Odonis Axis vs. TheMethuselah (Allies +15) G4015L - no tech

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Belarus to Tambov
                      Germans take Tambov from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Belarus to Tambov
                      Germans take Tambov from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians

    Combat - Germans

    Non Combat Move - Germans
                3 aaGuns, 13 armour, 5 artilleries, 1 bomber, 2 fighters, 25 infantry, 14 mech_infantrys and 3 tactical_bombers moved from Belarus to Bryansk
                1 armour and 10 mech_infantrys moved from Eastern Poland to Bryansk
                3 armour moved from Novgorod to Bryansk
                2 armour moved from Germany to Eastern Poland
                6 mech_infantrys moved from Germany to Eastern Poland
                1 transport moved from 93 Sea Zone to 95 Sea Zone
                2 artilleries and 1 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
                2 carriers, 2 fighters and 2 tactical_bombers moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to France
                1 submarine moved from 105 Sea Zone to 119 Sea Zone

    Place Units - Germans
                2 infantry placed in France
                3 artilleries and 1 infantry placed in Western Germany
                3 mech_infantrys placed in Germany
                1 fighter placed in Western Germany
                3 armour placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
                Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 95 Sea Zone: 1 transport
                EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Novosibirsk to Vologda
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Samara to Tambov
                1 fighter moved from Russia to Vologda
                1 fighter moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Tambov
                1 armour moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Ethiopia

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                1 fighter moved from Vologda to Russia
                1 armour moved from Russia to Kazakhstan
                1 mech_infantry moved from Russia to Kazakhstan
                1 infantry moved from Novosibirsk to Kazakhstan
                1 aaGun moved from Novosibirsk to Kazakhstan
                6 infantry moved from Samara to Russia
                1 aaGun moved from Novosibirsk to Vologda
                1 infantry moved from Novosibirsk to Samara
                1 infantry moved from Novosibirsk to Kazakhstan
                3 infantry moved from Novosibirsk to Vologda

    Place Units - Russians
                1 fighter and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 34 PUs

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 25 / 34
        Japanese : 44 / 50
        Americans : 56 / 82
        Chinese : 9 / 10
        British : 32 / 32
        UK_Pacific : 4 / 0
        Italians : 21 / 31
        ANZAC : 17 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
                3 fighters moved from Japan to 17 Sea Zone
                1 submarine moved from 19 Sea Zone to 17 Sea Zone
                3 fighters moved from French Indo China to Kiangsi
                1 bomber moved from French Indo China to 17 Sea Zone
                1 artillery and 7 infantry moved from Sikang to Kazakhstan

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
                3 fighters moved from Japan to 17 Sea Zone
                1 submarine moved from 19 Sea Zone to 17 Sea Zone
                3 fighters moved from French Indo China to Kiangsi
                1 bomber moved from French Indo China to 17 Sea Zone
                1 artillery and 7 infantry moved from Sikang to Kazakhstan

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 1 armour, 3 fighters and 1 mech_infantry
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win with 2 fighters remaining. Battle score for attacker is -13
                    Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 1 artillery and 7 infantry
                    Russians defend with 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry
                    Japanese win, taking Kazakhstan from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 15
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry
                Battle in 17 Sea Zone
                    Japanese attack with 1 bomber, 3 fighters and 1 submarine
                    Americans defend with 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport
                    Units damaged: 1 carrier owned by the Americans
                    3 submarines owned by the Americans Submerged
                    Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 32
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport

    Non Combat Move - Japanese
                3 fighters moved from 17 Sea Zone to Japan
                1 bomber moved from 17 Sea Zone to Iwo Jima
                1 infantry moved from Manchuria to Jehol
                1 aaGun moved from Sikang to Kazakhstan
                1 artillery and 1 infantry moved from Shan State to Malaya
                2 mech_infantrys moved from French Indo China to Kwangtung
                2 fighters moved from Kiangsi to Kwangtung
                1 mech_infantry moved from French Indo China to Kwangtung

    Place Units - Japanese
                3 fighters placed in India
                1 infantry and 2 mech_infantrys placed in French Indo China
                Japanese undo move 2.
                Japanese undo move 1.
                3 fighters placed in Japan
                3 infantry placed in French Indo China
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,6,4,2,4,6,4,5,3,1
                Japanese collect 39 PUs (6 lost to blockades); end with 39 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 artillery moved from Shantung to Jehol
                1 fighter moved from 20 Sea Zone to Jehol

    Combat - Americans
                Americans creates battle in territory 20 Sea Zone
                Americans creates battle in territory 17 Sea Zone
                Battle in Gibraltar
                    Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 :  2/6 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  0/2 hits
                        2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking 20 Sea Zone from Japanese, taking 17 Sea Zone from Japanese, taking Gibraltar from Italians with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Jehol
                    Americans attack with 1 artillery and 1 fighter
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 fighter in Jehol, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 fighter in Jehol, round 3 :  2/2 hits
                        Japanese roll dice for 1 infantry in Jehol, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Jehol
                    Americans win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Americans: 1 artillery
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Jehol to Shantung
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                1 fighter moved from Queensland to 35 Sea Zone
                1 submarine moved from 17 Sea Zone to 19 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                3 submarines moved from 16 Sea Zone to 6 Sea Zone
                2 submarines moved from 17 Sea Zone to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 carrier and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 26 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                3 fighters and 2 infantry placed in Eastern United States
                1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 24 / 34
        Japanese : 45 / 44
        Americans : 56 / 81
        Chinese : 9 / 10
        British : 32 / 32
        UK_Pacific : 4 / 0
        Italians : 21 / 31
        ANZAC : 17 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Shantung to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                6 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Anhwe to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Anhwe
                1 infantry moved from Kiangsu to Anhwe

    Place Units - Chinese
                1 infantry placed in Shantung
                2 infantry placed in Kweichow
                Chinese undo move 1.
                1 infantry placed in Anhwe
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Shantung: 1 fighter
                EDIT: Adding units owned by Americans to Anhwe: 1 fighter
                EDIT: Turning off Edit Mode
                Chinese undo move 2.
                1 infantry placed in Kweichow
                Chinese undo move 2.
                1 infantry placed in Anhwe
                Chinese undo move 1.
                Chinese undo move 1.
                3 infantry placed in Jehol
                Chinese undo move 1.
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 15 PUs total

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 24 / 34
        Japanese : 40 / 44
        Americans : 56 / 81
        Chinese : 14 / 15
        British : 32 / 32
        UK_Pacific : 4 / 0
        Italians : 21 / 31
        ANZAC : 17 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 91 Sea Zone to 119 Sea Zone
                1 fighter moved from United Kingdom to 119 Sea Zone
                1 artillery moved from Suriname to 88 Sea Zone
                1 infantry moved from Suriname to 88 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - British
                Battle in Morocco
                Battle in 119 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 4 :  1/2 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    British win, taking Morocco from Italians, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Eastern Persia: 1 infantry
                EDIT: Changing ownership of West India from Japanese to British
                EDIT: Adding units owned by British to West India: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from 119 Sea Zone to 91 Sea Zone
                1 armour moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 transports moved from 80 Sea Zone to 72 Sea Zone
                1 fighter moved from Persia to Egypt
                1 bomber moved from Northwest Persia to Egypt
                1 bomber moved from Persia to Egypt

    Place Units - British
                2 armour and 1 fighter placed in Egypt
                2 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Turn Complete - UK_Pacific

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 24 / 34
        Japanese : 38 / 44
        Americans : 56 / 81
        Chinese : 14 / 15
        British : 35 / 35
        UK_Pacific : 4 / 0
        Italians : 20 / 31
        ANZAC : 17 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 4 artilleries and 4 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 infantry moved from Bryansk to Smolensk
                      Italians take Smolensk from Russians

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 4 artilleries and 4 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 infantry moved from Bryansk to Smolensk
                      Italians take Smolensk from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                4 transports moved from 96 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to Southern Italy
                1 artillery and 1 infantry moved from Bryansk to Rostov
                1 artillery and 1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 artilleries and 1 infantry placed in Southern Italy
                1 destroyer placed in 97 Sea Zone
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 3 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 cruiser moved from 42 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in Malaya
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery, 1 harbour and 1 infantry
                        ANZAC roll dice for 1 cruiser in Malaya, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC lost in Malaya
                        ANZAC roll dice for 1 artillery in Malaya, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 3 :  0/2 hits
                        ANZAC roll dice for 1 artillery in Malaya, round 4 :  1/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 4 :  1/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
                    Japanese win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                2 fighters moved from Ceylon to Persia
                2 aaGuns and 3 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                3 transports placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 23 / 34
        Japanese : 38 / 44
        Americans : 56 / 81
        Chinese : 14 / 15
        British : 35 / 35
        UK_Pacific : 4 / 0
        Italians : 21 / 26
        ANZAC : 17 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French


  • Apologies for the late response: I went to a concert in another city last night and didn’t get much sleep. Back to the usual pace! (which I’m quite liking, btw)

    Also, side note: I’ll be travelling from the 29th through the 10th with potentially spotty availability. Just a heads up.

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 bomber, 1 destroyer, 1 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Bryansk to Samara
                2 mech_infantrys moved from Bryansk to Samara
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Gibraltar
                2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
                2 artilleries, 2 carriers, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar

  • '20 '19 '18 '15 '13

    no worries, I imagine this game will be done by then. I’m also in Sydney for 2 weeks over Xmas, so I may not be able to post much…

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 bomber, 1 destroyer, 1 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Bryansk to Samara
                2 mech_infantrys moved from Bryansk to Samara
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Gibraltar
                2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
                2 artilleries, 2 carriers, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 harbour; Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans win, taking Gibraltar from British with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Battle in Samara
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Samara to Bryansk
                3 armour moved from Novgorod to Bryansk
                2 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
                1 infantry moved from Bryansk to Tambov
                3 mech_infantrys moved from Germany to Eastern Poland
                2 fighters and 2 tactical_bombers moved from Gibraltar to 92 Sea Zone

    Place Units - Germans
                2 armour and 1 tactical_bomber placed in Novgorod
                1 bomber placed in Western Germany
                1 infantry placed in Western Germany
                4 mech_infantrys placed in Germany
                1 destroyer placed in 93 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
                Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 4 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Samara
                3 fighters moved from Russia to Samara
                1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 :  4/5 hits
                        Germans roll dice for 2 mech_infantrys in Samara, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
                    Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Samara to Russia
                1 aaGun and 4 infantry moved from Vologda to Russia
                1 armour moved from Ethiopia to Egypt

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 24 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 33 PUs

    Production/PUs Summary :

    Germans : 55 / 67
        Russians : 20 / 33
        Japanese : 38 / 44
        Americans : 56 / 81
        Chinese : 14 / 15
        British : 35 / 35
        UK_Pacific : 4 / 0
        Italians : 21 / 26
        ANZAC : 17 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                3 armour moved from India to West India
                1 infantry moved from India to West India
                1 infantry moved from Kazakhstan to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kazakhstan to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 artillery and 2 infantry moved from Kazakhstan to Sikang
                1 mech_infantry moved from Kwangtung to Kiangsi
                      Japanese take Kiangsi from Chinese
                1 infantry moved from Manchuria to Jehol
                1 bomber moved from Iwo Jima to Jehol

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                3 armour moved from India to West India
                1 infantry moved from India to West India
                1 infantry moved from Kazakhstan to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kazakhstan to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 artillery and 2 infantry moved from Kazakhstan to Sikang
                1 mech_infantry moved from Kwangtung to Kiangsi
                      Japanese take Kiangsi from Chinese
                1 infantry moved from Manchuria to Jehol
                1 bomber moved from Iwo Jima to Jehol

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in West India
                    Japanese attack with 3 armour and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking West India from British with 3 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Jehol to Korea
                4 fighters moved from Japan to Kwangtung
                2 fighters moved from Japan to French Indo China
                3 infantry moved from French Indo China to Shan State
                1 artillery moved from Malaya to Shan State
                2 mech_infantrys moved from India to Shan State
                1 mech_infantry moved from Kwangtung to Hunan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 aaGun moved from Kazakhstan to Sikang

    Place Units - Japanese
                3 fighters placed in Japan
                2 infantry placed in French Indo China
                2 mech_infantrys placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,4,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,6,2,5,4,5,5,1,2,4,6,6
                Japanese collect 32 PUs (14 lost to blockades); end with 32 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 2 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                3 fighters moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Anhwe to Kiangsi
                2 fighters moved from 35 Sea Zone to Kiangsi

    Combat - Americans
                Americans creates battle in territory 19 Sea Zone
                Americans creates battle in territory 6 Sea Zone
                Battle in Kiangsi
                    Americans attack with 3 fighters
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 3 fighters in Kiangsi, round 2 :  3/3 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsi
                    Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 3 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Gibraltar
                    Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 2 artilleries and 1 harbour
                        Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 :  1/5 hits
                        Germans roll dice for 2 artilleries in Gibraltar, round 2 :  0/2 hits
                        1 artillery owned by the Germans lost in Gibraltar
                        Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 3 :  3/5 hits
                        Germans roll dice for 1 artillery in Gibraltar, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Gibraltar
                    Americans win, taking Gibraltar from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries

    Non Combat Move - Americans
                1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                3 fighters moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Gibraltar to Morocco
                2 fighters moved from Gibraltar to 91 Sea Zone
                3 fighters moved from Kiangsi to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 submarines moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                1 transport moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 artilleries and 2 infantry placed in Central United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 destroyer, 4 submarines and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Production/PUs Summary :

    Germans : 55 / 67
        Russians : 17 / 33
        Japanese : 46 / 37
        Americans : 56 / 81
        Chinese : 11 / 15
        British : 33 / 35
        UK_Pacific : 4 / 0
        Italians : 21 / 26
        ANZAC : 17 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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