G40 Ktylu(Axis) vs Cyanight(Allies+13)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 fighter moved from Western Germany to 96 Sea Zone
                2 fighters moved from Bulgaria to 96 Sea Zone
                2 fighters moved from Romania to 96 Sea Zone
                2 bombers moved from Slovakia Hungary to 96 Sea Zone
                1 bomber moved from Western Germany to 96 Sea Zone
                3 armour moved from Romania to Greece
                1 tactical_bomber moved from Poland to Greece
                3 armour moved from Germany to Romania
                2 armour moved from Western Germany to Slovakia Hungary
                3 armour moved from Southern France to Greater Southern Germany

    Combat - Germans
                Battle in 96 Sea Zone
                    Germans attack with 3 bombers and 5 fighters
                    British defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports
                    Germans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 66
                    Casualties for Germans: 2 bombers
                    Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports

    Non Combat Move - Germans
                5 fighters moved from 96 Sea Zone to Libya
                1 bomber moved from 96 Sea Zone to Libya
                1 aaGun moved from Germany to Poland
                2 infantry moved from 113 Sea Zone to Norway

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                1 infantry and 1 mech_infantry placed in Western Germany
                6 armour placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                3 infantry moved from Novgorod to Belarus
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Russia to Belarus
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Volgograd to Caucasus
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 fighter and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 3 armour and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 battleship, 2 cruisers, 2 destroyers, 2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                4 transports moved from 20 Sea Zone to 6 Sea Zone
                1 battleship moved from 20 Sea Zone to 36 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                3 carriers moved from 20 Sea Zone to 36 Sea Zone
                1 armour moved from Kwangtung to French Indo China
                1 mech_infantry moved from Hunan to Yunnan
                3 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 infantry moved from Kwangsi to French Indo China
                1 fighter moved from Kwangtung to French Indo China
                1 tactical_bomber moved from Kwangtung to French Indo China
                3 bombers moved from Kwangsi to Yunnan
                5 fighters moved from Kwangsi to Yunnan
                5 tactical_bombers moved from Kwangsi to French Indo China
                1 fighter moved from Kwangsi to Kweichow
                1 artillery moved from Anhwe to Kweichow
                6 infantry moved from Anhwe to Kweichow
                2 artilleries and 5 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 artillery and 2 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery moved from Kwangtung to Kwangsi
                4 infantry moved from Kwangtung to Kwangsi
                1 bomber moved from Japan to Kweichow
                1 fighter moved from Japan to 36 Sea Zone


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
                1 fighter moved from Philippines to 54 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 carrier and 2 destroyers placed in 10 Sea Zone
                2 fighters placed in Eastern United States
                Americans undo move 2.
                Americans undo move 1.
                1 carrier and 2 fighters placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
                Italians collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
                Italians collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      British take Kenya from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Malaya to Shan State
                1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone
                ANZAC undo move 1.
                1 destroyer placed in 62 Sea Zone
                3 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 destroyer moved from 87 Sea Zone to 91 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour and 3 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Combat Move - Germans
                5 armour, 4 infantry and 1 tactical_bomber moved from Greece to Turkey
                2 armour and 1 artillery moved from Southern France to Spain
                3 infantry moved from Normandy Bordeaux to Spain
                2 armour moved from Normandy Bordeaux to Spain
                1 armour moved from Normandy Bordeaux to Spain
                1 armour moved from Greater Southern Germany to Southern France
                2 armour moved from Greater Southern Germany to Poland
                2 armour moved from Germany to Slovakia Hungary
                2 armour moved from Germany to Romania
                2 armour moved from Germany to Poland
                9 infantry moved from Finland to Sweden
                2 infantry moved from Norway to Sweden
                1 mech_infantry moved from Western Germany to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 bomber and 5 fighters moved from Libya to Tunisia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour and 3 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Combat Move - Germans
                5 armour, 4 infantry and 1 tactical_bomber moved from Greece to Turkey
                2 armour and 1 artillery moved from Southern France to Spain
                3 infantry moved from Normandy Bordeaux to Spain
                2 armour moved from Normandy Bordeaux to Spain
                1 armour moved from Normandy Bordeaux to Spain
                1 armour moved from Greater Southern Germany to Southern France
                2 armour moved from Greater Southern Germany to Poland
                2 armour moved from Germany to Slovakia Hungary
                2 armour moved from Germany to Romania
                2 armour moved from Germany to Poland
                9 infantry moved from Finland to Sweden
                2 infantry moved from Norway to Sweden
                1 mech_infantry moved from Western Germany to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 bomber and 5 fighters moved from Libya to Tunisia

    Combat - Germans
                Battle in Spain
                    Germans attack with 5 armour, 1 artillery and 3 infantry
                    Neutral_True defend with 6 infantry
                    Germans win, taking Spain from Neutral_True with 5 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Turkey
                    Germans attack with 5 armour, 4 infantry and 1 tactical_bomber
                    Neutral_True defend with 8 infantry
                    Germans win, taking Turkey from Neutral_True with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 3 armour and 4 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Tunisia
                    Germans attack with 1 bomber and 5 fighters
                    French defend with 3 infantry
                    Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 fighter
                    Casualties for French: 3 infantry
                Battle in Sweden
                    Germans attack with 11 infantry
                    Neutral_True defend with 6 infantry
                    Germans win, taking Sweden from Neutral_True with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 5 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Germans
                1 infantry moved from 113 Sea Zone to Sweden
                1 mech_infantry moved from 113 Sea Zone to Sweden
                1 tactical_bomber moved from Turkey to Greece
                2 artilleries moved from Bulgaria to Romania
                2 armour moved from Romania to Greece
                4 fighters moved from Tunisia to Libya
                1 bomber moved from Tunisia to Southern Italy

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                3 armour placed in Western Germany
                4 armour placed in Germany
                1 armour placed in Southern France

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                1 armour moved from Novgorod to Finland
                      Russians take Finland from Germans
                2 infantry moved from Caucasus to Turkey
                1 bomber moved from Volgograd to Turkey
                1 mech_infantry moved from Caucasus to Turkey
                1 armour moved from Caucasus to Turkey
                6 infantry moved from Timguska to Kansu
                1 fighter moved from Russia to Kansu

    Combat - Russians
                Battle in Turkey
                    Russians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                    Germans defend with 2 armour
                    Russians win, taking Turkey from Germans with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour
                Battle in Kansu
                    Russians attack with 1 fighter and 6 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    Russians win, taking Kansu from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Kansu to Vologda
                2 aaGuns and 12 infantry moved from Yenisey to Timguska
                2 armour moved from Novgorod to Bryansk
                2 aaGuns moved from Belarus to Bryansk
                2 aaGuns moved from Novgorod to Belarus
                10 infantry moved from Novgorod to Karelia
                3 mech_infantrys moved from Ukraine to Caucasus
                1 bomber moved from Turkey to Russia
                1 infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Rostov to Caucasus
                1 armour moved from Belarus to Bryansk
                3 mech_infantrys moved from Belarus to Bryansk
                3 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Western Ukraine to Eastern Poland
                3 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 artilleries placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Volgograd
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 41 PUs; end with 41 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 5 artilleries, 5 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour moved from Central United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                3 mech_infantrys moved from Central United States to 101 Sea Zone
                4 infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                5 infantry moved from 91 Sea Zone to Spain
                3 mech_infantrys moved from 91 Sea Zone to Spain
                1 artillery moved from 91 Sea Zone to Spain
                1 armour moved from 91 Sea Zone to Spain
                1 bomber moved from Eastern United States to Spain
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                3 submarines moved from 54 Sea Zone to 43 Sea Zone
                3 destroyers moved from 54 Sea Zone to 43 Sea Zone
                2 fighters moved from 54 Sea Zone to 43 Sea Zone

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 3 destroyers, 2 fighters and 3 submarines
                    Japanese defend with 1 battleship, 2 cruisers, 2 destroyers and 1 transport
                    Units damaged: 1 battleship owned by the Japanese
                    Americans win, taking 43 Sea Zone from Neutral with 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 51
                    Casualties for Americans: 2 destroyers
                    Casualties for Japanese: 1 battleship, 2 cruisers, 2 destroyers and 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 4 transports
                    1 submarine owned by the Japanese Submerged
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 43
                    Casualties for Japanese: 1 artillery, 1 destroyer, 1 infantry and 4 transports
                Battle in Siam
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Siam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Celebes
                Battle in Spain
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 5 infantry and 3 mech_infantrys
                    Germans defend with 5 armour, 1 artillery and 2 infantry
                    Americans win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 5 armour, 1 artillery and 2 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys

    Non Combat Move - Americans
                2 carriers moved from 101 Sea Zone to 91 Sea Zone
                4 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
                1 infantry moved from 64 Sea Zone to Colombia
                      Americans take Colombia from Neutral_True
                1 armour moved from 64 Sea Zone to Colombia
                1 carrier moved from 26 Sea Zone to 16 Sea Zone
                1 carrier moved from 16 Sea Zone to 7 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 26 Sea Zone to 7 Sea Zone
                2 destroyers moved from 10 Sea Zone to 7 Sea Zone
                1 carrier moved from 54 Sea Zone to 44 Sea Zone
                2 fighters moved from 43 Sea Zone to 44 Sea Zone
                1 battleship moved from 54 Sea Zone to 44 Sea Zone
                2 cruisers moved from 54 Sea Zone to 44 Sea Zone
                1 bomber moved from Spain to Morocco

    Place Units - Americans
                5 artilleries and 5 infantry placed in Eastern United States
                5 transports placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 armour, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 submarine moved from 92 Sea Zone to 95 Sea Zone

    Combat - British
                Battle in 95 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport

    Non Combat Move - British
                1 infantry moved from Northwest Persia to Turkey
                2 infantry moved from Persia to Northwest Persia
                1 artillery moved from Tanganyika Territory to 72 Sea Zone
                1 artillery and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 artillery moved from 80 Sea Zone to Saudi Arabia
                      British take Saudi Arabia from Neutral_True
                1 cruiser moved from 72 Sea Zone to 80 Sea Zone
                1 armour moved from Egypt to Syria
                5 fighters moved from Egypt to Turkey
                2 armour moved from French Equatorial Africa to Egypt
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                3 aaGuns, 1 armour, 1 artillery, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Burma to India

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                2 infantry placed in Egypt
                2 armour and 1 mech_infantry placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 fighter and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 fighter and 3 infantry

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