@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
Whackamatt (Axis) vs Odonis (Allies +14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 28 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from 89 Sea Zone to Eastern United States
1 mech_infantry moved from Central United States to Southeast Mexico
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 89 Sea Zone
1 fighter moved from Guam to 31 Sea Zone
1 fighter moved from 31 Sea Zone to Wake Island
3 infantry moved from 89 Sea Zone to Southeast Mexico
1 artillery moved from 89 Sea Zone to Southeast MexicoPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 3 infantry moved from Shensi to KansuPlace Units - Chinese
5 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
4 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery moved from 76 Sea Zone to British Somaliland
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Ethiopia to British Somaliland
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
4 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery moved from 76 Sea Zone to British Somaliland
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Ethiopia to British Somaliland
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to IraqCombat - British
Battle in Iraq
British attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in British Somaliland
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British win, taking British Somaliland from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 mech_infantry moved from India to Afghanistan
British take Afghanistan from Neutral_True
1 infantry moved from Eastern Persia to West India
1 infantry moved from British Guiana to Venezuela
British take Venezuela from Neutral_True
1 armour moved from British Guiana to Argentina
British take Brazil from Neutral_Allies
British take Argentina from Neutral_True
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 tactical_bomber moved from Malta to Egypt
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 mech_infantry moved from Union of South Africa to Angola
British take Angola from Neutral_True
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
British take Portugal from Neutral_True
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 transport placed in 71 Sea Zone
1 artillery placed in Union of South Africa
1 armour, 1 artillery and 1 mech_infantry placed in Egypt
1 destroyer placed in 106 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs totalPlace Units - UK_Pacific
1 artillery, 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 2 mech_infantrys -
Sorry, one small edit
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attached
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Greece to Turkey
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 bomber moved from Southern Italy to Morocco
1 artillery moved from Tunisia to Algeria
1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 2 fighters
British defend with 1 cruiser
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 cruiser
Casualties for Italians: 1 fighter
Battle in 99 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 submarine
British defend with 1 cruiser
Italians win, taking 99 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 1 fighter and 2 infantry
retreated to Morocco
French win with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for French: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Morocco to Spain
2 aaGuns, 1 armour, 2 artilleries and 1 infantry moved from Southern France to Spain
2 infantry moved from Gibraltar to Spain
2 aaGuns and 7 infantry moved from Northern Italy to Southern France
1 fighter moved from 98 Sea Zone to TurkeyPlace Units - Italians
3 infantry placed in Southern France
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from Shan State to Malaya
1 fighter moved from Java to India
1 infantry moved from New South Wales to South Australia
1 artillery, 2 fighters and 2 infantry moved from Queensland to South Australia
2 aaGuns moved from Queensland to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
1 infantry moved from 66 Sea Zone to Chile
ANZAC take Chile from Neutral_TruePlace Units - ANZAC
1 armour and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 fighter moved from Morocco to United Kingdom
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Syria to Iraq
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 6 infantry moved from Romania to 100 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 100 Sea Zone to 98 Sea Zone
2 artilleries and 6 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Greece to Egypt
2 tactical_bombers moved from 100 Sea Zone to Egypt
2 armour moved from Spain to Portugal
1 mech_infantry moved from Normandy Bordeaux to Portugal
1 tactical_bomber moved from France to Portugal
2 bombers moved from Southern Italy to Egypt
1 armour moved from Turkey to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Turkey
1 carrier and 1 destroyer moved from 100 Sea Zone to 98 Sea Zone
5 infantry moved from Greece to TurkeyCombat - Germans
Battle in Egypt
Germans attack with 2 artilleries, 2 bombers, 6 infantry and 3 tactical_bombers
ANZAC defend with 2 infantry; British defend with 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans win, taking Egypt from British with 2 artilleries, 2 bombers, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 41
Casualties for ANZAC: 2 infantry
Casualties for Germans: 1 infantry
Casualties for British: 2 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Portugal
Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Germans win, taking Portugal from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 artillery and 3 infantryNon Combat Move - Germans
1 tactical_bomber moved from Portugal to Spain
2 aaGuns and 3 artilleries moved from Normandy Bordeaux to Spain
1 aaGun moved from France to Southern France
2 tactical_bombers moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Egypt to Alexandria
2 bombers moved from Egypt to TurkeyPlace Units - Germans
1 destroyer placed in 113 Sea Zone
1 artillery and 1 infantry placed in Germany
3 artilleries placed in Normandy Bordeaux
3 mech_infantrys placed in France
2 artilleries and 4 infantry placed in RomaniaTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun and 13 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Ukraine to Bryansk
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Amur to Buyant-Uhaa
Russians take Buyant-Uhaa from Mongolians
1 infantry moved from Amur to Ulaanbaatar
Russians take Ulaanbaatar from Mongolians
3 infantry moved from Amur to Ulaanbaatar
1 aaGun moved from Amur to Ulaanbaatar
8 infantry moved from Amur to Korea
2 infantry moved from Amur to Buyant-Uhaa
1 infantry moved from Amur to Korea
1 aaGun moved from Amur to Korea
1 infantry moved from Amur to KoreaPlace Units - Russians
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Russians collect 38 PUs (2 lost to blockades); end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 7 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 2 transports moved from 20 Sea Zone to 43 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from Yunnan to Kwangsi
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 38 Sea Zone to 42 Sea Zone
1 fighter moved from 38 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 cruiser moved from 37 Sea Zone to 43 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to KwangsiCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 factory_minor placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from Southeast Mexico to Central United States
1 mech_infantry moved from Southeast Mexico to Eastern United StatesPlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 infantry placed in Central United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery and 7 infantry moved from Kansu to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery and 7 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 7 infantry
Japanese defend with 3 artilleries and 9 infantry
1 artillery owned by the Chinese retreated to Kansu
Japanese win with 3 artilleries and 5 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 4 infantry
Casualties for Chinese: 7 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
3 mech_infantrys moved from India to Yunnan
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 factory_minor and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
3 mech_infantrys moved from India to Yunnan
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarCombat - British
Battle in Formosa
Battle in Gibraltar
Battle in Yunnan
British attack with 3 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Japanese win, taking Formosa from Japanese, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 3 mech_infantrysNon Combat Move - British
1 mech_infantry moved from Afghanistan to Persia
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Mozambique to Belgian Congo
1 mech_infantry moved from Angola to Belgian Congo
2 infantry moved from Angola to Belgian Congo
1 infantry moved from Mozambique to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Saudi Arabia
British take Saudi Arabia from Neutral_True
1 infantry moved from Iraq to Syria
1 destroyer and 1 transport moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Venezuela to Brazil
1 armour moved from Argentina to Venezuela
4 infantry moved from Argentina to Brazil
1 artillery moved from British Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 artillery moved from 71 Sea Zone to Union of South Africa
1 battleship moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from Iraq to Saudi Arabia
2 fighters and 1 tactical_bomber moved from Persia to Saudi Arabia
1 infantry moved from West India to India
1 infantry moved from Mozambique to Union of South Africa
3 infantry moved from Afghanistan to West India
1 infantry moved from Afghanistan to West IndiaPlace Units - British
1 destroyer and 1 transport placed in 71 Sea Zone
1 artillery placed in Union of South Africa
1 factory_minor placed in Brazil
1 transport placed in 106 Sea Zone
1 artillery placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,4,1,1
British collect 40 PUs (1 lost to blockades); end with 40 PUs totalPlace Units - UK_Pacific
2 artilleries, 1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1,1,1,1,3
UK_Pacific collect 21 PUs (4 lost to blockades); end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 2 artilleries, 1 fighter and 2 infantry
Some Units in 37 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 fighter moved from Turkey to Syria
1 artillery and 3 infantry moved from Alexandria to Egypt
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 cruiser and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Spain to Gibraltar
1 artillery moved from Spain to Gibraltar
1 bomber moved from Spain to Morocco
1 artillery moved from Algeria to MoroccoCombat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 harbour and 2 infantry
Italians win, taking Gibraltar from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in Syria
Italians attack with 1 armour and 1 fighter
British defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Morocco
Italians attack with 1 artillery and 1 bomber
French defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Italians
1 bomber moved from Morocco to Spain
2 aaGuns and 10 infantry moved from Southern France to Spain
1 armour and 1 mech_infantry moved from Northern Italy to Spain
1 fighter moved from Syria to Southern ItalyPlace Units - Italians
2 armour and 1 mech_infantry placed in Southern France
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 2 fighters and 3 infantry moved from South Australia to Queensland
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Chile to 66 Sea Zone
2 infantry and 1 transport moved from 66 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
1 infantry moved from Chile to Bolivia
ANZAC take Bolivia from Neutral_TruePlace Units - ANZAC
1 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1,2,1,3,5,4,1,4,5,1,4,6,3,4
ANZAC collect 12 PUs (4 lost to blockades); end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 2 infantry
EDIT: Removing units owned by ANZAC from 39 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 80 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Saudi Arabia: 2 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Iraq to Northwest Persia
French take Northwest Persia from GermansCombat - French
Non Combat Move - French
Turn Complete - French





