15L Dizzkneeland33 (+15) vs Gamerman01

  • 12

    @Gamerman01:

    @DizzKneeLand33:

    @Boldfresh:

    the usual terms, with one small additional term - radio silence.  i will err heavily on the side of making sure i say nothing about this game other than asking for decisions on your part.  above all, we will refrain from any comments about the dice whatsoever until the match is complete.  if i have missed anything, feel free to clarify.

    Geesh, if those were the ground rules, even I MYSELF would play you!!   :lol: ;)

    This must have been quoted from a different thread?  I don’t remember reading this before, Bold.  Yes, you pretty much said it right.  I will play you on those terms.  :-D  :lol:  :mrgreen:

    where was this quote from and how said it?

  • 20 16 15 14

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You’re the one that WROTE it!  Jeez!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    And yes, Dizz had even provided the link!!!  :wink:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @DizzKneeLand33:

    kill last destroyer, 2nd cruiser…

    Did you overlook your carrier?  Just checking.  I’ll give you a few minutes to change your mind.

  • 20 16 15 14

    I’m trying to leave it if possible – but we shall see…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, thanks for confirming.  Wasn’t sure.

    Italian defense round 2DiceRolls: 2@2 2@3 3@4; Total Hits: 42@2: (5, 2)2@3: (4, 1)3@4: (6, 3, 2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I lose 2 cruisers and 2 fighters and now the dutiful Italians will take a page out of the Japanese playbook and unrealistically valiantly fight to the death

    DiceRolls: 2@4; Total Hits: 12@4: (6, 1)

  • 20 16 15 14

    Looks like we will lose the last cruiser and keep the carrier intact.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber and 2 fighters moved from Southern Italy to 96 Sea Zone
                1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 artillery moved from Algeria to 94 Sea Zone
                1 infantry moved from Algeria to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 armour moved from Belarus to Bryansk

    Combat - Italians
                Battle in Gibraltar
                Battle in Bryansk
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Italians win, taking Gibraltar from British, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Turning on Edit Mode
                    EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer and 3 submarines
                    EDIT: Changing unit hit damage for these Italians owned units to: battleship = 1
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Changing unit hit damage for these British owned units to: battleship = 1, battleship = 1
                    EDIT: Removing units owned by British from 96 Sea Zone: 2 cruisers, 3 destroyers and 1 tactical_bomber
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Removing units owned by Italians from 97 Sea Zone: 1 battleship and 2 cruisers
                    EDIT: Removing units owned by British from 96 Sea Zone: 1 cruiser
                    EDIT: Removing units owned by Italians from 96 Sea Zone: 1 bomber and 2 fighters
                    EDIT: Turning off Edit Mode
                Battle in 96 Sea Zone
                    British defend with 2 battleships, 1 carrier, 1 fighter and 4 transports

    Non Combat Move - Italians
                1 armour and 1 mech_infantry moved from Romania to Belarus
                2 infantry moved from Yugoslavia to Bulgaria
                2 artilleries and 1 infantry moved from France to Northern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Yugoslavia to Northern Italy
                1 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                2 fighters placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @DizzKneeLand33:

    Looks like we will lose the last cruiser and keep the carrier intact.

    Right, that’s what I assumed.  Your turn again!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Boldfresh:

    i was just getting into the spirit dizz - i see you responded with clear orders.  now let’s watch as gamerman dismantles your forces chunk by precious chunk!   :wink:

    Actually, we now know it looks like it’s going to be just one big chunk with an Italian/German 1-2 punch in the Med.  The Russians will get a badly needed breather, though.  But with 4 transports going to the bottom and Moscow getting charged, this is looking pretty grim

  • 25 24 23 22 15 11 10 Official Q&A Mod

    And I have still never seen the 3 starting British battleships joined up together by round 4  :cry:

    With that move to 96, you forced my hand

  • 20 16 15 14

    Did I have a last roll?  :)

  • 12

    i’m so confused…  :?

    i meant, who wrote this statement:

    Geesh, if those were the ground rules, even I MYSELF would play you!!  cheesy Wink

    it sure as heck was not me and i don’t see it in either thread.  i love this confusion, it’s awesome - like the fog of war.

  • 20 16 15 14

    I said that part…. :D

  • 12

    oh it must have been embedded in the quote so i thought you quoted someone else saying it - or i just read it wrong.  anyway, if you ever reach tier 2 i’ll play you blighter.  good luck!

  • 12

    @Boldfresh:

    oh it must have been embedded in the quote so i thought you quoted someone else saying it - or i just read it wrong.  anyway, if you ever reach tier 2 i’ll play you blighter.  good luck!

    oops i meant dizz

  • 20 16 15 14

    After all of the dice in this game, I wonder if the fear of god is entering into Gamerman’s soul as he decides what German planes to send to SZ96….  :-D

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from New South Wales to 54 Sea Zone
                3 fighters moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Persia
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 tactical_bomber
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        54 Sea Zone : 1 artillery, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 tactical_bomber
        Persia : 1 flag, 1 factory_minor and 4 infantry

    Production/PUs Summary :

    Germans : 46 / 60
        Russians : 23 / 32
        Japanese : 59 / 61
        Americans : 52 / 72
        Chinese : 8 / 10
        British : 29 / 34
        UK_Pacific : 6 / 8
        Italians : 19 / 24
        ANZAC : 12 / 17
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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