TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 3
Training Troops - Manchuria
Manchuria collect 0 PUs; end with 11 PUs total
Consolidating - Thailand
Thailand collect 0 PUs; end with 8 PUs total
Research Technology - Japan
Trigger japaneseaTISW: Japan gains access to ImprovedSpecialWarfare
Japan spend 0 on tech rolls
Japan removing all Technology Tokens after successful research.
Japan discover ImprovedFighters
Combat Move - Japan
Trigger japaneseSW4: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Hills
Trigger japaneseSW5: Setting combatOffenseEffect to 3:japaneseCombatEngineer for territoryEffectAttachment attached to Urban
Trigger japaneseSW6: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Mountain
2 units repaired.
3 japaneseMarines moved from Borneo to 93 Sea Zone
1 japaneseArtillery and 3 japaneseInfantrys moved from Southern Thailand to Malay
1 japaneseFighter and 1 japaneseNavalFighter moved from Thailand to Malay
1 japaneseArtillery and 1 japaneseInfantry moved from Suiyuan to Inner Mongolia
2 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 3 japaneseArtillerys, 2 japaneseInfantrys, 2 japaneseMech.Infantrys and 1 japaneseTank moved from Hupeh to Inner Mongolia
1 japaneseTacticalBomber moved from Eastern Manchuria to Inner Mongolia
1 japaneseFighter moved from Shansi to Inner Mongolia
1 japaneseStrategicBomber moved from Shansi to Kansu
1 japaneseInfantry moved from Yunnan to Kweichow
1 japaneseArtillery moved from Hunan to Kweichow
1 japaneseAlpineInfantry and 1 japaneseInfantry moved from French Indochina to 95 Sea Zone
1 japaneseAlpineInfantry, 1 japaneseInfantry and 1 japaneseTransport moved from 95 Sea Zone to 91 Sea Zone
1 japaneseAlpineInfantry and 1 japaneseInfantry moved from 91 Sea Zone to Malay
1 japaneseNavalFighter moved from 93 Sea Zone to Malay
1 japaneseNavalFighter moved from 93 Sea Zone to Malay
1 japaneseMarine and 1 japaneseTransport moved from 93 Sea Zone to 91 Sea Zone
1 japaneseMarine moved from Phillippines to 127 Sea Zone
1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 130 Sea Zone
1 japaneseInfantry moved from Palau Island to 130 Sea Zone
1 japaneseTransport moved from 147 Sea Zone to 127 Sea Zone
1 japaneseInfantry moved from 127 Sea Zone to Phillippines Islands
1 japaneseSubmarine moved from 96 Sea Zone to 127 Sea Zone
1 japaneseCruiser and 1 japaneseDestroyer moved from 147 Sea Zone to 146 Sea Zone
1 japaneseMarine moved from 91 Sea Zone to Malay
1 japaneseFighter moved from French Indochina to Kweichow
1 japaneseSubmarine moved from 127 Sea Zone to 130 Sea Zone
1 japaneseSubmarine moved from 118 Sea Zone to 124 Sea Zone
1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 130 Sea Zone to 146 Sea Zone
2 japaneseMarines and 1 japaneseTransport moved from 93 Sea Zone to 147 Sea Zone
2 japaneseNavalFighters moved from 127 Sea Zone to Dutch New Guinea
2 japaneseNavalFighters moved from 127 Sea Zone to Dutch New Guinea
1 japaneseInfantry and 1 japaneseMarine moved from 146 Sea Zone to Dutch New Guinea
2 japaneseCarriers, 1 japaneseCruiser and 1 japaneseDestroyer moved from 127 Sea Zone to 146 Sea Zone
2 japaneseMarines and 1 japaneseTransport moved from 147 Sea Zone to 146 Sea Zone
2 japaneseMarines moved from 146 Sea Zone to Dutch New Guinea
2 japaneseNavalFighters moved from 127 Sea Zone to Dutch New Guinea
1 japaneseCarrier moved from 127 Sea Zone to 146 Sea Zone
Combat - Japan
Strategic bombing raid in Kansu
Bombing raid in Kansu rolls: 3 and causes: 3 damage to unit: chineseAirfield
Bombing raid in Kansu causes 3 damage total.
Battle in Inner Mongolia
Japan attack with 2 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys, 1 japaneseFighter, 3 japaneseInfantrys, 2 japaneseMech.Infantrys, 1 japaneseTacticalBomber and 1 japaneseTank
China defend with 1 Flagpole, 2 chineseAlpineInfantrys, 1 chineseArtillery and 2 chineseInfantrys
Japan win, taking Inner Mongolia from China with 2 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys, 1 japaneseFighter, 2 japaneseMech.Infantrys, 1 japaneseTacticalBomber and 1 japaneseTank remaining. Battle score for attacker is 9
Casualties for China: 2 chineseAlpineInfantrys, 1 chineseArtillery and 2 chineseInfantrys
Casualties for Japan: 3 japaneseInfantrys
Battle in Kweichow
Japan attack with 1 japaneseArtillery, 1 japaneseFighter and 1 japaneseInfantry
China defend with 1 Flagpole and 1 chineseInfantry
Japan win, taking Kweichow from China with 1 japaneseArtillery, 1 japaneseFighter and 1 japaneseInfantry remaining. Battle score for attacker is 3
Casualties for China: 1 chineseInfantry
Battle in Malay
Japan attack with 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseFighter, 4 japaneseInfantrys, 1 japaneseMarine and 3 japaneseNavalFighters
Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishEntrenchment, 3 britishInfantrys and 1 britishMarine
Some non-combat units are destroyed:
Japan win, taking Malay from Britain with 1 japaneseAlpineInfantry, 1 japaneseFighter, 1 japaneseMarine and 3 japaneseNavalFighters remaining. Battle score for attacker is 2
Casualties for Britain: 1 britishAntiAirGun, 1 britishEntrenchment, 3 britishInfantrys and 1 britishMarine
Casualties for Japan: 1 japaneseArtillery and 4 japaneseInfantrys
Battle in Dutch New Guinea
Japan attack with 1 japaneseInfantry, 3 japaneseMarines and 6 japaneseNavalFighters
Britain defend with 1 britishArtillery and 2 britishInfantrys; ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield
Some non-combat units are destroyed:
Japan win, taking Dutch New Guinea from ExiledAllies with 3 japaneseMarines and 6 japaneseNavalFighters remaining. Battle score for attacker is 7
Casualties for Britain: 1 britishArtillery and 2 britishInfantrys
Casualties for Japan: 1 japaneseInfantry
Battle in Phillippines Islands
Some non-combat units are destroyed:
Non Combat Move - Japan
Note to players Japan: 
Note to players Japan: 
Trigger japaneseMecht1: Setting isLandTransport to true for unitAttatchment attached to japaneseMech.Infantry
Trigger japaneseMecht2: Setting isLandTransport to false for unitAttatchment attached to japaneseMech.Infantry
1 japaneseArtillery moved from Japan to 98 Sea Zone
2 japaneseArtillerys moved from French Indochina to Burma
1 japaneseArtillery and 1 japaneseInfantry moved from Thailand to Burma
1 japaneseTransport moved from 95 Sea Zone to 98 Sea Zone
2 japaneseNavalFighters moved from Malay to 93 Sea Zone
2 japaneseInfantrys moved from Formosa to 96 Sea Zone
2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 93 Sea Zone
2 japaneseInfantrys moved from 93 Sea Zone to Borneo
1 japaneseFighter and 1 japaneseNavalFighter moved from Malay to Thailand
1 Material and 1 japaneseMech.Infantry moved from Hong Kong to Hunan
1 Material and 1 japaneseAirTransport moved from Luzon to Shanghai
1 japaneseHeavyArtillery moved from Hong Kong to Kwangtung
2 japaneseTanks moved from Hong Kong to Hunan
1 japaneseStrategicBomber moved from Kansu to Shansi
1 japaneseFighter and 1 japaneseTacticalBomber moved from Inner Mongolia to Shansi
1 japaneseCombatEngineer moved from Peking to Shansi
1 Truck and 1 japaneseInfantry moved from Manchuria to Suiyuan
1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria
1 japaneseFighter moved from Eastern Manchuria to Northern Manchuria
1 japaneseFighter moved from Eastern Manchuria to French Indochina
1 japaneseFighter moved from Kweichow to French Indochina
2 Trucks moved from Suiyuan to Manchuria
1 Truck moved from Peking to Manchuria
1 Truck moved from Manchuria to Eastern Manchuria
1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray
1 japaneseTank moved from Vladivostok to Northern Manchuria
3 japaneseArtillerys moved from Vladivostok to Eastern Manchuria
1 japaneseAlpineInfantry moved from Kyushu Shikoku to 98 Sea Zone
2 japaneseMarines moved from Kyushu Shikoku to 98 Sea Zone
2 japaneseMarines and 1 japaneseTransport moved from 98 Sea Zone to 127 Sea Zone
1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseTransport moved from 98 Sea Zone to 95 Sea Zone
1 japaneseAlpineInfantry and 1 japaneseArtillery moved from 95 Sea Zone to French Indochina
1 japaneseBattleship, 1 japaneseDestroyer and 1 japaneseSubmarine moved from 98 Sea Zone to 127 Sea Zone
2 japaneseMarines moved from 127 Sea Zone to Phillippines
1 japaneseInfantry moved from Japan to 98 Sea Zone
1 japaneseInfantry moved from Hokkaido to 98 Sea Zone
2 japaneseInfantrys moved from 98 Sea Zone to Eastern Manchuria
1 japaneseInfantry moved from Burma to Yunnan
6 japaneseNavalFighters moved from Dutch New Guinea to 146 Sea Zone
1 japaneseCombatEngineer and 3 japaneseInfantrys moved from Tokyo to Japan
Purchase Units - Japan
Japan buy 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseDestroyer, 1 japaneseHull, 4 japaneseInfantrys, 2 japaneseMarines, 1 japaneseSubmarine and 1 japaneseTransport; Remaining resources: 5 PUs; 0 techTokens;
Place Units - Japan
1 japaneseHull and 1 japaneseTransport placed in 98 Sea Zone
1 japaneseDestroyer and 1 japaneseSubmarine placed in 96 Sea Zone
1 japaneseAlpineInfantry and 2 japaneseMarines placed in Kyushu Shikoku
4 japaneseInfantrys placed in Tokyo
Japan undo move 4.
Japan undo move 3.
1 japaneseAlpineInfantry, 1 japaneseInfantry and 1 japaneseMarine placed in Kyushu Shikoku
1 japaneseArtillery placed in Japan
3 japaneseInfantrys and 1 japaneseMarine placed in Tokyo
Activate Technology - Japan
Japan activating ImprovedFighters
Trigger japaneseImpFig1: Setting attack to 6 for unitAttatchment attached to japaneseFighter
Trigger japaneseImpFig1: Setting airAttack to 6 for unitAttatchment attached to japaneseFighter
Trigger japaneseImpFig1: Setting defense to 7 for unitAttatchment attached to japaneseFighter
Trigger japaneseImpFig1: Setting airDefense to 7 for unitAttatchment attached to japaneseFighter
Trigger japaneseImpFig2: Setting attack to 5 for unitAttatchment attached to japaneseNavalFighter
Trigger japaneseImpFig2: Setting airAttack to 5 for unitAttatchment attached to japaneseNavalFighter
Trigger japaneseImpFig2: Setting defense to 6 for unitAttatchment attached to japaneseNavalFighter
Trigger japaneseImpFig2: Setting airDefense to 6 for unitAttatchment attached to japaneseNavalFighter
Trigger germanIFR3: Setting givesMovement to 3:germanFighter for unitAttatchment attached to japaneseAirfield
Trigger germanIFR3: Setting givesMovement to 3:germanNavalFighter for unitAttatchment attached to japaneseAirfield
Trigger germanIFR4: Setting givesMovement to 3:germanNavalFighter for unitAttatchment attached to japaneseCarrier
Turn Complete - Japan
Japan collect 70 PUs; end with 75 PUs total
ResearchCenter in Japan creates 3 techTokens; Japan end with 3 techTokens
ResearchCenter in Korea creates 3 techTokens; Japan end with 6 techTokens
ResearchCenter in Tokyo creates 3 techTokens; Japan end with 9 techTokens
Some Units in Burma change ownership: 1 japaneseCombatEngineer
Purchase Units - Manchuria
Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 1 PUs;
Place Units - Manchuria
1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
Turn Complete - Manchuria
Manchuria collect 10 PUs; end with 11 PUs total
Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
Purchase Units - Thailand
Thailand buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 1 PUs;
Place Units - Thailand
1 japaneseArtillery and 1 japaneseInfantry placed in Thailand
Turn Complete - Thailand
Thailand collect 9 PUs; end with 10 PUs total
Units Change Ownership
Some Units in Burma change ownership: 1 japaneseCombatEngineer
Some Units in Thailand change ownership: 1 japaneseArtillery and 1 japaneseInfantry