ps. ok so lets take another look at the UK Pacific and Anzac NOs from the OOB game, if they were all taken together it might read something like
5 if the British Pacific control both Kwangtung and Malaya, and is at war with Japan.
5 if Allies control Malaya, and all of the original Anzac territories, and is at war with Japan.
5 if the Allies (not including Dutch) control all of Dutch New Guinea, New Guinea, New Britain, and the Solomon Islands, and is at war with Japan.
The first two are fairly weak, and both dependent on control of Malaya, with an added condition tacked on that is very hard to maintain. They are unlikely to be achieved unless Japan is losing badly. These are what we might call endgame resolution NOs, because they award money that can only be consistently achieved once the player is already winning. Japan can shut down both fairly easily at the outset, almost as soon as they are at war, all they have to do to deny the Allies 10 ipcs is take Malaya.
Why not simplify this NO and just say British Empire Pacific gets +5 if they control Malaya?
This would mean that both Japan and British Empire Pacific would contest this territory directly. It wouldn’t be off the table just because Kwangtung is under Japanese control (very likely) or because the Japanese managed to take a single Anzac territory (fairly simple). If you want to drive fighting over Malaya, then just put the focus on the single territory, and not saddle it with a bunch of extra requirements that make the focus territory irrelevant. Malaya +5 is simple, and such an NO has the benefit of also being relatively easy to remember. Here we’ve taken 2 unlikely NOs and replaced them with 1 NO that is much more likely to be contested.
Now lets look at the final OOB NO. How about something more straightforward, like +5 for control of New Zealand. Since this is one of the more remote territories which Japan might take, and which in the war, it was a major strategic objective for the Allies to keep this supply route open. I mean that’s why Solomons and all the rest were so significant after all, right? So why not just be more direct, and boost the territory with a NO bonus, to give both sides a reason to fight over it.
Or what if, instead of saying you need control of “such and such” you simplified it and made it more universal?
Like +1 ipc for every pair of valueless islands that Allies control in the Pacific, or maybe +1 ipc for every 3 valueless islands controlled in the Pacific, (once at war with Japan of course). This would put about a dozen ipcs up for grabs and activate all the islands where conflict never occurs, making them relevant to the gameplay. Instead of NOs for Japan and America, what if we used the NOs for the British Empire Pacific to encourage fighting over all these valueless islands? This makes a kind of sense historically, since Japan wanted to cut off the British Pacific and seperate them from their American Allies. The NO could reflect this in a general way, to provide interest for the gameplay.
Just musing on ideas. I just think, if you’re going to go through the effort of removing a nation from the game, and bringing the British Empire Pacific into being, then why not take the same opportunity to make the Pacific NOs as interesting to the gameplay as possible. Not something that is so challenging to achieve, as to be practically irrelevant, but something that really puts the gameplay onto the islands. Because that is what everyone wants, and which the Pacific fails to deliver on most A&A boards.
Otherwise I just don’t even see the point of having NOs in A&A, if they only become a factor in exceptionally rare instances, then they might as well not even exist. We should instead try to make them critical to the balance of power on the gameboard. Something that can swing back and forth. Don’t you think? I mean, since we have the opportunity here with this overhaul of the British Pacific.