So start a new Game Thread and France should dial you in .
I will do it. The Thread
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Albania to Greece
1 armour moved from Yugoslavia to Greece
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from Western Germany to United Kingdom
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery and 3 infantry
Neutral_Allies defend with 4 infantry
1 armour retreated to Bulgaria
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Neutral_Allies: 3 infantry
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Air Battle in United Kingdom
Italians attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 6 damage total.
Cleaning up after air battles
Non Combat Move - Italians
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern France to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Malaya to Shan State
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
ANZAC attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 2 fighters and 3 infantry moved from Queensland to South Australia
1 artillery and 2 infantry moved from New South Wales to South Australia
1 fighter moved from 42 Sea Zone to Western Australia
2 fighters moved from South Australia to Western Australia
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
9 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
3 artilleries moved from Western Germany to 113 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
6 infantry moved from Norway to 113 Sea Zone
6 armour moved from Germany to 113 Sea Zone
6 armour, 3 artilleries, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
6 armour, 3 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
2 bombers moved from Holland Belgium to United Kingdom
4 fighters moved from Western Germany to United Kingdom
3 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from 91 Sea Zone to United Kingdom
1 tactical_bomber moved from 91 Sea Zone to United Kingdom
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in United Kingdom
Germans attack with 7 armour, 3 artilleries, 2 bombers, 5 fighters, 10 infantry and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 fighter
AA fire in United Kingdom : 2/11 hits
2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits
Germans roll dice for 7 armour, 3 artilleries, 2 bombers, 3 fighters, 10 infantry and 4 tactical_bombers in United Kingdom, round 2 : 15/29 hits
British roll dice for 5 aaGuns, 2 artilleries, 3 fighters, 12 infantry and 1 mech_infantry in United Kingdom, round 2 : 11/18 hits
5 aaGuns owned by the British, 10 infantry owned by the Germans, 1 artillery owned by the Germans, 9 infantry owned by the British and 2 infantry owned by the French lost in United Kingdom
Germans roll dice for 7 armour, 2 artilleries, 2 bombers, 3 fighters and 4 tactical_bombers in United Kingdom, round 3 : 12/18 hits
British roll dice for 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry in United Kingdom, round 3 : 3/7 hits
1 mech_infantry owned by the British, 2 fighters owned by the British, 2 artilleries owned by the British, 2 artilleries owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the British and 1 armour owned by the Germans lost in United Kingdom
Germans captures 37PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 1 armour, 3 artilleries, 2 fighters and 10 infantry
Casualties for British: 5 aaGuns, 2 artilleries, 2 fighters, 10 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Casualties for Americans: 1 fighter
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
3 infantry moved from Slovakia Hungary to Romania
2 aaGuns and 2 artilleries moved from Slovakia Hungary to Romania
3 artilleries moved from Poland to Slovakia Hungary
3 aaGuns moved from Poland to Slovakia Hungary
1 armour moved from Poland to Romania
1 armour moved from Germany to Romania
4 mech_infantrys moved from Germany to Romania
10 infantry moved from Poland to Slovakia Hungary
1 aaGun moved from Germany to Poland
Place Units - Germans
3 infantry placed in Normandy Bordeaux
1 artillery and 9 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Production/PUs Summary :
Germans : 47 / 94
Russians : 36 / 37
Japanese : 51 / 60
Americans : 53 / 74
Chinese : 7 / 13
British : 26 / 0
UK_Pacific : 9 / 9
Italians : 12 / 17
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
“We shall go on to the end. We shall fight in France, we shall fight on the seas and oceans, we shall fight with growing confidence and growing strength in the air, we shall defend our island, whatever the cost may be. We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender…”
“Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning.”
I salute the brave lads of London for their valor.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Non Combat Move - Russians
1 aaGun and 3 infantry moved from Novgorod to Baltic States
1 aaGun, 3 artilleries and 19 infantry moved from Belarus to Baltic States
3 infantry moved from Ukraine to Bessarabia
1 armour, 3 artilleries and 1 mech_infantry moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Rostov
3 armour moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
2 aaGuns and 18 infantry moved from Amur to Korea
1 armour moved from Belarus to Karelia
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 mech_infantry placed in Novgorod
2 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 carrier, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Anhwe to Kweichow
4 infantry moved from French Indo China to Yunnan
2 artilleries moved from French Indo China to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
1 fighter moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to 44 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Battle in Yunnan
Japanese attack with 2 artilleries, 1 bomber and 4 infantry
Chinese defend with 1 fighter
Japanese win, taking Malaya from UK_Pacific, taking Yunnan from Chinese with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Non Combat Move - Japanese
2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
2 fighters moved from Kweichow to Manchuria
1 bomber moved from 44 Sea Zone to French Indo China
2 fighters and 3 tactical_bombers moved from French Indo China to 6 Sea Zone
1 bomber moved from Yunnan to Japan
3 tactical_bombers moved from Kweichow to Manchuria
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Kweichow to Jehol
1 tactical_bomber moved from French Indo China to Japan
1 fighter moved from French Indo China to Japan
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
3 armour placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 1 harbour, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 bombers moved from Eastern United States to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 1 harbour, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 bombers moved from Eastern United States to United Kingdom
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 transports
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Germans with 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in United Kingdom
Americans attack with 1 armour, 2 bombers, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 6 armour, 1 factory_minor and 1 harbour
Germans win with 3 armour remaining. Battle score for attacker is -19
Casualties for Germans: 3 armour
Casualties for Americans: 1 armour, 2 bombers, 1 infantry and 1 mech_infantry
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Korea
1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 7 Sea Zone to 1 Sea Zone
3 fighters moved from Midway to Korea
1 carrier moved from 10 Sea Zone to 1 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 fighters placed in Western United States
1 infantry placed in Eastern United States
1 harbour placed in Alaska
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,4,6,6,2,4,1,5,1,4,6,3,3,2,5,6,3,6,4,6,1
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 4 infantry moved from Tsinghai to Kansu
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 4 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 infantry moved from Scotland to United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
3 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 fighter moved from India to Iraq
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Scotland to United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
3 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 fighter moved from India to Iraq
Combat - British
Battle in Iraq
British attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in United Kingdom
British attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
British win, taking United Kingdom from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 armour
Casualties for British: 1 fighter and 1 tactical_bomber
Non Combat Move - British
1 bomber moved from United Kingdom to Scotland
1 fighter moved from Iraq to Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
3 artilleries moved from Libya to Tobruk
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,3,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 3 infantry
Attacking 109 with 2 fig/1bomb. First round was 1 hit each, fig/damage AC. Second round I got one hit. Sink AC or dd?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Bulgaria to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 fighters moved from Holland Belgium to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Allies defend with 1 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in 98 Sea Zone
Italians attack with 2 submarines
French defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for French: 1 destroyer
Battle in 109 Sea Zone
Italians attack with 1 bomber and 2 fighters
Americans defend with 1 carrier, 1 destroyer and 2 transports
Units damaged: 1 carrier owned by the Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Bulgaria to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 fighters moved from Holland Belgium to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits
Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Greece, round 2 : 2/4 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in 98 Sea Zone
Italians attack with 2 submarines
French defend with 1 destroyer
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 0/2 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 submarines in 98 Sea Zone, round 4 : 1/2 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the French lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for French: 1 destroyer
Battle in 109 Sea Zone
Italians attack with 1 bomber and 2 fighters
Americans defend with 1 carrier, 1 destroyer and 2 transports
Italians roll dice for 1 bomber and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer and 2 transports in 109 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Italians lost in 109 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 109 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 transports in 109 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Americans lost in 109 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 109 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 carrier and 2 transports in 109 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 109 Sea Zone, round 5 : 2/2 hits
Americans roll dice for 1 carrier and 2 transports in 109 Sea Zone, round 5 : 1/1 hits
1 carrier owned by the Americans, 1 fighter owned by the Italians and 1 transport owned by the Americans lost in 109 Sea Zone
1 transport owned by the Americans lost in 109 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 18
Casualties for Italians: 2 fighters
Casualties for Americans: 1 carrier, 1 destroyer and 2 transports
Non Combat Move - Italians
1 bomber moved from 109 Sea Zone to Western Germany
1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Yugoslavia to Slovakia Hungary
2 aaGuns, 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
Place Units - Italians
1 artillery, 3 infantry and 1 mech_infantry placed in Northern Italy
Italians undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery, 3 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Production/PUs Summary :
Germans : 41 / 94
Russians : 37 / 37
Japanese : 56 / 63
Americans : 53 / 70
Chinese : 4 / 5
British : 34 / 39
UK_Pacific : 7 / 6
Italians : 13 / 18
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
I assumed you kept the ac, and it ended up not mattering.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Western Australia to 37 Sea Zone