Will have to come to this later.
15L Cyanight (Axis) vs MrRoboto (Allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 6 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
5 armour moved from Volgograd to Caucasus
1 armour moved from Kazakhstan to Caucasus
2 armour moved from Tambov to Caucasus
2 armour moved from Russia to Vologda
Germans take Vologda from Russians
2 armour moved from Vologda to Archangel
3 infantry moved from Smolensk to Archangel
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Sakha to Soviet Far East
Germans take Siberia from Russians
Germans take Soviet Far East from Russians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Greece to CaucasusCombat - Germans
Battle in Archangel
Germans attack with 3 armour, 3 infantry and 1 mech_infantry
Russians defend with 4 infantry
Germans win, taking Archangel from Russians with 3 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in Caucasus
Germans attack with 8 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans win, taking Caucasus from British with 8 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Caucasus to Greece
2 infantry moved from Tambov to Volgograd
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
4 bombers moved from Southern Italy to Alexandria
6 fighters moved from Western Germany to Alexandria
2 infantry moved from France to Southern France
2 artilleries moved from France to Southern France
1 aaGun moved from France to Southern France
1 mech_infantry moved from Western Germany to Southern France
2 transports moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
6 fighters and 4 infantry placed in Western Germany
3 infantry placed in Volgograd
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 71 PUs (1 lost to blockades); end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Korea to Jehol
1 infantry moved from Shantung to Kiangsu
1 armour moved from Shantung to Kiangsu
1 armour moved from Shantung to Jehol
1 mech_infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
3 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
4 armour, 4 infantry and 4 transports moved from 76 Sea Zone to 81 Sea Zone
4 armour and 4 infantry moved from 81 Sea Zone to Egypt
5 fighters and 1 tactical_bomber moved from 76 Sea Zone to Egypt
3 carriers moved from 76 Sea Zone to 81 Sea Zone
2 battleships and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 bomber moved from Kazakhstan to Egypt
2 bombers, 4 fighters and 6 tactical_bombers moved from Rostov to EgyptCombat - Japanese
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Scramble orders for Egypt?
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nothing
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Aye Sir!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Korea to Jehol
1 infantry moved from Shantung to Kiangsu
1 armour moved from Shantung to Kiangsu
1 armour moved from Shantung to Jehol
1 mech_infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
3 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
4 armour, 4 infantry and 4 transports moved from 76 Sea Zone to 81 Sea Zone
4 armour and 4 infantry moved from 81 Sea Zone to Egypt
5 fighters and 1 tactical_bomber moved from 76 Sea Zone to Egypt
3 carriers moved from 76 Sea Zone to 81 Sea Zone
2 battleships and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 bomber moved from Kazakhstan to Egypt
2 bombers, 4 fighters and 6 tactical_bombers moved from Rostov to EgyptCombat - Japanese
Battle in Kiangsu
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Jehol
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Persia
Japanese attack with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 factory_minor and 3 infantry
Japanese win, taking Persia from British with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 81 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 4 transports
British defend with 1 carrier
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Battle in Egypt
Japanese attack with 4 armour, 3 bombers, 9 fighters, 4 infantry and 7 tactical_bombers
ANZAC defend with 2 fighters; French defend with 1 fighter and 1 infantry; British defend with 1 airfield, 1 factory_minor, 7 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 1 artillery and 1 infantry
Japanese win, taking Egypt from British with 4 armour, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is -35
Casualties for Japanese: 3 bombers, 9 fighters and 5 tactical_bombers
Casualties for ANZAC: 2 fighters
Casualties for French: 1 fighter and 1 infantry
Casualties for British: 7 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Egypt to AlexandriaPlace Units - Japanese
1 armour and 1 mech_infantry placed in Korea
2 artilleries and 1 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,5,2,2,1,5,1,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,1,6,6,3,2,5,3,4,2,6,2
Japanese collect 11 PUs (20 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair 2 damage on 1 harbour; Remaining resources: 34 PUs;
British buy 1 bomber, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Iraq to Egypt
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to EgyptCombat - British
Battle in Egypt
British attack with 3 artilleries, 1 bomber and 9 infantry
Japanese defend with 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 4 infantry
British win, taking Egypt from Japanese with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 4 armour and 4 infantry
Casualties for British: 8 infantryNon Combat Move - British
3 artilleries and 9 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Egypt to Trans-JordanPlace Units - British
3 mech_infantrys placed in Iraq
1 bomber and 1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,2,2,2,3,2
British collect 29 PUs (3 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 fighters -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair 2 damage on 1 harbour; Remaining resources: 34 PUs;
British buy 1 bomber, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Iraq to Egypt
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to EgyptCombat - British
Battle in Egypt
British attack with 3 artilleries, 1 bomber and 9 infantry
Japanese defend with 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 4 infantry
British win, taking Egypt from Japanese with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 4 armour and 4 infantry
Casualties for British: 8 infantryNon Combat Move - British
3 artilleries and 9 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Egypt to Trans-JordanPlace Units - British
3 mech_infantrys placed in Iraq
1 bomber and 1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,2,2,2,3,2
British collect 29 PUs (3 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 fighters
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 armour, 3 artilleries, 9 infantry and 3 mech_infantrys
EDIT: Removing units owned by British from Trans-Jordan: 1 armour, 3 artilleries, 1 bomber, 9 infantry and 3 mech_infantrys
EDIT: Adding units owned by British to Union of South Africa: 1 bomber
EDIT: Turning off Edit Mode -
No idea why I didn’t attack with the whole TRJ army at first… a couple more inf would have lived…
oh well, it’s probably gg now, if your Italian attack on Egypt is successful
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern France to Egypt
4 fighters moved from Southern Italy to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Alexandria to Egypt
9 infantry moved from Alexandria to Egypt
2 armour moved from Alexandria to Egypt
4 artilleries moved from Alexandria to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 4 artilleries, 1 bomber, 6 fighters, 9 infantry and 1 mech_infantry
British defend with 1 airfield, 1 armour, 6 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 3 mech_infantrys
Italians win, taking Egypt from British with 2 armour, 4 artilleries, 1 bomber, 6 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 51
Casualties for British: 1 armour, 6 artilleries, 10 infantry and 3 mech_infantrys
Casualties for Italians: 7 infantryNon Combat Move - Italians
2 fighters moved from Egypt to Greece
4 fighters moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 infantry moved from Southern France to Northern Italy
1 carrier moved from 98 Sea Zone to 96 Sea Zone
5 transports moved from 98 Sea Zone to 97 Sea Zone
2 submarines moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 armour and 2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Italians collect 20 PUs (1 lost to blockades); end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
gg
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gg, It was a crazy race for Egypt. After I lost the pacific I decided to throw Japan under the bus. Its been a pleasure playing with you. Hopefully we can play again in the future.