Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
2015 League General Discussion Thread
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i recommend keeping v1.8.0.5 of triplea around and using it for a turn that you know you’re going to do a significant naval battle that you think there’s a chance you’d retreat. that’s what i am going to do, at least until this is patched up.
OK, it’s happened to me now.
I attacked a battleship/transport with destroyer/cruiser and after I whiffed in the first round and got hit back (I’m getting used to this…. :p) I probably would have retreated, but it never gave me a chance. My cruiser hit then, so I’m just like, screw it. But I will be prepared for this possibility in the future…Everyone, be warned! New version of Triple A might take away your chance to retreat in a naval battle!
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Interesting…. the rankings have auto-balanced now and doesn’t look top-heavy
There are more in tier 4 than tier E. 1 is about the same as 3. -
At this stage, I bet any active player changing tiers just throws the entire thing outta whack.
And getting back to the idea of France going first, I am very much behind this. And I also am a fan of Gamerman’s house rules (I was one of the two playtesters).
But letting France go first, with no other changes, might be enough to bring real balance to the force. Uh, I mean game.
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I don’t know about throwing it out of whack - more often it throws it IN to whack…
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@Shin:
And I also am a fan of Gamerman’s house rules (I was one of the two playtesters).
I’m glad for the support - maybe when interest begins to drop off for 2nd edition I’ll be there to provide a fresh alternative
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Thinking about the France first idea -
I think you need to prohibit any movement of any units. So it’s just a purchase of 19 to Paris. If you allow the French to move, they can move 4 more units into Paris, the boats in 93 can get away or ram into an Italian fleet to soften it for the UK, the infantry in Syria gets a 1 turn head start, and the destroyer in 70…. Also the player has the option to evacuate the cruiser from 110, and the French fighter on London could bolster Paris also.I think that’s really bad, right? That would unbalance the game in the other direction. But if you just say that France can’t move anything, then you basically have a 19 bid to Paris.
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The best move would probably be to attack 96 with the French destroyer and cruiser.
This isn’t a 19 bid, it’s like a 50 bid, if you allow the French to non-com stuff. 11 more units to Paris?!
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Yay, the naval retreat bug is fixed already! New version of Triple A!
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The best move would probably be to attack 96 with the French destroyer and cruiser.
This isn’t a 19 bid, it’s like a 50 bid, if you allow the French to non-com stuff. 11 more units to Paris?!
You could let France have a combat and NCM, but not build anything new. Let France go first but with $0 at the start of their turn.
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If France can do combat, it can try for a 60% shot on Holland or just take North Italy and kill the Italian bomber (as well as the stuff in 96).
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If France can do combat, it can try for a 60% shot on Holland or just take North Italy and kill the Italian bomber (as well as the stuff in 96).
True, but then Germany gets to take Paris so easily that they could seriously invade Russia G1 and roll into Moscow G5ish.
There are some nice aspects to letting France go first but not building anything:
- French cruiser going from z110 to z112 will mean Germany can’t sink both z110 and z111 without big air losses
- Sinking z96 makes Taranto possible without a bid sub in z98
- If Paris fighter goes to Scotland or Egypt, then Germany can take Paris with land units only and have just tanks/mechs left -
Sorry, one more:
- Paris fighter and cruiser sink z96, and the z93 destroyer goes to z104 to block subs. That way a German attack on z110 would have to be all air. -
Right - so if you let France move stuff before G1, people will make all kinds of terrible moves :-P :-D
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Freedom to choose I guess :-)
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Given that we already know a 19 bid isn’t enough, why not let France go hog wild? Give them a full turn. See if that does anything to balance.
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Yeah, that’s what I’m saying. If you do that, you will find the Axis need a bid. You heard it here first :-)
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Hey, to each his own and the name of the game is fun and you can do whatever your opponent agrees with,
it’s just me personally, one of the great things about this game is how Germany pounds Paris at the beginning of the game and gets 66-70 IPC’s to spend on G2. Enough players have already been burned and had their game wrecked on G1 by a dicing in Paris, I think that will get a lot worse if you’re adding ELEVEN more units to Paris before G1. Actually, I KNOW it will be a lot worse.
It’s not a 19 bid. Not even close
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Hey, has anyone figured out how to edit bombing damage with TripleA? When I go to edit the “change bombing dmg” tab isn’t accessible.
For some reason the program isn’t/wasn’t adding +2 to the dmg in PBEM mode and now I have to go back and edit it.
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Never mind, I figured it out. Just have to click on the factory and then click “change unit bombing damage”.
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gamer, quick question: should we be allowed to withdraw from a naval battle if only transports remain? the latest triplea version 1809 didn’t give me the option, so i just wanted to confirm if this is correct.