15L Cyanight (Axis) vs MrRoboto (Allies +16)

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 38 Sea Zone
                1 artillery moved from 38 Sea Zone to Burma
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State

    Combat - ANZAC
                ANZAC creates battle in territory 35 Sea Zone
                Battle in Burma
                Battle in Shan State

    Non Combat Move - ANZAC
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 39 Sea Zone
                1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 cruiser moved from 42 Sea Zone to 38 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 fighters moved from Philippines to 38 Sea Zone
                1 fighter moved from Philippines to Malaya
                2 infantry moved from 35 Sea Zone to Philippines
                2 submarines moved from 33 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

  • '14 Customizer

    Did you forget France?

  • '19 '18

    yes, but nothing with france

  • '14 Customizer

    ok, I just wanted to check.

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Germans
                Germans buy 1 airfield, 1 armour, 6 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour moved from Russia to Vologda
                1 artillery and 1 infantry moved from Archangel to Vologda
                2 mech_infantrys moved from Novgorod to Vologda
                1 mech_infantry moved from Smolensk to Vologda
                7 mech_infantrys moved from Bryansk to Vologda
                2 infantry moved from Rostov to Tambov
                1 armour moved from Ukraine to Tambov
                5 armour moved from Russia to Volgograd
                      Germans take Samara from Russians
                      Germans take Volgograd from Russians
                1 armour moved from Russia to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Russia to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Ukraine to Tambov
                1 armour moved from Yakut S.S.R. to Sakha
                      Germans take Buryatia from Russians
                      Germans take Sakha from Russians

    Combat - Germans
                Battle in Vologda
                    Germans attack with 4 armour, 1 artillery, 1 infantry and 10 mech_infantrys
                    Russians defend with 2 aaGuns and 11 infantry
                    Russians win with 4 infantry remaining. Battle score for attacker is -40
                    Casualties for Germans: 4 armour, 1 artillery, 1 infantry and 10 mech_infantrys
                    Casualties for Russians: 2 aaGuns and 7 infantry
                Battle in Tambov
                    Germans attack with 2 armour and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 infantry moved from Belarus to Smolensk
                1 aaGun moved from Bryansk to Russia
                1 armour moved from Ukraine to Russia
                1 battleship moved from 92 Sea Zone to 97 Sea Zone
                1 cruiser moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                3 submarines moved from 105 Sea Zone to 112 Sea Zone
                2 transports moved from 112 Sea Zone to 113 Sea Zone
                2 fighters and 1 tactical_bomber moved from Gibraltar to Greece
                1 infantry moved from Bulgaria to Greece
                1 bomber moved from Western Germany to Southern Italy
                3 bombers moved from Germany to Southern Italy
                1 mech_infantry moved from Western Germany to 113 Sea Zone
                1 armour moved from Western Germany to 113 Sea Zone
                1 armour, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                1 armour and 1 mech_infantry moved from 115 Sea Zone to Novgorod
                2 artilleries and 2 infantry moved from Western Germany to France
                1 aaGun moved from Northern Italy to France
                1 aaGun moved from Germany to Western Germany

    Place Units - Germans
                1 armour placed in Russia
                3 mech_infantrys placed in Ukraine
                1 airfield placed in Greece
                6 fighters and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                Germans collect 65 PUs; end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                4 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 5 armour and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Szechwan to Yunnan
                1 mech_infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Szechwan to Anhwe
                1 mech_infantry moved from Szechwan to Shensi
                1 mech_infantry moved from Szechwan to Hopei
                      Japanese take Hopei from Chinese
                1 bomber moved from Szechwan to Shensi
                1 bomber moved from Szechwan to Anhwe
                1 armour and 1 mech_infantry moved from Jehol to Korea
                      Japanese take Manchuria from Chinese
                2 fighters moved from Japan to Korea
                3 armour moved from India to Eastern Persia
                2 artilleries moved from West India to Eastern Persia
                3 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from West India to Eastern Persia

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Eastern Persia
                    Japanese attack with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Japanese win, taking Eastern Persia from British with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Americans defend with 1 infantry
                    retreated to Yunnan
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Korea
                    Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
                    Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Japanese win, taking Korea from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                2 fighters moved from Korea to Japan
                1 aaGun moved from Jehol to Shantung
                1 bomber moved from Anhwe to Kazakhstan
                1 bomber moved from Yunnan to Rostov
                1 bomber moved from Shensi to Rostov
                1 fighter and 1 tactical_bomber moved from Szechwan to Rostov
                3 fighters and 5 tactical_bombers moved from West India to Rostov
                4 armour and 4 infantry moved from West India to 79 Sea Zone
                4 armour, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 infantry, 1 tactical_bomber and 4 transports moved from 79 Sea Zone to 76 Sea Zone

    Place Units - Japanese
                2 armour and 1 infantry placed in India
                3 armour placed in West India
                Japanese undo move 1.
                2 armour and 1 infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 22
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,3,4,3,4,3,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,2,4,4,6,3,4,1,3
                Japanese collect 16 PUs (22 lost to blockades); end with 16 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Northwest Persia to Caucasus
                1 bomber moved from Egypt to Caucasus
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - British
                Battle in Caucasus
                    British attack with 1 artillery, 1 bomber and 2 infantry
                    Italians defend with 1 infantry and 1 mech_infantry
                    British win, taking Caucasus from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry and 1 mech_infantry
                Battle in Morocco

    Non Combat Move - British
                2 fighters moved from 81 Sea Zone to Egypt
                1 bomber moved from Caucasus to Iraq
                3 infantry moved from Persia to Iraq
                2 artilleries and 4 infantry moved from Northwest Persia to Iraq

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                3 infantry placed in Persia
                1 fighter and 2 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,5,1
                British collect 33 PUs (3 lost to blockades); end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 airfield, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Gibraltar
                2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British

    Combat - Italians
                Strategic bombing raid in Gibraltar
                    Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: harbour
                    Bombing raid in Gibraltar causes 6 damage total.

    Non Combat Move - Italians
                1 bomber moved from Gibraltar to Southern France
                3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Alexandria
                3 artilleries, 5 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
                3 artilleries and 5 infantry moved from 98 Sea Zone to Alexandria
                1 carrier moved from 97 Sea Zone to 98 Sea Zone
                2 fighters moved from 97 Sea Zone to 98 Sea Zone
                2 submarines moved from 99 Sea Zone to 95 Sea Zone
                2 submarines moved from 98 Sea Zone to 95 Sea Zone
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 airfield placed in Rostov
                1 fighter and 2 infantry placed in Southern Italy
                1 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • '19 '18

    hey mate. I have actually forgot to move my Iraq stack to TRJ. Is it ok to edit that? You can  redo your Italian move, if that influences you.

  • '14 Customizer

    I understand but I would rather not change anything. I have lost games because I forgot to move a stack or a blocker.  Part of the reason Japan is in such poor shape is because of moves I forgot.  I consider it part of the game.

  • '14 Customizer

    I have a change of mind.  Even though others don’t grant me moves after I post I will grant it to you.  If I win I want it to be because of something other than you forgetting to move a stack.  You have been a very pleasant opponent and I apologize for the above.

    You can move up to 9inf, 3 art, 3 mech and 1 tank into Trans Jordon.  I would rather not redo my Italy turn.  I might lose my bomber this time, hehe.

  • '19 '18

    Indeed very generous of you.

    I would have totally understand, if you would have denied my wish. But now I am very happy that you allowed me to do it.

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa

    Combat - ANZAC
                Battle in West India
                Battle in Sumatra
                Battle in Formosa

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 armour, 3 artilleries, 9 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
                1 cruiser and 1 destroyer moved from 38 Sea Zone to 79 Sea Zone
                2 fighters moved from 79 Sea Zone to Egypt
                1 fighter moved from Malaya to 79 Sea Zone
                1 submarine moved from 41 Sea Zone to 79 Sea Zone
                1 destroyer moved from 39 Sea Zone to 79 Sea Zone
                1 artillery moved from Burma to India
                1 fighter moved from Queensland to 39 Sea Zone
                1 fighter moved from Queensland to Shan State
                1 submarine moved from 36 Sea Zone to 19 Sea Zone
                1 submarine moved from 36 Sea Zone to 6 Sea Zone

    Place Units - ANZAC
                3 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Germans
                Germans buy 6 fighters and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Ukraine to Caucasus
                5 armour moved from Volgograd to Caucasus
                1 armour moved from Kazakhstan to Caucasus
                2 armour moved from Tambov to Caucasus
                2 armour moved from Russia to Vologda
                      Germans take Vologda from Russians
                2 armour moved from Vologda to Archangel
                3 infantry moved from Smolensk to Archangel
                1 armour and 1 mech_infantry moved from Novgorod to Archangel
                1 armour moved from Novosibirsk to Urals
                      Germans take Urals from Russians
                1 armour moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Sakha to Soviet Far East
                      Germans take Siberia from Russians
                      Germans take Soviet Far East from Russians
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                2 fighters and 1 tactical_bomber moved from Greece to Caucasus

    Combat - Germans
                Battle in Archangel
                    Germans attack with 3 armour, 3 infantry and 1 mech_infantry
                    Russians defend with 4 infantry
                    Germans win, taking Archangel from Russians with 3 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Russians: 4 infantry
                Battle in Caucasus
                    Germans attack with 8 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking Caucasus from British with 8 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from Caucasus to Greece
                2 infantry moved from Tambov to Volgograd
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 battleship moved from 97 Sea Zone to 98 Sea Zone
                4 bombers moved from Southern Italy to Alexandria
                6 fighters moved from Western Germany to Alexandria
                2 infantry moved from France to Southern France
                2 artilleries moved from France to Southern France
                1 aaGun moved from France to Southern France
                1 mech_infantry moved from Western Germany to Southern France
                2 transports moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Germans
                6 fighters and 4 infantry placed in Western Germany
                3 infantry placed in Volgograd
                3 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
                Germans collect 71 PUs (1 lost to blockades); end with 71 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Korea to Jehol
                1 infantry moved from Shantung to Kiangsu
                1 armour moved from Shantung to Kiangsu
                1 armour moved from Shantung to Jehol
                1 mech_infantry moved from Anhwe to Chahar
                      Japanese take Chahar from Chinese
                1 mech_infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                3 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
                1 cruiser moved from 76 Sea Zone to 81 Sea Zone
                4 armour, 4 infantry and 4 transports moved from 76 Sea Zone to 81 Sea Zone
                4 armour and 4 infantry moved from 81 Sea Zone to Egypt
                5 fighters and 1 tactical_bomber moved from 76 Sea Zone to Egypt
                3 carriers moved from 76 Sea Zone to 81 Sea Zone
                2 battleships and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 bomber moved from Kazakhstan to Egypt
                2 bombers, 4 fighters and 6 tactical_bombers moved from Rostov to Egypt

    Combat - Japanese

  • '14 Customizer

    Scramble orders for Egypt?

  • '19 '18

    nothing

  • '14 Customizer

    Aye Sir!

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Axis & Allies Boardgaming Custom Painted Miniatures

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