@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
TheMethuselah (Axis) vs Odonis (Allies+15)
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Wow! a battle that went my way! :wink:
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Nice! Expected TUV swing was ~ -7, turned out to be 44. Owch!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 11 artilleries, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from 110 Sea Zone to Scotland
1 fighter moved from 110 Sea Zone to Scotland
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Bessarabia
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea ZoneCombat - Germans
Battle in Bessarabia
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bessarabia, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in 112 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/3 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in United Kingdom
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits
British roll dice for 1 infantry in United Kingdom, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom
Germans captures 39PUs while taking British capital
Germans win, taking United Kingdom from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Scotland
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 airfield and 1 bomber
Germans roll dice for 1 fighter and 1 tactical_bomber in Scotland, round 2 : 1/2 hits
British roll dice for 1 bomber in Scotland, round 2 : 0/1 hits
1 bomber owned by the British lost in Scotland
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in Eastern Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Scotland to 110 Sea Zone
1 tactical_bomber moved from Scotland to 110 Sea Zone
2 mech_infantrys moved from Western Germany to Poland
9 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 bomber moved from Bessarabia to Poland
1 bomber moved from Eastern Poland to Southern Italy
1 aaGun moved from Poland to Eastern Poland
1 tactical_bomber moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from Holland Belgium to Norway
1 aaGun moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
3 aaGuns, 3 artilleries and 8 infantry moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Holland Belgium to Poland
1 tactical_bomber moved from United Kingdom to Holland BelgiumPlace Units - Germans
1 artillery and 2 infantry placed in Normandy Bordeaux
10 artilleries placed in Germany
2 armour and 8 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 87 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUsProduction/PUs Summary :
Germans : 48 / 92
Russians : 36 / 37
Japanese : 56 / 63
Americans : 53 / 70
Chinese : 4 / 5
British : 28 / 0
UK_Pacific : 7 / 6
Italians : 13 / 18
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
3 artilleries and 21 infantry moved from Baltic States to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Bessarabia
18 infantry moved from Korea to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
3 artilleries and 21 infantry moved from Baltic States to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Bessarabia
18 infantry moved from Korea to ManchuriaCombat - Russians
Battle in Eastern Poland
Russians attack with 3 artilleries and 21 infantry
Germans defend with 1 aaGun and 2 infantry
Russians win, taking Eastern Poland from Germans with 3 artilleries and 20 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 artillery and 1 infantry
Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 aaGun, 2 fighters, 10 infantry and 3 tactical_bombers
Japanese win with 2 fighters, 9 infantry and 3 tactical_bombers remaining. Battle score for attacker is -46
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Russians: 18 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun, 5 armour, 5 artilleries, 9 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Baltic States to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus
2 artilleries moved from Novgorod to Belarus
1 armour moved from Karelia to Belarus
2 armour moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
1 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
1 hit out of 18… I know logically, 3 would have been the minimum, but I’ve never seen so few hits in that scenario…
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Yep, that was definitely rough. It was a suicide mission anyway, but it would have felt better for you if they’d at least done more damage :/
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Malaya to Shan State
3 armour moved from French Indo China to Shan State
2 artilleries and 3 infantry moved from Yunnan to Shan State
1 fighter moved from Japan to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 fighters and 3 tactical_bombers moved from Manchuria to Korea
2 fighters moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Japan to Korea
1 bomber moved from Japan to Korea
1 fighter moved from Jehol to Korea
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Amur
7 infantry moved from Manchuria to KoreaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 2 destroyers
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 2 destroyers in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 2 destroyers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Korea
Japanese attack with 2 artilleries, 1 bomber, 5 fighters, 9 infantry and 6 tactical_bombers
Americans defend with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber; Russians defend with 2 aaGuns
AA fire in Korea : 2/6 hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Korea
Japanese roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 0/3 hits
Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters, 9 infantry and 5 tactical_bombers in Korea, round 2 : 8/21 hits
Americans roll dice for 2 aaGuns, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Korea, round 2 : 5/7 hits
5 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 aaGuns owned by the Russians, 1 artillery owned by the Americans, 1 infantry owned by the Americans and 3 fighters owned by the Americans lost in Korea
Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 5 tactical_bombers in Korea, round 3 : 8/16 hits
Americans roll dice for 1 fighter in Korea, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 artilleries, 1 bomber, 4 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Americans: 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns
Casualties for Japanese: 1 fighter, 6 infantry and 1 tactical_bomber
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 7 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Shan State
Japanese attack with 4 armour, 3 artilleries and 4 infantry
British defend with 1 mech_infantry; ANZAC defend with 3 fighters
Japanese roll dice for 4 armour, 3 artilleries and 4 infantry in Shan State, round 2 : 4/11 hits
UK_Pacific roll dice for 3 fighters and 1 mech_infantry in Shan State, round 2 : 2/4 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 3 fighters owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 28
Casualties for British: 1 mech_infantry
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 infantry moved from Shensi to Szechwan
1 artillery moved from Kweichow to Szechwan
1 mech_infantry moved from Suiyuyan to Szechwan
1 artillery moved from Suiyuyan to Hopei
1 bomber moved from Korea to Japan
1 fighter moved from Korea to Anhwe
1 tactical_bomber moved from Korea to Anhwe
1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
2 tactical_bombers moved from Korea to 6 Sea Zone
1 fighter moved from Korea to Anhwe
1 tactical_bomber moved from Korea to Anhwe
1 bomber moved from 42 Sea Zone to French Indo China
1 fighter moved from Korea to Anhwe
1 tactical_bomber moved from Korea to Anhwe
3 mech_infantrys moved from Kwangtung to YunnanPlace Units - Japanese
3 armour placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 infantry placed in Japan
5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsProduction/PUs Summary :
Germans : 45 / 92
Russians : 38 / 42
Japanese : 62 / 67
Americans : 50 / 70
Chinese : 3 / 5
British : 28 / 0
UK_Pacific : 6 / 6
Italians : 13 / 18
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Well, Korea balanced out a bit there (we both got -15TUV from expected in our attacks according to my sims). Those 2AA guns hit as many times as the 18 infantry! Dice are strange…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 1 Sea Zone to 64 Sea Zone
1 destroyer and 2 transports moved from 10 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from Western United States to Central United States
3 fighters moved from Western United States to Hawaiian Islands
2 mech_infantrys moved from Eastern United States to Western United States
1 tactical_bomber moved from Western United States to Eastern United States
1 destroyer moved from 106 Sea Zone to 104 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
2 bombers and 1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
3 infantry moved from Sikang to Tsinghai
1 artillery moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Persia to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
British win, taking 98 Sea Zone from Italians with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
1 fighter moved from 98 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
3 infantry moved from Iraq to Persia
1 transport moved from 81 Sea Zone to 80 Sea Zone
3 artilleries moved from Tobruk to AlexandriaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Western Germany to 104 Sea ZoneCombat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Italians and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from Greece to Yugoslavia
1 armour moved from Greece to Yugoslavia
2 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 transport moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Slovakia Hungary to YugoslaviaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs totalProduction/PUs Summary :
Germans : 45 / 92
Russians : 38 / 42
Japanese : 60 / 67
Americans : 50 / 70
Chinese : 5 / 7
British : 28 / 0
UK_Pacific : 6 / 6
Italians : 13 / 13
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to AlgeriaTurn Complete - French
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Did Anzac take the day off?
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Yup, it was the Melbourne Cup… but seriously, I just got lazy with the posting, its all good.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to Gibraltar
1 tactical_bomber moved from 110 Sea Zone to Gibraltar
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 mech_infantry moved from 111 Sea Zone to Scotland
1 bomber moved from Southern Italy to Gibraltar
1 fighter moved from Norway to Finland
1 tactical_bomber moved from Norway to Finland
1 infantry moved from Poland to Baltic States
1 bomber moved from Poland to Baltic States
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 tactical_bomber moved from Poland to BessarabiaCombat - Germans
Battle in Gibraltar
Germans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 armour, 1 harbour and 1 infantry; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/7 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 0/4 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Gibraltar
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Gibraltar, round 3 : 3/7 hits
British roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Scotland
Battle in Finland
Germans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 2 : 0/4 hits
Russians roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Finland, round 3 : 2/3 hits
Russians roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Finland
Germans win, taking Scotland from British, taking Finland from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bessarabia
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery and 1 tactical_bomber in Bessarabia, round 3 : 2/2 hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Gibraltar to Southern France
1 fighter moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from Baltic States to Western Germany
1 tactical_bomber moved from Bessarabia to Slovakia Hungary
1 aaGun, 2 armour, 3 infantry and 4 mech_infantrys moved from Romania to Slovakia Hungary
2 aaGuns, 4 artilleries, 18 infantry and 2 mech_infantrys moved from Poland to Slovakia Hungary
10 artilleries moved from Germany to Slovakia Hungary
2 armour and 7 mech_infantrys moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Norway to Slovakia Hungary
1 fighter moved from Finland to Western Germany
1 tactical_bomber moved from Finland to Western Germany
5 transports moved from 110 Sea Zone to 112 Sea ZonePlace Units - Germans
10 armour placed in Germany
1 artillery and 1 infantry placed in United Kingdom
1 artillery, 1 bomber and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUsProduction/PUs Summary :
Germans : 50 / 55
Russians : 35 / 42
Japanese : 60 / 67
Americans : 50 / 70
Chinese : 5 / 7
British : 26 / 0
UK_Pacific : 6 / 6
Italians : 13 / 13
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Yup, it was the Melbourne Cup… but seriously, I just got lazy with the posting, its all good.
Haha, no worries.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
3 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Belarus to Poland
1 fighter moved from Novgorod to Poland
1 armour and 1 mech_infantry moved from Novgorod to Finland
1 infantry moved from Eastern Poland to Baltic States
1 armour moved from Belarus to Baltic States





