Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs15L Cyanight (Axis) vs MrRoboto (Allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Urals to Vologda
11 infantry moved from Samara to VologdaCombat - Russians
Battle in Vologda
Russians attack with 12 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 11 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Samara to Vologda
1 submarine moved from 123 Sea Zone to 125 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 36 PUs; 6 SuicideAttackTokens;
Japanese buy 6 armour; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Shantung to Hopei
1 bomber moved from Shantung to Shensi
1 artillery and 1 infantry moved from Sikang to Shensi
1 mech_infantry moved from Shantung to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Shantung to Jehol
1 bomber moved from Shantung to Jehol
1 armour moved from Chahar to Jehol
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to JeholCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese win, taking Jehol from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from Shantung to Szechwan
1 bomber moved from Shensi to Szechwan
1 bomber moved from Hopei to Szechwan
1 bomber moved from Jehol to Szechwan
1 aaGun moved from Shantung to Jehol
1 artillery and 1 infantry moved from Malaya to Shan State
3 fighters and 3 tactical_bombers moved from French Indo China to West India
3 infantry and 2 tactical_bombers moved from India to West India
2 artilleries moved from Sumatra to 41 Sea Zone
3 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 infantry, 1 tactical_bomber and 4 transports moved from 41 Sea Zone to 79 Sea Zone
2 artilleries and 3 infantry moved from 79 Sea Zone to West IndiaPlace Units - Japanese
3 armour placed in West India
3 armour placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,6,3,3,2,1,1,1,2,2,5,6,4,3,2,5,2,4,6,1,4,2,2,1,6,4,6,6,2,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,1,5,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,1,6,3,4,3,3,3
Japanese collect 28 PUs (18 lost to blockades); end with 28 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 1 fighter, 6 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Kwangsi to Yunnan
Chinese take Yunnan from Japanese
1 artillery moved from Kwangsi to French Indo China
Americans take French Indo China from Japanese
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
5 fighters and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 bomber moved from Philippines to Java
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to JavaCombat - Americans
Battle in Malaya
Battle in Java
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans win, taking Malaya from Japanese, taking Java from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shan State
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 battleship, 3 carriers, 3 cruisers, 7 destroyers and 3 submarines moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 8 destroyers and 3 submarines moved from 37 Sea Zone to 38 Sea Zone
4 fighters and 1 tactical_bomber moved from Shan State to 38 Sea Zone
1 fighter moved from Borneo to 38 Sea Zone
1 carrier, 4 destroyers, 1 fighter and 3 submarines moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Java to Borneo
1 submarine moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
6 fighters moved from 101 Sea Zone to SurinamePlace Units - Americans
1 artillery and 2 infantry placed in Korea
2 destroyers, 1 fighter and 4 transports placed in 101 Sea Zone
3 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Persia to Eastern Persia
1 bomber moved from Iraq to Egypt
1 armour moved from Persia to Iraq
1 artillery and 3 infantry moved from Persia to Northwest Persia
2 artilleries and 1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
2 artilleries and 4 infantry moved from Persia to IraqPlace Units - British
3 infantry placed in Iraq
1 fighter and 2 infantry placed in Egypt
3 infantry placed in PersiaTurn Complete - British
British collect 33 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 4 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 infantry moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 mech_infantry moved from Rostov to CaucasusCombat - Italians
Non Combat Move - Italians
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 bomber moved from Southern France to Southern Italy
1 carrier and 2 fighters moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 93 Sea Zone to 98 Sea Zone
2 submarines moved from 92 Sea Zone to 99 Sea ZonePlace Units - Italians
4 transports placed in 97 Sea Zone
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan StateCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in Burma
Battle in Shan StateNon Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 cruiser moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 38 Sea Zone
1 fighter moved from Philippines to Malaya
2 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
Did you forget France?
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yes, but nothing with france
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ok, I just wanted to check.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 6 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 armour moved from Russia to Vologda
1 artillery and 1 infantry moved from Archangel to Vologda
2 mech_infantrys moved from Novgorod to Vologda
1 mech_infantry moved from Smolensk to Vologda
7 mech_infantrys moved from Bryansk to Vologda
2 infantry moved from Rostov to Tambov
1 armour moved from Ukraine to Tambov
5 armour moved from Russia to Volgograd
Germans take Samara from Russians
Germans take Volgograd from Russians
1 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Ukraine to Tambov
1 armour moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Russians
Germans take Sakha from RussiansCombat - Germans
Battle in Vologda
Germans attack with 4 armour, 1 artillery, 1 infantry and 10 mech_infantrys
Russians defend with 2 aaGuns and 11 infantry
Russians win with 4 infantry remaining. Battle score for attacker is -40
Casualties for Germans: 4 armour, 1 artillery, 1 infantry and 10 mech_infantrys
Casualties for Russians: 2 aaGuns and 7 infantry
Battle in Tambov
Germans attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 infantry moved from Belarus to Smolensk
1 aaGun moved from Bryansk to Russia
1 armour moved from Ukraine to Russia
1 battleship moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
3 submarines moved from 105 Sea Zone to 112 Sea Zone
2 transports moved from 112 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to Greece
1 infantry moved from Bulgaria to Greece
1 bomber moved from Western Germany to Southern Italy
3 bombers moved from Germany to Southern Italy
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 armour and 1 mech_infantry moved from 115 Sea Zone to Novgorod
2 artilleries and 2 infantry moved from Western Germany to France
1 aaGun moved from Northern Italy to France
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
1 armour placed in Russia
3 mech_infantrys placed in Ukraine
1 airfield placed in Greece
6 fighters and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
4 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 armour and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Szechwan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Szechwan to Anhwe
1 mech_infantry moved from Szechwan to Shensi
1 mech_infantry moved from Szechwan to Hopei
Japanese take Hopei from Chinese
1 bomber moved from Szechwan to Shensi
1 bomber moved from Szechwan to Anhwe
1 armour and 1 mech_infantry moved from Jehol to Korea
Japanese take Manchuria from Chinese
2 fighters moved from Japan to Korea
3 armour moved from India to Eastern Persia
2 artilleries moved from West India to Eastern Persia
3 infantry moved from West India to Eastern Persia
1 mech_infantry moved from West India to Eastern PersiaCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Eastern Persia
Japanese attack with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Eastern Persia from British with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
retreated to Yunnan
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Korea
Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Japanese win, taking Korea from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Japanese
2 fighters moved from Korea to Japan
1 aaGun moved from Jehol to Shantung
1 bomber moved from Anhwe to Kazakhstan
1 bomber moved from Yunnan to Rostov
1 bomber moved from Shensi to Rostov
1 fighter and 1 tactical_bomber moved from Szechwan to Rostov
3 fighters and 5 tactical_bombers moved from West India to Rostov
4 armour and 4 infantry moved from West India to 79 Sea Zone
4 armour, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 infantry, 1 tactical_bomber and 4 transports moved from 79 Sea Zone to 76 Sea ZonePlace Units - Japanese
2 armour and 1 infantry placed in India
3 armour placed in West India
Japanese undo move 1.
2 armour and 1 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,3,4,3,4,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,2,4,4,6,3,4,1,3
Japanese collect 16 PUs (22 lost to blockades); end with 16 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Egypt to Caucasus
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - British
Battle in Caucasus
British attack with 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 infantry and 1 mech_infantry
British win, taking Caucasus from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in MoroccoNon Combat Move - British
2 fighters moved from 81 Sea Zone to Egypt
1 bomber moved from Caucasus to Iraq
3 infantry moved from Persia to Iraq
2 artilleries and 4 infantry moved from Northwest Persia to IraqPlace Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
1 fighter and 2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,5,1
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 airfield, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
3 artilleries, 5 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
3 artilleries and 5 infantry moved from 98 Sea Zone to Alexandria
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to 98 Sea Zone
2 submarines moved from 99 Sea Zone to 95 Sea Zone
2 submarines moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 airfield placed in Rostov
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
hey mate. I have actually forgot to move my Iraq stack to TRJ. Is it ok to edit that? You can redo your Italian move, if that influences you.
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I understand but I would rather not change anything. I have lost games because I forgot to move a stack or a blocker. Part of the reason Japan is in such poor shape is because of moves I forgot. I consider it part of the game.
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I have a change of mind. Even though others don’t grant me moves after I post I will grant it to you. If I win I want it to be because of something other than you forgetting to move a stack. You have been a very pleasant opponent and I apologize for the above.
You can move up to 9inf, 3 art, 3 mech and 1 tank into Trans Jordon. I would rather not redo my Italy turn. I might lose my bomber this time, hehe.
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Indeed very generous of you.
I would have totally understand, if you would have denied my wish. But now I am very happy that you allowed me to do it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in West India
Battle in Sumatra
Battle in FormosaNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 armour, 3 artilleries, 9 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
1 cruiser and 1 destroyer moved from 38 Sea Zone to 79 Sea Zone
2 fighters moved from 79 Sea Zone to Egypt
1 fighter moved from Malaya to 79 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 artillery moved from Burma to India
1 fighter moved from Queensland to 39 Sea Zone
1 fighter moved from Queensland to Shan State
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea ZonePlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs