@Ghostglider said in L25 PTV Ghostglider (axis+11) vs axis-dominion:
No cheap factory for me in Greece
6f0543ea-e318-4315-b14a-8414dd43fb04-image.png
not sure, maybe, but then it gets into a question of, did your opponent really want to retreat, or did he get bad results and then claim he wanted to retreat, blaming it on the triplea bug? i mean, i like to believe no one would exploit it like that, but you can see how it can get problematic.
Thanks for the warning, dominion,
a player can still save it, and then use edit mode if it happens to them, right?
Wait, you’re saying you don’t even get a prompt to continue, so if there’s no casualty choice, nothing to stop it? I’ve been using .7 with no incident yet, but that’s not saying much
well there’s casualty choice, but then it doesn’t stop to ask whether you want to retreat. it’ll just go straight to rolling for the next round of combat.
Wait, you’re saying you don’t even get a prompt to continue, so if there’s no casualty choice, nothing to stop it? I’ve been using .7 with no incident yet, but that’s not saying much
Yeah, so if the defense whiffs, you can’t stop it from rolling the next offensive round? That’s terrible - I guess I should test it….
Yeah, that’s weird, it’s like it displays the casualty choice window an extra time instead of the continue / retreat window.
I could only reproduce it when starting a new game, when I did a test using an existing game save (from the previous version), it worked fine. So it may only affect games started with the new version.
I had it happen to me in my game with MakeMaps on G1 when I wanted to “hit and run” in SZ111.
http://www.axisandallies.org/forums/index.php?topic=36453.0
I didn’t test it with the older engine. I actually assumed the glitch was sub related as it gave me the option to dive subs, and then skipped the general retreat. The game was created using the .7 engine as far as I remember.
@PGMatt:
I had it happen to me in my game with MakeMaps on G1 when I wanted to “hit and run” in SZ111.
http://www.axisandallies.org/forums/index.php?topic=36453.0
I didn’t test it with the older engine. I actually assumed the glitch was sub related as it gave me the option to dive subs, and then skipped the general retreat. The game was created using the .7 engine as far as I remember.
I’m running .7, so yes.
Time to load up .5 I suppose.
Gameraman do you have a breakdown somewhere in your records of tier E vs E allied/axis Win Loss ratios? Would you have the same for 1 vs 1 etc?? Just curious, I love playing the allies, I find it quite challenging w/so many decisions to make vs axis play but beating comperable level players is very difficult at best.
Also, along the same lines, in the last 2 years of global, in the playoffs, what is the W/L ratio for the allies versus the axis players?
If you don’t have this info easily available don’t worry about it. Thanks for all that you do here!
You bet, JWW, that will be interesting info for everyone and will only take me a few minutes, so I’ll provide it here.
OK, I don’t have last year’s league Axis vs. Allies, and it would be tedious to find them….
This year, there’s one game I haven’t found (Bold vs. Ghost)
Ghost beat Bold with Axis and Allies both this year, so I’m not sure which is the playoff game
In this year’s playoffs, it’s Axis - 3, Allies - 2
without Bold vs. Ghost. It’s looking real good for the Axis in the championship game :-)
However, I can tell you 3 of last year’s playoff games out of 7, because they were mine.
I won with Axis in the first round, then Allies in the semis and then again in the finals
This year regular season, I come up with…
Axis - 18
Allies - 10
That’s current tier E, head to head
I have concluded some time earlier this year that for a 50/50 chance, the Allies need a bid North of 21
I think the “new” victory conditions that allow the Axis to win in either theater is the culprit. Without it, the Allies are favored heavily, but with it, the Axis are favored heavily (I mean with 0 bid).
I also looked at Tier 1 players’ wins against Tier 1 or Tier E
Tier 1 has 14 wins with Axis against Tier E and Tier 1, compared to only
6 wins using the Allies.
I’ll check tier 2 also - this is fascinating
Axis wins vs. Allied wins by Tier 2 players against Tier 2 or better
19-11
Folks, we are bidding too low to take Allies, on average….
So, 18-10 for tier E 1.8X
14-6 for tier 1 2.3X
19-11 for tier 2 1.7X
I think it’s amazing it’s that consistent. You are almost twice as likely to win with the Axis even after allowing a what, 16-22 bid?
Maybe we should be starting to bid at 25 and bid up.
Player 1 - I’ll take the Axis and give you 25.
Player 2 - No, I’ll take the Axis and give you 26
Is there any good way to place a bid of around 20-25 to hinder Japan significantly? From what I’ve seen, most bids are used against Italy and maybe Germany.
2 Siberian bombers to sink the transport in z20?
Better off bidding 1 inf to Yunnan and 1 fig to Russia to have a Yunnan stack before Japan’s first turn. NG inf, Burma mech and Amur art are effective as well.
I think the “new” victory conditions that allow the Axis to win in either theater is the culprit. Without it, the Allies are favored heavily, but with it, the Axis are favored heavily (I mean with 0 bid).
It certainly makes a difference, but it’s a good change in terms of gameplay.
The Allies should have a victory condition that doesn’t take forever to achieve.