turn complete
15L axis-dominion (axis) vs Slovenehero (allies +14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
12 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 108 Sea Zone to 91 Sea Zone
4 bombers moved from British Guiana to Gibraltar
1 bomber moved from United Kingdom to GibraltarPlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 tactical_bomber
Queensland : 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 mech_infantrys
Aleutian Islands : 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 5 fighters, 4 submarines and 3 transports
10 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 5 bombers
United Kingdom : 2 artilleries and 4 infantry
93 Sea Zone : 1 submarine
101 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 12 submarines
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 81
Russians : 7 / 15
Japanese : 79 / 93
Americans : 52 / 72
Chinese : 1 / 4
British : 27 / 27
UK_Pacific : 2 / 0
Italians : 23 / 38
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
20 infantry moved from Sikang to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 20 infantry
Japanese defend with 1 infantry
Chinese roll dice for 20 infantry in Tsinghai, round 2 : 5/20 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 20 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Tsinghai : 21 infantry
Production/PUs Summary :
Germans : 56 / 81
Russians : 7 / 15
Japanese : 78 / 93
Americans : 52 / 72
Chinese : 2 / 3
British : 27 / 27
UK_Pacific : 2 / 0
Italians : 23 / 38
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.619
Median : 4.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.600
Median : 4.000
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 carrier, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry
EDIT: Adding units owned by Chinese to Sikang: 1 infantry
EDIT: Turning off Edit Mode
8 artilleries and 12 infantry moved from Eastern Persia to Persia
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to British SomalilandCombat - British
Battle in Persia
British attack with 8 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber
Germans defend with 1 tactical_bomber; Italians defend with 2 armour, 1 factory_minor and 1 fighter
British roll dice for 8 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber in Persia, round 2 : 9/23 hits
Italians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Persia, round 2 : 2/4 hits
2 infantry owned by the British, 1 fighter owned by the Italians, 1 tactical_bomber owned by the Germans and 2 armour owned by the Italians lost in Persia
British win, taking Persia from Italians with 8 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 1 tactical_bomber
Casualties for British: 2 infantry
Casualties for Italians: 2 armour and 1 fighter
Battle in British Somaliland
British attack with 2 armour and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 2 armour and 2 mech_infantrys in British Somaliland, round 2 : 2/4 hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
1 artillery moved from West India to Eastern Persia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 carrier, 1 destroyer and 2 fighters moved from 108 Sea Zone to 91 Sea ZonePlace Units - British
1 mech_infantry placed in Union of South Africa
1 carrier and 1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,4,4,5,5,6,5,4,1,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,1,4
British collect 24 PUs (5 lost to blockades); end with 24 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Kazakhstan : 2 fighters and 1 tactical_bomber
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
British Somaliland : 2 armour and 1 mech_infantry
Gibraltar : 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Morocco : 1 infantry
Tunisia : 1 armour
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 artillery and 1 infantry
106 Sea Zone : 1 flag, 1 carrier and 1 transport
Eire : 1 flag
Eastern Persia : 1 flag, 1 artillery
Persia : 1 flag, 8 artilleries, 1 factory_minor and 10 infantry
91 Sea Zone : 1 carrier, 1 destroyer and 2 fightersProduction/PUs Summary :
Germans : 56 / 81
Russians : 7 / 15
Japanese : 78 / 93
Americans : 52 / 72
Chinese : 2 / 3
British : 29 / 24
UK_Pacific : 2 / 0
Italians : 21 / 38
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 17 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.514
Median : 4.000
Variance : 0.725
Standard Deviation : 0.851
Total rolls : 70Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12British Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.481
Median : 4.000
Variance : 0.577
Standard Deviation : 0.760
Total rolls : 27Italians Combat
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Chinese Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.600
Median : 4.000
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 destroyers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Western Germany to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
4 artilleries and 5 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Western Germany to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
2 armour moved from Rostov to Northwest PersiaCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Italians win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Northwest Persia
Italians attack with 2 armour
Russians defend with 2 aaGuns and 2 artilleries
Italians win, taking Northwest Persia from Russians with 2 armour remaining. Battle score for attacker is 18
Casualties for Russians: 2 aaGuns and 2 artilleries
Battle in Trans-Jordan
Italians attack with 4 artilleries, 1 bomber, 1 fighter and 5 infantry
Russians defend with 4 armour and 2 mech_infantrys
Italians win, taking Trans-Jordan from British with 3 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 13
Casualties for Russians: 4 armour and 2 mech_infantrys
Casualties for Italians: 1 artillery and 5 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Trans-Jordan to Egypt
2 fighters moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Holland Belgium to Northern Italy
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 carrier and 2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 71 Sea Zone to 75 Sea ZonePlace Units - Italians
4 destroyers placed in 97 Sea Zone
2 infantry placed in EgyptTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in Celebes
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Northern Territory
2 aaGuns, 3 artilleries and 4 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from New South Wales to South Australia
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea ZonePlace Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 aaGuns, 3 artilleries, 2 fighters and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
South Australia : 1 artillery and 1 infantry
New Guinea : 1 artillery
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 transport
43 Sea Zone : 1 submarine
33 Sea Zone : 3 fighters
54 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 56 / 81
Russians : 7 / 15
Japanese : 75 / 93
Americans : 52 / 72
Chinese : 2 / 3
British : 28 / 24
UK_Pacific : 2 / 0
Italians : 22 / 34
ANZAC : 13 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from Eastern Persia to RussiaTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Russia : 1 fighterProduction/PUs Summary :
Germans : 56 / 81
Russians : 7 / 15
Japanese : 75 / 93
Americans : 52 / 72
Chinese : 2 / 3
British : 28 / 24
UK_Pacific : 2 / 0
Italians : 22 / 34
ANZAC : 13 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 1 carrier, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
2 infantry moved from Egypt to Alexandria
1 bomber moved from Western Germany to Alexandria
1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
2 fighters and 4 tactical_bombers moved from Western Germany to 115 Sea Zone
2 fighters moved from Holland Belgium to 115 Sea ZoneCombat - Germans
Battle in Alexandria
Germans attack with 1 bomber and 2 infantry
French defend with 1 infantry
Germans win, taking Alexandria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
Germans win with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarineNon Combat Move - Germans
2 fighters and 4 tactical_bombers moved from 115 Sea Zone to Novgorod
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 aaGun moved from Holland Belgium to Western Germany
1 mech_infantry moved from Nenetsia to Belarus
3 mech_infantrys moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Holland Belgium to Germany
1 mech_infantry moved from Yugoslavia to Bessarabia
1 aaGun moved from Southern Italy to Northern Italy
2 fighters and 2 tactical_bombers moved from Holland Belgium to 97 Sea Zone
4 carriers, 1 fighter, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Alexandria to Egypt
2 tactical_bombers moved from Western Germany to NovgorodPlace Units - Germans
1 carrier placed in 115 Sea Zone
1 destroyer placed in 113 Sea Zone
3 artilleries placed in Ukraine
2 mech_infantrys placed in Novgorod
2 infantry and 1 mech_infantry placed in Volgograd
2 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 artilleries; Remaining resources: 3 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Novosibirsk to Vologda
Russians take Vologda from Germans
2 infantry moved from Kazakhstan to SamaraCombat - Russians
Battle in Samara
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Samara, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Samara
2 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Changing ownership of Vologda from Russians to Germans
EDIT: Turning off Edit Mode
1 fighter moved from Eastern Persia to RussiaPlace Units - Russians
3 artilleries placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
Russians collect 7 PUs (1 lost to blockades); end with 10 PUs totalTerritory Summary for Russians :
Syria : 1 flag
Russia : 3 aaGuns, 1 airfield, 14 artilleries, 1 factory_major, 1 fighter and 33 infantry
Novosibirsk : 1 infantry
Caucasus : 1 infantry
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 81
Russians : 8 / 10
Japanese : 75 / 93
Americans : 52 / 72
Chinese : 2 / 3
British : 28 / 24
UK_Pacific : 2 / 0
Italians : 22 / 34
ANZAC : 13 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor, 3 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Timguska to Tsinghai
2 armour, 4 artilleries, 14 infantry and 4 mech_infantrys moved from Shensi to Tsinghai
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Kazakhstan
2 armour and 1 mech_infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from Kweichow to Kazakhstan
1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Kweichow to Tsinghai
1 fighter moved from Philippines to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
2 fighters moved from 37 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
2 artilleries and 2 infantry moved from 76 Sea Zone to British Somaliland
1 fighter and 1 tactical_bomber moved from Egypt to British SomalilandCombat - Japanese
Battle in British Somaliland
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 armour and 1 mech_infantry
Japanese win, taking British Somaliland from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 armour and 1 mech_infantry
Battle in Tsinghai
Japanese attack with 4 armour, 4 artilleries, 2 fighters, 14 infantry, 7 mech_infantrys and 2 tactical_bombers
Chinese defend with 20 infantry
Japanese win, taking Tsinghai from Chinese with 4 armour, 4 artilleries, 2 fighters, 3 infantry, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 11 infantry
Casualties for Chinese: 20 infantry
Battle in West India
Japanese attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kazakhstan
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 fighter
Casualties for British: 2 fighters and 1 tactical_bomber
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Philippines
1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from India to 39 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 armour and 2 mech_infantrys moved from Malaya to French Indo China
1 carrier moved from 80 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from British Somaliland to 76 Sea Zone
2 fighters and 3 tactical_bombers moved from Kazakhstan to Volgograd
1 aaGun moved from Shensi to Tsinghai
1 armour and 2 mech_infantrys moved from Chahar to Shensi
2 fighters and 2 tactical_bombers moved from Tsinghai to Shensi
1 infantry moved from Anhwe to Shantung
1 armour and 2 mech_infantrys moved from Shantung to Hunan
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
1 bomber moved from Philippines to Japan
1 fighter moved from Japan to Philippines
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 76 Sea Zone
1 carrier moved from 80 Sea Zone to 76 Sea Zone
3 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
3 transports moved from 80 Sea Zone to 76 Sea Zone
1 fighter moved from Japan to PhilippinesPlace Units - Japanese
1 factory_minor placed in French Indo China
3 destroyers placed in 37 Sea Zone
3 infantry placed in Shantung
3 infantry placed in Manchuria
3 fighters placed in Japan
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
GG
-
ok GG!





