2015 League General Discussion Thread


  • Gameraman do you have a breakdown somewhere in your records of tier E vs E allied/axis Win Loss ratios? Would you have the same for 1 vs 1 etc?? Just curious, I love playing the allies, I find it quite challenging w/so many decisions to make vs axis play but beating comperable level players is very difficult at best.

    Also, along the same lines, in the last 2 years of global, in the playoffs, what is the W/L ratio for the allies versus the axis players?

    If you don’t have this info easily available don’t worry about it.  Thanks for all that you do here!


  • You bet, JWW, that will be interesting info for everyone and will only take me a few minutes, so I’ll provide it here.


  • OK, I don’t have last year’s league Axis vs. Allies, and it would be tedious to find them….

    This year, there’s one game I haven’t found (Bold vs. Ghost)
    Ghost beat Bold with Axis and Allies both this year, so I’m not sure which is the playoff game

    In this year’s playoffs, it’s Axis - 3, Allies - 2
    without Bold vs. Ghost.  It’s looking real good for the Axis in the championship game  :-)

    However, I can tell you 3 of last year’s playoff games out of 7, because they were mine.
    I won with Axis in the first round, then Allies in the semis and then again in the finals

    This year regular season, I come up with…
    Axis - 18
    Allies - 10
    That’s current tier E, head to head


  • I have concluded some time earlier this year that for a 50/50 chance, the Allies need a bid North of 21


  • I think the “new” victory conditions that allow the Axis to win in either theater is the culprit.  Without it, the Allies are favored heavily, but with it, the Axis are favored heavily (I mean with 0 bid).


  • I also looked at Tier 1 players’ wins against Tier 1 or Tier E

    Tier 1 has 14 wins with Axis against Tier E and Tier 1, compared to only
    6 wins using the Allies.

    I’ll check tier 2 also - this is fascinating


  • Axis wins vs. Allied wins by Tier 2 players against Tier 2 or better

    19-11

    Folks, we are bidding too low to take Allies, on average….


  • So, 18-10 for tier E    1.8X
    14-6 for tier 1          2.3X
    19-11 for tier 2        1.7X

    I think it’s amazing it’s that consistent.  You are almost twice as likely to win with the Axis even after allowing a what, 16-22 bid?

    Maybe we should be starting to bid at 25 and bid up.
    Player 1 - I’ll take the Axis and give you 25.
    Player 2 - No, I’ll take the Axis and give you 26


  • Is there any good way to place a bid of around 20-25 to hinder Japan significantly? From what I’ve seen, most bids are used against Italy and maybe Germany.

  • '16

    2 Siberian bombers to sink the transport in z20?

  • '19 '17

    Better off bidding 1 inf to Yunnan and 1 fig to Russia to have a Yunnan stack before Japan’s first turn. NG inf, Burma mech and Amur art are effective as well.

  • '19 '17

    @Gamerman01:

    I think the “new” victory conditions that allow the Axis to win in either theater is the culprit.  Without it, the Allies are favored heavily, but with it, the Axis are favored heavily (I mean with 0 bid).

    It certainly makes a difference, but it’s a good change in terms of gameplay.


  • The Allies should have a victory condition that doesn’t take forever to achieve.


  • @calvinhobbesliker:

    Is there any good way to place a bid of around 20-25 to hinder Japan significantly? From what I’ve seen, most bids are used against Italy and maybe Germany.

    Well, Zhukov tried an entire bid of 18 against Japan in a playoff game, and it flopped


  • @Gamerman01:

    In this year’s playoffs, it’s Axis - 3, Allies - 2
    without Bold vs. Ghost.  It’s looking real good for the Axis in the championship game  :-)

    This year regular season, I come up with……
    Axis - 18
    Allies - 10
    That’s current tier E, head to head

    OK, this just in.  Ghost took Allies over Bold in the playoffs, so it’s

    Axis - 3
    Allies - 3
    in this year’s playoffs

    Axis - 18
    Allies - 9
    excluding the playoff games, in tier E.  So 2X


  • @Adam514:

    @Gamerman01:

    I think the “new” victory conditions that allow the Axis to win in either theater is the culprit.  Without it, the Allies are favored heavily, but with it, the Axis are favored heavily (I mean with 0 bid).

    It certainly makes a difference, but it’s a good change in terms of gameplay.

    Well, I know what you mean (you don’t like Allies focusing on 1 theater and getting away with it), but there’s another side to that coin.

    Nothing sucks worse than winning in Europe and the Japs make a desperation attack on Hawaii and win, and you lose the game.  I know, you can guard against that and everything, but I’m not a total fan of the new victory conditions.

    At least add 2 more VC’s in the Pacific and make the Axis get 8, just like in Europe where they need 8.  :x

  • '19 '17

    @Gamerman01:

    @Adam514:

    @Gamerman01:

    I think the “new” victory conditions that allow the Axis to win in either theater is the culprit.  Without it, the Allies are favored heavily, but with it, the Axis are favored heavily (I mean with 0 bid).

    It certainly makes a difference, but it’s a good change in terms of gameplay.

    Well, I know what you mean (you don’t like Allies focusing on 1 theater and getting away with it), but there’s another side to that coin.

    Nothing sucks worse than winning in Europe and the Japs make a desperation attack on Hawaii and win, and you lose the game.  I know, you can guard against that and everything, but I’m not a total fan of the new victory conditions.

    At least add 2 more VC’s in the Pacific and make the Axis get 8, just like in Europe where they need 8.   :x

    Yeah I know that better than most, Boldfresh used the German fast when Germany was being pressured heavily to secure India while Japan went for the remaining VC. So I’m not a total fan either, but it is necessary I think.

    The more VCs you add the more it becomes a simple economy game, I’m not sure that that’s the way to go.


  • Bold is legendary for shifting his weight around the board rapidly and being unpredictable
    I feel sorry for the guys playing him the first time who are unaware


  • As for economic game, that’s what you already have.  Except it’s the AXIS who can more often pull it off.  A lot of people already realize this - the Axis don’t need to make any push for VC’s anyway.  They can easily dominate the economics and just wait for the Allies to die.  That’s not good either.


  • I don’t think I’ve ever taken Moscow more than maybe twice.  So you don’t have a game where the Axis need to be urgent or take over victory cities or anything.  They just need middle east money and a lot of Russian and Chinese money, the money islands, and the Allies shrivel up and die.

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