e611b334-cb29-465a-92cd-e6c21004977f-triplea_42140_1rus.tsvg
Seawolf (Allies + 11 bid) vs Inno (Axis) 42 2E Round 3
-
Wow I looked at your 2nd time’s dice… your Russia dice was really good! I am luckythat you didn’t make that happen the first time!
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans repair 2 damage on 1 factory; Remaining resources: 40 PUs;
Germans buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from West Russia to Russia
1 artillery and 1 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Germany to Archangel
1 bomber moved from Karelia S.S.R. to United Kingdom
4 fighters moved from Karelia S.S.R. to Archangel
1 artillery moved from Algeria to Morocco
1 armour moved from Algeria to Morocco
3 infantry moved from Algeria to Morocco
7 armour moved from West Russia to Russia
1 fighter moved from Archangel to Russia
2 fighters moved from Archangel to Russia
1 infantry moved from Karelia S.S.R. to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Archangel, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Germans attack with 1 armour, 1 artillery and 3 infantry
Americans defend with 1 artillery and 3 infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Morocco, round 2 : 0/5 hits
Americans roll dice for 1 artillery and 3 infantry in Morocco, round 2 : 1/4 hits
1 infantry owned by the Germans lost in Morocco
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 3 : 2/4 hits
Americans roll dice for 1 artillery and 3 infantry in Morocco, round 3 : 2/4 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Morocco
Germans roll dice for 1 armour and 1 artillery in Morocco, round 4 : 2/2 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Morocco
Germans win, taking Morocco from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Russia
Germans attack with 7 armour, 3 fighters and 3 infantry
Russians defend with 1 artillery, 1 factory and 2 infantry
Germans roll dice for 7 armour, 3 fighters and 3 infantry in Russia, round 2 : 2/13 hits
Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans roll dice for 7 armour, 3 fighters and 2 infantry in Russia, round 3 : 6/12 hits
Russians roll dice for 1 artillery in Russia, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Russia
Germans captures 20PUs while taking Russians capital
Germans win, taking Russia from Russians with 7 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in United Kingdom causes 2 damage total.Non Combat Move - Germans
3 fighters moved from Russia to West Russia
1 infantry moved from Belorussia to West Russia
2 infantry moved from Ukraine S.S.R. to West Russia
1 aaGun moved from Belorussia to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
2 fighters moved from Archangel to Karelia S.S.R.
1 bomber moved from United Kingdom to Germany
4 infantry moved from France to Northwestern Europe
2 fighters moved from France to Northwestern Europe
1 aaGun moved from France to Northwestern Europe
1 aaGun moved from Germany to Northwestern Europe
2 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to Northwestern Europe
3 infantry moved from Germany to France
2 artilleries moved from Germany to France
1 infantry moved from Poland to Ukraine S.S.R.
2 infantry moved from Poland to Belorussia
3 artilleries moved from Poland to BelorussiaPlace Units - Germans
1 armour and 1 artillery placed in Karelia S.S.R.
8 infantry placed in Germany
2 infantry placed in ItalyTurn Complete - Germans
Germans collect 51 PUs; end with 71 PUs totalTerritory Summary for Germans :
Archangel : 1 flag, 1 artillery and 2 infantry
Belorussia : 3 artilleries and 2 infantry
France : 2 artilleries and 3 infantry
Germany : 1 bomber, 1 factory and 8 infantry
Gibraltar : 1 flag, 1 infantry
Italy : 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 1 armour, 1 artillery, 1 factory and 2 fighters
Morocco : 1 armour and 1 artillery
Northwestern Europe : 2 aaGuns, 2 fighters and 8 infantry
Russia : 1 flag, 7 armour, 1 factory and 2 infantry
Ukraine S.S.R. : 1 infantry
West Russia : 1 aaGun, 1 armour, 1 artillery, 3 fighters and 3 infantryProduction/PUs Summary :
Russians : 11 / 0
Germans : 51 / 71
British : 31 / 32
Japanese : 36 / 37
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans repair 2 damage on 1 factory; Remaining resources: 40 PUs;
Germans buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from West Russia to Russia
1 artillery and 1 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Germany to Archangel
1 bomber moved from Karelia S.S.R. to United Kingdom
4 fighters moved from Karelia S.S.R. to Archangel
1 artillery moved from Algeria to Morocco
1 armour moved from Algeria to Morocco
3 infantry moved from Algeria to Morocco
7 armour moved from West Russia to Russia
1 fighter moved from Archangel to Russia
2 fighters moved from Archangel to Russia
1 infantry moved from Karelia S.S.R. to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Archangel, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Germans attack with 1 armour, 1 artillery and 3 infantry
Americans defend with 1 artillery and 3 infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Morocco, round 2 : 0/5 hits
Americans roll dice for 1 artillery and 3 infantry in Morocco, round 2 : 1/4 hits
1 infantry owned by the Germans lost in Morocco
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 3 : 2/4 hits
Americans roll dice for 1 artillery and 3 infantry in Morocco, round 3 : 2/4 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Morocco
Germans roll dice for 1 armour and 1 artillery in Morocco, round 4 : 2/2 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Morocco
Germans win, taking Morocco from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Russia
Germans attack with 7 armour, 3 fighters and 3 infantry
Russians defend with 1 artillery, 1 factory and 2 infantry
Germans roll dice for 7 armour, 3 fighters and 3 infantry in Russia, round 2 : 2/13 hits
Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans roll dice for 7 armour, 3 fighters and 2 infantry in Russia, round 3 : 6/12 hits
Russians roll dice for 1 artillery in Russia, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Russia
Germans captures 20PUs while taking Russians capital
Germans win, taking Russia from Russians with 7 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in United Kingdom causes 2 damage total.Non Combat Move - Germans
3 fighters moved from Russia to West Russia
1 infantry moved from Belorussia to West Russia
2 infantry moved from Ukraine S.S.R. to West Russia
1 aaGun moved from Belorussia to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
2 fighters moved from Archangel to Karelia S.S.R.
1 bomber moved from United Kingdom to Germany
4 infantry moved from France to Northwestern Europe
2 fighters moved from France to Northwestern Europe
1 aaGun moved from France to Northwestern Europe
1 aaGun moved from Germany to Northwestern Europe
2 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to Northwestern Europe
3 infantry moved from Germany to France
2 artilleries moved from Germany to France
1 infantry moved from Poland to Ukraine S.S.R.
2 infantry moved from Poland to Belorussia
3 artilleries moved from Poland to BelorussiaPlace Units - Germans
1 armour and 1 artillery placed in Karelia S.S.R.
8 infantry placed in Germany
2 infantry placed in ItalyTurn Complete - Germans
Germans collect 51 PUs; end with 71 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 fighter
EDIT: Adding units owned by Germans to West Russia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 fighter
EDIT: Adding units owned by Germans to West Russia: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Archangel : 1 flag, 1 artillery and 2 infantry
Belorussia : 3 artilleries and 2 infantry
France : 2 artilleries and 3 infantry
Germany : 1 bomber, 1 factory and 8 infantry
Gibraltar : 1 flag, 1 infantry
Italy : 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 1 armour, 1 artillery and 1 factory
Morocco : 1 armour and 1 artillery
Northwestern Europe : 2 aaGuns, 2 fighters and 8 infantry
Russia : 1 flag, 7 armour, 1 factory and 2 infantry
Ukraine S.S.R. : 1 infantry
West Russia : 1 aaGun, 1 armour, 1 artillery, 5 fighters and 3 infantryProduction/PUs Summary :
Russians : 11 / 0
Germans : 51 / 71
British : 31 / 32
Japanese : 36 / 37
Americans : 39 / 40 -
Yeah, what a crazy difference between the 2 rolls:D
Let’s continue a round or 2 and see if there is a small chance to turn this around.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 3 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from Eastern Canada to 10 Sea Zone
1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Morocco
1 infantry moved from 13 Sea Zone to Morocco
2 infantry moved from Brazil to 22 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 22 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Morocco
1 armour moved from Libya to Algeria
British take Algeria from Germans
1 armour moved from Algeria to Libya
1 fighter moved from Caucasus to Burma
1 armour, 3 artilleries, 1 bomber, 1 fighter and 3 infantry moved from India to Burma
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Morocco
British attack with 1 armour and 3 infantry
Germans defend with 1 armour and 1 artillery
British roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
British roll dice for 1 armour and 3 infantry in Morocco, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 artillery in Morocco, round 2 : 2/2 hits
2 infantry owned by the British and 1 artillery owned by the Germans lost in Morocco
British roll dice for 1 armour and 1 infantry in Morocco, round 3 : 1/2 hits
Germans roll dice for 1 armour in Morocco, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Morocco
British win, taking Morocco from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 3 infantry
Battle in Burma
British attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters and 3 infantry
Japanese defend with 1 armour, 4 artilleries and 6 infantry
British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Burma, round 2 : 7/10 hits
Japanese roll dice for 1 armour, 4 artilleries and 6 infantry in Burma, round 2 : 8/11 hits
6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the British, 3 artilleries owned by the British, 1 armour owned by the British and 3 infantry owned by the British lost in Burma
retreated to Burma
Japanese win with 1 armour and 3 artilleries remaining. Battle score for attacker is -15
Casualties for British: 1 armour, 3 artilleries, 1 fighter and 3 infantry
Casualties for Japanese: 1 artillery and 6 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Burma to India
1 fighter moved from India to Trans-Jordan
1 bomber moved from Burma to Trans-Jordan
1 aaGun moved from India to Persia
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 3 infantry moved from Libya to Egypt
1 carrier, 1 cruiser and 1 transport moved from 27 Sea Zone to 24 Sea Zone
1 infantry moved from French Equatorial Africa to 24 Sea Zone
1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 24 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to French West Africa
2 fighters moved from Iceland to 8 Sea Zone
1 fighter moved from Iceland to United KingdomPlace Units - British
1 carrier and 1 transport placed in 8 Sea Zone
3 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Libya: 1 armour
EDIT: Adding units owned by British to Trans-Jordan: 1 armour
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Algeria: 1 infantry
EDIT: Removing units owned by British from Iceland: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 33 PUs; end with 35 PUs totalTerritory Summary for British :
8 Sea Zone : 1 carrier, 2 fighters and 1 transport
13 Sea Zone : 1 cruiser, 1 submarine and 2 transports
23 Sea Zone : 1 carrier, 1 cruiser and 1 transport
Algeria : 1 flag, 1 infantry
Eastern Australia : 1 infantry
Egypt : 1 artillery and 2 infantry
French West Africa : 1 infantry
India : 1 factory and 3 infantry
Libya : 1 flag
Morocco : 1 flag, 1 armour
Persia : 1 aaGun
Trans-Jordan : 1 armour, 1 bomber, 2 fighters and 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 11 / 0
Germans : 49 / 71
British : 33 / 35
Japanese : 36 / 37
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Japanese
1 artillery moved from Burma to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Persia
2 artilleries moved from Burma to India
1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
3 infantry moved from Szechwan to Sinkiang
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 fighter moved from Japan to Yakut S.S.R.
1 fighter moved from Kwangtung to Sinkiang
2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from East Indies to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to India
1 bomber moved from West Russia to India
1 bomber moved from Japan to Yakut S.S.R.Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 1/4 hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Yakut S.S.R., round 3 : 2/4 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Persia
Japanese attack with 1 artillery
British defend with 1 aaGun
1 aaGun owned by the British lost in Persia
Japanese win, taking Persia from British with 1 artillery remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Sinkiang
Japanese attack with 1 fighter and 3 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Sinkiang, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in India
Japanese attack with 3 artilleries, 1 bomber and 3 infantry
British defend with 1 factory and 3 infantry
Japanese roll dice for 3 artilleries, 1 bomber and 3 infantry in India, round 2 : 1/7 hits
British roll dice for 3 infantry in India, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
Japanese roll dice for 3 artilleries, 1 bomber and 2 infantry in India, round 3 : 1/6 hits
British roll dice for 2 infantry in India, round 3 : 0/2 hits
1 infantry owned by the British lost in India
Japanese roll dice for 3 artilleries, 1 bomber and 2 infantry in India, round 4 : 4/6 hits
British roll dice for 1 infantry in India, round 4 : 0/1 hits
1 infantry owned by the British lost in India
Japanese win, taking India from British with 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantryNon Combat Move - Japanese
1 armour moved from Burma to Szechwan
1 fighter moved from Sinkiang to Russia
1 fighter moved from Yakut S.S.R. to Buryatia S.S.R.
1 bomber moved from Yakut S.S.R. to Russia
1 fighter moved from West Russia to Russia
1 bomber moved from India to Russia
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from West Russia to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
1 cruiser moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from West Russia to Russia
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from West Russia to 35 Sea ZonePlace Units - Japanese
1 transport placed in 37 Sea Zone
2 armour and 1 infantry placed in East Indies
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 47 PUs totalTerritory Summary for Japanese :
34 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 transport
35 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports
36 Sea Zone : 1 submarine
37 Sea Zone : 1 battleship and 1 transport
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 1 fighter
Caroline Islands : 1 infantry
East Indies : 2 armour, 1 factory and 3 infantry
India : 1 flag, 3 artilleries, 1 factory and 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 bomber and 1 factory
Kazakh S.S.R. : 1 flag, 1 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Persia : 1 flag, 1 artillery
Russia : 2 bombers and 3 fighters
Sinkiang : 1 flag, 2 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 armour
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag, 2 infantry
Yunnan : 1 flagProduction/PUs Summary :
Russians : 8 / 0
Germans : 49 / 71
British : 29 / 35
Japanese : 44 / 47
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 4 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Karelia S.S.R.
2 bombers moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits
Bombing raid in Karelia S.S.R. rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 2 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 bomber moved from Karelia S.S.R. to United Kingdom
4 transports moved from 11 Sea Zone to 10 Sea Zone
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 battleship moved from 11 Sea Zone to 10 Sea Zone
1 carrier and 1 destroyer moved from 18 Sea Zone to 10 Sea Zone
1 cruiser moved from 13 Sea Zone to 10 Sea Zone
2 fighters moved from Eastern Canada to 10 Sea Zone
1 destroyer moved from 13 Sea Zone to 10 Sea Zone
2 transports moved from 13 Sea Zone to 11 Sea Zone
2 armour moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
1 fighter moved from Caucasus to EgyptPlace Units - Americans
2 transports placed in 11 Sea Zone
3 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 40 PUs totalTerritory Summary for Americans :
10 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 transports
11 Sea Zone : 4 transports
13 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
43 Sea Zone : 1 submarine
Eastern Canada : 3 armour, 1 artillery and 4 infantry
Eastern United States : 1 aaGun, 4 artilleries, 1 factory and 4 infantry
Egypt : 1 fighter
Hawaiian Islands : 1 infantry
Midway : 1 infantry
United Kingdom : 2 bombers
Western United States : 1 aaGun and 1 factoryProduction/PUs Summary :
Russians : 8 / 0
Germans : 49 / 71
British : 29 / 35
Japanese : 44 / 47
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Combat Move - Russians
2 armour, 1 artillery, 2 fighters and 3 infantry moved from Caucasus to Persia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
2 fighters moved from Persia to Kazakh S.S.R.
1 submarine moved from 5 Sea Zone to 8 Sea ZoneCombat - Russians
Battle in Persia
Russians attack with 2 armour, 1 artillery and 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 armour, 1 artillery and 3 infantry in Persia, round 2 : 2/6 hits
Japanese roll dice for 1 artillery in Persia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kazakh S.S.R.
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to Trans-Jordan
2 aaGuns moved from Caucasus to PersiaTurn Complete - Russians
Territory Summary for Russians :
8 Sea Zone : 1 submarine
Caucasus : 1 factory
Kazakh S.S.R. : 1 infantry
Persia : 2 aaGuns, 2 armour, 1 artillery and 2 infantry
Trans-Jordan : 2 fightersProduction/PUs Summary :
Russians : 10 / 0
Germans : 49 / 71
British : 30 / 35
Japanese : 41 / 47
Americans : 38 / 40 -
I concede!
That was one fast round, well played! The first round for Russia gave Germany the game:) Not my best game:)
Can I set up more game for me as allies? Then you can have Game 5 as allies?
-
Certainly. Please go ahead.
Cheers,





