Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
up?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 bomber, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Caucasus to Ukraine
1 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 mech_infantrys moved from Russia to Rostov
1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Russia to Rostov
1 infantry moved from Russia to Tambov
4 aaGuns, 1 armour, 28 artilleries and 25 infantry moved from Russia to Samara
7 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Novosibirsk
2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Kansu
2 infantry moved from Tsagaan Olom to Kansu
1 armour moved from Samara to Volgograd
1 fighter moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
Place Units - Russians
1 bomber, 1 fighter and 1 tactical_bomber placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Territory Summary for Russians :
Kansu : 3 infantry
Kazakhstan : 1 infantry
Olgiy : 1 flag
Tsagaan Olom : 1 flag
Rostov : 5 mech_infantrys
Russia : 1 airfield and 1 factory_major
Tambov : 1 infantry
Ukraine : 1 armour, 1 factory_minor and 1 infantry
Novosibirsk : 2 aaGuns and 11 infantry
Volgograd : 1 armour, 1 bomber, 1 factory_minor, 3 fighters and 2 tactical_bombers
Samara : 4 aaGuns, 28 artilleries and 32 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 50 / 60
Russians : 25 / 28
Japanese : 64 / 73
Americans : 52 / 72
Chinese : 5 / 7
British : 27 / 28
UK_Pacific : 6 / 6
Italians : 18 / 21
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Hunan to Szechwan
1 fighter and 3 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
4 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 battleship, 3 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to Philippines
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 battleship and 3 carriers moved from 37 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to 42 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
3 mech_infantrys moved from Malaya to Burma
1 artillery, 4 infantry and 1 mech_infantry moved from Shan State to Burma
5 artilleries and 3 mech_infantrys moved from Yunnan to Burma
2 mech_infantrys moved from Hunan to Burma
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 armour and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Kiangsi to Anhwe
2 infantry moved from Shantung to Jehol
2 bombers moved from Malaya to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 6 artilleries, 2 bombers, 4 infantry and 9 mech_infantrys
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 6 artilleries, 2 bombers, 4 infantry and 9 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 armour and 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Burma: 1 armour
EDIT: Turning off Edit Mode
1 fighter and 3 tactical_bombers moved from Szechwan to French Indo China
2 bombers moved from Burma to Malaya
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 42 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Shantung
3 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter and 3 tactical_bombers
EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter and 3 tactical_bombers
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 fighters moved from Gibraltar to 95 Sea Zone
2 bombers moved from Gibraltar to 95 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 submarine moved from 54 Sea Zone to 55 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
Scramble orders SZ95 please.
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 fighters moved from Gibraltar to 95 Sea Zone
2 bombers moved from Gibraltar to 95 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 submarine moved from 54 Sea Zone to 55 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in Alexandria
Battle in 95 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 4/5 hits
Germans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 95 Sea Zone
Americans win, taking Alexandria from Italians with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from Trans-Jordan to India
3 bombers moved from Hawaiian Islands to 26 Sea Zone
3 bombers moved from 26 Sea Zone to Queensland
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Alaska to Western United States
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
2 bombers moved from 95 Sea Zone to Malta
2 fighters moved from 95 Sea Zone to Malta
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Queensland: 2 infantry
EDIT: Adding units owned by Americans to 45 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Dutch New Guinea: 2 infantry
EDIT: Changing ownership of Dutch New Guinea from Dutch to Americans
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
India : 2 fighters
Queensland : 3 bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag, 2 infantry
45 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 1 cruiser, 1 submarine and 1 transport
10 Sea Zone : 1 carrier, 3 destroyers and 2 submarines
54 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber
55 Sea Zone : 1 submarine
Central United States : 2 aaGuns, 1 factory_major, 1 infantry and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Alexandria : 1 artillery and 1 infantry
Gibraltar : 2 fighters
Malta : 2 bombers and 2 fighters
Morocco : 1 armour, 3 infantry and 2 mech_infantrys
95 Sea Zone : 1 destroyer
86 Sea Zone : 1 transport
93 Sea Zone : 1 flag
101 Sea Zone : 1 transport
Brazil : 1 flag, 2 infantry
98 Sea Zone : 1 flag, 1 cruiser and 1 transport
91 Sea Zone : 2 carriers and 2 transports
Production/PUs Summary :
Germans : 50 / 60
Russians : 23 / 28
Japanese : 69 / 75
Americans : 52 / 72
Chinese : 3 / 7
British : 27 / 28
UK_Pacific : 5 / 6
Italians : 18 / 21
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.643
Median : 4.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
15 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 15 infantry in Shensi, round 2 : 5/16 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 14 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Territory Summary for Chinese :
Shensi : 16 infantry
Kansu : 1 fighter
Hopei : 1 infantry
Chahar : 1 infantry
Production/PUs Summary :
Germans : 50 / 60
Russians : 23 / 28
Japanese : 66 / 75
Americans : 52 / 72
Chinese : 6 / 7
British : 27 / 28
UK_Pacific : 5 / 6
Italians : 18 / 21
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.419
Median : 3.000
Variance : 0.433
Standard Deviation : 0.658
Total rolls : 31
Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.312
Median : 2.500
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
Americans Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12
Americans cant annex Dutch New Guinea by rules. Only UK and ANZAC can. Edit that back and remove 5 IPCs from Anzac if you don’t get it with them.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries, 1 fighter, 15 infantry and 1 tactical_bomber moved from India to Burma
2 bombers moved from Trans-Jordan to Burma
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 mech_infantry moved from Belgian Congo to Kenya
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Trans-Jordan to Egypt
Combat - British
Battle in Burma
British attack with 2 artilleries, 2 bombers, 1 fighter, 15 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 6 artilleries, 4 infantry and 9 mech_infantrys
British roll dice for 2 artilleries, 2 bombers, 1 fighter, 15 infantry and 1 tactical_bomber in Burma, round 2 : 10/21 hits
Japanese roll dice for 1 armour, 6 artilleries, 4 infantry and 9 mech_infantrys in Burma, round 2 : 5/20 hits
5 infantry owned by the British, 4 infantry owned by the Japanese and 6 mech_infantrys owned by the Japanese lost in Burma
British roll dice for 2 artilleries, 2 bombers, 1 fighter, 10 infantry and 1 tactical_bomber in Burma, round 3 : 6/16 hits
Japanese roll dice for 1 armour, 6 artilleries and 3 mech_infantrys in Burma, round 3 : 2/10 hits
2 infantry owned by the British, 3 artilleries owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in Burma
8 infantry owned by the British and 2 artilleries owned by the British retreated to India
Japanese win with 1 armour and 3 artilleries remaining. Battle score for attacker is 39
Casualties for Japanese: 3 artilleries, 4 infantry and 9 mech_infantrys
Casualties for British: 7 infantry
Battle in Egypt
British attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 2 : 1/6 hits
Italians roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Egypt, round 3 : 3/5 hits
Italians roll dice for 1 armour in Egypt, round 3 : 0/1 hits
1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Kenya
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 bombers, 1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from Trans-Jordan to India
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 fighter moved from Egypt to Trans-Jordan
Place Units - British
1 factory_minor placed in Persia
1 submarine placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British and UK_Pacific :
India : 4 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
54 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 airfield and 1 fighter
British Somaliland : 1 armour
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 artillery and 1 mech_infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Ethiopia : 1 flag
Eire : 1 flag
109 Sea Zone : 1 submarine
Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
72 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
Persia : 1 flag, 1 factory_minor
98 Sea Zone : 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 50 / 60
Russians : 23 / 28
Japanese : 66 / 75
Americans : 52 / 72
Chinese : 6 / 7
British : 31 / 36
UK_Pacific : 5 / 5
Italians : 14 / 21
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 14 times
3 was rolled 18 times
4 was rolled 21 times
5 was rolled 13 times
6 was rolled 23 times
Average roll : 3.456
Median : 3.500
Variance : 1.044
Standard Deviation : 1.022
Total rolls : 114
Japanese Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.906
Median : 4.000
Variance : 0.774
Standard Deviation : 0.880
Total rolls : 32
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 2 times
6 was rolled 9 times
Average roll : 3.265
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 49
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Chinese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.312
Median : 2.500
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
Americans Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12
British roll dice for 2 artilleries, 2 bombers, 1 fighter, 15 infantry and 1 tactical_bomber in Burma, round 2 : 10/21 hits
Japanese roll dice for 1 armour, 6 artilleries, 4 infantry and 9 mech_infantrys in Burma, round 2 : 5/20 hits
My God please stop with these rolls, seriously
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 armour moved from Yugoslavia to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
Combat - Italians
British scrambles 1 units out of Trans-Jordan to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer, 1 fighter and 2 transports; Americans defend with 1 cruiser and 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 35
Casualties for British: 1 destroyer, 1 fighter and 2 transports
Casualties for Italians: 1 fighter and 1 submarine
Casualties for Americans: 1 cruiser and 1 transport
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Tobruk
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
No scramble in SZ98
Guess rolls stand and you win in SZ98 without losses since the only unit that scored any hits was my fighter?
Ok I’ll edit it back during ger then. But you shoukd have scrambled (you had better odds thancme at resisting with scramble)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
French take 39 Sea Zone from Japanese
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 flag, 1 destroyer
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 3 infantry
Production/PUs Summary :
Germans : 50 / 60
Russians : 23 / 28
Japanese : 63 / 75
Americans : 55 / 75
Chinese : 6 / 7
British : 31 / 36
UK_Pacific : 5 / 5
Italians : 14 / 14
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Germans captures 28PUs while taking Russians capital
Germans converts factory_major into different units
Turning on Edit Mode
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to Tobruk: 1 fighter
EDIT: Adding units owned by British to Trans-Jordan: 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from Bryansk to Russia
Germans take Russia from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Rostov
16 armour, 11 artilleries, 16 infantry and 15 mech_infantrys moved from Bryansk to Tambov
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
5 fighters moved from Eastern Poland to Rostov
3 tactical_bombers moved from Bessarabia to Rostov
1 bomber moved from Bessarabia to Rostov
3 fighters moved from Bessarabia to Ukraine
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in Tambov
Germans attack with 16 armour, 11 artilleries, 16 infantry and 15 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 16 armour, 11 artilleries, 16 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 fighters and 3 infantry
Russians defend with 1 armour, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Rostov
Germans attack with 1 bomber, 5 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 5 mech_infantrys
Germans win, taking Rostov from Russians with 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 5 mech_infantrys
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Tambov
5 fighters and 3 tactical_bombers moved from Rostov to Bryansk
3 fighters moved from Ukraine to Bryansk
1 bomber moved from Rostov to Southern Italy
Place Units - Germans
3 mech_infantrys placed in Novgorod
4 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 58 PUs (2 lost to blockades); end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Germans captures 28PUs while taking Russians capital
Germans converts factory_major into different units
Turning on Edit Mode
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to Tobruk: 1 fighter
EDIT: Adding units owned by British to Trans-Jordan: 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from Bryansk to Russia
Germans take Russia from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Rostov
16 armour, 11 artilleries, 16 infantry and 15 mech_infantrys moved from Bryansk to Tambov
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
5 fighters moved from Eastern Poland to Rostov
3 tactical_bombers moved from Bessarabia to Rostov
1 bomber moved from Bessarabia to Rostov
3 fighters moved from Bessarabia to Ukraine
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in Tambov
Germans attack with 16 armour, 11 artilleries, 16 infantry and 15 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 16 armour, 11 artilleries, 16 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 fighters and 3 infantry
Russians defend with 1 armour, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Rostov
Germans attack with 1 bomber, 5 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 5 mech_infantrys
Germans win, taking Rostov from Russians with 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 5 mech_infantrys
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Tambov
5 fighters and 3 tactical_bombers moved from Rostov to Bryansk
3 fighters moved from Ukraine to Bryansk
1 bomber moved from Rostov to Southern Italy
Place Units - Germans
3 mech_infantrys placed in Novgorod
4 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 58 PUs (2 lost to blockades); end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Bryansk: 3 aaGuns, 16 armour, 11 artilleries, 15 infantry and 16 mech_infantrys
EDIT: Removing units owned by Germans from Tambov: 3 aaGuns, 16 armour, 11 artilleries, 15 infantry and 15 mech_infantrys
EDIT: Removing units owned by Germans from Smolensk: 1 mech_infantry
EDIT: Adding units owned by Germans to Bryansk: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Volgograd to Rostov
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Tambov
1 fighter moved from Volgograd to Tambov
1 tactical_bomber moved from Volgograd to Tambov
1 bomber moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Rostov, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 tactical_bomber owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -5
Casualties for Germans: 2 infantry
Casualties for Russians: 1 tactical_bomber
Non Combat Move - Russians
2 fighters moved from Rostov to Volgograd
1 bomber moved from Rostov to Volgograd
1 tactical_bomber moved from Tambov to Volgograd
1 fighter moved from Tambov to Volgograd
4 aaGuns, 28 artilleries and 30 infantry moved from Samara to Volgograd
2 aaGuns and 11 infantry moved from Novosibirsk to Kazakhstan
3 infantry moved from Kansu to Tsinghai
Turn Complete - Russians
Territory Summary for Russians :
Tsinghai : 3 infantry
Sikang : 1 infantry
Kazakhstan : 2 aaGuns and 11 infantry
Olgiy : 1 flag
Rostov : 1 armour
Tambov : 2 infantry
Volgograd : 4 aaGuns, 28 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 30 infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 57 / 101
Russians : 16 / 0
Japanese : 62 / 75
Americans : 55 / 75
Chinese : 7 / 7
British : 31 / 36
UK_Pacific : 5 / 5
Italians : 14 / 14
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12
Germans Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 1 harbour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Tsagaan Olom to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Central Mongolia to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Jehol to Chahar
1 artillery moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
2 bombers moved from Malaya to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Chahar
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 2 infantry
Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from 55 Sea Zone to Java
1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from Celebes to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Kwangsi to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Philippines to Kwangsi
3 fighters moved from Japan to Kwangsi
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from Szechwan to French Indo China
1 armour moved from Burma to French Indo China
3 artilleries moved from Burma to Shan State
Place Units - Japanese
1 harbour placed in Java
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
2 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs