There’s no official answer that I know of. A&A is such an abstracted game that, in one sense, it would be meaningless to say that game unit X corresponds to real-world military (or naval) formation Y. Given the scope of A&A Global 1940, however, the various unit types on the map would roughly correspond to large formations if we were to assume that the allocation of units in the rules corresponds to real WWII numbers. As an example, Germany’s invasion of the USSR was carried out with over 150 divisions – so from that perspective, the small number of sculpts on the actual board could at best only correspond to army groups. At that level, it shouldn’t even be possible to differentiate between the components of the army groups, nor even of their consitutent armies or corps; the highest-level tank formations in WWII were, I think, armoured divisions and (one level further down) tank brigades. So one way to look at the game would be to imagine that we’re not actually seeing the military formations themselves, but rather a patchwork picture showing some of the elements of those formations, with some of these elements being high-level ones and others being lower-level ones (like tank brigades).
AARHE: Phase 3: Revised NA's
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Ok heres the skinny:
Italy had what is called mobile “Celere” divisions
they formed 3 of them before the war.
they also had other elite divisions called:
101 trieste
102 trentothese were also mobile.
The Folgore thing was a parachute division ( i was mixed up on that) they had another called 184 nembo =total of 2
They also have 6 mountain divisions
and 5 blackshirt divisions and 7 african divisions
69 infantry divisions served during the war with the axis.
also 5 armored divisions.
thats it for the army.
come up with a name that reflects military units they had.
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Great to see lots of ideas.
Just need to catch up on the rule changes already in AARHE and convert the wording accordingly. -
Nationalist Support: Once per game, at the beginning of Italy’s turn it may declare Nationalist Support. All its land units cost -1
Pact of Steel: During your place Units phase you may convert 1 German unit on any of Italy’s IC’s to Italian. -
Comments noted.
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@Guerrilla:
Nationalist Support: Once per game, at the beginning of Italy’s turn it may declare Nationalist Support. All its land units cost -1
When making “National Advantages” we ended up with some “National Units” as already in the draft. They are reduced costs for production of certain units due the nation’s policy and economies of scale.
However we quickly saw an unrealistic side effect. Players saving up.
Hence we introduced limits as they are in the draft now.Not sure if it matters here though.
Pact of Steel: During your place Units phase you may convert 1 German unit on any of Italy’s IC’s to Italian.
Is this at Germany player’s discretion?
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yes… You wouldn’t give your equipment up for nothing…
GG
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I like “Pact of steel” except not the way its mandated. Id like something like a free loan from germany where italy can buy any land unit w/o paying for it. Losing a german unit for an Italian one is not much of an NA. Remember they both move together. Germany does not lose any money in the deal. It represents the support of the German military machine and military advisors training new Italian soldiers… any ideas?
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yeah the free loan method would see diplomacy at work
even more exciting if we cater for the different cases where powers switch sides now that we have national victory (national goals) but thats too complicated
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What if we give Italy some sort of a Lend-Lease NA instead of Pact of Steel
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can you elaborate? what is the idea?
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I think he is referring to cash exchange instead of units… I would be willing to do that… Unit wise does make it very wishy-washy if no one is certain that an Italian BB is going to appear out of nowhere… 10 IPC’s exchange? Enough for a fighter?
GG
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ok so a one time free loan of 10 ipc to italy… Yep that could work.
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@Imperious:
can you elaborate? what is the idea?
GG said it all
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Ok thats good… hows that list coming? ( e.g. the NA list?)
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yeah sounds about right
@Guerrilla:
Unit wise does make it very wishy-washy if no one is certain that an Italian BB is going to appear out of nowhere…
yeah I know wishy-washy
although its not too bad because all the Axis move at the same time -
Perhaps Italy shouldn’t have IPC’s at all - Germany can supply it with 5 IPCs, 10, 20… whatever amount the players agree upon each turn. It leads to some increased co-ordination. Mussolini did very little without Hitler’s aid.
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Interesting concept, but considering that they had war “power” they should have lend lease… and income…
GG
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There power was very limited. Greece was an ‘Italian’ invasion, but German troops did quite a bit of the fighting. Germany did most of the fighting when it came to defending Italy as well. Italy may have had war ‘power’, but most of their fighting forces seem to have been German, or backed up by German units.
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Well it was in all fairness Italian troops that shed the blood in Africa… most of the army was from Italy and led by Germans.
BTW Italy is not just italy… it includes the balkans… which by inference = hungary, Rumania, and Bulgaria all of which had armies to fight for Germany… thats part of the viability of having an Italian player… to represent all these nations in one big ball… Italy must have its own identity and income… Germany could of course loan limited money in times of emergencies hence that “pact of steel” provision.
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Ok thats good… hows that list coming? ( e.g. the NA list?)
Well… I have 10 for each power. Is that enough? And also, I’m thinking we should give some powers one special unit each (just like German Tigers). What do you think? I’ll work on it if you like the idea