Updated Africa: https://github.com/VictoryFirst2/north_africa
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 cruiser moved from 49 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2,4,6,6,5,6,5,3,3,3,6,5
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 destroyer moved from 58 Sea Zone to 72 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 4 infantry moved from Romania to Bessarabia
3 infantry moved from Eastern Poland to Belarus
3 artilleries moved from Eastern Poland to Belarus
3 armour and 1 infantry moved from Eastern Poland to Western Ukraine
7 armour moved from Germany to Baltic States
2 tactical_bombers moved from Poland to Baltic States
2 fighters moved from Germany to Baltic States
2 infantry moved from France to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
3 armour moved from France to Southern France
2 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Belarus
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 7 armour, 2 fighters and 2 tactical_bombers
Russians defend with 4 infantry
Germans win, taking Baltic States from Russians with 7 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantryNon Combat Move - Germans
2 tactical_bombers moved from Baltic States to Eastern Poland
2 fighters moved from Baltic States to Eastern Poland
1 aaGun moved from Western Germany to Holland BelgiumPlace Units - Germans
1 destroyer, 1 submarine and 1 transport placed in 113 Sea Zone
1 bomber and 1 fighter placed in Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 armour, 4 infantry and 2 mech_infantrys moved from Karelia to Finland
1 fighter moved from Karelia to Finland
1 tactical_bomber moved from Novgorod to Finland
3 artilleries moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Belarus
3 mech_infantrys moved from Russia to Belarus
3 mech_infantrys moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Western Ukraine
1 armour and 1 mech_infantry moved from Iraq to EgyptCombat - Russians
Battle in Finland
Russians attack with 3 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 9 infantry
Russians win, taking Finland from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 9 infantry
Casualties for Russians: 2 armour, 4 infantry and 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 3 artilleries, 1 fighter and 3 infantry
Germans defend with 3 armour and 1 infantry
Russians win, taking Western Ukraine from Germans with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 3 infantry and 6 mech_infantrys
Germans defend with 3 artilleries and 2 infantry
Russians win, taking Belarus from Germans with 1 artillery, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 3 artilleries and 2 infantryNon Combat Move - Russians
1 fighter moved from Finland to Smolensk
1 tactical_bomber moved from Finland to Smolensk
2 aaGuns moved from Bryansk to Smolensk
3 infantry moved from Russia to Bryansk
1 fighter moved from Western Ukraine to Smolensk
2 aaGuns moved from Bryansk to Belarus
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 armour and 9 mech_infantrys placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 fighters, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Java
2 tactical_bombers moved from 42 Sea Zone to Java
2 bombers moved from Siam to Yunnan
2 artilleries and 5 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Hopei to Suiyuyan
1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
8 infantry moved from Jehol to Chahar
1 armour moved from Kiangsu to Hunan
2 fighters moved from Kwangsi to Shan State
5 fighters moved from Siam to Shan State
5 tactical_bombers moved from Kwangsi to Shan State
2 mech_infantrys moved from Kiangsu to Hunan
1 cruiser moved from 44 Sea Zone to 42 Sea Zone
1 battleship moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Amur
2 destroyers moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
2 carriers moved from 42 Sea Zone to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 fighters, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Java
2 tactical_bombers moved from 42 Sea Zone to Java
2 bombers moved from Siam to Yunnan
2 artilleries and 5 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Hopei to Suiyuyan
1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
8 infantry moved from Jehol to Chahar
1 armour moved from Kiangsu to Hunan
2 fighters moved from Kwangsi to Shan State
5 fighters moved from Siam to Shan State
5 tactical_bombers moved from Kwangsi to Shan State
2 mech_infantrys moved from Kiangsu to Hunan
1 cruiser moved from 44 Sea Zone to 42 Sea Zone
1 battleship moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Amur
2 destroyers moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
2 carriers moved from 42 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Borneo
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Suiyuyan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers and 5 infantry
British defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Java
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 7 fighters and 5 tactical_bombers
British defend with 2 infantry
Japanese win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for British: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 fighters moved from Java to 41 Sea Zone
2 tactical_bombers moved from Java to 41 Sea Zone
2 bombers moved from Yunnan to French Indo China
5 tactical_bombers moved from Shan State to French Indo China
6 fighters moved from Shan State to French Indo ChinaPlace Units - Japanese
1 fighter and 1 mech_infantry placed in Kiangsu
3 submarines placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 6 infantry and 5 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 bomber moved from Morocco to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Philippines to 43 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 43 Sea Zone to Philippines
1 battleship moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 cruisers moved from 33 Sea Zone to 54 Sea Zone
2 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 carrier moved from 33 Sea Zone to 54 Sea Zone
2 transports moved from 33 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Western United States
3 transports placed in 101 Sea Zone
1 infantry placed in Western United States
4 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
10 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 2 infantry
EDIT: Adding units owned by Chinese to Kweichow: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 armour moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Kenya to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 mech_infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 tactical_bomber moved from India to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to YunnanCombat - British
Battle in Belgian Congo
British attack with 1 armour and 1 infantry
Italians defend with 2 infantry
British win, taking Belgian Congo from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Yunnan
British attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 2 artilleries and 4 infantry
British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Japanese: 2 artilleries and 4 infantry
Battle in French Equatorial Africa
British attack with 1 armour
Italians defend with 1 artillery
British win, taking French Equatorial Africa from Italians with 1 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
3 infantry moved from Persia to Eastern Persia
2 aaGuns moved from Burma to India
2 fighters moved from Yunnan to India
2 tactical_bombers moved from Yunnan to India
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Morocco to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from Libya to Tobruk
1 armour moved from Libya to AlexandriaPlace Units - British
1 factory_minor placed in Egypt
British undo move 1.
1 factory_minor placed in Persia
British undo move 1.
1 factory_minor placed in Egypt
1 fighter and 1 mech_infantry placed in United Kingdom
British undo move 2.
1 artillery, 1 fighter and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,2,4
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
2 armour and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5,4,1,3,3,3,4,2,4,2,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,1,5,3
UK_Pacific collect 7 PUs (7 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 2 armour and 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Yugoslavia to Albania
2 infantry moved from Southern France to France
1 mech_infantry moved from Northern Italy to France
1 armour moved from Northern Italy to France
1 fighter moved from Southern Italy to France
2 infantry moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Yugoslavia to Albania
2 infantry moved from Southern France to France
1 mech_infantry moved from Northern Italy to France
1 armour moved from Northern Italy to France
1 fighter moved from Southern Italy to France
2 infantry moved from Southern Italy to Northern ItalyNon Combat Move - Italians
Place Units - Italians
1 mech_infantry placed in Northern Italy
3 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 artillery moved from New South Wales to Queensland
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 2 transports placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 armour moved from Baltic States to Novgorod
Germans take Novgorod from Russians
2 fighters moved from Eastern Poland to Germany
2 tactical_bombers moved from Eastern Poland to Germany
1 infantry moved from Bessarabia to Eastern Poland
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Germany to Baltic States
2 artilleries moved from Western Germany to France
2 infantry moved from Western Germany to 113 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 armour moved from Baltic States to Novgorod
Germans take Novgorod from Russians
2 fighters moved from Eastern Poland to Germany
2 tactical_bombers moved from Eastern Poland to Germany
1 infantry moved from Bessarabia to Eastern Poland
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Germany to Baltic States
2 artilleries moved from Western Germany to France
2 infantry moved from Western Germany to 113 Sea ZoneCombat - Germans
Non Combat Move - Germans
2 infantry moved from 113 Sea Zone to Norway
3 fighters moved from Germany to Western Germany
2 tactical_bombers moved from Germany to Western GermanyPlace Units - Germans
2 armour, 1 artillery, 1 bomber and 1 infantry placed in Germany
2 armour placed in Western Germany
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Germans collect 40 PUs (5 lost to blockades); end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians