2015 League General Discussion Thread


  • @Shin:

    What this means is you can’t bid a Russian sub off the coast of Siberia, for example, because there are no Russian sea units in that sea zone.  It also means you can’t bid an Anzac inf to New Guinea, as there are no ANZAC land units there at the start of the game.

    The third rule just reinforces the second.  You could bid a British tank in Egypt, or an ANZAC one, but not both.  By the same token, you could bid a French Tac bomber to the UK, since French units are there at the start, but if you did that, you couldn’t also bid a British Fighter there.

    Does that help?

    Why is there even bidding?
    How much are people able to bid and how is that determined?
    When is bidding done(Before the match?)
    Why are units used to bid and what for?
    What does no russian units in such place have anything to do with not being allowed
    to bid there?

    Sorry. I’m new to this whole thing of bidding. I wish it were just as simple as picking a side in TripleA and accepting all default units where they are meant to be placed to begin with. This whole thing about bidding is foreign to me and a bit confusing.


  • @Gamerman01:

    You don’t have to follow those rules
    Whatever you arrange with your opponent is fine.  Those are just default settings so that most players don’t have to arrange anything - they just follow the league rules

    Thanks for the reply.
    Perhaps, but I really want to understand and learn about this bidding thing :)

  • '16 '15 '10

    We believe the Axis have a strong advantage over the Allies in the 2nd edition Global rule set, played with dice and without tech.  This being the case, we agree to “bid” for Allies where the bid represents an IPC amount of bidding units that are placed before the bid begins.  The rules you cited above are guidelines to make sure these bid units are placed where units already exist and don’t disrupt the flow of the game too much.

    A bid in the league is anywhere between 12-26.  Atm it’s around 20, trending up.

    The way bidding works is one player starts out with a really high bid, then you bid down.  For example,

    20
    19
    18
    17
    yours.  Then the player who bid 17 is Allies with 17 ipcs of extra units to place before the game starts.


  • Thanks. That makes the process make more sense to me. Some more questions:

    Who determines who goes first for bidding? Then the determined player, does he decide anywhere from 12-26 where he wants to start bidding first?

    Between two players, if only one person wants to be allies, then there is no bid?
    If two people want to be allies in a two player game, they bid until the bid reaches 12 or 0 or until one person gives up?

    What if you have three players and two want to be allies? Who gets the extra ipc out of the two allies on the same team? For games with multiple people how do you determine who plays what country(in a two vs two game; or 4 vs 3 game) for instance.


  • Usually, someone either states a bid or asks the other player to state a bid. It doesn’t really matter, since you can always start at absurdly high amounts.

    If one player wants to be allies, then they can offer a low bid and hope that the other person accepts it. Yes, the bid keeps decreasing until one person agrees to play the axis.

    League games are 1 on 1, but for team games elsewhere, usually the teams are decided beforehand and they bid collectively and decide as a team where to put the bid and what countries to play.


  • There is always a bid - anyone will want to play the Allies if given enough :)


  • I see. So units placed at the first post are the result of ipc left over from bid. Can
    bid money be used for any allied country?(France, China, ect) to boost units before game begins. Is bid ipc just simply distributed to whatever allied nation. Does it even have to be used on the first turn?


  • @MakeMaps:

    I see. So units placed at the first post are the result of ipc left over from bid. Can
    bid money be used for any allied country?(France, China, ect) to boost units before game begins.

    Yes

    Is bid ipc just simply distributed to whatever allied nation.

    Yes

    Does it even have to be used on the first turn?

    No, but it’s generally advantageous to have units on the board.  You can always bank whatever IPC’s you want to any Allied nation you want, which can be spent on the first turn.  Leftover IPC’s after placing bid units can be added to any allied power’s bank account.


  • @Gamerman01:

    @MakeMaps:

    I see. So units placed at the first post are the result of ipc left over from bid. Can
    bid money be used for any allied country?(France, China, ect) to boost units before game begins.

    Yes

    Is bid ipc just simply distributed to whatever allied nation.

    Yes

    Does it even have to be used on the first turn?

    No, but it’s generally advantageous to have units on the board.  You can always bank whatever IPC’s you want to any Allied nation you want, which can be spent on the first turn.  Leftover IPC’s after placing bid units can be added to any allied power’s bank account.

    Sweet. Thank you guys so much for explaining and answering my questions. Now to find my first opponent and figure out how to get a forum game going on TripleA…
    Do people usually use the in-game dice engine for TripleA? Is there any way to prevent secret
    re-rolling of dice rolls to get maximum beneficial outcome for your side, as in, someone tried to take a territory and fails, so they re-roll and re-roll and re-roll, present the best scenario they came up with to their opponent as the outcome they have to accept for dice rolls…


  • Not to worry - all dice are rolled on an internet server and you will receive an e-mail for every dice roll.  You can’t stop the e-mail from being sent, so you can’t cheat.

    Play someone with some games under their belt (see the league standings) and they will help you out and answer all your questions.


  • @Gamerman01:

    Not to worry - all dice are rolled on an internet server and you will receive an e-mail for every dice roll.  You can’t stop the e-mail from being sent, so you can’t cheat.

    Play someone with some games under their belt (see the league standings) and they will help you out and answer all your questions.

    Thanks 😁👍 Looking forward to learning from all you grizzled veterns.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I am taking MakeMaps on his first league game.  He’s probably like some master whose been honing his craft and is now ready to slaughter us lambs.


  • Most likely


  • I’m a nobody, guys. I’m no glorious legend, unlike you Tier2+ players 😊


  • Playoff standings entered for players who currently have 6+ games completed
    Don’t get too comfortable - there are movers below the top 10, and there are some who may only have 3 games completed now who will have 8 by the end of the year


  • guys, triplea 1.8.0.7 has a major bug! BEWARE that if you go into a naval battle, you won’t get the option to retreat…it just immediately goes to the next round of combat!!!


  • i recommend keeping v1.8.0.5 of triplea around and using it for a turn that you know you’re going to do a significant naval battle that you think there’s a chance you’d retreat. that’s what i am going to do, at least until this is patched up.


  • Thanks for the warning, dominion,
    a player can still save it, and then use edit mode if it happens to them, right?


  • not sure, maybe, but then it gets into a question of, did your opponent really want to retreat, or did he get bad results and then claim he wanted to retreat, blaming it on the triplea bug? i mean, i like to believe no one would exploit it like that, but you can see how it can get problematic.

    @Gamerman01:

    Thanks for the warning, dominion,
    a player can still save it, and then use edit mode if it happens to them, right?


  • Wait, you’re saying you don’t even get a prompt to continue, so if there’s no casualty choice, nothing to stop it?  I’ve been using .7 with no incident yet, but that’s not saying much

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