Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2015 League General Discussion Thread
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If France can do combat, it can try for a 60% shot on Holland or just take North Italy and kill the Italian bomber (as well as the stuff in 96).
True, but then Germany gets to take Paris so easily that they could seriously invade Russia G1 and roll into Moscow G5ish.
There are some nice aspects to letting France go first but not building anything:
- French cruiser going from z110 to z112 will mean Germany can’t sink both z110 and z111 without big air losses
- Sinking z96 makes Taranto possible without a bid sub in z98
- If Paris fighter goes to Scotland or Egypt, then Germany can take Paris with land units only and have just tanks/mechs left -
Sorry, one more:
- Paris fighter and cruiser sink z96, and the z93 destroyer goes to z104 to block subs. That way a German attack on z110 would have to be all air. -
Right - so if you let France move stuff before G1, people will make all kinds of terrible moves :-P :-D
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Freedom to choose I guess :-)
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Given that we already know a 19 bid isn’t enough, why not let France go hog wild? Give them a full turn. See if that does anything to balance.
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Yeah, that’s what I’m saying. If you do that, you will find the Axis need a bid. You heard it here first :-)
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Hey, to each his own and the name of the game is fun and you can do whatever your opponent agrees with,
it’s just me personally, one of the great things about this game is how Germany pounds Paris at the beginning of the game and gets 66-70 IPC’s to spend on G2. Enough players have already been burned and had their game wrecked on G1 by a dicing in Paris, I think that will get a lot worse if you’re adding ELEVEN more units to Paris before G1. Actually, I KNOW it will be a lot worse.
It’s not a 19 bid. Not even close
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Hey, has anyone figured out how to edit bombing damage with TripleA? When I go to edit the “change bombing dmg” tab isn’t accessible.
For some reason the program isn’t/wasn’t adding +2 to the dmg in PBEM mode and now I have to go back and edit it.
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Never mind, I figured it out. Just have to click on the factory and then click “change unit bombing damage”.
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gamer, quick question: should we be allowed to withdraw from a naval battle if only transports remain? the latest triplea version 1809 didn’t give me the option, so i just wanted to confirm if this is correct.
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Yes, you can retreat when you’re down to only transports
It’s when the defense is down to only AAA or transports that you are not allowed to retreat
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ah, ok. my question was actually whether i could retreat if the defense is down to only transports, which you answered. thanks (i realize now my question wasn’t clear, but thankfully u answered both cases). so triplea is handling it correctly after all
Yes, you can retreat when you’re down to only transports
It’s when the defense is down to only AAA or transports that you are not allowed to retreat
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Sweet
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the difference between an E tier player and a tier 1 player….E tier asks “is your Tac parked on the ITA or G CV”? Tier 1 player (myself) thinks, why does this matter, but it must matter if he is asking, then spends 15 minutes trying to find out the reason it matters and then finaly gives up, w/a headache and flips a coin and says confidently, “the G CV”… :lol:
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Well said, and funny!
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It probably DOESN’T matter - the tier E player is just used to always knowing, and asking if he doesn’t know as a good habit! :lol:
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Yes, you can retreat when you’re down to only transports
It’s when the defense is down to only AAA or transports that you are not allowed to retreat
So the defense can intentionally keep only AAA to force the attacker to take the territory? That’s surprising…
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That’s right
That’s why it can be important to ask for casualty choices when AA is involved, if the attacker is looking to retreat -
See, those AAA pieces were worth more than you thought :) Might want to start buying them
By the way, they would still cost 6 if I hadn’t convinced Larry to reduce them to 5. It’s probably about the only thing he listened to me about :-P -
See, those AAA pieces were worth more than you thought :) Might want to start buying them
By the way, they would still cost 6 if I hadn’t convinced Larry to reduce them to 5. It’s probably about the only thing he listened to me about :-PDoes anyone ever buy AAA anyway?





