@Karl7 Chinese Troops have no spirit to move anywhere and declare neutrality… :-D
So you can do Yama and Hisaichi in one session and just skip over China. Thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 111 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 battleship and 1 submarine
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 battleship
Casualties for British: 1 bomber
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 2 submarines
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - British
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 aaGun and 2 infantry moved from Scotland to United Kingdom
2 fighters moved from 110 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 111 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to Algeria
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 cruiser and 1 destroyer moved from 39 Sea Zone to 72 Sea Zone
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 2 infantry moved from Burma to India
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 artillery and 1 infantry moved from Ontario to Quebec
Place Units - British
1 fighter and 1 infantry placed in United Kingdom
1 airfield placed in Gibraltar
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
2 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 : 3/3 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the French and 1 destroyer owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 3/5 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Albania to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 armour moved from 98 Sea Zone to Alexandria
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 aaGuns moved from Northern Italy to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3,3,4
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
Territory Summary for Italians :
Alexandria : 1 flag, 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Kenya : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Southern France : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Albania : 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
93 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 1 transport
98 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 39 / 68
Russians : 36 / 37
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 15 / 14
ANZAC : 10 / 10
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 6 times
Average roll : 3.156
Median : 3.000
Variance : 1.419
Standard Deviation : 1.191
Total rolls : 32
Null / Other
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
French Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 2.933
Median : 2.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery and 2 infantry moved from Queensland to New South Wales
2 fighters moved from New Zealand to New South Wales
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
62 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 39 / 68
Russians : 36 / 37
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 15 / 14
ANZAC : 10 / 10
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Gibraltar : 1 fighter
United Kingdom : 2 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 infantry
Algeria : 3 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 39 / 68
Russians : 36 / 37
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 15 / 14
ANZAC : 10 / 10
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 submarine moved from 111 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
3 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in United Kingdom
Germans attack with 3 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
AA fire in United Kingdom : 1/11 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 3 bombers, 3 fighters, 2 infantry and 4 tactical_bombers in United Kingdom, round 2 : 6/12 hits
British roll dice for 4 aaGuns, 1 fighter and 6 infantry in United Kingdom, round 2 : 3/7 hits
1 infantry owned by the British, 1 infantry owned by the French, 1 infantry owned by the Germans, 2 tactical_bombers owned by the Germans and 4 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 3 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in United Kingdom, round 3 : 7/9 hits
British roll dice for 1 fighter and 4 infantry in United Kingdom, round 3 : 1/5 hits
3 infantry owned by the British, 1 infantry owned by the French, 1 fighter owned by the British and 1 fighter owned by the Germans lost in United Kingdom
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 fighters, 1 infantry and 2 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 4 aaGuns, 1 fighter and 4 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from United Kingdom to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
6 armour and 3 mech_infantrys moved from France to Germany
2 armour moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
4 infantry moved from Bulgaria to Romania
2 armour moved from Yugoslavia to Poland
2 artilleries and 5 infantry moved from Yugoslavia to Romania
1 armour moved from Bulgaria to Romania
1 infantry moved from Finland to Norway
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 transport placed in 112 Sea Zone
1 armour placed in Western Germany
9 armour placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 armour
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Holland Belgium: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 45 PUs; end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Territory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 armour, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Romania : 1 armour, 2 artilleries and 9 infantry
Poland : 3 aaGuns, 4 armour, 3 artilleries and 17 infantry
Germany : 13 armour, 1 factory_major and 2 mech_infantrys
Norway : 1 infantry
Holland Belgium : 3 aaGuns, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
112 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 6 infantry
110 Sea Zone : 1 cruiser, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 45 / 89
Russians : 36 / 37
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 20 / 0
UK_Pacific : 21 / 21
Italians : 15 / 14
ANZAC : 10 / 10
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.565
Median : 3.500
Variance : 0.756
Standard Deviation : 0.869
Total rolls : 46
Germans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.136
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22
British Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.958
Median : 5.000
Variance : 1.217
Standard Deviation : 1.103
Total rolls : 24
Slovene you didnt ask for scrambles
Assumed no scramble - 97.2 pct axis win
I cant check the map now (from mobile) I’ll see later
The only thing I’m sure off is that you cant edit that fighter and tac. From hollandnto germany, you dont have enough movement points
You’re right ! Glaring error on my part. Apologies.
Pls edit back when moving Soviets. SZ112 german sub will stay and fight if attacked by Soviets.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Turning on Edit Mode
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Holland Belgium: 1 fighter
EDIT: Adding units owned by Germans to Holland Belgium: 1 tactical_bomber
EDIT: 1 submarine moved from 112 Sea Zone to 110 Sea Zone
EDIT: Russians undo move 1.
EDIT: 1 submarine moved from 112 Sea Zone to 110 Sea Zone
Combat - Russians
EDIT: Battle in 110 Sea Zone
EDIT: Russians attack with 1 submarine
EDIT: Germans defend with 1 cruiser, 1 submarine and 1 transport
EDIT: 0/1 hits
EDIT: 0/1 hits
EDIT: 0/1 hits
EDIT: 0/1 hits
EDIT: 0/1 hits
EDIT: 0/1 hits
EDIT: Turning off Edit Mode
Russians roll dice for 1 submarine in 110 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 110 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Russians roll dice for 1 submarine in 110 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 110 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Non Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Rostov to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 armour moved from Rostov to Northwest Persia
1 tactical_bomber moved from Novgorod to Northwest Persia
2 fighters moved from Novgorod to Northwest Persia
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
6 infantry moved from Russia to Bryansk
2 aaGuns, 1 artillery and 11 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Baltic States
7 infantry moved from Novgorod to Belarus
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns moved from Buryatia to Yakut S.S.R.
3 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Territory Summary for Russians :
Yenisey : 6 infantry
Yakut S.S.R. : 2 aaGuns and 3 infantry
Buryatia : 8 infantry
Belarus : 7 infantry
Baltic States : 1 infantry
Bryansk : 2 aaGuns, 1 artillery and 17 infantry
Russia : 1 airfield, 1 factory_major and 8 infantry
Ukraine : 1 artillery, 1 factory_minor and 4 infantry
Western Ukraine : 2 aaGuns, 3 artilleries and 11 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag, 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Production/PUs Summary :
Germans : 45 / 89
Russians : 36 / 41
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 20 / 0
UK_Pacific : 21 / 21
Italians : 15 / 14
ANZAC : 10 / 10
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,909
Median : 4,000
Variance : 0,700
Standard Deviation : 0,837
Total rolls : 11
Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3,714
Median : 4,000
Variance : 0,833
Standard Deviation : 0,913
Total rolls : 7
Russians Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4,250
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour and 3 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung
1 infantry moved from Hunan to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to Malaya
1 armour, 3 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
1 armour and 3 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangsi to Malaya
1 bomber moved from Kwangsi to Malaya
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to Malaya
1 submarine moved from 33 Sea Zone to 49 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Kwangsi to Philippines
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour and 3 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung
1 infantry moved from Hunan to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to Malaya
1 armour, 3 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
1 armour and 3 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangsi to Malaya
1 bomber moved from Kwangsi to Malaya
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to Malaya
1 submarine moved from 33 Sea Zone to 49 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Kwangsi to Philippines
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 49 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun, 1 artillery and 5 infantry moved from Jehol to Chahar
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Malaya to Kwangsi
1 bomber moved from Malaya to Kwangsi
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 bombers, 4 fighters and 3 tactical_bombers
Korea : 1 aaGun and 1 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag, 3 infantry
Yunnan : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 artillery and 3 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 aaGun, 2 artilleries and 5 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery and 1 harbour
Kwangtung : 1 flag, 1 artillery, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 1 armour, 1 harbour and 5 infantry
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 artillery
Siberia : 1 flag
French Indo China : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 submarine
49 Sea Zone : 1 destroyer
37 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
35 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 45 / 89
Russians : 34 / 41
Japanese : 47 / 47
Americans : 50 / 52
Chinese : 5 / 15
British : 20 / 0
UK_Pacific : 14 / 21
Italians : 15 / 14
ANZAC : 10 / 10
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
So the sleeping giant is really sleeping? :-P
Apparently, even Giants sleep late on a Saturday.
These are busy weeks for me sorry guys :)
Degree ceremony saturday + getting ready for japan’s relocation.
Will do it my turn today
Nice to hear from you. Keep well.
I am busy with work too, obviously.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Eastern United States to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 cruiser and 1 transport
Germans win with 1 transport remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 fighter moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
1 infantry placed in Kansu
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total