Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2015 League General Discussion Thread
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OK, this just in. Ghost took Allies over Bold in the playoffs, so it’s
Axis - 3
Allies - 3
in this year’s playoffswell this give’s me hope…thanks for all of this Gamerman…A 21 bid is your breakeven? Wow I don’t think I have ever given someone so much but I have gotten as much and lost too!
Perhaps I need to refine my allies game and of course get the right bid, smart placement and good dice, LOL
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No, 21 is not my breakeven -
I gave Ghost 21 even though he is an allied specialist and I don’t think his Axis game is as strong as his Allied. So I gave him less than I would to someone else :-)
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And it is interesting to note, that you are 7-2 as Axis, and 2-2 as Allies
Also, you have defeated some stronger opponents as Axis, but not as Allies
At a glance, I think you, like probably pretty much all of us, are bidding too low -
And it is interesting to note, that you are 7-2 as Axis, and 2-2 as Allies
Also, you have defeated some stronger opponents as Axis, but not as Allies
At a glance, I think you, like probably pretty much all of us, are bidding too lowyou are probably correct….it’s difficult for me to let someone get the allies at +20…I guess I should “let it go”.
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Yes :-) I think you are speaking for all of us
As big as this game is, 20-25 is really not that huge. We’re just so used to smaller maps and less units -
Is there any good way to place a bid of around 20-25 to hinder Japan significantly? From what I’ve seen, most bids are used against Italy and maybe Germany.
What would happen if you bought a pair of Russian fighters in Moscow and Stalingrad, plus an inf for yunnan for $23, and then you reinforce the 5 Yunnan infantry with 3 fighters and 1 tac?
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That can be very effective, but it’s a big gamble. You’re putting the whole Russian airforce and Allied bid on one battle on J1, that Japan just might take. They can retreat if round 1 doesn’t go well, but if the battle does go well, you’re worse off than before
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That can be very effective, but it’s a big gamble. You’re putting the whole Russian airforce and Allied bid on one battle on J1, that Japan just might take. They can retreat if round 1 doesn’t go well, but if the battle does go well, you’re worse off than before
Japan can only bring in 1 ftr, 1 tac, 2 bombers in addition to its 4 land units, right? That gives only a 16% chance of winning…
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Yes :-) I think you are speaking for all of us
As big as this game is, 20-25 is really not that huge. We’re just so used to smaller maps and less unitsI wonder if it makes sense for us to limit bid placements to just one territory. If the axis advantage is so large and huge bid amounts are required to balance the game why not eliminate this bid placement restriction that we have imposed? Don’t get me wrong I love adding many units onto the game board just a thought I had……
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I get about 21%
OK, you’re right, I’m thinking of bids less than 23 stillStill, it’s a sacrifice to move the whole allied bid and Russian airforce minus 1 to Yunnan on R1. Even if you bring them back right away, they can’t get back to Moscow in 1 turn. Japan pounds Hunnan instead, and you can’t take it back, like normally you might have a shot, so you take a chance away from Japan to get diced, spreading between Hunan and Yunnan.
It’s not a bad idea, but I don’t think it’s revolutionary either. Russia needs her forces against Germany
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@JWW:
Yes :-) I think you are speaking for all of us
As big as this game is, 20-25 is really not that huge. We’re just so used to smaller maps and less unitsI wonder if it makes sense for us to limit bid placements to just one territory. If the axis advantage is so large and huge bid amounts are required to balance the game why not eliminate this bid placement restriction that we have imposed? Don’t get me wrong I love adding many units onto the game board just a thought I had……
That’s a good thought at first, but think about the possibilities and I’ll let you come to your own conclusions… It’s pretty volatile…
If you can get an opponent to agree to that, there’s nothing stopping you. I wouldn’t want my opponent adding very many infantry to France, though, and it kinda sucks to make the game even more ahistorical than it already is… Massive French resistance in Paris? Ugh
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Not sure what the problem is with a “big” number for an Allied bid. If both players are happy with the side they have, then mission accomplished.
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I get about 21%
OK, you’re right, I’m thinking of bids less than 23 stillStill, it’s a sacrifice to move the whole allied bid and Russian airforce minus 1 to Yunnan on R1. Even if you bring them back right away, they can’t get back to Moscow in 1 turn. Japan pounds Hunnan instead, and you can’t take it back, like normally you might have a shot, so you take a chance away from Japan to get diced, spreading between Hunan and Yunnan.
It’s not a bad idea, but I don’t think it’s revolutionary either. Russia needs her forces against Germany
So you’re taking nothing in the Europe board? That didn’t work so well in my league semi-final game. A sub in 98 and maybe something in 91 and maybe something in North Africa are extremely efficient bids. Fighter bids, not so much. It’s better to use bids on infantry and subs, in my opinion
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So Japan doesn’t get Yunnan and China can stack Szechwan. Russian planes go back to motherland long before Germans are at the gates. Meanwhile Japan is kind of buggered in China so USA can devote more to Atlantic side early on to put Germany on the defense.
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Not sure what the problem is with a “big” number for an Allied bid.� If both players are happy with the side they have, then mission accomplished.
there isn’t a problem and I agree w/your assessment. It just seems like the bid restrictions rules were implemented before we had, perhaps I should speak for myself, a real grasp at how unbalanced the game was….Contemplating this further, if we knew that the allies required a major (?) 20+ IPC injection onto the board to balance things, would we then choose to hamper the allies further w/a bid placement restriction?
Perhaps a 2-3 inf placement in YUN or Alex wouldn’t be an easier balance mechanism than scattering 20+ IPC’s worth of material around?
Even w/the 20+ restricted bid, we find ourselves rushing Russian troops into China, we also rush forces to EGY and try to stack USA air, French and even Russian troops & air! Aussie fighters to Moscow, Russian mech’s to Ethiopia! It’s kind of crazy and it is so far removed from the reality of the actual conflict…sorry, I can tell that I am really rambling now… :lol:
Anyways, I’m just thinking out loud, doesn’t matter to me one way or the other…I’ll go back to getting diced in my games. :-D Thanks for the soapbox.
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You bet - I really wish we’d hear more from players like you’re sharing with us now
I don’t think the Russians need to bolster China, except maybe with 12-18 of the starting Siberians.
I don’t think Egypt is half as important as most players think. I concede Egypt whether I’m Axis or Allies, pretty much every single game. My opponent always wants it worse than I do.I think 20 bid being big is old thinking. TUV is 1600-2000. Larry cut back how many aircraft from Japan from 1st edition? The rules changes that have taken place since first edition have had the effect of a 100+ bid toward the Axis, at LEAST. Most players I think love scattering units around the board - the 1 unit restriction allows for a lot more creativity and varied setups than if players were always dumping 3-4 infantry on Yunnan or something.
The bidding guidelines in the league rules are only that - guidelines. If you don’t like the restriction, I’m sure you will be able to convince most opponents to disregard that guideline and you can stack units with smaller bids.
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I think 20 bid being big is old thinking.
20 bid was HUGE in original A&A, and quite big in Revised or AA50. Now it’s not.
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I still contend that starting the game with France would almost balance out the entire imbalance….
Germany should at least have one other thing to worry about then a simple crush of Paris (no 98% battles needed, do the 100% one). Starting the game with a French turn (even as a “non-aggression” turn, meaning they can’t attack turn one – as many rules as this game has, that little addition wouldn’t be hard to remember) would solve lots of problems. Otherwise, sometimes I contemplate if 30 is enough of a bid with one unit per territory, but 12 may be overpowered if 4 inf can go in the same place.
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Great points, Dizz! That would be a 19 bid - so 6 more units to France. That’s probably too much, but I love the discussion
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That also allows France to get all her units in motion a turn earlier, which is really a pretty big advantage…… But I guess then you could have a small Axis bid





