15L Dizzkneeland33 (+15) vs Gamerman01

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 4 bombers and 1 destroyer; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer moved from 26 Sea Zone to 1 Sea Zone
                1 bomber moved from Eastern United States to 1 Sea Zone
                1 bomber moved from Western United States to 1 Sea Zone

    Combat - Americans
                Battle in 1 Sea Zone
                    Americans attack with 2 bombers and 1 destroyer
                    Japanese defend with 1 submarine
                    Americans win, taking 1 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 bombers moved from Western United States to Queensland
                2 bombers moved from Hawaiian Islands to Queensland
                2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Queensland
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 infantry moved from Western United States to British Columbia
                1 mech_infantry moved from Central United States to Western United States
                1 aaGun moved from Eastern United States to Central United States
                1 fighter moved from Eastern United States to Western United States
                1 bomber moved from 1 Sea Zone to Hawaiian Islands
                1 bomber moved from 1 Sea Zone to Western United States

    Place Units - Americans
                1 destroyer placed in 10 Sea Zone
                4 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    British Columbia : 1 infantry
        Queensland : 1 armour, 1 artillery, 4 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 bomber, 3 fighters, 1 harbour and 2 infantry
        Midway : 1 airfield
        10 Sea Zone : 1 destroyer
        1 Sea Zone : 1 flag, 1 destroyer
        54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
        Central United States : 1 aaGun and 1 factory_major
        Southeast Mexico : 2 mech_infantrys
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        86 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        Brazil : 1 flag, 1 artillery and 4 infantry

    Production/PUs Summary :

    Germans : 46 / 60
        Russians : 24 / 32
        Japanese : 61 / 61
        Americans : 52 / 72
        Chinese : 7 / 8
        British : 29 / 32
        UK_Pacific : 5 / 17
        Italians : 18 / 23
        ANZAC : 12 / 23
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 3 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

    Territory Summary for Chinese :

    Shensi : 1 fighter and 4 infantry
        Kweichow : 3 infantry

    Production/PUs Summary :

    Germans : 46 / 60
        Russians : 24 / 32
        Japanese : 60 / 61
        Americans : 52 / 72
        Chinese : 8 / 10
        British : 29 / 32
        UK_Pacific : 5 / 17
        Italians : 18 / 23
        ANZAC : 12 / 23
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 artillery, 1 fighter and 2 infantry moved from India to Burma
                4 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
                2 battleships, 2 cruisers, 1 destroyer, 4 infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 5 infantry moved from 96 Sea Zone to Malta
                1 armour and 1 mech_infantry moved from Egypt to Tobruk
                      British take Tobruk from Italians
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 96 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 2 battleships, 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
                    Italians defend with 1 transport
                    British win with 2 battleships, 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Burma
                    British attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    British win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Malta
                    British attack with 1 artillery and 5 infantry
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Malta from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Burma: 1 fighter
                EDIT: Changing ownership of Burma from Japanese to UK_Pacific
                EDIT: Adding units owned by UK_Pacific to Burma: 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from West India to India
                1 fighter moved from Egypt to Persia
                2 artilleries moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 bomber moved from French West Africa to Egypt

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                2 fighters placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
                British collect 27 PUs (2 lost to blockades); end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Units Change Ownership
                    Some Units in Burma change ownership: 1 infantry
                    Some Units in India change ownership: 5 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 17 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 2 fighters and 1 harbour
        Ontario : 1 artillery and 1 infantry
        Scotland : 1 airfield
        Malta : 1 artillery and 5 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 2 infantry
        Tobruk : 1 flag, 1 armour and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        96 Sea Zone : 2 battleships, 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
        Eire : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        Persia : 1 fighter

    Production/PUs Summary :

    Germans : 46 / 60
        Russians : 24 / 32
        Japanese : 59 / 61
        Americans : 52 / 72
        Chinese : 8 / 10
        British : 29 / 34
        UK_Pacific : 6 / 8
        Italians : 18 / 23
        ANZAC : 12 / 23
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @DizzKneeLand33:

    @Boldfresh:

    the usual terms, with one small additional term - radio silence.  i will err heavily on the side of making sure i say nothing about this game other than asking for decisions on your part.  above all, we will refrain from any comments about the dice whatsoever until the match is complete.  if i have missed anything, feel free to clarify.

    Geesh, if those were the ground rules, even I MYSELF would play you!!   :lol: ;)

    This must have been quoted from a different thread?  I don’t remember reading this before, Bold.  Yes, you pretty much said it right.  I will play you on those terms.  :-D  :lol:  :mrgreen:

  • 20 16 15 14

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Friendly reminder that you are to conduct all amphibious assaults before other battles - Malta should have been run first.
    Of course I don’t care about it this time, but when I see a player I’ve never played before do battles out of order, I am guessing you don’t know the rule and want to point it out before it does matter - thanks!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    If you join up those battleships, you will be the first player ever to join all 3 British battleships together, I would say

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Not to mention 4 cruisers

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I failed to shift click the fleet from 97 to 96
    Will roll attack on 96 on the forum

    DiceRolls: 3@2 1@2 4@3 2@4; Total Hits: 63@2: (2, 5, 2)1@2: (4)4@3: (2, 2, 5, 4)2@4: (4, 3)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber and 2 fighters moved from Southern Italy to 96 Sea Zone
                1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 artillery moved from Algeria to 94 Sea Zone
                1 infantry moved from Algeria to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 armour moved from Belarus to Bryansk

    Combat - Italians
                Battle in Gibraltar
                Battle in Bryansk
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Italians win, taking Gibraltar from British, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Casualty choice for 96, please

  • 20 16 15 14

    You do realize that if you haven’t yet rolled that all you have to do is reload the save and make your move again, right?  ;)

  • 20 16 15 14

    Let’s go 2 BB cracks, kill 2 destroyers, 1 cruiser, 1 tac.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @DizzKneeLand33:

    You do realize that if you haven’t yet rolled that all you have to do is reload the save and make your move again, right?  ;)

    Good point - my way is easier tho  :-)

    I had rolled Bry

  • 25 24 23 22 15 11 10 Official Q&A Mod

    British defenseDiceRolls: 4@2 4@3 3@4; Total Hits: 54@2: (6, 4, 2, 5)4@3: (2, 6, 4, 5)3@4: (4, 1, 2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well so far, fantastic luck for me  :-P

    I crack a battleship, lose 3 subs and a destroyer

    Round 2DiceRolls: 4@3 2@4; Total Hits: 24@3: (4, 5, 5, 6)2@4: (4, 4)

  • 20 16 15 14

    kill last destroyer, 2nd cruiser…

  • 12

    @Gamerman01:

    @DizzKneeLand33:

    @Boldfresh:

    the usual terms, with one small additional term - radio silence.  i will err heavily on the side of making sure i say nothing about this game other than asking for decisions on your part.  above all, we will refrain from any comments about the dice whatsoever until the match is complete.  if i have missed anything, feel free to clarify.

    Geesh, if those were the ground rules, even I MYSELF would play you!!   :lol: ;)

    This must have been quoted from a different thread?  I don’t remember reading this before, Bold.  Yes, you pretty much said it right.  I will play you on those terms.  :-D  :lol:  :mrgreen:

    where was this quote from and how said it?

  • 20 16 15 14

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You’re the one that WROTE it!  Jeez!

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