TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
Reseting Bonus Movement of Units
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
Reseting Bonus Movement of Units
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to Queensland
Non Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from New South Wales to Queensland
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Morocco to Algeria
1 infantry moved from Algeria to Tunisia
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Morocco to Algeria
1 infantry moved from Algeria to Tunisia
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Combat - French
Battle in Tunisia
French attack with 1 infantry
Italians defend with 1 armour
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 armour in Tunisia, round 2 : 1/1 hits
1 infantry owned by the French lost in Tunisia
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Battle in Southern France
French attack with 1 artillery and 1 infantry
Italians defend with 2 aaGuns, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
Italians roll dice for 2 aaGuns, 1 armour and 1 infantry in Southern France, round 2 : 0/2 hits
1 aaGun owned by the Italians lost in Southern France
French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits
Italians roll dice for 1 aaGun, 1 armour and 1 infantry in Southern France, round 3 : 1/2 hits
1 infantry owned by the French lost in Southern France
1 artillery owned by the French retreated to Normandy Bordeaux
Italians win with 1 aaGun, 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for French: 1 infantry
Casualties for Italians: 1 aaGun
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
French Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.600
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Italians Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 factory_major and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from Western Germany to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
scramble?
No scramble
Its tea time for the pilots
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 factory_major and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from Western Germany to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 91 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer and 2 transports
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Battle in 109 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 battleship and 1 destroyer
Units damaged: 1 battleship owned by the Germans
Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 22
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 destroyer
Battle in Scotland
Germans attack with 1 infantry
British defend with 1 aaGun and 1 airfield
Germans win, taking Scotland from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from French with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Non Combat Move - Germans
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 bomber, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from Norway to Finland
6 armour and 2 mech_infantrys moved from France to Germany
3 aaGuns, 10 artilleries and 14 infantry moved from Germany to Poland
3 armour moved from Yugoslavia to Slovakia Hungary
2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
1 bomber moved from 91 Sea Zone to Southern France
2 aaGuns moved from France to Holland Belgium
Place Units - Germans
1 factory_major and 10 mech_infantrys placed in Germany
Germans undo move 1.
10 mech_infantrys placed in Germany
1 factory_major placed in Romania
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Reseting Bonus Movement of Units
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Kansu
1 artillery and 4 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
4 infantry moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
1 submarine moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
2 armour and 1 mech_infantry moved from Russia to Western Ukraine
1 fighter moved from Russia to Novgorod
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Reseting Bonus Movement of Units
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Kansu
1 artillery and 4 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
4 infantry moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
1 submarine moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
2 armour and 1 mech_infantry moved from Russia to Western Ukraine
1 fighter moved from Russia to Novgorod
Non Combat Move - Russians
1 infantry moved from Vyborg to Karelia
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Novgorod to Baltic States
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour and 4 infantry placed in Russia
3 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Amur to Buryatia
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 fighter moved from Manchuria to Buryatia
1 fighter and 1 tactical_bomber moved from Jehol to Chahar
1 tactical_bomber moved from Jehol to Chahar
1 fighter moved from Manchuria to Chahar
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Hunan
1 tactical_bomber moved from Jehol to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Yunnan
2 infantry moved from Siam to Shan State
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Hopei
1 fighter moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Hunan
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Kiangsi to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 43 Sea Zone
scramble philippines?
MacArthur says to leave em on the ground, no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Amur to Buryatia
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 fighter moved from Manchuria to Buryatia
1 fighter and 1 tactical_bomber moved from Jehol to Chahar
1 tactical_bomber moved from Jehol to Chahar
1 fighter moved from Manchuria to Chahar
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Hunan
1 tactical_bomber moved from Jehol to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Yunnan
2 infantry moved from Siam to Shan State
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Hopei
1 fighter moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Hunan
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Kiangsi to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 6 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 6 infantry
Casualties for Japanese: 3 infantry
Battle in Hunan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry; Russians defend with 2 infantry
retreated to Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Borneo
Battle in Buryatia
Japanese attack with 1 artillery and 1 fighter
Russians defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Buryatia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer; Americans defend with 1 submarine
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
Americans defend with 1 destroyer
Japanese win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 2 artilleries, 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Amur to Buryatia
1 fighter moved from Buryatia to Amur
1 infantry moved from Manchuria to Amur
2 fighters and 2 tactical_bombers moved from Chahar to Anhwe
1 fighter moved from Hopei to Anhwe
1 fighter moved from Kweichow to Anhwe
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
2 bombers moved from Philippines to Kwangsi
1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from Hunan to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
1 bomber placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber
Battle in 91 Sea Zone
Americans attack with 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 16 Sea Zone to Midway
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 7 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24
Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.571
Median : 3.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Hunan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 0/2 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Suiyuyan
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.610
Median : 4.000
Variance : 0.775
Standard Deviation : 0.880
Total rolls : 41
Japanese Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
6 was rolled 3 times
Average roll : 3.786
Median : 4.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14
Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.636
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.571
Median : 3.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Combat Move - British
3 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter moved from Syria to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
1 armour moved from India to Shan State
1 infantry moved from United Kingdom to Scotland
Scramble in sz 97