0% for April

15L axis-dominion (axis) vs Slovenehero (allies +14)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                20 infantry moved from Sikang to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 20 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 20 infantry in Tsinghai, round 2 :  5/20 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 20 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Tsinghai : 21 infantry

    Production/PUs Summary :

    Germans : 56 / 81
        Russians : 7 / 15
        Japanese : 78 / 93
        Americans : 52 / 72
        Chinese : 2 / 3
        British : 27 / 27
        UK_Pacific : 2 / 0
        Italians : 23 / 38
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.619
            Median : 4.000
            Variance : 0.950
            Standard Deviation : 0.975
            Total rolls : 21

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.600
            Median : 4.000
            Variance : 0.737
            Standard Deviation : 0.858
            Total rolls : 20


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 carrier, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry
                EDIT: Adding units owned by Chinese to Sikang: 1 infantry
                EDIT: Turning off Edit Mode
                8 artilleries and 12 infantry moved from Eastern Persia to Persia
                2 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
                2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to British Somaliland

    Combat - British
                Battle in Persia
                    British attack with 8 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber
                    Germans defend with 1 tactical_bomber; Italians defend with 2 armour, 1 factory_minor and 1 fighter
                        British roll dice for 8 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber in Persia, round 2 :  9/23 hits
                        Italians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Persia, round 2 :  2/4 hits
                        2 infantry owned by the British, 1 fighter owned by the Italians, 1 tactical_bomber owned by the Germans and 2 armour owned by the Italians lost in Persia
                    British win, taking Persia from Italians with 8 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 armour and 1 fighter
                Battle in British Somaliland
                    British attack with 2 armour and 2 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 2 armour and 2 mech_infantrys in British Somaliland, round 2 :  2/4 hits
                        Italians roll dice for 1 infantry in British Somaliland, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in British Somaliland
                    British win, taking British Somaliland from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
                1 artillery moved from West India to Eastern Persia
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 carrier, 1 destroyer and 2 fighters moved from 108 Sea Zone to 91 Sea Zone

    Place Units - British
                1 mech_infantry placed in Union of South Africa
                1 carrier and 1 transport placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,4,4,5,5,6,5,4,1,1
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,1,4
                British collect 24 PUs (5 lost to blockades); end with 24 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Kazakhstan : 2 fighters and 1 tactical_bomber
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        British Somaliland : 2 armour and 1 mech_infantry
        Gibraltar : 1 airfield, 1 artillery, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
        Morocco : 1 infantry
        Tunisia : 1 armour
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 artillery and 1 infantry
        106 Sea Zone : 1 flag, 1 carrier and 1 transport
        Eire : 1 flag
        Eastern Persia : 1 flag, 1 artillery
        Persia : 1 flag, 8 artilleries, 1 factory_minor and 10 infantry
        91 Sea Zone : 1 carrier, 1 destroyer and 2 fighters

    Production/PUs Summary :

    Germans : 56 / 81
        Russians : 7 / 15
        Japanese : 78 / 93
        Americans : 52 / 72
        Chinese : 2 / 3
        British : 29 / 24
        UK_Pacific : 2 / 0
        Italians : 21 / 38
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 10 times
                3 was rolled 9 times
                4 was rolled 17 times
                5 was rolled 13 times
                6 was rolled 9 times
            Average roll : 3.514
            Median : 4.000
            Variance : 0.725
            Standard Deviation : 0.851
            Total rolls : 70

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 4.000
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

    British Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.481
            Median : 4.000
            Variance : 0.577
            Standard Deviation : 0.760
            Total rolls : 27

    Italians Combat
                1 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    Chinese Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.600
            Median : 4.000
            Variance : 0.737
            Standard Deviation : 0.858
            Total rolls : 20

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 4 destroyers and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                2 fighters moved from Western Germany to 93 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                4 artilleries and 5 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from Western Germany to Trans-Jordan
                1 fighter moved from Southern Italy to Trans-Jordan
                2 armour moved from Rostov to Northwest Persia

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer, 2 fighters and 1 submarine
                    Americans defend with 1 submarine
                    Italians win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Northwest Persia
                    Italians attack with 2 armour
                    Russians defend with 2 aaGuns and 2 artilleries
                    Italians win, taking Northwest Persia from Russians with 2 armour remaining. Battle score for attacker is 18
                    Casualties for Russians: 2 aaGuns and 2 artilleries
                Battle in Trans-Jordan
                    Italians attack with 4 artilleries, 1 bomber, 1 fighter and 5 infantry
                    Russians defend with 4 armour and 2 mech_infantrys
                    Italians win, taking Trans-Jordan from British with 3 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 13
                    Casualties for Russians: 4 armour and 2 mech_infantrys
                    Casualties for Italians: 1 artillery and 5 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Trans-Jordan to Egypt
                2 fighters moved from 93 Sea Zone to 97 Sea Zone
                1 artillery and 2 infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Holland Belgium to Northern Italy
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 carrier and 2 submarines moved from 95 Sea Zone to 97 Sea Zone
                1 submarine moved from 71 Sea Zone to 75 Sea Zone

    Place Units - Italians
                4 destroyers placed in 97 Sea Zone
                2 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 bomber; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                2 fighters moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in Celebes
                Battle in 42 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC win, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to Northern Territory
                2 aaGuns, 3 artilleries and 4 infantry moved from Queensland to Northern Territory
                1 artillery and 1 infantry moved from New South Wales to South Australia
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone

    Place Units - ANZAC
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        Northern Territory : 2 aaGuns, 3 artilleries, 2 fighters and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 bomber, 1 factory_minor and 1 harbour
        South Australia : 1 artillery and 1 infantry
        New Guinea : 1 artillery
        Celebes : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 submarine
        33 Sea Zone : 3 fighters
        54 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 56 / 81
        Russians : 7 / 15
        Japanese : 75 / 93
        Americans : 52 / 72
        Chinese : 2 / 3
        British : 28 / 24
        UK_Pacific : 2 / 0
        Italians : 22 / 34
        ANZAC : 13 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Eastern Persia to Russia

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Russia : 1 fighter

    Production/PUs Summary :

    Germans : 56 / 81
        Russians : 7 / 15
        Japanese : 75 / 93
        Americans : 52 / 72
        Chinese : 2 / 3
        British : 28 / 24
        UK_Pacific : 2 / 0
        Italians : 22 / 34
        ANZAC : 13 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 bombers, 1 carrier, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vologda to Samara
                      Germans take Samara from Russians
                2 infantry moved from Egypt to Alexandria
                1 bomber moved from Western Germany to Alexandria
                1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
                2 fighters and 4 tactical_bombers moved from Western Germany to 115 Sea Zone
                2 fighters moved from Holland Belgium to 115 Sea Zone

    Combat - Germans
                Battle in Alexandria
                    Germans attack with 1 bomber and 2 infantry
                    French defend with 1 infantry
                    Germans win, taking Alexandria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 115 Sea Zone
                    Germans attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
                    Russians defend with 1 cruiser and 1 submarine
                    Germans win with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Russians: 1 cruiser and 1 submarine

    Non Combat Move - Germans
                2 fighters and 4 tactical_bombers moved from 115 Sea Zone to Novgorod
                1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 aaGun moved from Holland Belgium to Western Germany
                1 mech_infantry moved from Nenetsia to Belarus
                3 mech_infantrys moved from Novgorod to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                1 mech_infantry moved from Caucasus to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                1 mech_infantry moved from Holland Belgium to Germany
                1 mech_infantry moved from Yugoslavia to Bessarabia
                1 aaGun moved from Southern Italy to Northern Italy
                2 fighters and 2 tactical_bombers moved from Holland Belgium to 97 Sea Zone
                4 carriers, 1 fighter, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Alexandria to Egypt
                2 tactical_bombers moved from Western Germany to Novgorod

    Place Units - Germans
                1 carrier placed in 115 Sea Zone
                1 destroyer placed in 113 Sea Zone
                3 artilleries placed in Ukraine
                2 mech_infantrys placed in Novgorod
                2 infantry and 1 mech_infantry placed in Volgograd
                2 bombers and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
                Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 3 artilleries; Remaining resources: 3 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                1 infantry moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Novosibirsk to Vologda
                      Russians take Vologda from Germans
                2 infantry moved from Kazakhstan to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 infantry in Samara, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Samara
                    2 infantry owned by the Russians retreated to Russia
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Vologda: 1 infantry
                EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
                EDIT: Changing ownership of Vologda from Russians to Germans
                EDIT: Turning off Edit Mode
                1 fighter moved from Eastern Persia to Russia

    Place Units - Russians
                3 artilleries placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
                Russians collect 7 PUs (1 lost to blockades); end with 10 PUs total

    Territory Summary for Russians :

    Syria : 1 flag
        Russia : 3 aaGuns, 1 airfield, 14 artilleries, 1 factory_major, 1 fighter and 33 infantry
        Novosibirsk : 1 infantry
        Caucasus : 1 infantry
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 55 / 81
        Russians : 8 / 10
        Japanese : 75 / 93
        Americans : 52 / 72
        Chinese : 2 / 3
        British : 28 / 24
        UK_Pacific : 2 / 0
        Italians : 22 / 34
        ANZAC : 13 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 factory_minor, 3 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Timguska to Tsinghai
                2 armour, 4 artilleries, 14 infantry and 4 mech_infantrys moved from Shensi to Tsinghai
                2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Kazakhstan
                2 armour and 1 mech_infantry moved from India to West India
                1 fighter and 1 tactical_bomber moved from Kweichow to Kazakhstan
                1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Kweichow to Tsinghai
                1 fighter moved from Philippines to 44 Sea Zone
                1 destroyer moved from 20 Sea Zone to 43 Sea Zone
                2 fighters moved from 37 Sea Zone to 43 Sea Zone
                2 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone
                2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
                2 artilleries and 2 infantry moved from 76 Sea Zone to British Somaliland
                1 fighter and 1 tactical_bomber moved from Egypt to British Somaliland

    Combat - Japanese
                Battle in British Somaliland
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 2 armour and 1 mech_infantry
                    Japanese win, taking British Somaliland from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 2 armour and 1 mech_infantry
                Battle in Tsinghai
                    Japanese attack with 4 armour, 4 artilleries, 2 fighters, 14 infantry, 7 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 20 infantry
                    Japanese win, taking Tsinghai from Chinese with 4 armour, 4 artilleries, 2 fighters, 3 infantry, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Japanese: 11 infantry
                    Casualties for Chinese: 20 infantry
                Battle in West India
                    Japanese attack with 2 armour and 1 mech_infantry
                    British defend with 1 infantry
                    Japanese win, taking West India from UK_Pacific with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kazakhstan
                    Japanese attack with 3 fighters and 3 tactical_bombers
                    British defend with 2 fighters and 1 tactical_bomber
                    Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 2 fighters and 1 tactical_bomber
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                    Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 fighter moved from 44 Sea Zone to Philippines
                2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Philippines
                1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                1 carrier, 2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 armour and 2 mech_infantrys moved from Malaya to French Indo China
                1 carrier moved from 80 Sea Zone to 76 Sea Zone
                1 fighter and 1 tactical_bomber moved from British Somaliland to 76 Sea Zone
                2 fighters and 3 tactical_bombers moved from Kazakhstan to Volgograd
                1 aaGun moved from Shensi to Tsinghai
                1 armour and 2 mech_infantrys moved from Chahar to Shensi
                2 fighters and 2 tactical_bombers moved from Tsinghai to Shensi
                1 infantry moved from Anhwe to Shantung
                1 armour and 2 mech_infantrys moved from Shantung to Hunan
                1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
                1 bomber moved from Philippines to Japan
                1 fighter moved from Japan to Philippines
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 submarine moved from 55 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 76 Sea Zone
                1 carrier moved from 80 Sea Zone to 76 Sea Zone
                3 infantry moved from Iraq to Trans-Jordan
                1 destroyer moved from 80 Sea Zone to 76 Sea Zone
                3 transports moved from 80 Sea Zone to 76 Sea Zone
                1 fighter moved from Japan to Philippines

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                3 destroyers placed in 37 Sea Zone
                3 infantry placed in Shantung
                3 infantry placed in Manchuria
                3 fighters placed in Japan
                3 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
                Japanese collect 78 PUs; end with 78 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs


  • GG

  • 25 24 22 21 20 19 18 16 15

    ok GG!

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