G40 Ktylu(Axis) vs Cyanight(Allies+13)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 artilleries moved from Northern Italy to Southern Italy
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 armour moved from Alexandria to Libya
                1 armour moved from Tobruk to Libya
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 artilleries moved from Northern Italy to Southern Italy
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 armour moved from Alexandria to Libya
                1 armour moved from Tobruk to Libya
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo

    Combat - Italians
                Battle in Belgian Congo
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 2 infantry
                    British win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                2 infantry moved from Southern Italy to Northern Italy
                1 armour moved from Albania to Northern Italy
                1 infantry moved from Albania to Yugoslavia

    Place Units - Italians
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from New South Wales to Queensland
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                1 cruiser moved from 49 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Algeria to Tunisia
                1 destroyer moved from 104 Sea Zone to 87 Sea Zone
                1 destroyer moved from 58 Sea Zone to 39 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 fighter moved from Western Germany to 96 Sea Zone
                2 fighters moved from Bulgaria to 96 Sea Zone
                2 fighters moved from Romania to 96 Sea Zone
                2 bombers moved from Slovakia Hungary to 96 Sea Zone
                1 bomber moved from Western Germany to 96 Sea Zone
                3 armour moved from Romania to Greece
                1 tactical_bomber moved from Poland to Greece
                3 armour moved from Germany to Romania
                2 armour moved from Western Germany to Slovakia Hungary
                3 armour moved from Southern France to Greater Southern Germany

    Combat - Germans
                Battle in 96 Sea Zone
                    Germans attack with 3 bombers and 5 fighters
                    British defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports
                    Germans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 66
                    Casualties for Germans: 2 bombers
                    Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports

    Non Combat Move - Germans
                5 fighters moved from 96 Sea Zone to Libya
                1 bomber moved from 96 Sea Zone to Libya
                1 aaGun moved from Germany to Poland
                2 infantry moved from 113 Sea Zone to Norway

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                1 infantry and 1 mech_infantry placed in Western Germany
                6 armour placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                3 infantry moved from Novgorod to Belarus
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Russia to Belarus
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Volgograd to Caucasus
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 fighter and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 3 armour and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 battleship, 2 cruisers, 2 destroyers, 2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                4 transports moved from 20 Sea Zone to 6 Sea Zone
                1 battleship moved from 20 Sea Zone to 36 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                3 carriers moved from 20 Sea Zone to 36 Sea Zone
                1 armour moved from Kwangtung to French Indo China
                1 mech_infantry moved from Hunan to Yunnan
                3 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 infantry moved from Kwangsi to French Indo China
                1 fighter moved from Kwangtung to French Indo China
                1 tactical_bomber moved from Kwangtung to French Indo China
                3 bombers moved from Kwangsi to Yunnan
                5 fighters moved from Kwangsi to Yunnan
                5 tactical_bombers moved from Kwangsi to French Indo China
                1 fighter moved from Kwangsi to Kweichow
                1 artillery moved from Anhwe to Kweichow
                6 infantry moved from Anhwe to Kweichow
                2 artilleries and 5 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 artillery and 2 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery moved from Kwangtung to Kwangsi
                4 infantry moved from Kwangtung to Kwangsi
                1 bomber moved from Japan to Kweichow
                1 fighter moved from Japan to 36 Sea Zone


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
                1 fighter moved from Philippines to 54 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 carrier and 2 destroyers placed in 10 Sea Zone
                2 fighters placed in Eastern United States
                Americans undo move 2.
                Americans undo move 1.
                1 carrier and 2 fighters placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
                Italians collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
                Italians collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      British take Kenya from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Malaya to Shan State
                1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone
                ANZAC undo move 1.
                1 destroyer placed in 62 Sea Zone
                3 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 destroyer moved from 87 Sea Zone to 91 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour and 3 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Combat Move - Germans
                5 armour, 4 infantry and 1 tactical_bomber moved from Greece to Turkey
                2 armour and 1 artillery moved from Southern France to Spain
                3 infantry moved from Normandy Bordeaux to Spain
                2 armour moved from Normandy Bordeaux to Spain
                1 armour moved from Normandy Bordeaux to Spain
                1 armour moved from Greater Southern Germany to Southern France
                2 armour moved from Greater Southern Germany to Poland
                2 armour moved from Germany to Slovakia Hungary
                2 armour moved from Germany to Romania
                2 armour moved from Germany to Poland
                9 infantry moved from Finland to Sweden
                2 infantry moved from Norway to Sweden
                1 mech_infantry moved from Western Germany to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 bomber and 5 fighters moved from Libya to Tunisia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour and 3 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Combat Move - Germans
                5 armour, 4 infantry and 1 tactical_bomber moved from Greece to Turkey
                2 armour and 1 artillery moved from Southern France to Spain
                3 infantry moved from Normandy Bordeaux to Spain
                2 armour moved from Normandy Bordeaux to Spain
                1 armour moved from Normandy Bordeaux to Spain
                1 armour moved from Greater Southern Germany to Southern France
                2 armour moved from Greater Southern Germany to Poland
                2 armour moved from Germany to Slovakia Hungary
                2 armour moved from Germany to Romania
                2 armour moved from Germany to Poland
                9 infantry moved from Finland to Sweden
                2 infantry moved from Norway to Sweden
                1 mech_infantry moved from Western Germany to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 bomber and 5 fighters moved from Libya to Tunisia

    Combat - Germans
                Battle in Spain
                    Germans attack with 5 armour, 1 artillery and 3 infantry
                    Neutral_True defend with 6 infantry
                    Germans win, taking Spain from Neutral_True with 5 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Turkey
                    Germans attack with 5 armour, 4 infantry and 1 tactical_bomber
                    Neutral_True defend with 8 infantry
                    Germans win, taking Turkey from Neutral_True with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 3 armour and 4 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Tunisia
                    Germans attack with 1 bomber and 5 fighters
                    French defend with 3 infantry
                    Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 fighter
                    Casualties for French: 3 infantry
                Battle in Sweden
                    Germans attack with 11 infantry
                    Neutral_True defend with 6 infantry
                    Germans win, taking Sweden from Neutral_True with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 5 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Germans
                1 infantry moved from 113 Sea Zone to Sweden
                1 mech_infantry moved from 113 Sea Zone to Sweden
                1 tactical_bomber moved from Turkey to Greece
                2 artilleries moved from Bulgaria to Romania
                2 armour moved from Romania to Greece
                4 fighters moved from Tunisia to Libya
                1 bomber moved from Tunisia to Southern Italy

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                3 armour placed in Western Germany
                4 armour placed in Germany
                1 armour placed in Southern France

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

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