved from 76 Sea Zone to 81 Sea Zone
                4 armour, 4 infantry and 4 transports moved from 76 Sea Zone to 81 Sea Zone
                4 armour and 4 infantry moved from 81 Sea Zone to Egypt
                5 fighters and 1 tactical_bomber moved from 76 Sea Zone to Egypt
                3 carriers moved from 76 Sea Zone to 81 Sea Zone
                2 battleships and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 bomber moved from Kazakhstan to Egypt
                2 bombers, 4 fighters and 6 tactical_bombers moved from Rostov to Egypt

    Combat - Japanese

  • '14 Customizer

    Scramble orders for Egypt?

  • '19 '18

    nothing

  • '14 Customizer

    Aye Sir!

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Korea to Jehol
                1 infantry moved from Shantung to Kiangsu
                1 armour moved from Shantung to Kiangsu
                1 armour moved from Shantung to Jehol
                1 mech_infantry moved from Anhwe to Chahar
                      Japanese take Chahar from Chinese
                1 mech_infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                3 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
                1 cruiser moved from 76 Sea Zone to 81 Sea Zone
                4 armour, 4 infantry and 4 transports moved from 76 Sea Zone to 81 Sea Zone
                4 armour and 4 infantry moved from 81 Sea Zone to Egypt
                5 fighters and 1 tactical_bomber moved from 76 Sea Zone to Egypt
                3 carriers moved from 76 Sea Zone to 81 Sea Zone
                2 battleships and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 bomber moved from Kazakhstan to Egypt
                2 bombers, 4 fighters and 6 tactical_bombers moved from Rostov to Egypt

    Combat - Japanese
                Battle in Kiangsu
                    Japanese attack with 1 armour and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Kiangsu from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Jehol
                    Japanese attack with 2 armour
                    Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Persia
                    Japanese attack with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    British defend with 1 factory_minor and 3 infantry
                    Japanese win, taking Persia from British with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                Battle in 81 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 4 transports
                    British defend with 1 carrier
                    Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 16
                    Casualties for British: 1 carrier
                Battle in Egypt
                    Japanese attack with 4 armour, 3 bombers, 9 fighters, 4 infantry and 7 tactical_bombers
                    ANZAC defend with 2 fighters; French defend with 1 fighter and 1 infantry; British defend with 1 airfield, 1 factory_minor, 7 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Egypt from British with 4 armour, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is -35
                    Casualties for Japanese: 3 bombers, 9 fighters and 5 tactical_bombers
                    Casualties for ANZAC: 2 fighters
                    Casualties for French: 1 fighter and 1 infantry
                    Casualties for British: 7 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                2 tactical_bombers moved from Egypt to Alexandria

    Place Units - Japanese
                1 armour and 1 mech_infantry placed in Korea
                2 artilleries and 1 infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 20
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,5,2,2,1,5,1,3,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,1,6,6,3,2,5,3,4,2,6,2
                Japanese collect 11 PUs (20 lost to blockades); end with 11 PUs total

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British repair 2 damage on 1 harbour; Remaining resources: 34 PUs;
                British buy 1 bomber, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from Trans-Jordan to Egypt
                1 bomber moved from Iraq to Egypt
                1 artillery and 2 infantry moved from Trans-Jordan to Egypt
                1 artillery and 2 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Trans-Jordan to Egypt

    Combat - British
                Battle in Egypt
                    British attack with 3 artilleries, 1 bomber and 9 infantry
                    Japanese defend with 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 4 infantry
                    British win, taking Egypt from Japanese with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 4 armour and 4 infantry
                    Casualties for British: 8 infantry

    Non Combat Move - British
                3 artilleries and 9 infantry moved from Iraq to Trans-Jordan
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                1 bomber moved from Egypt to Trans-Jordan

    Place Units - British
                3 mech_infantrys placed in Iraq
                1 bomber and 1 fighter placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,2,2,2,3,2
                British collect 29 PUs (3 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                2 fighters placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 2 fighters

  • '19 '18

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British repair 2 damage on 1 harbour; Remaining resources: 34 PUs;
                British buy 1 bomber, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from Trans-Jordan to Egypt
                1 bomber moved from Iraq to Egypt
                1 artillery and 2 infantry moved from Trans-Jordan to Egypt
                1 artillery and 2 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Trans-Jordan to Egypt

    Combat - British
                Battle in Egypt
                    British attack with 3 artilleries, 1 bomber and 9 infantry
                    Japanese defend with 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 4 infantry
                    British win, taking Egypt from Japanese with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 4 armour and 4 infantry
                    Casualties for British: 8 infantry

    Non Combat Move - British
                3 artilleries and 9 infantry moved from Iraq to Trans-Jordan
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                1 bomber moved from Egypt to Trans-Jordan

    Place Units - British
                3 mech_infantrys placed in Iraq
                1 bomber and 1 fighter placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,2,2,2,3,2
                British collect 29 PUs (3 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                2 fighters placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 2 fighters
                Turning on Edit Mode
                EDIT: Adding units owned by British to Egypt: 1 armour, 3 artilleries, 9 infantry and 3 mech_infantrys
                EDIT: Removing units owned by British from Trans-Jordan: 1 armour, 3 artilleries, 1 bomber, 9 infantry and 3 mech_infantrys
                EDIT: Adding units owned by British to Union of South Africa: 1 bomber
                EDIT: Turning off Edit Mode

  • '19 '18

    No idea why I didn’t attack with the whole TRJ army at first… a couple more inf would have lived…

    oh well, it’s probably gg now, if your Italian attack on Egypt is successful

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern France to Egypt
                4 fighters moved from Southern Italy to Egypt
                2 fighters moved from 98 Sea Zone to Egypt
                1 mech_infantry moved from Alexandria to Egypt
                9 infantry moved from Alexandria to Egypt
                2 armour moved from Alexandria to Egypt
                4 artilleries moved from Alexandria to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 armour, 4 artilleries, 1 bomber, 6 fighters, 9 infantry and 1 mech_infantry
                    British defend with 1 airfield, 1 armour, 6 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 3 mech_infantrys
                    Italians win, taking Egypt from British with 2 armour, 4 artilleries, 1 bomber, 6 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 51
                    Casualties for British: 1 armour, 6 artilleries, 10 infantry and 3 mech_infantrys
                    Casualties for Italians: 7 infantry

    Non Combat Move - Italians
                2 fighters moved from Egypt to Greece
                4 fighters moved from Egypt to Alexandria
                1 bomber moved from Egypt to Alexandria
                1 infantry moved from Southern France to Northern Italy
                1 carrier moved from 98 Sea Zone to 96 Sea Zone
                5 transports moved from 98 Sea Zone to 97 Sea Zone
                2 submarines moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 armour and 2 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
                Italians collect 20 PUs (1 lost to blockades); end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs

  • '19 '18

    gg

  • '14 Customizer

    gg, It was a crazy race for Egypt. After I lost the pacific I decided to throw Japan under the bus.  Its been a pleasure playing with you.  Hopefully we can play again in the future.

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