Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUs2015 League General Discussion Thread
-
@JWW:
4b.2 - isn’t this rule universally ignored w/the NGU inf bid placement?
It changed between 2014 and 2015 and probably a lot of people didn’t even know it changed.
If you try a bid placement in New Guinea and your opponent doesn’t say hey, that’s against the league rules, then you’re golden
-
Fun analysis, axis
Takes guts to predict something that is so hard to predict. This is going to be a whale of a playoff, that much is certain -
I am actually inclined to agree with Axis-Dominion. My first thoughts were along the same lines. I predict Adam winning this playoff.
-
Crud, I’m out of time, I gotta go
The 2nd bracket is complete, I did it in a hurry but I think it’s accurate. You guys might want to double check.
Higher seed gets to bid first
Any questions, I’ll be back later today3rd bracket will have 2 play-in games for the 7th and 8th seeds. I’ll set the bracket for you in a few hours when I’m back from going to church
-
I’ll set the bracket for you in a few hours when I’m back from going to church
Happy All Saints’ Day, Gamer!
-
All brackets are done - play may commence.
Unfortunately Giallo (1 seed) and Oysteilo (2 seed) will have to wait for their first round opponent.
You have my permission to stand behind them and repeatedly tell them to hurry up :wink:Seriously, it would be appreciated if the four participants in the 2 play-in games would keep up a good pace in consideration of the other 6 guys in your bracket.
Everyone but Giallo and Oysteilo may begin bidding and playing. All games do count in the 2016 league, win or lose. Go!
-
Slate is clean - 2016 rankings are up and ready for results
It’s a 14 month year - this year only
Temporary tiers are only for ONE game now instead of three. Each new player (less than 4 games completed in 2015) will be assigned to tier 3 for their first game result. After that, it will be by their PPG
Each player who completed 4+ games in 2015 will remain with their 2015 tier for purposes of calculating their OPPONENT’S points, for 1 game only. After 2 games, they will be on their actual tier as dictated by PPG, and their first opponent’s score will be adjusted accordingly.If you have any questions about the 2016 league rules, I encourage you to send me a private message, or discuss it on the forum here so others who have the same question may benefit - whichever you think is appropriate
-
How many games does a player have to abandon (leaves the site) so that his past opponents are protected from PPG drops?
-
Just one. If he leaves the site, doesn’t post anywhere on the site, and drops a tier or tiers as a result of abandonment, previous opponents will be protected
-
Temporary tiers are only for ONE game now instead of three.
I like it better already…
I think this will slightly improve the accuracy of the rankings further… -
2016 Axis and Allies Global 1940, Second Edition League Rules
1 - Anyone can join at any time. No sign up is necessary just play a game in the league forum with the proper game naming convention (15L G40 Player1(side) v Player2(side))
…
3a - Each player will belong to 1 of 4 tiers based on their 2016 league year game results, after completing 2 games. Cutoffs for tiers will be at 5.50 PPG for tier M (Master); 4.50 for tier E (Elite); 3.50 for tier 1; 2.50 for tier 2; and 1.50 for tier 3.
…
Points awarded are changed when a past opponent rises or falls a tier � that is, every player�s current point total reflects the current standing of their past opponents, with one exception.
The Pherman Rule
If a player leaves the site and abandons all 20 games at once, and this causes that player to drop tier(s), their past opponents will be protected from this drop (points lost due to tier drop will be added back). However, the players reporting wins due to forfeiture will still earn points based on the abandoning player�s new lower (if applicable) tier.
…
he’s back btw :lol:
-
Yeah, it’s a rule because of your incredible, incessant whining
Congratulations -
Yeah, it’s a rule because of your incredible, incessant whining
Congratulationsthe community spoke out against the flaw in your system, and actually it was alex’s great idea to freeze the tier.
but ok, i’ll take the credit if you really want me to :-D
-
it’s actually a very good rule and makes a lot of sense. so again thank u for taking action.
my ranking will now feel much safer with it in place!
-
“the community spoke out against the flaw in your system”?
trolling and baiting
-
Here is my proposal:
axis-dominion rule
Only the certifiably nut is allowed to speak on behalf of the community and any nation, announce closing his A&A.org account and continue trolling in the site, and has an absolute right to wear his big girl panties.
-
me, are you saving up some forfeit games starting now? as i’m sure you’ll need them by next year’s deadline again to quality back into your little elite circle and the playoffs.
pitiful :lol:
Here is my proposal:
axis-dominion rule
Only the certifiably nut is allowed to speak on behalf of the community and any nation, announce closing his A&A.org account and continue trolling in the site, and has an absolute right to wear his big girl panties.
-
it’s not trolling or baiting, i guess i didn’t like your comment about my whining incessantly and so i, knowing how much you value your system, decided to take a jab back.
not cool of me, so i’m sorry man.
truth is, your system is great, and i do feel very much that this rule only makes it greater. sorry you felt it took some whining to get it established.
“the community spoke out against the flaw in your system”?
trolling and baiting
-
i took a jab back and that wasn’t cool. sorry me. you didn’t do anything wrong and of course everyone knows you’re a solid player and deserving of where you are.
fyi i did ask djensen to delete me, but he refused. so here i am. sorry…
me, are you saving up some forfeit games starting now? as i’m sure you’ll need them by next year’s deadline again to quality back into your little elite circle and the playoffs.
pitiful :lol:
Here is my proposal:
axis-dominion rule
Only the certifiably nut is allowed to speak on behalf of the community and any nation, announce closing his A&A.org account and continue trolling in the site, and has an absolute right to wear his big girl panties.
-
Apology accepted





